Yomi 2/River: Difference between revisions
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*''' | *'''Sting Like a Butterfly.''' River's damage output is very low until she is able to get into Hyper Finesse stance. Even within Hyper Finesse, her "damage cash-out" is only on-par with the average damage many characters get off a single super attack. This weakness means that River has to constantly thread the needle in a match, continually taking measured risks as she slowly pokes the opponent into submission - the opponent on the other hand can afford to take bigger risks against her, as they typically need to win far fewer combats to score the KO. | ||
*'''Flowchart Foiled!''' Despite her ability to confound and frustrate the opponent in neutral, River's playstyle exudes a fairness that many other offensive powerhouses ignore. Her best options are locked behind potentially multiple turns of set-up as she attempts to snowball into her stance pressure. On top of this, unlike many other character's advantage states, River's stances actually give the opponent a lot of wiggle room. Especially moving into the late game, her opponents will often be able to set-up strong or highly rewarding counter-play to her basic stance mix-ups. | |||
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Revision as of 03:54, 13 March 2024
Overview
Lore
WIP. Complete Later.
Character Stats
Health | Character Type | Maximum Combo Points | Unique Trait |
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80 | Poking | 5 | River Rhythm. Whenever you open with a normal dodge, fetch an X or Y card from your discard pile. |
Stance Mechanics
- When you enter River's Finesse Stance (or Hyper Finesse Stance), set aside your hand and deck; use your 5 stance cards as your new hand.
- While in a stance, you have no main phase, can't draw or discard cards, and can't interact with your discard pile.
- At the end of each combat, revert to your normal form (by switching back to your regular hand and deck) unless one of your cards told you to stay in your stance. In that case, all 5 cards from that stance return to your hand.
Strengths | Weaknesses |
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Moves
Normal Moves
A. Quick Low Attack
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B. Light Low Attack
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C. Medium Attack
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D. Heavy High Attack
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E. Power High Attack
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Low Block
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High Block
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Dodge
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Throw
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Special Moves
X. Accent Thrust
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Y. Adagio Flunge
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Z. Legato Step
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Super Moves
S1. Bladestorm
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S2. Quintet
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Ability Card
Up the Tempo
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Finesse Stance Moves
F1. Retreat
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F2. Half Step
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F3. Crescendo
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F4. Counter Lunge
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F5. Riposte
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Hyper Finesse Stance Moves
HF1. Nimble Backstep
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HF2. Full Step
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HF3. Perfect Harmony
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HF4. Counter Lunge
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HF5. Riposte
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Combos
Basic
WIP. Complete later.
Strategy
Basic Game Plan
WIP. Complete later.
Matchups
Grave[No Data] |
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Jaina[No Data] |
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Argagarg[No Data] |
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Geiger |
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Something about gears. |
Setsuki[No Data] |
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Valerie[No Data] |
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Rook[No Data] |
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Midori[No Data] |
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Bigby[No Data] |
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Troq[No Data] |
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Onimaru[No Data] |
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River[No Data] |
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Lum[No Data] |
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DeGrey[No Data] |
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Menelker[No Data] |
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