Yomi 2/River: Difference between revisions
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==Overview== | ==Overview== | ||
===Lore=== | ===Lore=== | ||
River Montoya sees sword fighting as an elaborate dance. She loves the performing arts such as dancing, singing, and acting, and considers her fencing yet another kind of dramatic performance. | |||
===Character Stats=== | ===Character Stats=== | ||
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*'''En Guarde!''' Once River gets into stance, she forces the opponent onto the back foot with a powerful, looping mix-up that requires no resources - the opponent must hit her to escape! Each of River's pokes in Finesse stance will deal a solid chunk of damage in addition to allowing her to drain the opponent's resource, while her own remain safely un-used in her normal hand. Instead of looping her offense, River is also able to cash-out the situation by entering into Hyper Finesse stance, a much empowered version of the stance that doesn't loop into itself. Best of all, River's Hyper Finesse options are on par with most characters' super moves, but require no meter to use! | *'''En Guarde!''' Once River gets into stance, she forces the opponent onto the back foot with a powerful, looping mix-up that requires no resources - the opponent must hit her to escape! Each of River's pokes in Finesse stance will deal a solid chunk of damage in addition to allowing her to drain the opponent's resource, while her own remain safely un-used in her normal hand. Instead of looping her offense, River is also able to cash-out the situation by entering into Hyper Finesse stance, a much empowered version of the stance that doesn't loop into itself. Best of all, River's Hyper Finesse options are on par with most characters' super moves, but require no meter to use! | ||
*'''Can't Touch This.''' River has a myriad of great defensive options that keep her slippery and difficult to pin down while running her own powerful stance offense. Her ability allows her to recur her dodges for free and she has access to a powerful, safe on block super reversal. The crown jewel of her defense is her special Z dodge, which against many characters, is an un-punishable dodge - often the opponent's best strategy against Z is to just dodge! | *'''Can't Touch This.''' River has a myriad of great defensive options that keep her slippery and difficult to pin down while running her own powerful stance offense. Her ability allows her to recur her dodges for free and she has access to a powerful, safe on block super reversal. The crown jewel of her defense is her special Z dodge, which against many characters, is an un-punishable dodge - often the opponent's best strategy against Z is to just dodge! | ||
*'''Card Up Her Sleeve.''' River's stance allows her to not have to expend cards in hand or meter to run a powerful offense; this makes her playstyle very low-cost in terms of cards and meter. Best of all, on top of her already fuel efficient play style, her innate, X, Y, and ability all draw her cards! River is very rarely left without a couple cards up her sleeve. | *'''Card(s) Up Her Sleeve.''' River's stance allows her to not have to expend cards in hand or meter to run a powerful offense; this makes her playstyle very low-cost in terms of cards and meter. Best of all, on top of her already fuel efficient play style, her innate, X, Y, and ability all draw her cards! River is very rarely left without a couple cards up her sleeve. | ||
|cons= | |cons= |
Latest revision as of 04:05, 13 March 2024
Overview
Lore
River Montoya sees sword fighting as an elaborate dance. She loves the performing arts such as dancing, singing, and acting, and considers her fencing yet another kind of dramatic performance.
Character Stats
Health | Character Type | Maximum Combo Points | Unique Trait |
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80 | Poking | 5 | River Rhythm. Whenever you open with a normal dodge, fetch an X or Y card from your discard pile. |
Stance Mechanics
- When you enter River's Finesse Stance (or Hyper Finesse Stance), set aside your hand and deck; use your 5 stance cards as your new hand.
- While in a stance, you have no main phase, can't draw or discard cards, and can't interact with your discard pile.
- At the end of each combat, revert to your normal form (by switching back to your regular hand and deck) unless one of your cards told you to stay in your stance. In that case, all 5 cards from that stance return to your hand.
Strengths | Weaknesses |
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Moves
Normal Moves
A. Quick Low Attack
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B. Light Low Attack
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C. Medium Attack
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D. Heavy High Attack
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E. Power High Attack
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Low Block
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High Block
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Dodge
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Throw
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Special Moves
X. Accent Thrust
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Y. Adagio Flunge
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Z. Legato Step
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Super Moves
S1. Bladestorm
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S2. Quintet
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Ability Card
Up the Tempo
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Finesse Stance Moves
F1. Retreat
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F2. Half Step
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F3. Crescendo
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F4. Counter Lunge
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F5. Riposte
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Hyper Finesse Stance Moves
HF1. Nimble Backstep
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HF2. Full Step
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HF3. Perfect Harmony
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HF4. Counter Lunge
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HF5. Riposte
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Combos
Basic
WIP. Complete later.
Strategy
Basic Game Plan
WIP. Complete later.
Matchups
Grave[No Data] |
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Jaina[No Data] |
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Argagarg[No Data] |
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Geiger |
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Something about gears. |
Setsuki[No Data] |
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Valerie[No Data] |
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Rook[No Data] |
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Midori[No Data] |
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Bigby[No Data] |
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Troq[No Data] |
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Onimaru[No Data] |
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River[No Data] |
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Lum[No Data] |
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DeGrey[No Data] |
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Menelker[No Data] |
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