Yomi 2/Setsuki: Difference between revisions
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==Overview== | ==Overview== | ||
===Lore=== | ===Lore=== | ||
Setsuki is not from Midori's dojo, but rather a student at the all-girls martial arts school called the Fox's Den, headed by Jade Fox. Setsuki is a diligent student and excels at one of the key virtues of the Fox's Den: speed. Be faster than your opponent so your move strikes first, so your body moves out of the way first, so that even your position is hard to pin down. | |||
Grave became more and more talked about as he took open challenges to defeat anyone in combat. Setsuki wondered how he could achieve such a perfect record, and what she could potentially learn from watching him. Setsuki came to an agreement with Jade Fox that she would seek out Grave for mentorship and that she would later return to the Fox's Den and show what she had learned. | |||
===Character Stats=== | ===Character Stats=== | ||
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|cons= | |cons= | ||
*'''Tough as Origami.''' Setsuki has no reversal of her own. Without burst or blue gem special, she is entirely forced to eat the mix-up and pray when knocked down. This lack of defensive options is compounded by her having the lowest health in the game. If the opponent can blow her cover, she we will in a world of hurt. | *'''Tough as Origami.''' Setsuki has no reversal of her own. Without burst or blue gem special, she is entirely forced to eat the mix-up and pray when knocked down. This lack of defensive options is compounded by her having the lowest health in the game. If the opponent can blow her cover, she we will in a world of hurt. | ||
*'''More than a Masher.''' Behind the veil of being a neutral gorilla that presses buttons and wins, lies Setsuki's true identity as a character with a skill-intensive combo game. Setsuki needs to spend a lot of cards on pumping her low damage specials, so will ideally want to gain meter by using chain combos. This combined with her tendency to not replenish her hand normally, results in the necessity to make important decision about how to land chain combos and where to best use her specials. Her S1 is a big combo pay off and not being able to use it reliably will punish players who aren't able to manage this. | *'''More than a Masher.''' Behind the veil of being a neutral gorilla that presses buttons and wins, lies Setsuki's true identity as a character with a skill-intensive combo game. Setsuki needs to spend a lot of cards on pumping her low damage specials, so will ideally want to gain meter by using chain combos. This combined with her tendency to not replenish her hand normally, results in the necessity to make important decision about how to land chain combos and where to best use her specials. Her S1 is a big combo pay off and not being able to use it reliably will punish players who aren't able to manage this aspect of her playstyle well. | ||
*''' | *'''Caught Dead-Handed.''' The random 4 cards drawn off Speed of the Fox will not always work well with her current hand. This can result in awkward situations where her 7 or 8 card hand ends up being a lot weaker than it normally would be with other characters. Worse than this, is when Setsuki finds herself unable to trigger the ability entirely and stuck with a weak 5 or 6 card hand. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-Yomi2 | {{AttackData-Yomi2 | ||
| moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span> | | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Normal Attack</span> | ||
| damage = 2 | | damage = 2 | ||
| blockDamage = 0 | | blockDamage = 0 | ||
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|data= | |data= | ||
{{AttackData-Yomi2 | {{AttackData-Yomi2 | ||
| moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span> | | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Normal Attack</span> | ||
| damage = 3 | | damage = 3 | ||
| blockDamage = 0 | | blockDamage = 0 | ||
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|data= | |data= | ||
{{AttackData-Yomi2 | {{AttackData-Yomi2 | ||
| moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span> | | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Normal Attack</span> | ||
| damage = 4 | | damage = 4 | ||
| blockDamage = 0 | | blockDamage = 0 | ||
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|data= | |data= | ||
{{AttackData-Yomi2 | {{AttackData-Yomi2 | ||
| moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span> | | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Normal Attack</span> | ||
| damage = 5 | | damage = 5 | ||
| blockDamage = 0 | | blockDamage = 0 | ||
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|data= | |data= | ||
{{AttackData-Yomi2 | {{AttackData-Yomi2 | ||
| moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span> | | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Normal Attack</span> | ||
| damage = 6 | | damage = 6 | ||
| blockDamage = 0 | | blockDamage = 0 | ||
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|data= | |data= | ||
{{AttackData-Yomi2 | {{AttackData-Yomi2 | ||
| moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|block}}">Block</span> | | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|block}}">Normal Block</span> | ||
| damage = | | damage = | ||
| blockDamage = | | blockDamage = | ||
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|data= | |data= | ||
{{AttackData-Yomi2 | {{AttackData-Yomi2 | ||
| moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|block}}">Block</span> | | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|block}}">Normal Block</span> | ||
| damage = | | damage = | ||
| blockDamage = | | blockDamage = | ||
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|data= | |data= | ||
{{AttackData-Yomi2 | {{AttackData-Yomi2 | ||
| moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|dodge}}">Dodge</span> | | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|dodge}}">Normal Dodge</span> | ||
| damage = | | damage = | ||
| blockDamage = | | blockDamage = | ||
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|data= | |data= | ||
{{AttackData-Yomi2 | {{AttackData-Yomi2 | ||
| moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|throw}}">Throw</span> | | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|throw}}">Normal Throw</span> | ||
| damage = 6 | | damage = 6 | ||
| blockDamage = | | blockDamage = | ||
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|data= | |data= | ||
{{AttackData-Yomi2 | {{AttackData-Yomi2 | ||
| moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span> | | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Special Attack</span> | ||
| damage = 5 | | damage = 5 | ||
| blockDamage = 1 | | blockDamage = 1 | ||
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|data= | |data= | ||
{{AttackData-Yomi2 | {{AttackData-Yomi2 | ||
| moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span> | | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Special Attack</span> | ||
| damage = 1 | | damage = 1 | ||
| blockDamage = 1 | | blockDamage = 1 | ||
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|data= | |data= | ||
{{AttackData-Yomi2 | {{AttackData-Yomi2 | ||
| moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span> | | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Special Attack</span> | ||
| damage = 5 | | damage = 5 | ||
| blockDamage = 2 | | blockDamage = 2 | ||
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|data= | |data= | ||
{{AttackData-Yomi2 | {{AttackData-Yomi2 | ||
| moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span> | | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Super Attack</span> | ||
| damage = 17 | | damage = 17 | ||
| blockDamage = 3 | | blockDamage = 3 | ||
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|data= | |data= | ||
{{AttackData-Yomi2 | {{AttackData-Yomi2 | ||
| moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|dodge}}">Dodge</span> | | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|dodge}}">Super Dodge</span> | ||
| damage = 8 | | damage = 8 | ||
| blockDamage = | | blockDamage = | ||
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| comboType = | | comboType = | ||
| comboPoints = | | comboPoints = | ||
| attributes = Costs 1 Super Meter. Avoids attacks. If you dodge a strike, hit back for 8 damage. <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|pump}}">Pump</span> 2 | | attributes = Costs 1 Super Meter. Avoids attacks. If you dodge a strike, hit back for 8 damage. <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|pump}}">Pump</span> 2 Super Cards: +10 Damage/1st card, +12 Damage/2nd Card. | ||
| description = WIP. Complete later. | | description = WIP. Complete later. | ||
}} | }} | ||
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==Combos== | ==Combos== | ||
===Basic=== | ===Basic=== | ||
'''Flexible Super Confirm.''' A > Z > S1 = 24 Damage / 30 Damage with Pump (Works well off any starter). | |||
'''Super Confirm.''' Y > C > D > E > S1 = 33 Damage / 41 Damage with Pump + 2 Meter (Builds enough meter to play S1). | |||
'''Max Damage.''' Y > E > Z > S1 = 29 Damage / 43 Damage with Pump. | |||
==Strategy== | ==Strategy== |
Latest revision as of 02:11, 14 March 2024
Overview
Lore
Setsuki is not from Midori's dojo, but rather a student at the all-girls martial arts school called the Fox's Den, headed by Jade Fox. Setsuki is a diligent student and excels at one of the key virtues of the Fox's Den: speed. Be faster than your opponent so your move strikes first, so your body moves out of the way first, so that even your position is hard to pin down.
Grave became more and more talked about as he took open challenges to defeat anyone in combat. Setsuki wondered how he could achieve such a perfect record, and what she could potentially learn from watching him. Setsuki came to an agreement with Jade Fox that she would seek out Grave for mentorship and that she would later return to the Fox's Den and show what she had learned.
Character Stats
Health | Character Type | Maximum Combo Points | Unique Trait | Difficulty |
---|---|---|---|---|
70 | Rushdown | 6 | Speed of the Fox. Whenever you start either player's turn with 4 or fewer cards in hand, draw 4 cards (plus your draw phase if it's your turn) | 2/3 |
Overview
WIP. Complete overview of character gameplay.
Strengths | Weaknesses |
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Moves
Normal Moves
A. Quick Low Attack
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B. Light Low Attack
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C. Medium High Attack
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D. Heavy High Attack
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E. Power Attack
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Low Block
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High Block
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Dodge
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Throw
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Special Moves
X. Flying Fox
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Y. Ninpo Flash
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Z. Starlight Kick
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Super Moves
S1. Esper Dash
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S2. Surprise Gift
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Ability Card
Bag of Tricks
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Combos
Basic
Flexible Super Confirm. A > Z > S1 = 24 Damage / 30 Damage with Pump (Works well off any starter).
Super Confirm. Y > C > D > E > S1 = 33 Damage / 41 Damage with Pump + 2 Meter (Builds enough meter to play S1).
Max Damage. Y > E > Z > S1 = 29 Damage / 43 Damage with Pump.
Strategy
General
WIP. Complete later.
Matchups
Grave[No Data] (Even) |
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Jaina[No Data] (Even) |
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Argagarg[No Data] (Even) |
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Geiger |
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Something about gears. |
Setsuki[No Data] (Even) |
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Valerie[No Data] (Even) |
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Rook[No Data] |
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Midori[No Data] (Even) |
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Lum[No Data] (Even) |
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DeGrey[No Data] (Even) |
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Menelker[No Data] (Even) |
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