Gundam: Battle Assault 2/Burning: Difference between revisions
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| description = Burning does a rising knee strike. Frame 1 full invincibility makes this a true reversal, and the damage, knockdown and active frames on this move make it a very good reversal at that. Causes knockdown on hit, making it a good ender for air combos as well. | | description = Burning does a rising knee strike. Frame 1 full invincibility makes this a true reversal, and the damage, knockdown and active frames on this move make it a very good reversal at that. Causes knockdown on hit, making it a good ender for air combos as well. Can be used after '''Burning Dash (24K)''' for extended invincibility when the dash alone can't get you out of a pinch. | ||
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Revision as of 17:22, 11 May 2024
Introduction
Burning is an asshole. You run at people, hit them a few times, then beam their ass. If they somehow live it you're probably just gonna chip'em out anyways. This dude has an invincible command dash that's air OK, so keeping him out is a chore. Hope your buttons whiff cancel or have low recovery. And even then he can cancel it into DP. If he hits you, his super is one of the best in the game and will probably take a stock. Thankfully, his mixup isn't anything special although it's definitely not the worst in the game, trying to find when to interrupt his pressure is difficult and if he catches you slacking he'll grab you into full combo.
Archetype: Rushdown
Strengths | Weaknesses |
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All damage values were tested on characters with 100% damage taken
Character Summary
- Special Moves
- 26P (Air OK) - Vulcan Guns: Ammo attack, varies with button strength. Shoots small, fast projectiles.
- 24P (Air OK) - Burning Finger: Charging multi-hit punch.
- 426P (Air OK) - Tenkyoken: Hadouken-esque projectile that doesn't go full screen but has high priority.
- 624P - Burning Finger Sword: Slow and short ranged unblockable.
- 626P - Burning Finger Uppercut: Short range punch into burning finger, high damage combo ender.
- 264P - Heat End: Hit grab that does a ton of damage and can be canceled into other specials for combos.
- 626K (Air OK) - Jumping Knee: Invincible DP.
- 24K (Air OK) - Burning Dash: Invincible forward dash that can cancel into normals or specials, excellent in neutral, pressure and defense. Can't be canceled into.
- Super
- 26X+X - Sekiha Tenkyoken: Big and fast beam super, excellent for combos and punishes.
- Command Normals
- j.2WK - Knee Kick: Divekick, good for overhead mixups.
- j.SK - High Kick: Upwards flying kick.
- Damage Taken = 93.75% (A+)
- Walk Speed = 3
- Dash Speed = 6
- Button + Button action = Spot Dodge
- Backdash Type = Hop
Basic BNB: 5WP > 5WP > 5SP > 5SK
Normal Moves
5WP Tall characters hate this Tall characters hate this
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Toggle Hitboxes Toggle Hitboxes
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5SP Guilty Gear 6P, is that you? Guilty Gear 6P, is that you?
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Toggle Hitboxes Toggle Hitboxes
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5WK Toe tap Toe tap
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Toggle Hitboxes Toggle Hitboxes
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5SK If this hit you, you just lost a bar If this hit you, you just lost a bar
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Toggle Hitboxes Toggle Hitboxes
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2WP Below the belt Below the belt
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Toggle Hitboxes Toggle Hitboxes
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2SP Super incoming, due immediatelly Super incoming, due immediatelly
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Toggle Hitboxes Toggle Hitboxes
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2WK Little bit of a tap Little bit of a tap
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Toggle Hitboxes Toggle Hitboxes
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2SK Don't forget he has this Don't forget he has this
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Toggle Hitboxes Toggle Hitboxes
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j.WP The people's elbow, Burning edition The people's elbow, Burning edition
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Toggle Hitboxes Toggle Hitboxes
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j.SP To the ground you go To the ground you go
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Toggle Hitboxes Toggle Hitboxes
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j.WK They told me to pick a character that plays footsies, so I did They told me to pick a character that plays footsies, so I did
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Toggle Hitboxes Toggle Hitboxes
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j.SK Slow but effective and reliable Slow but effective and reliable
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
Knee Kick j.2WK Not even Burning knows which side it'll hit on Not even Burning knows which side it'll hit on
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Toggle Hitboxes Toggle Hitboxes
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High Kick j.2SK Style on 'em Style on 'em
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Toggle Hitboxes Toggle Hitboxes
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Special Moves
Vulcan Guns 26P (Air OK) Don't let him trick you, he's trying to combo into super with this Don't let him trick you, he's trying to combo into super with this
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Toggle Hitboxes Toggle Hitboxes
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Burning Finger 24P (Air OK) But it's the whole palm... But it's the whole palm...
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Toggle Hitboxes Toggle Hitboxes
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Tenkyoken 426P (Air OK) Sadly not as good as hadouken Sadly not as good as hadouken
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Toggle Hitboxes Toggle Hitboxes
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Burning Finger Sword 624P If you get hit by this, you deserved it If you get hit by this, you deserved it
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Toggle Hitboxes Toggle Hitboxes
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Burning Finger Uppercut 626P Pierce the heavens Pierce the heavens
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Toggle Hitboxes Toggle Hitboxes
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Heat End 264P Super incoming in 3... 2... 1... Super incoming in 3... 2... 1...
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Toggle Hitboxes Toggle Hitboxes
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Jumping Knee 626K (Air OK) Did he really need this? Of course he did. Did he really need this? Of course he did.
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Toggle Hitboxes Toggle Hitboxes
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Burning Dash 24K (Air OK) You will learn to hate this You will learn to hate this
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Toggle Hitboxes Toggle Hitboxes
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Super Move
Sekiha Tenkyoken 26X+X One for each health bar One for each health bar
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Toggle Hitboxes Toggle Hitboxes
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Strategy
Neutral
F
Offense
F. Add additional categories as needed
Additional Resources
Links to any additional resources, delete category if there are none.
Combos
Midscreen
5WP > 5WP > 5SP > 5SK
- Damage. Combo desc.
Corner
Combo Example
- Damage'. Combo desc.
Matchups
Overall
His general matchup spread, how good is he across the board. Does he have weaknesses against an archetype? Does he do especially well against a group?
Specific Matchups
Neue Ziel [Character Page] |
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Big Zam [Character Page] |
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Hydra [Character Page] |
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Epyon [Character Page] |
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Dark [Character Page] |
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Psyco (Disadvantage) [Character Page] |
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Quin Mantha [Character Page] |
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Acguy [Character Page] |
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Hygogg [Character Page] |
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GP-02A (Advantage) [Character Page] |
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Gundam ZZ [Character Page] |
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Ball [Character Page] |
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Zeong [Character Page] |
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Sazabi [Character Page] |
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RX-78 [Character Page] |
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Zaku II [Character Page] |
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v Gundam [Character Page] |
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Zaku IIS [Character Page] |
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Heavy Arms [Character Page] |
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Sandrock [Character Page] |
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Wing [Character Page] |
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Deathscythe [Character Page] |
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Altron [Character Page] |
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Tallgeese III [Character Page] |
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Bolt [Character Page] |
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Dragon [Character Page] |
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Burning (Even) [Character Page] |
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Maxter [Character Page] |
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Rose [Character Page] |
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Master [Character Page] |
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Zeta [Character Page] |
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The-O [Character Page] |
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Qubeley [Character Page] |
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Hamma Hamma [Character Page] |
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Frame Data
KD - Knockdown
VA - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
| Frames | Frame Advantage | Attack | Total | Startup | On Hit | On Block | Notes Normals --------------------------------------- 5WP | | | | | 5SP | | | | | 5WK | | | | | 5SK | | | | | 2WP | | | | | 2SP | | | | | 2WK | | | | | 2SK | | | | | j.WP | | | | | j.SP | | | | | j.WK | | | | | j.SK | | | | | Command Normals --------------------------------------- j.2WK | | | | | j.2SK | | | | | Specials --------------------------------------- 26WP | | | | | 26SP | | | | | 24P | | | | | 426P | | | | | 624P | | | | | 626P | | | | | 264P | | | | | 626K | | | | | ?F~?F Invincible 24K | | | | | ?F~?F Invincible Super --------------------------------------- 26X+X | | | | | ?F~?F invincible
Chain Table
WP | WK | SP | SK | Special Cancel | |
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5WP | 5WP[+], 2WP[+] | 5WK, 2WK | 5SP, 2SP | 5SK, 2SK | Yes |
2WP | 5WP[+], 2WP[+] | 5WK, 2WK | 5SP, 2SP | 5SK, 2SK | Yes |
5WK | - | - | - | 5SK, 2SK | Yes |
2WK | - | - | - | 5SK, 2SK | Yes |
5SP (Second Hit Only) | - | 2WK | - | 5SK, 2SK | Yes |
2SP | - | - | - | 5SK, 2SK | Yes |
5SK | - | - | - | - | Yes |
2SK | - | - | - | - | No |
WP | WK | SP | SK | Special Cancel | |
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j.WP | - | j.WK, j.2WK | j.SP | j.SK, j.2SK | Yes |
j.WK | - | - | j.SP | j.SK, j.2SK | Yes |
j.2WK | - | - | j.SP | j.SK, j.2SK | No |
j.SP | - | - | - | j.SK, j.2SK | Yes |
j.SK | - | - | - | - | Yes |
j.2SK | - | - | - | - | Yes |
Cancel Options | |
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24P | 426P, 626P, 264P, 626K |
264P | 26P, 24P, 426P |
- Burning Finger Sword and Burning Dash cannot be special canceled into.
- X = X is available on hit
- X[+] = X is available on hit, block, or whiff
Trivia
- Trivia
Burning Wiki Roadmap
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Page | Completed | To-do | Score |
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Strategy | 0/25 | ||
Combos | 0/16 | ||
Matchups | 0/34 |