Blade Strangers/Ali: Difference between revisions

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  |description=Universal anti-air. Head invulnerable on frame 5.
  |description=Universal anti-air. Head invulnerable on frame 5. Can combo from an anti-air hit if you get a really high Counter-hit juggle, or if you cancel late with Offensive Skill.
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  |description=Universal overhead.
  |description=Universal overhead. 4S followed by a whiffed 5L will give you the timing needed to combo a Bomb from this. Combos into Offensive Skill otherwise.
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  |description=Universal knockback attack. Crumples on counter hit.
  |description=Universal knockback attack. Crumples on counter hit. Potential followups on counter-hit are things like charged 6H.
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  |description=Universal Chase Attack. Can OTG and forces hard knockdown on hit.
  |description=Universal Chase Attack. Can OTG and forces hard knockdown on hit. 4S into 3E allows you to OTG pickup without using Offensive Skill.
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  |hitbox=
  |description=Ground bounce on counter hit.
  |description=Ground bounce on counter hit. Slow, and has a fairly small hitbox for the startup. Ground bounce starters are nothing to scoff at, however.
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Revision as of 10:44, 4 September 2018

Ali

Introduction

Source Game: Code of Princess

Story

Short story summary here

Gameplay

Health: 10,000

Gameplay overview here

Move List

Light Attacks

5L
BLASTR Ali 5L.png
Light Attack
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
400 5 0 2 M -

Your fastest light attack. Useful for taking away advantage at close range. Links from Flash after EX Hayate (5S+E~S).

5LL
BLASTR Ali 5LL.png
Light Attack 2x
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
350 7 -2 2 M -

Similar to her 6L. Used in confirms. Chains into 6H, unlike 5L.

5LLL
BLASTR Ali 5LLL.png
Light Attack 3x
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
420 13 -4 0 M -

The third hit of Ali's light string. Gives you more time to confirm and moves you forward, but is less advantageous on block compared to 5LL


6L
BLASTR Ali 6L.png
Forward Light Attack
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
500 7 -2 2 M -

Slightly slower than 5L in exchange for more range. Links from Meteor after EX Hayate (S+E~H).

6LL
BLASTR Ali 6LL.png
Forward Light Attack 2x
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
560 13 -4 0 M -

The second hit of Ali's forward light string. Allows you time to confirm, but is less advantageous on block compared to 5LL.



2L
BLASTR Ali 2L.png
Crouching Light Attack
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
400 5 -1 1 L -

The crouching alternative to 5L. Functions similarly, yet is slightly minus on block.

2LL
BLASTR Ali 2LL.png
Crouching Light Attack 2x
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
350 7 -2 2 M -

Very similar to 5LL in application.

2LLL
BLASTR Ali 2LLL.png
Crouching Light Attack 3x
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
420 13 -4 0 M -

Very similar to 5LLL in application.


j.L
BLASTR Ali j.L.png
Jumping Light Attack
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
400 5 7 11 H -

A fast air-to-air. Chains into an j.H normal or into j.HS for a full pickup.


j.8L
BLASTR Ali j.8L.png
Hilt Thrust
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
400 4 7 11 H -

Another fast air-to-air with a larger hitbox, allowing you to pickup the opponent after a 2E+S launcher where j.L would give you trouble.


Heavy Attacks

5H
BLASTR Ali 5H.png
Heavy Attack
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
850 9 -5 1 M -

A decently sized heavy normal that combos into various Hayate options on hit. Like 3H, can confirm into a late EX Hayate on hit to combo into Flash (Giving you a subsequent 5L link).


6H
BLASTR Ali 6H.png
Slide Kick
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
900 [1200] 14 [45] -6 [-3] 1 [Launches] M -

Chargeable. Charged version causes wall bounce on hit. The forward movement allows for 2E+S launch combos midscreen or picking up off an air-hit by chaining 6L6H. Mostly unsafe on block unless charged.



4H
BLASTR Ali 4H.png
Stomach Kick
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
700 7 -1 3 M -

A vertical hitbox with the lowest total duration of Ali's heavy normals. Good for high-up juggles when trying to squeeze enough advantage out of your knockdowns for Bomb setups.


2H
BLASTR Ali 2H.png
Crouching Heavy Attack
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
700 8 -3 0 L -

Ali's fastest low hit. Doesn't allow you to confirm raw like her other heavy normals, but due to it's shorter duration compared to 3H, it's a great tool during bomb mixups.


3H
BLASTR Ali 3H.png
Cleave
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
900 10 -6 1 L -

A fast, far-reaching low. This move confirms into a late EX Hayate Flash on hit.


j.H
BLASTR Ali j.H.png
Jumping Heavy Attack
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
700 7 9 14 H -

A fast, low-hitting hitbox. A faster alternative to j.3H, which makes it more useful for certain situations such as falling after an Air Bomb.


j.3H
BLASTR Ali j.3H.png
Axe Kick
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
800 10 10 16 H -

A very low-hitting hitbox. Covers a lot of vertical space and allows Ali to hit sooner in her jump arc than she would otherwise.


j.8H
BLASTR Ali j.8H.png
Split Kick
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
750 9 9 16 H -

Great for crossups.


Unique Attacks

5E
BLASTR Ali 5E.png
Anti Air
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
800 11 M -

Universal anti-air. Head invulnerable on frame 5. Can combo from an anti-air hit if you get a really high Counter-hit juggle, or if you cancel late with Offensive Skill.


6E
BLASTR Ali 6E.png
Overhead
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
800 21 H -

Universal overhead. 4S followed by a whiffed 5L will give you the timing needed to combo a Bomb from this. Combos into Offensive Skill otherwise.


4E
BLASTR Ali 4E.png
Knock Back
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1200 16 M -

Universal knockback attack. Crumples on counter hit. Potential followups on counter-hit are things like charged 6H.


2E
BLASTR Ali 2E.png
Sweep
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
800 9 L -

Universal knockback attack. Crumples on counter hit.


3E
BLASTR Ali 3E.png
Chase Attack
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1500 12 OTG -

Universal Chase Attack. Can OTG and forces hard knockdown on hit. 4S into 3E allows you to OTG pickup without using Offensive Skill.


j.E
BLASTR Ali j.E.png
Jumping Knock Back
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1200 13 H -

Ground bounce on counter hit. Slow, and has a fairly small hitbox for the startup. Ground bounce starters are nothing to scoff at, however.


Skills

6S
BLASTR Ali 6S.png
Hayate
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
- 11 - -

Stance. Cancellable from frame 12.

6H+S
BLASTR Ali 6S.png
Hayate (Heavy)
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
- 15 - -

Stance. Cancellable from frame 16.

6S+E
BLASTR Ali 6S.png
Hayate (EX)
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
- 3 - -

Requires 1/2 a bar from the Skill Gauge. Stance. Projectile invuln on frame 3. Cancellable from frame 4.

L (during Hayate)
BLASTR Ali Dust.png
Dust
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
- - - -

???

H (during Hayate)
BLASTR Ali Meteor.png
Meteor
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1000 21 H -

???

E (during Hayate)
BLASTR Ali Hell.png
Hell
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
800 8 L -

???

S (during Hayate)
BLASTR Ali Flash.png
Flash
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
600 5 M -

???


2S
BLASTR Ali 2S.png
Reppukyaku
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
900 14 M -

???

2H+S
BLASTR Ali 2H+S.png
Reppukyaku (Heavy)
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1200 20 M -

???

2S+E
BLASTR Ali 2S+E.png
Reppukyaku (EX)
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1000 9 M -

Requires 1/2 a bar of the Skill Gauge. Launches on hit.


4S
BLASTR Ali 4S.png
Explosive Bomb
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
700 33 M -

Explodes after 81 frames.

4H+S
BLASTR Ali 4S.png
Explosive Bomb (Heavy)
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
700 33 M -

Explodes after 91 frames.

4S+E
BLASTR Ali 4S.png
Explosive Bomb (EX)
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
600, 600, 600 28 M -

Requires 1/2 a bar of the Skill Guage. Explodes after 81, 91, and 101 frames.


j.S
BLASTR Ali j.S.png
Hayabusa
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
700 9 M -

???

j.H+S
BLASTR Ali j.H+S.png
Hayabusa (Heavy)
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
900 14 H -

???

j.S+E
BLASTR Ali j.S.png
Hayabusa (EX)
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
400,700 8 M,H -

Requires 1/2 a bar from the Skill Gauge.


j.2S
BLASTR Ali j.2S.png
Uzura
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
- - - -

???

j.2H+S
BLASTR Ali j.2S.png
Uzura (Heavy)
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
- - - -

???

j.2S+E
BLASTR Ali j.2S.png
Uzura
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
- - - -

Requires 1/2 a bar from the Skill Gauge.



j.4S
BLASTR Ali j.4S.png
Aerial Explosive Bomb
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
700 Jump Dependent M -

Explodes after 91 frames.

j.4H+S
BLASTR Ali j.4S.png
Aerial Explosive Bomb (Heavy)
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
700 Jump Dependent M -

Explodes after 111 frames.

j.4S+E
BLASTR Ali j.4S.png
Aerial Explosive Bomb (EX)
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
600,600,600 Jump Dependent M -

Requires 1/2 a bar of the Skill Gauge. Explodes after 101, 111, and 121 frames.


Universal Commands

L+H
BLASTR Ali L+H.png
Throw
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1500 7 UNB -

Universal Throw.


L+E
BLASTR Ali L+E.png
Offensive Skill (horizontal)
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1000 17 M -

Requires 1 bar of the Skill Gauge.

8L+E
BLASTR Ali j.L+E.png
Offensive Skill (upward)
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1000 15 M -

Requires 1 bar of the Skill Gauge.

j.L+E
BLASTR Ali j.L+E.png
Aerial Offensive Skill
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
1000 15 M -

Requires 1 bar of the Skill Gauge.


4L+E
BLASTR Ali 4E.png
Defensive Skill
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
- - - -

Requires 1 bar of the Skill Gauge.


Ultra Skills

H+S+E
BLASTR Ali H+S+E.png
Meteor Dance Lv. 1
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
2300 9 M -

Requires 1 bar of the Skill Gauge.

H+S+E 2x
BLASTR Ali H+S+E.png
Meteor Dance Lv. 2
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
3700 9 M -

Requires 2 bars of the Skill Gauge.


2H+S+E
BLASTR Ali 2H+S+E.png
Requiem Lv. 1
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
2000 26 UNB -

Requires 1 bar of the Skill Gauge.

2H+S+E 2x
BLASTR Ali 2H+S+E.png
Requiem Lv. 2
Damage Startup Active Recovery Block Adv Hit Adv Cancels Guard Hitbox Scaling
3200 26 UNB -

Requires 2 bars of the Skill Gauge.


Strategy

Offense

Defense

Neutral

Combos

Midscreen

Corner

Blade Strangers
General

FAQControlsSystemPatch Notes

Characters

AliCurly BraceEmiko GunvoltHelenIsaacKawaseLinaLiongateMaster TNokoQuoteShovel KnightSolangeAban HawkinsPiaaSummer Kawase