Blade Strangers/System: Difference between revisions

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=Generic Commands=
==Generic Commands==




=Knockdown=
==Knockdown==
When knocked down you have 3 options:
When knocked down you have 3 options:
* Do nothing to stay remaining on the ground. You can stay on the ground indefinitely. While you can still be struck while in this state, you can also do any of the other two actions listed below afterward at any point.
* Do nothing to stay remaining on the ground. You can stay on the ground indefinitely. While you can still be struck while in this state, you can also do any of the other two actions listed below afterward at any point.
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* Input a button to do a get up/wakeup attack. This is the riskiest option since the attack is quite punishable if blocked (-20). Unlike other traditional reversals, this attack will merely reset both characters to neutral on hit rather than cause a knockdown.
* Input a button to do a get up/wakeup attack. This is the riskiest option since the attack is quite punishable if blocked (-20). Unlike other traditional reversals, this attack will merely reset both characters to neutral on hit rather than cause a knockdown.


=Heat Up=
==Heat Up==
Heat Up is the comeback mechanic in Blade Strangers. When your character is under 35% health, you gain access to Heat Up for the cost of 1 bar from the Skill Gauge.
Heat Up is the comeback mechanic in Blade Strangers. When your character is under 35% health, you gain access to Heat Up for the cost of 1 bar from the Skill Gauge.



Revision as of 14:42, 4 September 2018

Generic Commands

Knockdown

When knocked down you have 3 options:

  • Do nothing to stay remaining on the ground. You can stay on the ground indefinitely. While you can still be struck while in this state, you can also do any of the other two actions listed below afterward at any point.
  • Input a direction to stand up. This is the safest option since you are invincible for the entire get up animation and can block immediately after. If you want to attempt a traditional reversal, stand up and then input your reversal. While there is a standing animation, you cannot perform standing only setups like instant overheads if the opponent crouches on wakeup(?).
  • Input a button to do a get up/wakeup attack. This is the riskiest option since the attack is quite punishable if blocked (-20). Unlike other traditional reversals, this attack will merely reset both characters to neutral on hit rather than cause a knockdown.

Heat Up

Heat Up is the comeback mechanic in Blade Strangers. When your character is under 35% health, you gain access to Heat Up for the cost of 1 bar from the Skill Gauge.

Upon activation, your character gains one hit of super armor and the Skill Gauge turns into a red, slowly draining bar. During this time, all EX Skills cost only 1/3rd of the red bar and all Ultra Skills cost only 1/2 of the red bar. Note that regardless of how much bar is remaining, you will always be able to perform any EX, Level 1 Ultra, or Level 2 Ultra Skill so long as you are in the Heat Up state.

You can combo into Heat Up typically with the use of a launching EX Skill although some characters may have meterless Heat Up transitions. The optimal use of Heat Up in combos is usually to perform a short combo with 2 EX skills into a Level 2 Ultra Skill.


Blade Strangers
General

FAQControlsSystemPatch Notes

Characters

AliCurly BraceEmiko GunvoltHelenIsaacKawaseLinaLiongateMaster TNokoQuoteShovel KnightSolangeAban HawkinsPiaaSummer Kawase