Blade Strangers/Shovel Knight: Difference between revisions
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|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-20 | ||
|hitAdv= | |hitAdv=Launch | ||
|hitbox= | |hitbox= | ||
|description=Requires 1 bar of the Skill Gauge. A damaging extension that allows you to combo afterwards. Can be done in the air. | |description=Requires 1 bar of the Skill Gauge. A damaging extension that allows you to combo afterwards. Can be done in the air. | ||
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|guard=M | |guard=M | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-20 | ||
|hitAdv= | |hitAdv=Launch | ||
|hitbox= | |hitbox= | ||
|description=Requires 2 bars of the Skill Gauge. More damage than the single-bar version. Rips whole lifebars away and makes people rage quit. | |description=Requires 2 bars of the Skill Gauge. More damage than the single-bar version. Rips whole lifebars away and makes people rage quit. | ||
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|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-20 | ||
|hitAdv= | |hitAdv=Knockdown | ||
|hitbox= | |hitbox= | ||
|description=Requires 1 bar of the Skill Gauge. SK turns invisible and a fish comes out. Not as good as Doot Super. <_< | |description=Requires 1 bar of the Skill Gauge. SK turns invisible and a fish comes out. Not as good as Doot Super. <_< | ||
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|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-20 | ||
|hitAdv= | |hitAdv=Knockdown | ||
|hitbox= | |hitbox= | ||
|description=Requires 2 bars of the Skill Gauge. SK turns invisible and a fish comes out and then comes back the other way. Still not as good as Doot Super. DOES NOT CROSS UP. DO NOT LET GO OF BLOCK. | |description=Requires 2 bars of the Skill Gauge. SK turns invisible and a fish comes out and then comes back the other way. Still not as good as Doot Super. DOES NOT CROSS UP. DO NOT LET GO OF BLOCK. |
Revision as of 22:09, 4 September 2018
Introduction
Source Game: Shovel Knight
Story
Short story summary here
Gameplay
Health: 12,000
Gameplay overview here
Move List
Light Attacks
5L Light Attack |
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5LL Light Attack 2x |
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5LLL Light Attack 3x |
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6L Forward Light Attack |
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6LL Forward Light Attack 2x |
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2L Crouching Light Attack |
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2LL Crouching Light Attack 2x |
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2LLL Crouching Light Attack 3x |
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j.L Jumping Light Attack |
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j.8L Jumping Upwards Light Attack |
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Heavy Attacks
5H Heavy Attack |
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6H Headbutt |
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4H Stomp |
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2H Crouching Heavy Attack |
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3H Shoulder Check |
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j.H Jumping Heavy Attack |
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j.8H Spade Swipe |
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j.2H The Scrooge McDuck |
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Unique Attacks
5E Anti Air |
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6E Overhead |
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4E Knock Back |
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2E Sweep |
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3E Chase Attack |
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j.E Strike the Earth |
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Skills
5S Shovel Slash |
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H+S Shovel Slash (Heavy) |
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6S+E Shovel Slash (EX) |
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2S Fruity Pebbles! |
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2H+S Fruity Pebbles! (Heavy) |
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2S+E Fruity Pebbles! (EX) |
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4S Command Grab |
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4H+S Command Grab (Heavy) |
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4S+E Command Grab (EX) |
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j.S Propeller Dagger |
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j.H+S Propeller Dagger (Heavy) |
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j.S+E Propeller Dagger (EX) |
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Universal Commands
L+H Throw |
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L+E Offensive Skill (horizontal) |
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8L+E Offensive Skill (upward) |
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j.L+E Aerial Offensive Skill |
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4L+E Defensive Skill |
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Ultra Skills
H+S+E Hyper Piper Lv. 1 |
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H+S+E 2x Hyper Piper Lv. 2 |
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2H+S+E Hail the Troupple King! Lv. 1 |
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2H+S+E 2x Hail the Troupple King! Lv. 2 |
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