Million Arthur: Arcana Blood/Iai Arthur: Difference between revisions
Crimefighter (talk | contribs) (→Throws: - added frame data) |
Crimefighter (talk | contribs) (→Special Moves: Added frame data, split 236D into ground and air versions) |
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|version=Any | |version=Any | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|attribute= | |attribute= | ||
|description=Iai enters into stance on button press and then slashes on button release. While in stance you can cancel out by pressing any | |description=Iai enters into stance on button press and then slashes on button release. While in stance you can cancel out by pressing any button. All versions can be canceled into 236D on hit or block. | ||
}} | }} | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
Line 358: | Line 358: | ||
|damage= | |damage= | ||
|guard=H/L | |guard=H/L | ||
|startup= | |startup= 14f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -6 | ||
|attribute= | |attribute= | ||
|description=A version is at an upward angle. | |description=A version is at an upward angle. | ||
Line 370: | Line 370: | ||
|damage= | |damage= | ||
|guard=H/L | |guard=H/L | ||
|startup= | |startup= 16f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -17 | ||
|attribute= | |attribute= | ||
|description=B version is at a less extreme angle. | |description=B version is at a less extreme angle. | ||
Line 380: | Line 380: | ||
|header=no | |header=no | ||
|version=~C | |version=~C | ||
|damage= | |damage= | ||
|guard=L | |guard=L | ||
|startup= | |startup= 18f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -27 | ||
|attribute= | |attribute= | ||
|description=C version is straight ahead on the ground and hits low. | |description=C version is straight ahead on the ground and hits low. | ||
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|damage= | |damage= | ||
|guard= H | |guard= H | ||
|startup= | |startup=25f(A) 28f(B) 31f(C) | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= -10(A) -11(B) -12(C) | ||
|attribute= | |attribute= | ||
|description= Iai teleports up and falls down with her sword. All versions move the same distance. | |description= Iai teleports up and falls down with her sword. All versions move the same distance. The timing to connect on a crouching opponent will depend on the character's size. For reference, a version will connect on a crouching Iai after 30f, b version after 26f, C version after 33f. | ||
}} | }} | ||
}} | }} | ||
<!--Disadvantage was calculated vs standing Iai, it might be different against other characters, better vs small characters like thief, worse vs tall characters like snow white--> | |||
====== <font style="visibility:hidden" size="0">236D</font> ====== | ====== <font style="visibility:hidden" size="0">236D</font> ====== | ||
{{MoveData | {{MoveData | ||
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|frameAdv= | |frameAdv= | ||
|attribute=Ice | |attribute=Ice | ||
|description= | |description=Command Run. Total duration is 56 frames. | ||
}} | }} | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
Line 445: | Line 446: | ||
|frameAdv= | |frameAdv= | ||
|attribute= | |attribute= | ||
|description= | |description=Ground Roll. Takes 31f to complete. Passes through the opponent if close enough meaning you can left/right opponents trying to block you. Doing this right away out of the dash is the fastest way to recover, you can use it to extend combos following a 236A/B in the corner | ||
}} | }} | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
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|version=~B | |version=~B | ||
|damage= | |damage= | ||
|guard= L | |guard= L | ||
|startup= 9f | |||
|active= | |||
|recovery= | |||
|frameAdv= -14 | |||
|attribute= | |||
|description=Makibarai. Very long range low, also very punishable. Projectile invun. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=~C | |||
|damage= | |||
|guard= H | |||
|startup= 25f | |||
|active= | |||
|recovery= | |||
|frameAdv= -15 | |||
|attribute= | |||
|description=Crescent Blade Flash. Long range overhead. Knocks down on hit, can followup with some assists. Common way to end combos following a 236A/B | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=~D | |||
|damage= | |||
|guard= HL | |||
|startup= 37f | |||
|active= | |||
|recovery= | |||
|frameAdv= +23 | |||
|attribute=Ice | |||
|description= Reverse Ice Flower. Can be blocked either forwards or backwards. There's a bit of a gap after moving through the opponent where Iai can be hit, but it looks very similar to the A followup, which makes it trickier to react to than it seems. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j236D</font> ====== | |||
{{MoveData | |||
|image=MAAB_Iai_j236D.png | |||
|caption=j.236D | |||
|image2=MAAB_Iai_j236DA.png | |||
|caption2=~A | |||
|image3=MAAB_Iai_j236DB.png | |||
|caption3=~B | |||
|image4=MAAB_Iai_j236DC.png | |||
|caption4=~C | |||
|image5=MAAB_Iai_j236DD.png | |||
|caption5=~D | |||
|name=Air Freezing Glide | |||
|input= | |||
|data= | |||
{{AttackData-MAAB | |||
|version=D | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|attribute=Ice | |||
|description= Air command dash, angles upwords, TK this off of 5B to get the party started. | |||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=~A | |||
|damage= | |||
|guard= | |||
|startup= | |startup= | ||
|active= | |active= | ||
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|frameAdv= | |frameAdv= | ||
|attribute= | |attribute= | ||
|description= | |description= Dive. Iai fast falls to the ground, she can pass through the opponent and it's really hard to tell what side you're going to end up on sometimes, but don't fret, if you can't tell what side your mix-up is going to be on, then what chance does your opponent have? | ||
}} | |||
{{AttackData-MAAB | |||
|header=no | |||
|version=~B | |||
|damage= | |||
|guard= H | |||
|startup= 17f | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|attribute= | |||
|description= Hayabusa Strike. Iai will correct herself somewhat to hit the opponent and divekick, so this can end up in a few different angles. It can also cross up. The lower you are the more advantage you'll have. When hitting low you tend to be in the ball park of +7, so it's almost always your turn. Be wary if you do it from really high up though. | |||
}} | }} | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
Line 464: | Line 541: | ||
|damage= | |damage= | ||
|guard= H | |guard= H | ||
|startup= | |startup= 16f | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|attribute= | |attribute= | ||
|description=Crescent Blade Flash. | |description=Crescent Blade Flash. Knocks down on hit. | ||
}} | }} | ||
{{AttackData-MAAB | {{AttackData-MAAB | ||
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|frameAdv= | |frameAdv= | ||
|attribute=Ice | |attribute=Ice | ||
|description= | |description= Ice Shard. The projectiles fall below Iai and kind of cover for her. Iai can't act on the way down but she's real plus when the opponent blocks the ice shards. It's possible to kind of weave through them and make it whiff, but not likely. | ||
}} | }} | ||
}} | }} |
Revision as of 03:16, 6 December 2018
Profile
Name: Iai Arthur
Voice Actress: Sumire Uesaka
Element: Ice
Overview
Stance character with battou strikes. Has very strong mixup potential in both left/right and high/low varieties. Can carry into the corner very easily off a conversion if desired.
Recommended Support Knights
Normal Moves
5A
5A
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5AA
5AA
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5AAA
5AAA
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5AAAA
5AAAA
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5B
5B
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5C
5C
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6C
6C
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2A
2A
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2B
2B
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2C
2C
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j.A
j.A
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j.B
j.B
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j.C
j.C
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Elemental Attacks
5D
Ice Flower
5D |
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j.D
Ice Moon
j.D |
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Throws
5/6B+C
Forward Throw
5/6B+C |
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4B+C
Back Throw
4B+C |
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j.B+C
Air Throw
j.B+C |
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Special Moves
236A/B/C
Piercing Strike
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623A/B/C
Snowfall Edge
623A/B/C |
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236D
Freezing Glide
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j236D
Air Freezing Glide
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Million Skill
236XX
Cross Air Flash
236XX |
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623XX
Ice Blade Sculpture
623XX |
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Million Excalibur
Chaotic Seasons
(Snow Moon Flowers) 214XX |
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Combos
A Starter
Autocombo > Million Skill
Autocombo into super.
5AAA > 236[X]~X > 5AAAA > 236D~C
Advanced 5/2A confirm. After the first autocombo you need to manually cancel into 236A/B/C to be able to cancel the stance. Any version will work so if you're having trouble with the stance cancel try other combinations of buttons to see which feels best.
2/5A > 2/5B > 5C > 236B > 236D~C
Works from most ranges on standing or crouching, but not at max range.
2/5A > 2/5B > 5C > 236C > 236D~B
More consistent than the above, but harder to extend because of the ender.
2/5A > 2/5B > 2C > 236D~B
2/5A > 2/5B > 2C > reafe assist > 236B > 236D~C
2C starter
2C > 236D~B > A+B+C > Dash > 5AA > 5B > 5C > Airdash > 5AA > 5B > 5C > 236A > 236D~C
236A/B/C Starter
236A/B > 236D~C
236A/B > 236D~C > A+B+C > dash > 5B > reafe assist > airdash > j.B > j.C > 5AA > 5B > 5C > (236A > 236D~C) / (623XX > falsaria assist)
236A > 236D~D > 5A > 5B > 5C > 236B > 236D~C
Only works near the opponent otherwise the 236D~D will not connect and they will fly outward and tech.
236C > 236D~B
236C > 236D~B > A+B+C > dash > 5B > 5C > airdash > j.B > j.C > 5AA > 5B > 5C > (236A > 236D~C) / (623XX > falsaria assist)
623A/B/C Starter
623A/B (ch) > 236A/B > 236D~C
623B > A+B+C > dash > 5B > reafe assist > airdash > j.B > j.C > 5AA > 5B > 5C > (236A > 236D~C) / (623XX > falsaria assist)
623C > 5A > 5B > Jump Cancel > j.B > (j.C) / (Jump Cancel > j.B > j.D)
623C > 5B > 236A/B > 236D~C
623C > 5B > Jump Cancel > j.A > j.B > Jump Cancel > j.B > j.C
Grab Starters
Grab > A+B+C > 5AA > 5B > 5C > Airdash > j.B > j.C > 5AA > 5B > 5C > Jump Cancel > j.A > j.B > j.C > (j.D > 236XX)
Grab > A+B+C > 5AA > 5B > 5C > Airdash > j.B > j.C > 5AA > 5B > 5C > (236A > 236D~C) / (236XX/623XX)
Enchant Boost Starters
2/5A > 5B > 5C > 236[X]~X > Micro Dash > 5A > 5B > 5C > 236[X]~X > Micro Dash > 5A > 5B > 5C > 236B > 236D~C
2/5A > 5B > 6C > Airdash > j.B > j.C > 5AA > 5B > 5C > 236A > 236D~C
Corner Combos
2/5A > 2/5B > 5C > 236B > 236D~C
2/5A > 2/5B > 5C > 236B > 236D~A > 5B > Jump Cancel > j.B Jump Cancel > j.B > j.C
623B > A+B+C > 5B > Reafe assist > Airdash > j.B > j.C > 5AA > 5B > 5C > 236A > 236D~C
623C > 5A > 5B > Jump Cancel > j.A > j.B > Jump Cancel > j.A > j.B > j.C > (j.D > Mercenary Arthur assist > j.236D~C)
Counter Hit 623A/B also goes into this same combo.
236D~X Starters
236D~B > A+B+C > Dash > 5AA > 5B > 5C > Airdash > j.B > j.C > 5AA > 5B > 5C > 236B > 236D~C
236D~C > A+B+C > Dash > 5B > Reafe assist > Airdash > j.B > j.C > 5AA > 5B > 5C > 236A > 236D~C
You don't need to input "Dash" if you do this combo when the opponent is in the corner. Also note that if this combo is done in midscreen keep in mind the beginning 236D~C will in fact put you on the other side of the opponent after the Enchant Boost activation.
236D~D > Dash > 5AA > 5B > 5C > 236A > 236D~C
Videos
Iai Arthur official combo video A by Square Enix (2017)
Iai Arthur official combo video B by Square Enix (2017)