Blade Strangers/Lina: Difference between revisions
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[[image:blastr_lina.jpg|300px|thumb|right|<center><font size="3">'''Lina'''</font></center>]] | [[image:blastr_lina.jpg|300px|thumb|right|<center><font size="3">'''Lina'''</font></center>]] | ||
[[Image:blade_strangers_lina_colors.png|400px|thumb|right|<center><font size="3">Colors</font></center>]] | |||
=Introduction= | =Introduction= | ||
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==Story== | ==Story== | ||
Lina is the co-owner of an interdimensional Discord server. Her cool robot attachments are included in her Nitro subscription. | |||
<s>something something laguna blade</s> | |||
==Gameplay== | ==Gameplay== | ||
Line 12: | Line 16: | ||
Gameplay overview here | Gameplay overview here | ||
===Strengths/Weaknesses=== | |||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
*Has an airdash | |||
*Has good meterless damage midscreen | |||
*Giga Mine okizeme | |||
*Is cute | |||
| style="width: 50%;"| | |||
*<s>nothing she perfect</s> | |||
*Doesn't have alot of options when pressured | |||
*mediocre anti air | |||
|- | |||
|} | |||
=Move List= | =Move List= | ||
Line 32: | Line 55: | ||
|hitbox= | |hitbox= | ||
|description= N/A | |description= N/A | ||
}} | }} | ||
}} | }} | ||
Line 39: | Line 60: | ||
|image=BLASTR_Lina_6L.png | |image=BLASTR_Lina_6L.png | ||
|caption=Light Attack x2 | |caption=Light Attack x2 | ||
|name=6L | |name=5LL/6L | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
Line 57: | Line 78: | ||
|image=BLASTR_Lina_LLL.png | |image=BLASTR_Lina_LLL.png | ||
|caption=Light Attack x3 | |caption=Light Attack x3 | ||
|name= | |name=5LLL/6LL | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
Line 100: | Line 121: | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage=400 | |damage=400 | ||
|cancel= | |cancel=S | ||
|guard=H | |guard=H | ||
|startup=5 | |startup=5 | ||
Line 128: | Line 149: | ||
|hitAdv=1 | |hitAdv=1 | ||
|hitbox= | |hitbox= | ||
|description=? | |description=Has a large number of active frames to keep opponents in lockdown or to make certain combo routes easier (usually replacing 6H). There seems to be a bug where only the first hit of the move is damage scaled properly (?) | ||
}} | }} | ||
}} | }} | ||
Line 166: | Line 187: | ||
|hitAdv=--5 | |hitAdv=--5 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Super unsafe normal. Mostly used for combo filler with 4H xx 4S | ||
}} | }} | ||
}} | }} | ||
Line 207: | Line 228: | ||
|hitAdv=16 | |hitAdv=16 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Blows the opponent back if they are airborne | ||
}} | }} | ||
}} | }} | ||
Line 217: | Line 238: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=200 x3 (600) | ||
|cancel= | |cancel= | ||
|guard=H | |guard=H | ||
Line 226: | Line 247: | ||
|hitAdv=16 | |hitAdv=16 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Go to air normal to start a combo. | ||
}} | }} | ||
}} | }} | ||
Line 237: | Line 258: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=800 | ||
|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-4 | ||
|hitAdv= | |hitAdv=0 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Universal Anti-Air. Can be combo'd into light auto combo on counterhit or Aerial Offensive Skill. | ||
}} | }} | ||
}} | }} | ||
Line 256: | Line 277: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=1200 | ||
|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-7 | ||
|hitAdv= | |hitAdv=Knockdown | ||
|hitbox= | |hitbox= | ||
|description= | |description=The universal fatal counter. Leads into tons of damage on CH. | ||
}} | }} | ||
}} | }} | ||
Line 275: | Line 296: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=800 | ||
|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
Line 281: | Line 302: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-9 | ||
|hitAdv= | |hitAdv=-1 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Universal Overhead. Can combo into light autocombo on CH. Invulnerable to Lows on Frame 5. | ||
}} | }} | ||
}} | }} | ||
Line 294: | Line 315: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=800 | ||
|cancel= | |cancel= | ||
|guard=L | |guard=L | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-7 | ||
|hitAdv= | |hitAdv=Knockdown | ||
|hitbox= | |hitbox= | ||
|description= | |description=Universal Sweep. | ||
}} | }} | ||
}} | }} | ||
Line 313: | Line 334: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=1500 | ||
|cancel= | |cancel= | ||
|guard= | |guard= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=n/a | ||
|hitAdv= | |hitAdv=Knockdown | ||
|hitbox= | |hitbox= | ||
|description=OTG | |description=Only available when the opponent is grounded. Hits OTG. | ||
}} | }} | ||
}} | }} | ||
Line 333: | Line 354: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage=1200 | |||
|cancel= | |||
|guard=H | |||
|startup=17 | |||
|active= | |||
|recovery= | |||
|blockAdv=12 | |||
|hitAdv=Knockdown | |||
|hitbox= | |||
|description=??? | |||
}} | |||
}} | |||
==Skills== | |||
{{BLASTR-Move | |||
|name=Giga Mine | |||
|input=5S | |||
|image=Giga Mine.png | |||
|caption=Can input 4S to cause the reticle to appear inside the gun. | |||
|data= | |||
{{BLASTR-Data | |||
|version=Light | |||
|damage=600 | |||
|cancel= | |||
|guard=M | |||
|startup=21 | |||
|active= | |||
|recovery= | |||
|blockAdv=-5 | |||
|hitAdv=Launch | |||
|hitbox= | |||
|description= Mostly Combo filler. Used in combos using 4H. | |||
}} | |||
{{BLASTR-Data | |||
|version=Heavy | |||
|damage=300x3 (900) | |||
|cancel= | |||
|guard=M | |||
|startup=77 | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description= The crux of Lina's setplay. Can be used to set up left right and high low mixups with teleports | |||
}} | |||
{{BLASTR-Data | |||
|version=EX | |||
|damage=200 x6 (1200) | |||
|cancel= | |||
|guard=M | |||
|startup=75 | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description= Same thing as 6SH except it tracks. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|name=Devian Blade | |||
|input=6S | |||
|image=DBbbb.png | |||
|caption= L/H version | |||
|image2=DBex.png | |||
|caption2= EX version | |||
|data= | |||
{{BLASTR-Data | |||
|version=Light | |||
|damage=800 | |||
|cancel= | |||
|guard=M | |||
|startup=16 | |||
|active= | |||
|recovery= | |||
|blockAdv=-10 | |||
|hitAdv=Launch | |||
|hitbox= | |||
|description=Hits once and blows the opponent back. Can super cancel into her laser super. | |||
}} | |||
{{BLASTR-Data | |||
|version=Heavy | |||
|damage=400+800 (1200) | |||
|cancel= | |||
|guard=M | |||
|startup=16 | |||
|active= | |||
|recovery= | |||
|blockAdv=Knockdown | |||
|hitAdv=-17 | |||
|hitbox= | |||
|description=The go to combo ender. Good damage, forces knockdown with enough time to set up a Giga Mine, and the first hit can be super cancelled into any of her Ultra Skills. | |||
}} | |||
{{BLASTR-Data | |||
|version=EX | |||
|damage=300 x4 (1200) | |||
|cancel= | |||
|guard=M | |||
|startup=18 | |||
|active= | |||
|recovery= | |||
|blockAdv=-11 | |||
|hitAdv=Launch | |||
|hitbox= | |||
|description=Launches quite high on hit. Used in midscreen conversions or for easily transitions into Heat Up. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|name=Drill smash | |||
|input=2S | |||
|image=Drillsmash.png | |||
|caption= | |||
|data= | |||
{{BLASTR-Data | |||
|version=Light | |||
|damage=300 x4 + 400 (1600) | |||
|cancel= | |||
|guard=M | |||
|startup=25 | |||
|active= | |||
|recovery= | |||
|blockAdv=-12 | |||
|hitAdv=Launch | |||
|hitbox= | |||
|description=Hits halfway across the screen and will hit someone at round start. | |||
}} | |||
{{BLASTR-Data | |||
|version=Heavy | |||
|damage=300 x4 + 400 (1600) | |||
|cancel= | |||
|guard=M | |||
|startup=25 | |||
|active= | |||
|recovery= | |||
|blockAdv=-12 | |||
|hitAdv=Launch | |||
|hitbox= | |||
|description=Hits fullscreen only. | |||
}} | |||
{{BLASTR-Data | |||
|version=EX | |||
|damage=300 x4 + 400 (1600) | |||
|cancel= | |||
|guard=M | |||
|startup=25 | |||
|active= | |||
|recovery= | |||
|blockAdv=-12 | |||
|hitAdv=Launch | |||
|hitbox= | |||
|description=Will appear wherever the opponent is. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|name=Teleportation | |||
|input=8S | |||
|image=Teleportlina.png | |||
|caption= | |||
|data= | |||
{{BLASTR-Data | |||
|version=Light | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
|guard= | |guard= | ||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Teleports Lina forward a set distance. | |||
}} | |||
{{BLASTR-Data | |||
|version=Heavy | |||
|damage= | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Teleports Lina in place. | |||
}} | |||
{{BLASTR-Data | |||
|version=EX | |||
|damage= | |||
|cancel= | |||
|guard= | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 342: | Line 557: | ||
|hitAdv= | |hitAdv= | ||
|hitbox= | |hitbox= | ||
|description=? | |description=Teleports Lina forward a set distance. Removes cross up protection (?) | ||
}} | }} | ||
}} | }} | ||
==Universal Commands== | ==Universal Commands== | ||
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|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=1500 | ||
|cancel= | |cancel= | ||
|guard= | |guard=UNB | ||
|startup=7 | |startup=7 | ||
|active= | |active= | ||
Line 376: | Line 589: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=1000 | ||
|cancel= | |cancel= | ||
|guard= | |guard=M | ||
|startup=8 | |startup=8 | ||
|active= | |active= | ||
Line 397: | Line 610: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=1000 | ||
|cancel= | |cancel= | ||
|guard= | |guard= | ||
Line 413: | Line 626: | ||
{{BLASTR-Move | {{BLASTR-Move | ||
|image= | |image=BLASTR_Lina_4E.png | ||
|caption= | |caption= | ||
|name=Defensive Skill | |name=Defensive Skill | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=0 | ||
|cancel= | |cancel= | ||
|guard= | |guard= | ||
Line 439: | Line 652: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=500 | ||
|cancel= | |cancel= | ||
|guard= | |guard= | ||
Line 461: | Line 674: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=120 x 23 (2760) | ||
|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-20 | ||
|hitAdv= | |hitAdv=Knockdown | ||
|hitbox= | |hitbox= | ||
|description= | |description=NOT a reversal. Can be done in the air. | ||
}} | }} | ||
Line 480: | Line 693: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=100 x 28 (2800) | ||
|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=27 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=77 | ||
|hitAdv= | |hitAdv=77 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Invulnerable until active. Projectile disappears when Lina is hit, it hits something 28 times, or if it is out for more than 5 seconds or so. The massive frame advantage and massive 28 hits makes this a powerful tool in combos and general offense. Can be done in the air. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage= 170 x 18 (3060) | ||
|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=36 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-20 | ||
|hitAdv= | |hitAdv=Knockdown | ||
|hitbox= | |hitbox= | ||
|description= | |description=Invulnerable until active. Has a dead spot directly in front of Lina although only thin characters like Isaac can avoid getting hit in this manner. | ||
}} | }} | ||
}} | }} | ||
Line 520: | Line 733: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage= 240 x 18 (4320) | ||
|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=36 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-20 | ||
|hitAdv= | |hitAdv=Knockdown | ||
|hitbox= | |hitbox= | ||
|description= | |description=Invulnerable until active. While it looks like there are multiple lasers, they all share the same hitbox so this move will never hit more than 18 times. | ||
}} | }} | ||
}} | }} | ||
Line 536: | Line 749: | ||
==Offense== | ==Offense== | ||
6HS is a typical combo ender and allows Lina to set up 5HS for oki. You can then option select the opponent's wakeup by inputting 3E. If the opponent delays, the 3C will come out and continue to combo into the Giga Mine. If the opponent wakes up normally, the Giga Mine will make the 2E that comes out safe. Still vulnerable to get up attacks. | |||
[https://twitter.com/Not_Tsuuna/status/1037192244871221249?s=19 Example] | |||
==Defense== | ==Defense== | ||
==Neutral== | ==Neutral== | ||
If you land a 2S or 2SH in neutral and have 2 bars of meter, you can convert into 2HSE for 5K damage. | |||
=Combos= | =Combos= | ||
[https://www.youtube.com/watch?v=NX9TSFdsFGc Lina Combo Video by GUMI] | |||
==Combo Parts== | |||
===Starters=== | |||
* 2LLL / 6LL | |||
Your basic hit confirm. They may be lights, but you shouldn't have to worry about proration locking you out of your bnbs with these. 6LL is mentioned primarily as a confirm off of 5HS that saves your 5L for later. | |||
* 5LLL | |||
On the surface, this starter should have the same proration as 2LLL, but 5L is an important normal for picking up juggles in certain Lina combos, so it's best not to waste it on your starter and trigger Same Move Proration earlier than you need to. The range on 5L is slightly longer than 2L and startup is 1F faster, so there may be times you need this starter, but be prepared to alter your route. | |||
* 5HS/4HS | |||
The crux of Lina's setplay. In this case, this starter can refer to the orb alone (as in teleport left/right mixups) or when used to convert off of a hit (6E/2E/throw). Locks Lina out of her sick mid-combo 5HS routes, but you'll live. | |||
* 5H | |||
A button with 4 hits and a surprisingly large hitbox. Worth keeping in mind as something to convert off of. | |||
* 4E | |||
The universal fatal counter. If this counter hits, go ahead and jump to the "TOD" section. | |||
===Filler=== | |||
* 4H > 4S | |||
Comfy filler that fits in anywhere and can be juggled after using 5L. Typically best near the start of a combo. | |||
* 6ES | |||
Pulls the opponent in and launches them high off screen. Incredibly easy to combo after, typically using 6[H] (which wallbounces in the corner) or j2H. If you've got meter, use it here. | |||
* 6[H] | |||
Launches onto 2S at midscreen or can be followed up with j2H or 5HS > 4E in the corner following a wallbounce. Usually requires something like a 6ES launch or 5HS stun to connect. | |||
* 5HS > 9LE > jE | |||
Arguably Lina's best use of Offensive Skill. Great way to convert off of raw H hits that aren't 4H, particularly 5H. Triggers Same Move Penalty off of 5HS starters, though. | |||
* 6HS > 5LE (whiff) > 5L | |||
An expensive but universal sideswitch. Useful for flipping the tables when your back is to the corner. | |||
===Enders=== | |||
* 6H (> 6HS) > 5HS | |||
6HS is your best oki ender, giving you enough time to 5HS on knockdown and either meaty or block a Rising Attack. Some heavily prorated combos might end at the 6H, in which case you can cancel into 5HS oki (which gives you even more advantage, so you may choose to do that anyway). And while 6H tends to leave the opponent closest for oki, you can use a different H normal for either more damage or in case you used 6H earlier. | |||
* 6S > 2HES [Corner only] / 6HS(1hit) > 2HES / 6S > 5HES | |||
Ultra ender. 6S > 2HES does slightly more damage, but the timing and height requirements are very strict and it only works in the corner. The other two work anywhere and do about the same amount of damage. | |||
* 2S > 2HES [Corner only] / 2S > 5HES | |||
Ultra ender from 2S. Should be more damaging than 6S > Ultra ender, but obviously somewhat more difficult to work into a combo. Note that while this is listed as an "ender," this works as a conversion for raw 2S/2HS hits in neutral as well. | |||
==Midscreen== | ==Midscreen== | ||
* 2LLL 4H 4S > 5L 6H 6HS (3085 dmg, 0 bars) | |||
Basic meterless bnb. Leaves them close enough for 5HS oki. | |||
* 5H 5HS 9LE > jE > 6LL 4H 4S > 5L 6H 6HS (5620 dmg, 1 bar) | |||
Offensive Skill combo. Best for raw 5H conversions, but can work from 2LLL if you drop the 6LL and 6HS (4103 dmg). Can't work off of 5HS oki. Each hit of the 6LL 4H 4S part must be delayed. | |||
* 2LLL 4H 4S > 5L 5H 6ES > 6[H] 2S 5HES (4897 dmg, 1.5 bars) | |||
Basic combo into Ultra. Leaves the opponent at full screen for matchups you'd like to keep your distance from. | |||
==Corner== | ==Corner== | ||
* 2LLL 4H 6ES > 6[H] > j2H > 5L 5H 6S 2HES (5114 dmg, 1.5 bars) | |||
Basic corner combo into Ultra. Ender has tight timing requirements, so you can switch it for something easier. | |||
* Throw > 5LE > 6[H] 5HS > 4E > 5H 2S > 4H 4S > 2B 6HS (5090 dmg, 1 bar) | |||
Throw > Offensive Skill starter. [https://twitter.com/Not_Tsuuna/status/1036970389874925568?s=19 Video]. | |||
* [https://streamable.com/qbex9 I'm not notating this.] (10750 dmg, 3 bars + Heat Up) | |||
4E starter touch of death. Congrats. [https://twitter.com/konamo0712/status/1035745884191903745 Alternatively, this.] | |||
{{BLASTR}} | {{BLASTR}} | ||
[[Category:Blade Strangers]] | [[Category:Blade Strangers]] |
Latest revision as of 20:13, 19 October 2019
Introduction
Source Game: Blade Strangers (original character)
Story
Lina is the co-owner of an interdimensional Discord server. Her cool robot attachments are included in her Nitro subscription.
something something laguna blade
Gameplay
Health: 11,000
Gameplay overview here
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Move List
Light Attacks
5L Light Attack |
---|
5LL/6L Light Attack x2 |
---|
5LLL/6LL Light Attack x3 |
---|
2L Light Attack - Crouch |
---|
j.L Light Attack - Air |
---|
Heavy Attacks
5H Heavy Attack |
---|
6H Spin Blade |
---|
4H Kama Flash |
---|
2H Crouching Heavy Attack |
---|
j.H Heavy Attack - Air |
---|
j.2H Downhole |
---|
Unique Attacks
5E Anti-Air |
---|
4E Knock Back |
---|
6E Overhead |
---|
2E Sweep |
---|
3E Chase Attack |
---|
j.E Knock Back |
---|
Skills
Giga Mine 5S Can input 4S to cause the reticle to appear inside the gun. |
---|
Devian Blade 6S L/H version EX version |
---|
Drill smash 2S |
---|
Teleportation 8S |
---|
Universal Commands
Throw |
---|
Offensive Skill |
---|
Offensive skill (Aerial) |
---|
Defensive Skill |
---|
Rising Attack |
---|
Ultra Skills
5HSE Final Laser Lv1 |
---|
5HSE (x2) Final Laser Lv2 |
---|
2HSE Super Geyser Lv1 |
---|
2HSE (x2) Super Geyser Lv2 |
---|
Strategy
Offense
6HS is a typical combo ender and allows Lina to set up 5HS for oki. You can then option select the opponent's wakeup by inputting 3E. If the opponent delays, the 3C will come out and continue to combo into the Giga Mine. If the opponent wakes up normally, the Giga Mine will make the 2E that comes out safe. Still vulnerable to get up attacks. Example
Defense
Neutral
If you land a 2S or 2SH in neutral and have 2 bars of meter, you can convert into 2HSE for 5K damage.
Combos
Combo Parts
Starters
- 2LLL / 6LL
Your basic hit confirm. They may be lights, but you shouldn't have to worry about proration locking you out of your bnbs with these. 6LL is mentioned primarily as a confirm off of 5HS that saves your 5L for later.
- 5LLL
On the surface, this starter should have the same proration as 2LLL, but 5L is an important normal for picking up juggles in certain Lina combos, so it's best not to waste it on your starter and trigger Same Move Proration earlier than you need to. The range on 5L is slightly longer than 2L and startup is 1F faster, so there may be times you need this starter, but be prepared to alter your route.
- 5HS/4HS
The crux of Lina's setplay. In this case, this starter can refer to the orb alone (as in teleport left/right mixups) or when used to convert off of a hit (6E/2E/throw). Locks Lina out of her sick mid-combo 5HS routes, but you'll live.
- 5H
A button with 4 hits and a surprisingly large hitbox. Worth keeping in mind as something to convert off of.
- 4E
The universal fatal counter. If this counter hits, go ahead and jump to the "TOD" section.
Filler
- 4H > 4S
Comfy filler that fits in anywhere and can be juggled after using 5L. Typically best near the start of a combo.
- 6ES
Pulls the opponent in and launches them high off screen. Incredibly easy to combo after, typically using 6[H] (which wallbounces in the corner) or j2H. If you've got meter, use it here.
- 6[H]
Launches onto 2S at midscreen or can be followed up with j2H or 5HS > 4E in the corner following a wallbounce. Usually requires something like a 6ES launch or 5HS stun to connect.
- 5HS > 9LE > jE
Arguably Lina's best use of Offensive Skill. Great way to convert off of raw H hits that aren't 4H, particularly 5H. Triggers Same Move Penalty off of 5HS starters, though.
- 6HS > 5LE (whiff) > 5L
An expensive but universal sideswitch. Useful for flipping the tables when your back is to the corner.
Enders
- 6H (> 6HS) > 5HS
6HS is your best oki ender, giving you enough time to 5HS on knockdown and either meaty or block a Rising Attack. Some heavily prorated combos might end at the 6H, in which case you can cancel into 5HS oki (which gives you even more advantage, so you may choose to do that anyway). And while 6H tends to leave the opponent closest for oki, you can use a different H normal for either more damage or in case you used 6H earlier.
- 6S > 2HES [Corner only] / 6HS(1hit) > 2HES / 6S > 5HES
Ultra ender. 6S > 2HES does slightly more damage, but the timing and height requirements are very strict and it only works in the corner. The other two work anywhere and do about the same amount of damage.
- 2S > 2HES [Corner only] / 2S > 5HES
Ultra ender from 2S. Should be more damaging than 6S > Ultra ender, but obviously somewhat more difficult to work into a combo. Note that while this is listed as an "ender," this works as a conversion for raw 2S/2HS hits in neutral as well.
Midscreen
- 2LLL 4H 4S > 5L 6H 6HS (3085 dmg, 0 bars)
Basic meterless bnb. Leaves them close enough for 5HS oki.
- 5H 5HS 9LE > jE > 6LL 4H 4S > 5L 6H 6HS (5620 dmg, 1 bar)
Offensive Skill combo. Best for raw 5H conversions, but can work from 2LLL if you drop the 6LL and 6HS (4103 dmg). Can't work off of 5HS oki. Each hit of the 6LL 4H 4S part must be delayed.
- 2LLL 4H 4S > 5L 5H 6ES > 6[H] 2S 5HES (4897 dmg, 1.5 bars)
Basic combo into Ultra. Leaves the opponent at full screen for matchups you'd like to keep your distance from.
Corner
- 2LLL 4H 6ES > 6[H] > j2H > 5L 5H 6S 2HES (5114 dmg, 1.5 bars)
Basic corner combo into Ultra. Ender has tight timing requirements, so you can switch it for something easier.
- Throw > 5LE > 6[H] 5HS > 4E > 5H 2S > 4H 4S > 2B 6HS (5090 dmg, 1 bar)
Throw > Offensive Skill starter. Video.
- I'm not notating this. (10750 dmg, 3 bars + Heat Up)
4E starter touch of death. Congrats. Alternatively, this.