Yomi 2/Argagarg: Difference between revisions

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{{ProConTable
{{ProConTable
|pros=
|pros=
* Argagarg has powerful defensive tools and strong options to win combat in neutral. His playstyle focuses on grinding down opponents with low risk, low reward pokes and blocks.
*'''Death of a Thousand Pokes.''' Argagarg has a fantastic set of low risk, low damage neutral attacks to pepper the opponent with. In addition to a fireball, his Y is very fast and he has access to a quick high/low mix-up using his A and B normals. Argagarg's ability, Poison, will deal constant damage each turn he goes without being hit - turning otherwise neutral combat interactions into small victories for him.
* Long Range in tandem with Bubble Shield allows Argagarg to repeatedly create turns where he can't be hit at all.
*'''It's Turtle Time!''' Argagarg has a wide selection of excellent pokes and defensive tools, making it very challenging to crack his defenses. His S1 super block allows him to avoid high/low mix-ups while knocked down, and become complete untouchable while at Long Range. In addition to this, opponents will have a tough time challenging his pseudo-reversal Z without committing to a super.
* Argagarg has access to a fast high/low mix-up from neutral using his A and B.
*'''Card E-fish-ent.''' Argagarg has a very card efficient play style that will generally result in him maintaining a healthy hand size. His combos are short and he has lots of cards that recur back to his hand, such as S1 and his ability.
* Poison makes it challenging for your opponent to plan their turn and use their resources effectively. If you are able to get both Poisons online, Argagarg is able to exert immense pressure for your opponent to do anything to land a hit.
   
   
|cons=
|cons=
* Argagarg's low combo point maximum and lack of a C normal attack make him reliant on his specials and supers for damaging conversions.
*'''Death of a Thousand Turns.''' Argagarg's low combo point maximum and lack of a C normal attack make him reliant on his specials and supers for damaging conversions. Overall, this also makes it difficult for Argagarg to make a comeback if the opponent gets a life lead on him.
* Argagarg's offense can feel incomplete if he fails to draw important cards. He has only 1 high hitting attack and struggles to convert damage off throws.
*'''Fish with Prep Time.''' Argagarg will often need to take some risks to set-up his truly uncrackable turns, either by initiating Long Range with a confirm into F or calling out a strike with S1. If he loses this defensive momentum or never gets it started in the first place, it can be be difficult for him to turn his meagerly rewarding pokes into anything meaningful.
* Argagarg has the lowest throw speed in the game, tied with Lum. You must learn how to play with this disadvantage or you're going to have a tough time with him.
*'''Awkward Normals.''' Argagarg can, and will need to, recur his Poison ability by exchanging for blocks. Due to this, he is often unable to use his exchange for normals he would otherwise want, like A or B. This often leaves him with only one normal block in hand at a time and can make him extra vulnerable if knocked down without super meter for S1.
}}
}}


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}}
}}
{{MoveData
{{MoveData
|name=F. '''Power High Attack'''
|name=F. '''Power Shove'''
|image= Yomi2_Argagarg_F.png
|image= Yomi2_Argagarg_F.png
|data=
|data=
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   {{AttackData-Yomi2
   {{AttackData-Yomi2
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|throw}}">Throw</span>
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|throw}}">Throw</span>
   | damage = 7
   | damage = 6
   | blockDamage =
   | blockDamage =
   | speed = 3
   | speed = 3
Line 165: Line 164:
   }}
   }}
}}
}}
===Special Moves===
===Special Moves===
{{MoveData
{{MoveData
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   | comboType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|starter}}">Starter</span>
   | comboType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|starter}}">Starter</span>
   | comboPoints = 2
   | comboPoints = 2
   | attributes = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|projectile}}">Lv. 1 Projectile</span>, If you get hit by a normal or special attack, the opponent can't combo or pump and takes 6d damage from a goldfish, Pushes - If you didn't get hit, this gets: <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|longRange}}">Long Range</span>.
   | attributes = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|projectile}}">Lv. 1 Projectile</span>, If you get hit by a normal or special attack, the opponent can't combo or pump and takes 6 damage from a goldfish, Pushes - If you didn't get hit, this gets: <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|longRange}}">Long Range</span>.
   | description = WIP. Complete later.
   | description = WIP. Complete later.
   }}
   }}
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===Basic===
===Basic===


WIP. Complete later.
'''X Confirm.''' X > F = 8 Damage + Long Range.
 
'''Throw Confirm.''' Throw > F = 14 Damage + Long Range.
 
'''Chain Confirm.''' Y > E > F = 19 Damage / 25 Damage with Pump + Long Range + 1 Meter.
 
'''Poke Super Confirm.''' A > S2 = 19 Damage.
 
'''Max Damage Super Confirm.''' Y > S2 = 22 Damage / 28 Damage with Pump + The Edge.
 
'''Super Long Range Confirm.''' S2 > F = 23 Damage + Long Range.
 
=== During Knockdown ===
'''High Mix-Up Confirm.''' A > Y > F = 16 Damage / 22 Damage with Pump + Long Range.
 
'''Low Mix-Up Confirm.''' E > F = 13 Damage + Long Rage + 1 Meter.


==Strategy==
==Strategy==
Line 269: Line 284:


==Matchups==
==Matchups==
{{MatchupData-MKD
| character    =Grave
| image        =yomi_2_grave_icon.png
| charLink    =Yomi_2/Grave
| favorability ={{Property-UNI|Even}}
| data        =
}}
{{MatchupData-MKD
| character    =Jaina
| image        =yomi_2_jaina_icon.png
| charLink    =Yomi_2/Jaina
| favorability ={{Property-UNI|Even}}
| data        =
}}
{{MatchupData-MKD
| character    =Argagarg
| image        =yomi_2_argagarg_icon.png
| charLink    =Yomi_2/Argagarg
| favorability ={{Property-UNI|Even}}
| data        =
}}


{| class="wikitable sortable"
{{MatchupData-MKD
|-
| character    =Geiger
! Name !! Type !! Matchup Strategy
| image        =yomi_2_geiger_icon.png
|-
| charLink    =Yomi_2/Geiger
| '''Argagarg'''</br>[[File:yomi_2_argagarg_icon.png|link=Yomi_2/Argagarg]]
| favorability =
|| Zoner
| data        =Something about gears.
|| WIP. Complete later.
}}
|-
 
| '''DeGrey'''</br>[[File:yomi_2_degrey_icon.png|link=Yomi_2/DeGrey]]
{{MatchupData-MKD
|| Wild Card
| character    =Setsuki
|| WIP. Complete later.
| image        =yomi_2_setsuki_icon.png
|-
| charLink    =Yomi_2/Setsuki
| '''Geiger'''</br>[[File:yomi_2_geiger_icon.png|link=Yomi_2/Geiger]]
| favorability ={{Property-UNI|Even}}
|| Zoner
| data        =
|| WIP. Complete later.
}}
|-
 
| '''Grave'''</br>[[File:yomi_2_grave_icon.png|link=Yomi_2/Grave]]
{{MatchupData-MKD
|| Zoner
| character    =Valerie
|| WIP. Complete later.
| image        =yomi_2_valerie_icon.png
|-
| charLink    =Yomi_2/Valerie
| '''Jaina'''</br>[[File:yomi_2_jaina_icon.png|link=Yomi_2/Jaina]]
| favorability ={{Property-UNI|Even}}
|| Zoner
| data        =
||WIP. Complete later.
}}
|-
 
| '''Lum'''</br>[[File:yomi_2_lum_icon.png|link=Yomi_2/Lum]]
{{MatchupData-MKD
|| Wild Card
| character    =Rook
|| WIP. Complete later.
| image        =yomi_2_rook_icon.png
|-
| charLink    =Yomi_2/Rook
| '''Menelker'''</br>[[File:yomi_2_menelker_icon.png|link=Yomi_2/Menelker]]
| favorability =
|| Wild Card
| data        =
|| WIP. Complete later..
}}
|-
 
| '''Midori'''</br>[[File:yomi_2_midori_icon.png|link=Yomi_2/Midori]]
{{MatchupData-MKD
|| Grappler
| character    =Midori
|| WIP. Complete later..
| image        =yomi_2_midori_icon.png
|-
| charLink    =Yomi_2/Midori
| '''Rook'''</br>[[File:yomi_2_rook_icon.png|link=Yomi_2/Rook]]
| favorability ={{Property-UNI|Even}}
|| Grappler
| data        =
|| WIP. Complete later.
}}
|-
 
| '''Setsuki'''</br>[[File:yomi_2_setsuki_icon.png|link=Yomi_2/Setsuki]]
{{MatchupData-MKD
|| Rushdown
| character    =Lum
|| WIP. Complete later.
| image        =yomi_2_lum_icon.png
|-
| charLink    =Yomi_2/Lum
| '''Valerie'''</br>[[File:yomi_2_valerie_icon.png|link=Yomi_2/Valerie]]
| favorability ={{Property-UNI|Even}}
|| Rushdown
| data        =
|| WIP. Complete later.
}}
|}
 
{{MatchupData-MKD
| character    =DeGrey
| image        =yomi_2_degrey_icon.png
| charLink    =Yomi_2/DeGrey
| favorability ={{Property-UNI|Even}}
| data        =
}}
 
{{MatchupData-MKD
| character    =Menelker
| image        =yomi_2_menelker_icon.png
| charLink    =Yomi_2/Menelker
| favorability ={{Property-UNI|Even}}
| data        =
}}


<noinclude>
<noinclude>

Latest revision as of 13:24, 15 February 2024

Yomi 2 Argagarg.png

Overview

Lore

WIP. Complete brief character lore write-up.

Character Stats

Health Character Type Maximum Combo Points Unique Trait
85 Zoning 3 Hex of Murkwood. Start the game with your Poison ability card in your hand (as an extra card). Whenever you exchange to return a High or Low Block to your hand, fetch a Poison ability card from your discard pile.

Overview

WIP. Complete overview of character gameplay.

Strengths Weaknesses
  • Death of a Thousand Pokes. Argagarg has a fantastic set of low risk, low damage neutral attacks to pepper the opponent with. In addition to a fireball, his Y is very fast and he has access to a quick high/low mix-up using his A and B normals. Argagarg's ability, Poison, will deal constant damage each turn he goes without being hit - turning otherwise neutral combat interactions into small victories for him.
  • It's Turtle Time! Argagarg has a wide selection of excellent pokes and defensive tools, making it very challenging to crack his defenses. His S1 super block allows him to avoid high/low mix-ups while knocked down, and become complete untouchable while at Long Range. In addition to this, opponents will have a tough time challenging his pseudo-reversal Z without committing to a super.
  • Card E-fish-ent. Argagarg has a very card efficient play style that will generally result in him maintaining a healthy hand size. His combos are short and he has lots of cards that recur back to his hand, such as S1 and his ability.
  • Death of a Thousand Turns. Argagarg's low combo point maximum and lack of a C normal attack make him reliant on his specials and supers for damaging conversions. Overall, this also makes it difficult for Argagarg to make a comeback if the opponent gets a life lead on him.
  • Fish with Prep Time. Argagarg will often need to take some risks to set-up his truly uncrackable turns, either by initiating Long Range with a confirm into F or calling out a strike with S1. If he loses this defensive momentum or never gets it started in the first place, it can be be difficult for him to turn his meagerly rewarding pokes into anything meaningful.
  • Awkward Normals. Argagarg can, and will need to, recur his Poison ability by exchanging for blocks. Due to this, he is often unable to use his exchange for normals he would otherwise want, like A or B. This often leaves him with only one normal block in hand at a time and can make him extra vulnerable if knocked down without super meter for S1.

Moves

Normal Moves

A. Quick High Attack
Yomi2 Argagarg A.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 3 0 8 Chain Combo 1 High

WIP. Complete later.

B. Light Low Attack
Yomi2 Argagarg B.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 4 0 7 Chain Combo 1 Low

WIP. Complete later.

D. Medium Attack
Yomi2 Argagarg D.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 5 0 6 Chain Combo 1 -

WIP. Complete later.

E. Heavy Low Attack
Yomi2 Argagarg E.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 6 0 5 Chain Combo 1 Low

WIP. Complete later.

F. Power Shove
Yomi2 Argagarg F.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 7 0 4 - 1 Pushes - If you didn't get hit, this gets: Long Range.

WIP. Complete later.

Low Block
Yomi2 Argagarg LB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Block - - - - - On block: Draw a card. Recurring

WIP. Complete later.

High Block
Yomi2 Argagarg HB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Block - - - - - On block: Draw a card. Recurring

WIP. Complete later.

Dodge
Yomi2 Argagarg DO.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Dodge - - - - - -

WIP. Complete later.

Throw
Yomi2 Argagarg Throw.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Throw 6 - 3 Starter 2 Knockdown

WIP. Complete later.

Special Moves

X. Flying Fish
Yomi2 Argagarg X.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 1 2 7 Starter 2 Lv. 1 Projectile, Recurring, Lockdown

WIP. Complete later.

Y. Sparkling Bubble
Yomi2 Argagarg Y.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 6 3 9 Linker 1 Pump 1 Y: +6 Damage

WIP. Complete later.

Z. Rushing River
Yomi2 Argagarg Z.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 6 2 4 Starter 2 Lv. 1 Projectile, If you get hit by a normal or special attack, the opponent can't combo or pump and takes 6 damage from a goldfish, Pushes - If you didn't get hit, this gets: Long Range.

WIP. Complete later.

Super Moves

S1. Bubble Shield
Yomi2 Argagarg S1.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Block - - - - - Costs 1 Super Meter. When you block an attack, draw a card. If you blocked a strike attack, also deal 5 damage and knock down the opponent. Recurring

WIP. Complete later.

S2. Giant Fish
Yomi2 Argagarg S2.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 16 3 9 Linker 2 Costs 2 Super Meter. Lv. 3 Projectile, + On Block or Hit: You gain the Edge

WIP. Complete later.

Ability Card

Poison
Yomi2 Argagarg AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - Ongoing: The opponent can't play ability cards and takes 3 damage at the end of each turn. Discard this from play: When you get hit.

WIP. Complete later.

Combos

Basic

X Confirm. X > F = 8 Damage + Long Range.

Throw Confirm. Throw > F = 14 Damage + Long Range.

Chain Confirm. Y > E > F = 19 Damage / 25 Damage with Pump + Long Range + 1 Meter.

Poke Super Confirm. A > S2 = 19 Damage.

Max Damage Super Confirm. Y > S2 = 22 Damage / 28 Damage with Pump + The Edge.

Super Long Range Confirm. S2 > F = 23 Damage + Long Range.

During Knockdown

High Mix-Up Confirm. A > Y > F = 16 Damage / 22 Damage with Pump + Long Range.

Low Mix-Up Confirm. E > F = 13 Damage + Long Rage + 1 Meter.

Strategy

General

WIP. Complete later.

Matchups

Yomi 2 grave icon.png
Grave[No Data]
(Even)
Yomi 2 jaina icon.png
Jaina[No Data]
(Even)
Yomi 2 argagarg icon.png
Argagarg[No Data]
(Even)
Yomi 2 geiger icon.png
Geiger
Something about gears.
Yomi 2 setsuki icon.png
Setsuki[No Data]
(Even)
Yomi 2 valerie icon.png
Valerie[No Data]
(Even)
Yomi 2 rook icon.png
Rook[No Data]
Yomi 2 midori icon.png
Midori[No Data]
(Even)
Yomi 2 lum icon.png
Lum[No Data]
(Even)
Yomi 2 degrey icon.png
DeGrey[No Data]
(Even)
Yomi 2 menelker icon.png
Menelker[No Data]
(Even)



General
System
Gems
Strategy
Glossary
Characters
Grave
Jaina
Argagarg
Geiger
Setsuki
Valerie
Rook
Midori
Bigby
Troq
Onimaru
River
Lum
DeGrey
Menelker