Blade Strangers/Gunvolt: Difference between revisions
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[[image:blastr_gunvolt.png|300px|thumb|right|<center><font size="3">'''Gunvolt'''</font></center>]] | [[image:blastr_gunvolt.png|300px|thumb|right|<center><font size="3">'''Gunvolt'''</font></center>]] | ||
[[Image:blade_strangers_gunvolt_colors.png|400px|thumb|right|<center><font size="3">Colors</font></center>]] | |||
=Introduction= | =Introduction= | ||
Line 6: | Line 8: | ||
==Story== | ==Story== | ||
Gunvolt once had a friend. Then she became a fairy, and then a scientist started blaming him for literally everything. | |||
==Gameplay== | ==Gameplay== | ||
Health: 9,500 | Health: 9,500 | ||
With the lowest health in the game, Gunvolt may be considered the games glass cannon. While sacrificing health, he makes up for it in versatility in offense and neutral. He has one of the best projectiles in the game (5s), which you can shoot from full screen and follow-in to start your offense. On offense, he has good tools such as dash, air dash, 6HS which grants several options on block, and 5ES which grants him free extension of pressure with meter. He also has the unique move 2S which is the only meter building special move in the game, allowing him to force opponents to approach, or end his combos in meter building. The downside is that Gunvolt does not build meter while doing combos or running offense, something every other character can do. HE also has a unique marker system, which when an opponent is hit by any of his gunshot specials, a marker appears on the opponent, and the 6ES move will do more damage/allow for full combo. | |||
Pros: | |||
Strong zoning with 5S and 5HS, along with good anti airs | |||
Strong pressure game with 5ES, 6[H] 6s, and combos that lead into meaty laser oki. | |||
Combos end either in good oki or meter building. | |||
Versatile tools | |||
Cons: | |||
Lowest Health in the game | |||
Lacks defensive options (EX counter which grants small reward) No invul level 1 or 2 super. | |||
Has a tough time in match-ups where his 5S is shut down and Gunvolt is forced to approach. | |||
Below average damage | |||
=Move List= | =Move List= | ||
==Light Attacks== | ==Light Attacks== | ||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_5L.png | |||
|caption=Light Attack | |||
|name=5L | |||
|data= | |||
{{BLASTR-Data | |||
|damage=400 | |||
|cancel=L,H,S,E | |||
|guard=M | |||
|startup=6 | |||
|active=7 | |||
|recovery=5 | |||
|blockAdv=-2 | |||
|hitAdv=1 | |||
|hitbox= | |||
|description= Starter normal for a mid. Cancels into any other normal. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_5LL+6L.png | |||
|caption=Light Attack x2 | |||
|name=5LL/6L | |||
|data= | |||
{{BLASTR-Data | |||
|damage=450 | |||
|cancel=L,H,S,E | |||
|guard=L | |||
|startup=9 | |||
|active= | |||
|recovery= | |||
|blockAdv=-2 | |||
|hitAdv=2 | |||
|hitbox= | |||
|description=Second hit in the string. Hits low. While can be done with 6L as well, it sadly takes away an extra hit but subs the loss of a hit for more damage (600). | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_5LLL.png | |||
|caption=Light Attack x3 | |||
|name=5LLL | |||
|data= | |||
{{BLASTR-Data | |||
|damage=520 | |||
|cancel=H,E,S | |||
|guard= | |||
|startup=9 | |||
|active= | |||
|recovery= | |||
|blockAdv=-6 | |||
|hitAdv=-2 | |||
|hitbox= | |||
|description=Last hit in the L string. Always cancel this into an M normal or a ''Special Attack'' unless you conditioned your opponent really well. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_2L.png | |||
|caption=Light Attack - Crouch | |||
|name=2L | |||
|data= | |||
{{BLASTR-Data | |||
|damage=400 | |||
|cancel=L,H,S,E | |||
|guard=M | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|blockAdv=-3 | |||
|hitAdv=0 | |||
|hitbox= | |||
|description=Nothing needs to be said about this normal. Cancel it into something else that combos. You're likely doing it up close anyway. You'd be a fool, or very, very brave to not cancel this while someone's blocking. Does not hit low despite its appearance. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_jL.png | |||
|caption=Light Attack - Air | |||
|name=j.L | |||
|data= | |||
{{BLASTR-Data | |||
|damage=400 | |||
|cancel=j.H, j.8H, j.S, 5HS, 6HS | |||
|guard=H | |||
|startup=5 | |||
|active= | |||
|recovery= | |||
|blockAdv=6 | |||
|hitAdv=11 | |||
|hitbox= | |||
|description=Really fast, a go to air to air. Beware larger normals. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_8L.png | |||
|caption=Superman Punch | |||
|name=j.8L | |||
|data= | |||
{{BLASTR-Data | |||
|damage=400 | |||
|cancel=j.H, j.8H, j.S, 5HS, 6HS | |||
|guard=H | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv=6 | |||
|hitAdv=11 | |||
|hitbox= | |||
|description=Also a good instant air to air! | |||
}} | |||
}} | |||
==Heavy Attacks== | ==Heavy Attacks== | ||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_5H.png | |||
|caption=''An elbow.'' | |||
|name=5H | |||
|data= | |||
{{BLASTR-Data | |||
|damage=900 | |||
|cancel=5S, 6S, 5SH, 5SE, 6SE, 2SE | |||
|guard=M | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|blockAdv=-6 | |||
|hitAdv=-4 | |||
|hitbox= | |||
|description= Starter hard. Best cancelled into '''Naga''' (5SH), or '''Gidora''' (5S) xx OS (5LE). Moves slightly forward, so it makes for a good punish if spaced well. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_4H.png | |||
|caption=''Sweet Chin Music.'' | |||
|name=4H | |||
|data= | |||
{{BLASTR-Data | |||
|damage=900 | |||
|cancel=5S, 6S, 5SH, 5SE, 6SE, 2SE | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv=-4 | |||
|hitAdv=KD | |||
|hitbox= | |||
|description=Cancel this with Offensive Skill, or any special skill into Ultra Skill. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_6H.png | |||
|caption=''6H'' | |||
|name=Volt Knuckle | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1000[1300] | |||
|cancel=5S, 6S, 5SH, 5SE, 6SE, 2SE | |||
|guard= | |||
|startup=16 '''[44]''' | |||
|active= | |||
|recovery= | |||
|blockAdv=-5 '''[1]''' | |||
|hitAdv=1 '''[Launch]''' | |||
|hitbox= | |||
|description=Volt Knuckle is a good extension for combos in the corner or a good way to end an air combo to either put neutral in your favour, or to get some space from oppression and land some extra meter with Charge (2S). | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_2H.png | |||
|caption=''Crouching Heavy'' | |||
|name=2H | |||
|data= | |||
{{BLASTR-Data | |||
|damage=900 | |||
|cancel=5S, 6S, 5SH, 5SE, 6SE, 2SE | |||
|guard=L | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|blockAdv=-4 | |||
|hitAdv=-1 | |||
|hitbox= | |||
|description=Good for punishing whiffs and it can be cancelled on confirm. Use sparingly. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_jH.png | |||
|caption=''Heavy Attack - Air'' | |||
|name=j.H | |||
|data= | |||
{{BLASTR-Data | |||
|damage=800 | |||
|cancel=j.H, j.8H, j.S, 5HS, 6HS, 5SE, 6SE | |||
|guard=H | |||
|startup=5 | |||
|active= | |||
|recovery= | |||
|blockAdv=6 | |||
|hitAdv=11 | |||
|hitbox= | |||
|description=Really fast, a go to air to air. Beware larger normals. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_8H.png | |||
|caption=''Don't stick your foot in your mouth: The Move.'' | |||
|name=j.8H | |||
|data= | |||
{{BLASTR-Data | |||
|damage=800 | |||
|cancel=j.S, 5HS, 6HS, 2HS, 5SE, 6SE | |||
|guard=H | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv=6 | |||
|hitAdv=11 | |||
|hitbox= | |||
|description=Knocks people away on hit. Can be done meaty, but beware get-up attacks. Can be cancelled into '''Naga''' (5S), '''Gidori''' (5HS), '''Orochi''' (5SE) '''Kick Climbing''' (6HS), '''Lightning Stroke''' (6SE). | |||
}} | |||
}} | |||
==Unique Attacks== | ==Unique Attacks== | ||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_5E.png | |||
|caption=Anti-Air | |||
|name=5E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1300 | |||
|cancel= | |||
|guard= | |||
|startup=11 | |||
|active= | |||
|recovery= | |||
|blockAdv=-4 | |||
|hitAdv=0 | |||
|hitbox= | |||
|description= | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_4E.png | |||
|caption=Knockback | |||
|name=4E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1000 | |||
|cancel= | |||
|guard=M | |||
|startup=8 | |||
|active= | |||
|recovery= | |||
|blockAdv=-15 | |||
|hitAdv=17 | |||
|hitbox= | |||
|description= Universal knockback. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_6E.png | |||
|caption=Overhead | |||
|name=6E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1000 | |||
|cancel= | |||
|guard= | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|blockAdv=-20 | |||
|hitAdv=13 | |||
|hitbox= | |||
|description= Universal overhead. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_2E.png | |||
|caption=Sweep | |||
|name=2E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=N/A | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Causes knockdown. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_8E.png | |||
|caption=Talons | |||
|name=8/j.E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=500 | |||
|cancel= | |||
|guard= | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|blockAdv=-17 | |||
|hitAdv=0 | |||
|hitbox= | |||
|description= Causes knockback. Will ground bounce on counter hit. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_3E.png | |||
|caption=``Step on them Js`` | |||
|name=3E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=500 | |||
|cancel= | |||
|guard= | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|blockAdv=-17 | |||
|hitAdv=0 | |||
|hitbox= | |||
|description= Cannot be done unless the opponent is in KD (knockdown) state causes a small ground bounce. Best to be cancelled. | |||
}} | |||
}} | |||
==Skills== | ==Skills== | ||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_5S.png | |||
|caption=5S | |||
|name=Gidora | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard= | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|blockAdv=-10 | |||
|hitAdv=-7 | |||
|hitbox= | |||
|description= | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_6S.png | |||
|caption=6S | |||
|name=Dash | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description= Command dash. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_2S.png | |||
|caption=2S | |||
|name=Charge | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description= Gunvolt's main meter gain. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_5HS.png | |||
|caption=5HS | |||
|name=Naga | |||
|data= | |||
{{BLASTR-Data | |||
|damage=N/A | |||
|cancel= | |||
|guard= | |||
|startup=17 | |||
|active= | |||
|recovery= | |||
|blockAdv=-8 | |||
|hitAdv=KD | |||
|hitbox= | |||
|description=Causes knockdown. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_6HS.png | |||
|caption=6HS | |||
|name=Kick Climbing | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard= | |||
|startup=16 | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv=KD | |||
|hitbox= | |||
|description= Very similar to ''Dash'', but slower and actually causes damage upon contact with two kicks. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_2HS.png | |||
|caption=2HS | |||
|name=Thunderstorm | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard= | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|blockAdv=-20 | |||
|hitAdv=KD | |||
|hitbox= | |||
|description= Causes knockdown. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_5SE.png | |||
|caption=5SE | |||
|name=Orochi | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard= | |||
|startup=9 | |||
|active= | |||
|recovery= | |||
|blockAdv=44 | |||
|hitAdv=44 | |||
|hitbox= | |||
|description= EX move. Good pressure tool. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_6SE.png | |||
|caption=6SE | |||
|name=Lightning Stroke | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard= | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|blockAdv=-17 | |||
|hitAdv=0 | |||
|hitbox= | |||
|description= EX move. VERY fast move. Does more hits + damage with more markers. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_2SE.png | |||
|caption=2SE | |||
|name=Electromagnetic Field | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv=Launch | |||
|hitbox= | |||
|description= EX move. Gunvolt's counter. | |||
}} | |||
}} | |||
==Universal Commands== | ==Universal Commands== | ||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_throw.png | |||
|caption=Throw | |||
|name=5LH | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1300 | |||
|cancel= | |||
|guard=UNB | |||
|startup=7 | |||
|active= | |||
|recovery= | |||
|blockAdv=N/A | |||
|hitAdv=Knockdown | |||
|hitbox= | |||
|description= Snatch someone with it. Take their soul. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_LE.png | |||
|caption=Offensive Skill | |||
|name=5LE | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1000 | |||
|cancel= | |||
|guard=M | |||
|startup=8 | |||
|active= | |||
|recovery= | |||
|blockAdv=-15 | |||
|hitAdv=17 | |||
|hitbox= | |||
|description= Good way to extend a combo or whiff punish for a solid counter. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_j.LE.png | |||
|caption=Offensive skill (Aerial) | |||
|name=8/j.LE | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1000 | |||
|cancel= | |||
|guard= | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|blockAdv=-20 | |||
|hitAdv=13 | |||
|hitbox= | |||
|description= N/A | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_4LE.png | |||
|caption=Defensive Skill | |||
|name=4LE | |||
|data= | |||
{{BLASTR-Data | |||
|damage=N/A | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Can be baited. Be careful with this. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_gunvolt_RA.png | |||
|caption= | |||
|name=Rising Attack | |||
|data= | |||
{{BLASTR-Data | |||
|damage=500 | |||
|cancel= | |||
|guard= | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|blockAdv=-17 | |||
|hitAdv=0 | |||
|hitbox= | |||
|description= Can be baited. Be wary of using this all the time. | |||
}} | |||
}} | |||
==Ultra Skills== | ==Ultra Skills== | ||
Line 36: | Line 677: | ||
=Combos= | =Combos= | ||
Basic BnBs: | |||
LLL, 6HS xx 6HS (Meaty laser on way down) | |||
LLL, 6HS xx 5HS (2S followup to build meter) | |||
6HS w/ marker - falling j.5s, 6ll 4H 5l H xx ender | |||
==Midscreen== | ==Midscreen== | ||
[https://twitter.com/Diaphone0/status/1036479752062742528] | |||
==Corner== | ==Corner== | ||
[https://twitter.com/Diaphone0/status/1036466630631424000] | |||
[https://twitter.com/Diaphone0/status/1038202104026824704] | |||
{{BLASTR}} | {{BLASTR}} | ||
[[Category:Blade Strangers]] | [[Category:Blade Strangers]] |
Latest revision as of 22:50, 25 June 2024
Introduction
Source Game: Azure Striker Gunvolt
Story
Gunvolt once had a friend. Then she became a fairy, and then a scientist started blaming him for literally everything.
Gameplay
Health: 9,500
With the lowest health in the game, Gunvolt may be considered the games glass cannon. While sacrificing health, he makes up for it in versatility in offense and neutral. He has one of the best projectiles in the game (5s), which you can shoot from full screen and follow-in to start your offense. On offense, he has good tools such as dash, air dash, 6HS which grants several options on block, and 5ES which grants him free extension of pressure with meter. He also has the unique move 2S which is the only meter building special move in the game, allowing him to force opponents to approach, or end his combos in meter building. The downside is that Gunvolt does not build meter while doing combos or running offense, something every other character can do. HE also has a unique marker system, which when an opponent is hit by any of his gunshot specials, a marker appears on the opponent, and the 6ES move will do more damage/allow for full combo.
Pros: Strong zoning with 5S and 5HS, along with good anti airs Strong pressure game with 5ES, 6[H] 6s, and combos that lead into meaty laser oki. Combos end either in good oki or meter building. Versatile tools
Cons: Lowest Health in the game Lacks defensive options (EX counter which grants small reward) No invul level 1 or 2 super. Has a tough time in match-ups where his 5S is shut down and Gunvolt is forced to approach. Below average damage
Move List
Light Attacks
5L Light Attack |
---|
5LL/6L Light Attack x2 |
---|
5LLL Light Attack x3 |
---|
2L Light Attack - Crouch |
---|
j.L Light Attack - Air |
---|
j.8L Superman Punch |
---|
Heavy Attacks
5H An elbow. |
---|
4H Sweet Chin Music. |
---|
Volt Knuckle 6H |
---|
2H Crouching Heavy |
---|
j.H Heavy Attack - Air |
---|
j.8H Don't stick your foot in your mouth: The Move. |
---|
Unique Attacks
5E Anti-Air |
---|
4E Knockback |
---|
6E Overhead |
---|
2E Sweep |
---|
8/j.E Talons |
---|
3E ``Step on them Js`` |
---|
Skills
Gidora 5S |
---|
Dash 6S |
---|
Charge 2S |
---|
Naga 5HS |
---|
Kick Climbing 6HS |
---|
Thunderstorm 2HS |
---|
Orochi 5SE |
---|
Lightning Stroke 6SE |
---|
Electromagnetic Field 2SE |
---|
Universal Commands
5LH Throw |
---|
5LE Offensive Skill |
---|
8/j.LE Offensive skill (Aerial) |
---|
4LE Defensive Skill |
---|
Rising Attack |
---|
Ultra Skills
Strategy
Offense
Defense
Neutral
Combos
Basic BnBs:
LLL, 6HS xx 6HS (Meaty laser on way down) LLL, 6HS xx 5HS (2S followup to build meter)
6HS w/ marker - falling j.5s, 6ll 4H 5l H xx ender