Blade Strangers/Shovel Knight: Difference between revisions
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[[image:blastr_shovelKnight.png|300px|thumb|right|<center><font size="3">'''Shovel Knight'''</font></center>]] | [[image:blastr_shovelKnight.png|300px|thumb|right|<center><font size="3">'''Shovel Knight'''</font></center>]] | ||
[[Image:blade_strangers_shovel_colors.png|400px|thumb|right|<center><font size="3">Colors</font></center>]] | |||
=Introduction= | =Introduction= | ||
Line 6: | Line 8: | ||
==Story== | ==Story== | ||
Shovel Knight is a fishman who believes in the concept of shovelry, which actually refers to shovelware<s>, and that's why he is in this game.</s> | |||
==Gameplay== | ==Gameplay== | ||
Health: 12,000 | Health: 12,000 | ||
Shovel Knight fills the Grappler archetype for Blade Strangers. Move forward. Fish for Counter-hit j.E. Pressure with gems if you don't land a clean hit. Confirm any caught attempt to jump out into Level Two Doots. Rip away lifebars. | |||
===Strengths/Weaknesses=== | |||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
*Big Damage | |||
*Big Health | |||
| style="width: 50%;"| | |||
*Big Hurtboxes | |||
*Has troubles against projectiles | |||
|- | |||
|} | |||
=Move List= | =Move List= | ||
Line 22: | Line 40: | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage=400 | ||
|cancel= | |||
|guard=M | |||
|startup=5 | |||
|active=2 | |||
|recovery= | |||
|blockAdv=-1 | |||
|hitAdv=2 | |||
|hitbox= | |||
|scaling=75% | |||
|description=Your fastest light attack. Useful for taking away advantage at close range. Combos into itself on Counter-hit. Chains into 6L as an autocombo. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_5LL.png | |||
|caption= Forward Light Attack | |||
|name=6L/5LL/2LL | |||
|data= | |||
{{BLASTR-Data | |||
|damage=700 | |||
|cancel= | |||
|guard=M | |||
|startup=9 | |||
|active=4 | |||
|recovery= | |||
|blockAdv=-4 | |||
|hitAdv=-1 | |||
|hitbox= | |||
|scaling=80% | |||
|description=Slightly slower than 5L in exchange for more range. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_6LL.png | |||
|caption= Forward Light Attack 2x | |||
|name=6LL/5LLL/2LLL | |||
|data= | |||
{{BLASTR-Data | |||
|damage=800 | |||
|cancel= | |||
|guard=M | |||
|startup=9 | |||
|active=4 | |||
|recovery= | |||
|blockAdv=-8 | |||
|hitAdv=-4 | |||
|hitbox= | |||
|scaling=80% | |||
|description=The second hit of Shovel Knight's forward light string. Allows you time to confirm, but is less advantageous on block compared to 5LL. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_2L.png | |||
|caption= Crouching Light Attack | |||
|name=2L | |||
|data= | |||
{{BLASTR-Data | |||
|damage=400 | |||
|cancel= | |||
|guard=M | |||
|startup=6 | |||
|active=4 | |||
|recovery= | |||
|blockAdv=-6 | |||
|hitAdv=-2 | |||
|hitbox= | |||
|scaling=75% | |||
|description=The crouching alternative to 5L. Functions similarly, yet has more range. Chains into 6L as an autocombo. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.L.png | |||
|caption= Jumping Light Attack | |||
|name=j.L | |||
|data= | |||
{{BLASTR-Data | |||
|damage=400 | |||
|cancel= | |||
|guard=H | |||
|startup=7 | |||
|active=2 | |||
|recovery= | |||
|blockAdv=6 | |||
|hitAdv=11 | |||
|hitbox= | |||
|scaling=70% | |||
|description=??? | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.8L.png | |||
|caption= Jumping Upwards Light Attack | |||
|name=j.8L | |||
|data= | |||
{{BLASTR-Data | |||
|damage=400 | |||
|cancel= | |||
|guard=H | |||
|startup=5 | |||
|active=2 | |||
|recovery= | |||
|blockAdv=6 | |||
|hitAdv=11 | |||
|hitbox= | |||
|scaling=80% | |||
|description=It hits up. Quickly. | |||
}} | |||
}} | |||
==Heavy Attacks== | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_5H.png | |||
|caption= Heavy Attack | |||
|name=5H | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1000 | |||
|cancel= | |||
|guard=M | |||
|startup=13 | |||
|active=4 | |||
|recovery= | |||
|blockAdv=-8 | |||
|hitAdv=-4 | |||
|hitbox= | |||
|scaling=80% | |||
|description=A decently sized heavy normal that combos into HS on hit. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_6H.png | |||
|caption= Headbutt | |||
|name=6H | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1200[1600] | |||
|cancel= | |||
|guard=M | |||
|startup=20[48] | |||
|active=4[4] | |||
|recovery= | |||
|blockAdv=-6[-6] | |||
|hitAdv=-2[Launch] | |||
|hitbox= | |||
|scaling=90%[90%] | |||
|description=Chargeable. Charged version causes wall bounce on hit. The charge is ready once Shovel Knight flashes white, but can be held for slightly longer before automatically releasing. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_4H.png | |||
|caption= Stomp | |||
|name=4H | |||
|data= | |||
{{BLASTR-Data | |||
|damage=700 | |||
|cancel= | |||
|guard=L | |||
|startup=9 | |||
|active=4 | |||
|recovery= | |||
|blockAdv=-3 | |||
|hitAdv=0 | |||
|hitbox= | |||
|scaling=80% | |||
|description=A short range, high-hitstun low. Good for mixing up the opponent, and allows you to confirm into Super or H+S on hit. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_2H.png | |||
|caption= Crouching Heavy Attack | |||
|name=2H | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1000 | |||
|cancel= | |||
|guard=M | |||
|startup=9 | |||
|active=4 | |||
|recovery= | |||
|blockAdv=-4 | |||
|hitAdv=-1 | |||
|hitbox= | |||
|scaling=80% | |||
|description=SK's farthest-reaching Heavy Normal. Causes more hitstun than 5H, giving you plenty of time to confirm into H+S or directly into Super at range. A likely candidate for cancelling into Gem pressure. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_3H.png | |||
|caption= Shoulder Check | |||
|name=3H | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1000 | |||
|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=9 | ||
|active= | |active=4 | ||
|recovery= | |||
|blockAdv=-4 | |||
|hitAdv=-1 | |||
|hitbox= | |||
|scaling=80% | |||
|description=Deceptive vertical hitbox. Quick recovery post hit. Good for combo extension in the corner. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.H.png | |||
|caption= Jumping Heavy Attack | |||
|name=j.H | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1000 | |||
|cancel= | |||
|guard=H | |||
|startup=9 | |||
|active=4 | |||
|recovery= | |||
|blockAdv=9 | |||
|hitAdv=16 | |||
|hitbox= | |||
|scaling=80% | |||
|description=Deep hitbox. This can be used to extend off j.E+S in the corner, and j.H+S at certain heights - Notably after a well-spaced j.2H(3) xx j.H+S. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.8H.png | |||
|caption= Spade Swipe | |||
|name=j.8H | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1000 | |||
|cancel= | |||
|guard=H | |||
|startup=9 | |||
|active=4 | |||
|recovery= | |||
|blockAdv=9 | |||
|hitAdv=16 | |||
|hitbox= | |||
|scaling=90% | |||
|description= High vertical hitbox, good knockup. Useful off 6H corner bounce as an extension. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.2H.png | |||
|caption= Shovel Drop | |||
|name=j.2H | |||
|data= | |||
{{BLASTR-Data | |||
|damage=600(x3) | |||
|cancel= | |||
|guard=H | |||
|startup=4 | |||
|active=Until Landed | |||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv= | ||
|hitAdv= | |hitAdv= | ||
|hitbox= | |hitbox= | ||
|description= | |scaling=70% | ||
|description= Combo extension. Can cross-up and lead into Super for good damage. Fairly unsafe on block. Note that all hits will deal the same damage and apply the same scaling so always wait for all three hits if possible. | |||
}} | |||
}} | |||
==Unique Attacks== | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_5E.png | |||
|caption= Anti Air | |||
|name=5E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=800 | |||
|cancel= | |||
|guard=M | |||
|startup=11 | |||
|active= | |||
|recovery= | |||
|blockAdv=-4 | |||
|hitAdv=0 | |||
|hitbox= | |||
|scaling=70% | |||
|description=Universal anti-air. Head invulnerable on frame 5. Can combo from an anti-air hit if you get a really high Counter-hit juggle, or if you cancel late with Offensive Skill. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_6E.png | |||
|caption= Overhead | |||
|name=6E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=800 | |||
|cancel= | |||
|guard=H | |||
|startup=21 | |||
|active=4 | |||
|recovery= | |||
|blockAdv=-9 | |||
|hitAdv=+1 | |||
|hitbox= | |||
|scaling=60% | |||
|description=Universal overhead. Cancels into Offensive Skill as an extension. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_4E.png | |||
|caption= Knock Back | |||
|name=4E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1200 | |||
|cancel= | |||
|guard=M | |||
|startup=16 | |||
|active= | |||
|recovery= | |||
|blockAdv=-10 | |||
|hitAdv=Knockdown | |||
|hitbox= | |||
|scaling=80% | |||
|description=Universal knockback attack. Crumples on counter hit. Potential followups on counter-hit are things like charged 6H or 4H+S for incredible damage. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_2E.png | |||
|caption=Sweep | |||
|name=2E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=800 | |||
|cancel= | |||
|guard=L | |||
|startup=9 | |||
|active=4 | |||
|recovery= | |||
|blockAdv=-11 | |||
|hitAdv=Knockdown | |||
|hitbox= | |||
|scaling=80% | |||
|description=Universal sweeping attack. Knocks down. Confirms directly into Offensive Skill if you want damage from it. Quite useful as it's a fast, far reaching low. The air pickup leads into good damange in the corner. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_3E.png | |||
|caption=Chase Attack | |||
|name=3E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1500 | |||
|cancel= | |||
|guard=OTG | |||
|startup=12 | |||
|active= | |||
|recovery= | |||
|blockAdv=N/A | |||
|hitAdv=Knockdown | |||
|hitbox= | |||
|scaling=70% | |||
|description=Universal Chase Attack. Can OTG and forces hard knockdown on hit. Cancel into Offensive Skill to extend. | |||
}} | }} | ||
}} | }} | ||
== | {{BLASTR-Move | ||
|image=BLASTR_SK_j.E.png | |||
|caption= Strike the Earth | |||
|name=j.E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1200 | |||
|cancel= | |||
|guard=H | |||
|startup=18 | |||
|active=4 | |||
|recovery= | |||
|blockAdv=9 | |||
|hitAdv=Knockdown | |||
|hitbox= | |||
|scaling=80% | |||
|description=Ground bounce on counter hit. Slow to start up, with a large hurtbox. It's not as disjoint as you'd think. Tremendously low hitbox. When you counter-hit with this, you rip whole lifebars away with the proper pickup (Usually a dash-jump j.2H xx Super). | |||
}} | |||
}} | |||
==Skills== | ==Skills== | ||
{{BLASTR-Move | |||
|image=BLASTR_SK_5S.png | |||
|caption= Charge Handle | |||
|name=5S | |||
|data= | |||
{{BLASTR-Data | |||
|damage=800(1000)[1200] | |||
|cancel= | |||
|guard=- | |||
|startup=16[88] | |||
|active= | |||
|recovery= | |||
|blockAdv=-12[0] | |||
|hitAdv=-3(Knockdown)[Launch] | |||
|hitbox= | |||
|scaling=70% | |||
|description=Chargeable. Won't knockdown without charge. Combos from most normals. While charging, you can move forward, backwards, or jump. The hitbox will reflect projectiles, but is difficult to time against quick projectiles (Gunvolt 5HS) and ineffective against multiple projectiles (Curly 6S) | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_5S.png | |||
|caption= Charge Handle (Heavy) | |||
|name=5H+S | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1000[1200] | |||
|cancel= | |||
|guard=- | |||
|startup=28[63] | |||
|active= | |||
|recovery= | |||
|blockAdv=-3[0] | |||
|hitAdv=Knockdown[Launch] | |||
|hitbox= | |||
|scaling=70% | |||
|description=Stance. Cancelable from frame 16. Slower than the Light version, making it less useful for ending air combos. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_5S.png | |||
|caption= Charge Handle (EX) | |||
|name=5S+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1200 | |||
|cancel= | |||
|guard=- | |||
|startup=18[58] | |||
|active= | |||
|recovery= | |||
|blockAdv=-6[0] | |||
|hitAdv=Launch[Launch] | |||
|hitbox= | |||
|scaling=70% | |||
|description=Chargeable. Combos from most normals. Wall bounces in the corner for big damage. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_2S.png | |||
|caption= Trench Blade | |||
|name=2S | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup=11 | |||
|active= | |||
|recovery= | |||
|blockAdv=-13 to +30 | |||
|hitAdv=-11 | |||
|hitbox= | |||
|description=You dig up three gems worth approximately 50gp each. They each have an arcing hitbox. Spaced correctly, leaves Shovel Knight incredibly plus on block with no apparent gap to punish (Approximately +30). Can also be used as pressure on oki. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_2H+S.png | |||
|caption= Trench Blade (Heavy) | |||
|name=2H+S | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup=36 | |||
|active= | |||
|recovery= | |||
|blockAdv=-5 (See Below) | |||
|hitAdv=-2 | |||
|hitbox= | |||
|description=You dig up five gems worth approximately 100gp each. They each have an arcing hitbox. Spaced correctly and gone uncontested, leaves Shovel Knight incredibly, disgustingly plus on block. Can also be used as pressure on oki. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_2S+E.png | |||
|caption= Trench Blade (EX) | |||
|name=2S+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup=11 | |||
|active= | |||
|recovery= | |||
|blockAdv=-6 (See Below) | |||
|hitAdv=-10 | |||
|hitbox= | |||
|description=You dig up 8 gems worth approximately 300gp each. They each have an arcing hitbox. Arguably Shovel Knight's best poke, and can leave him incredibly plus from almost a halfscreen out. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_4S.png | |||
|caption= Unearth | |||
|name=4S | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=N/A | |||
|startup=7 | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv=Knockdown | |||
|hitbox= | |||
|description=Scoops the opponent up. This is a fast command grab, useful to scare your opponent into jumping on prediction. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_4S.png | |||
|caption= Unearth (Heavy) | |||
|name=4H+S | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=N/A | |||
|startup=36 | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv=Launch | |||
|hitbox= | |||
|description=Scoops the opponent up. Throw invuln. Reactable. Good to catch your opponent sleeping, or in the midst of a throw break attempt. Leads into unspeakable damage on hit if you have meter. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_4S.png | |||
|caption= Unearth (EX) | |||
|name=4S+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=N/A | |||
|startup=7 | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv=Launch | |||
|hitbox= | |||
|description=Speed and certainty of light command grab mixed with the power of heavy for the low, low cost of half a bar. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.S.png | |||
|caption= Propeller Dagger | |||
|name=j.S | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup=11 | |||
|active= | |||
|recovery= | |||
|blockAdv=-20 | |||
|hitAdv=Knockdown | |||
|hitbox= | |||
|description=A fast aerial attack with a degenerate hitbox. Good for when you need some horizontal aerial movement, or just want to go over pokes. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.S.png | |||
|caption= Propeller Dagger (Heavy) | |||
|name=j.H+S | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup=26 | |||
|active= | |||
|recovery= | |||
|blockAdv=-20 | |||
|hitAdv=Knockdown | |||
|hitbox= | |||
|description=Again, a degenerate hitbox. Good for when you need some horizontal aerial movement, or just want to go over pokes. This version let's you combo afterwards in certain corner cases, as it leaves you in a neutral air state on hit. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.S.png | |||
|caption= Propeller Dagger (EX) | |||
|name=j.S+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup=11 | |||
|active= | |||
|recovery= | |||
|blockAdv=-20 | |||
|hitAdv=Knockdown | |||
|hitbox= | |||
|description=Again, a degenerate hitbox. Good for when you need some horizontal aerial movement, or just want to go over pokes. This version requires far less precision than heavy to combo, and allows you to combo afterwards midscreen. | |||
}} | |||
}} | |||
==Universal Commands== | ==Universal Commands== | ||
{{BLASTR-Move | |||
|image=BLASTR_SK_L+H.png | |||
|caption= Throw | |||
|name=L+H | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=UNB | |||
|startup=7 | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv=Knockdown | |||
|hitbox= | |||
|description=Universal Throw. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_L+E.png | |||
|caption= Offensive Skill (horizontal) | |||
|name=L+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1000 | |||
|cancel= | |||
|guard=M | |||
|startup=8 | |||
|active=6 | |||
|recovery= | |||
|blockAdv=-15 | |||
|hitAdv=9 | |||
|hitbox= | |||
|scaling=70% | |||
|description=Requires 1 bar of the Skill Gauge. Allows you to extend off anti-air 5E and 2E, or 6E when used as a mixup. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.L+E.png | |||
|caption= Offensive Skill (aerial) | |||
|name=8L+E/j.L+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=1000 | |||
|cancel= | |||
|guard=M | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|blockAdv=-17 | |||
|hitAdv=7 | |||
|hitbox= | |||
|description=Requires 1 bar of the Skill Gauge. Allows for stray air-conversions off air moves like j.S where you wouldn't be able to convert otherwise. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_4E.png | |||
|caption= Defensive Skill | |||
|name=4L+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=- | |||
|cancel= | |||
|guard=- | |||
|startup=9 | |||
|active=4 | |||
|recovery= | |||
|blockAdv=0 | |||
|hitAdv=Knockdown | |||
|hitbox= | |||
|description=Requires 1 bar of the Skill Gauge. Useful for dealing with the pressure options of certain characters. Namely Shovel Knight gem pressure. heh | |||
}} | |||
}} | |||
==Ultra Skills== | ==Ultra Skills== | ||
{{BLASTR-Move | |||
|image=BLASTR_SK_H+S+E.png | |||
|caption= War Horn Lv. 1 | |||
|name=H+S+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup=18 | |||
|active= | |||
|recovery= | |||
|blockAdv=-20 | |||
|hitAdv=Launch | |||
|hitbox= | |||
|description=Requires 1 bar of the Skill Gauge. A damaging extension that allows you to combo afterwards. Can be done in the air. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_H+S+E.png | |||
|caption= War Horn Lv. 2 | |||
|name=H+S+E 2x | |||
|data= | |||
{{BLASTR-Data | |||
|damage=Too Much | |||
|cancel= | |||
|guard=M | |||
|startup=18 | |||
|active= | |||
|recovery= | |||
|blockAdv=-20 | |||
|hitAdv=Launch | |||
|hitbox= | |||
|description=Requires 2 bars of the Skill Gauge. More damage than the single-bar version. Rips whole lifebars away and makes people rage quit. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_2H+S+E.png | |||
|caption= Hail the Troupple King! Lv. 1 | |||
|name=2H+S+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup=34 | |||
|active= | |||
|recovery= | |||
|blockAdv=-20 | |||
|hitAdv=Knockdown | |||
|hitbox= | |||
|description=Requires 1 bar of the Skill Gauge. SK turns invisible and a fish comes out. Not as good as Doot Super. <_< | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_2H+S+E.png | |||
|caption= Hail the Troupple King! Lv. 2 | |||
|name=2H+S+E 2x | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup=34 | |||
|active= | |||
|recovery= | |||
|blockAdv=-20 | |||
|hitAdv=Knockdown | |||
|hitbox= | |||
|description=Requires 2 bars of the Skill Gauge. SK turns invisible and a fish comes out and then comes back the other way. Still not as good as Doot Super. DOES NOT CROSS UP. DO NOT LET GO OF BLOCK. | |||
}} | |||
}} | |||
=Strategy= | =Strategy= | ||
Line 54: | Line 846: | ||
=Combos= | =Combos= | ||
'''Knockdown Setups''' | |||
... > 2H > 5H+S, 2S | |||
... > 4H > 5H+S, 2S | |||
4S, 2S | |||
'''Launchers''' | |||
2E > 5LE | |||
4S+E/4H+S | |||
==Midscreen== | ==Midscreen== | ||
==Corner== | ==Corner== | ||
'''The Touch of Death''' | |||
4H+S > HSEx2, j.2H (3 hits) > j.S+E > j.5H, 3H > 5H+S, 5LLL > 5H > 5S+E, 6[H] (Partial hold, wall slam), j.2H | |||
{{BLASTR}} | {{BLASTR}} | ||
[[Category:Blade Strangers]] | [[Category:Blade Strangers]] |
Latest revision as of 17:44, 19 October 2019
Introduction
Source Game: Shovel Knight
Story
Shovel Knight is a fishman who believes in the concept of shovelry, which actually refers to shovelware, and that's why he is in this game.
Gameplay
Health: 12,000
Shovel Knight fills the Grappler archetype for Blade Strangers. Move forward. Fish for Counter-hit j.E. Pressure with gems if you don't land a clean hit. Confirm any caught attempt to jump out into Level Two Doots. Rip away lifebars.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Move List
Light Attacks
5L |
---|
6L/5LL/2LL |
---|
6LL/5LLL/2LLL |
---|
2L |
---|
j.L |
---|
j.8L |
---|
Heavy Attacks
5H |
---|
6H |
---|
4H |
---|
2H |
---|
3H |
---|
j.H |
---|
j.8H |
---|
j.2H |
---|
Unique Attacks
5E |
---|
6E |
---|
4E |
---|
2E |
---|
3E |
---|
j.E |
---|
Skills
5S |
---|
5H+S |
---|
5S+E |
---|
2S |
---|
2H+S |
---|
2S+E |
---|
4S |
---|
4H+S |
---|
4S+E |
---|
j.S |
---|
j.H+S |
---|
j.S+E |
---|
Universal Commands
L+H |
---|
L+E |
---|
8L+E/j.L+E |
---|
4L+E |
---|
Ultra Skills
H+S+E |
---|
H+S+E 2x |
---|
2H+S+E |
---|
2H+S+E 2x |
---|
Strategy
Offense
Defense
Neutral
Combos
Knockdown Setups
... > 2H > 5H+S, 2S
... > 4H > 5H+S, 2S
4S, 2S
Launchers
2E > 5LE
4S+E/4H+S
Midscreen
Corner
The Touch of Death
4H+S > HSEx2, j.2H (3 hits) > j.S+E > j.5H, 3H > 5H+S, 5LLL > 5H > 5S+E, 6[H] (Partial hold, wall slam), j.2H