Blade Strangers/Gunvolt: Difference between revisions
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==Story== | ==Story== | ||
Gunvolt once had a friend. Then she became a fairy, and then a scientist started blaming him for literally everything. | |||
==Gameplay== | ==Gameplay== | ||
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|guard=M | |guard=M | ||
|startup=6 | |startup=6 | ||
|active= | |active=7 | ||
|recovery= | |recovery=5 | ||
|blockAdv=-2 | |blockAdv=-2 | ||
|hitAdv=1 | |hitAdv=1 | ||
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|damage=450 | |damage=450 | ||
|cancel=L,H,S,E | |cancel=L,H,S,E | ||
|guard= | |guard=L | ||
|startup=9 | |startup=9 | ||
|active= | |active= | ||
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|hitAdv=2 | |hitAdv=2 | ||
|hitbox= | |hitbox= | ||
|description=Second hit in the string. While can be done with 6L as well, it sadly takes away an extra hit but | |description=Second hit in the string. Hits low. While can be done with 6L as well, it sadly takes away an extra hit but subs the loss of a hit for more damage (600). | ||
}} | }} | ||
}} | }} | ||
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|damage=400 | |damage=400 | ||
|cancel=L,H,S,E | |cancel=L,H,S,E | ||
|guard= | |guard=M | ||
|startup=6 | |startup=6 | ||
|active= | |active= | ||
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|hitAdv=0 | |hitAdv=0 | ||
|hitbox= | |hitbox= | ||
|description=Nothing needs to be said about this normal. Cancel it into something else that combos. You're likely doing it up close anyway. You'd be a fool, or very, very brave to not cancel this while someone's blocking. | |description=Nothing needs to be said about this normal. Cancel it into something else that combos. You're likely doing it up close anyway. You'd be a fool, or very, very brave to not cancel this while someone's blocking. Does not hit low despite its appearance. | ||
}} | }} | ||
}} | }} | ||
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|damage=900 | |damage=900 | ||
|cancel=5S, 6S, 5SH, 5SE, 6SE, 2SE | |cancel=5S, 6S, 5SH, 5SE, 6SE, 2SE | ||
|guard= | |guard=L | ||
|startup=6 | |startup=6 | ||
|active= | |active= | ||
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|hitAdv=KD | |hitAdv=KD | ||
|hitbox= | |hitbox= | ||
|description= | |description= Very similar to ''Dash'', but slower and actually causes damage upon contact with two kicks. | ||
}} | }} | ||
}} | }} |
Latest revision as of 22:50, 25 June 2024
Introduction
Source Game: Azure Striker Gunvolt
Story
Gunvolt once had a friend. Then she became a fairy, and then a scientist started blaming him for literally everything.
Gameplay
Health: 9,500
With the lowest health in the game, Gunvolt may be considered the games glass cannon. While sacrificing health, he makes up for it in versatility in offense and neutral. He has one of the best projectiles in the game (5s), which you can shoot from full screen and follow-in to start your offense. On offense, he has good tools such as dash, air dash, 6HS which grants several options on block, and 5ES which grants him free extension of pressure with meter. He also has the unique move 2S which is the only meter building special move in the game, allowing him to force opponents to approach, or end his combos in meter building. The downside is that Gunvolt does not build meter while doing combos or running offense, something every other character can do. HE also has a unique marker system, which when an opponent is hit by any of his gunshot specials, a marker appears on the opponent, and the 6ES move will do more damage/allow for full combo.
Pros: Strong zoning with 5S and 5HS, along with good anti airs Strong pressure game with 5ES, 6[H] 6s, and combos that lead into meaty laser oki. Combos end either in good oki or meter building. Versatile tools
Cons: Lowest Health in the game Lacks defensive options (EX counter which grants small reward) No invul level 1 or 2 super. Has a tough time in match-ups where his 5S is shut down and Gunvolt is forced to approach. Below average damage
Move List
Light Attacks
5L Light Attack |
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5LL/6L Light Attack x2 |
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5LLL Light Attack x3 |
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2L Light Attack - Crouch |
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j.L Light Attack - Air |
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j.8L Superman Punch |
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Heavy Attacks
5H An elbow. |
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4H Sweet Chin Music. |
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Volt Knuckle 6H |
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2H Crouching Heavy |
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j.H Heavy Attack - Air |
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j.8H Don't stick your foot in your mouth: The Move. |
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Unique Attacks
5E Anti-Air |
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4E Knockback |
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6E Overhead |
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2E Sweep |
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8/j.E Talons |
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3E ``Step on them Js`` |
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Skills
Gidora 5S |
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Dash 6S |
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Charge 2S |
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Naga 5HS |
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Kick Climbing 6HS |
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Thunderstorm 2HS |
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Orochi 5SE |
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Lightning Stroke 6SE |
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Electromagnetic Field 2SE |
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Universal Commands
5LH Throw |
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5LE Offensive Skill |
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8/j.LE Offensive skill (Aerial) |
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4LE Defensive Skill |
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Rising Attack |
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Ultra Skills
Strategy
Offense
Defense
Neutral
Combos
Basic BnBs:
LLL, 6HS xx 6HS (Meaty laser on way down) LLL, 6HS xx 5HS (2S followup to build meter)
6HS w/ marker - falling j.5s, 6ll 4H 5l H xx ender