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[[ | {{Outdated | ||
</center>| | |Old Version=RyoRaiRai | ||
|New Version=RyoRaiRai V3 | |||
}} | |||
[[File:Koihime_Kannei_Profile.png |<center><font size="4"><b>Kannei</b></font></center>|thumb|right]] | |||
{{TOClimit|2}} | |||
=Profile= | ==Profile== | ||
'''Name | '''Name''': 甘寧 興覇 (Kannei Kōha)<br> | ||
'''Real Name | '''Real Name''': Shishun<br> | ||
''' | '''Historical Counterpart''': Gan Ning - Xingba<br> | ||
'''Voice Actress | '''Voice Actress''': Ryōko Tanaka | ||
Sonken's loyal bodyguard, she can always be found by Sonken's side. A swordswoman of great renown within the Kingdom of Go, she wields the broad-bladed Bell's Clamor in battle. A talented leader, she is the finest naval commander in the Go Army. | Sonken's loyal bodyguard, she can always be found by Sonken's side. A swordswoman of great renown within the Kingdom of Go, she wields the broad-bladed Bell's Clamor in battle. A talented leader, she is the finest naval commander in the Go Army. | ||
=Gameplan= | ==Gameplan== | ||
Kannei is a character with very fast, tricky movement. Most of her moves are very fast or have confusing startup, like 6B having 24f startup but looking very fast or 6C being one of the faster ones in the game at 18f, while also having a couple multi-hit moves (2A, j.C). Her movement tools are extensive, and good use of them can both extend your pressure and confuse your opponent. However, she suffers from her only lows being 2C and 3C. Her moves are also relatively shorter range than those of other characters. | |||
= | ===Recommended Strategists=== | ||
'''Tools''' - Gives Kannei an option at full screen. This allows her get closer to zoners, lock the opponent down for the command dash high/low, and can even be used to extend her Hougeki combos. | |||
= | ==Normal Moves== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_5A.png | |||
|caption= | |||
|name=5A | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=300 | |||
|guard=Mid | |||
|startup=5 | |||
|active=2 | |||
|recovery=10 | |||
|advHit=±0 | |||
|advBlock=-2 | |||
|attribute=Knockback | |||
|description=Short range jab. Thankfully, Kannei has a fast dash. | |||
}} | |||
}} | |||
=Ougi= | ====== <font style="visibility:hidden" size="0">c.B</font> ====== | ||
{{MoveData | |||
|image=Koihime_Kannei_cB.png | |||
|caption= | |||
|name=c.B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=800 | |||
|guard=Mid | |||
|startup=6 | |||
|active=3 | |||
|recovery=20 | |||
|advHit=+9 | |||
|advBlock=-1 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">f.B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_fB.png | |||
|caption= | |||
|name=f.B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1100 | |||
|guard=Mid | |||
|startup=10 | |||
|active=3 | |||
|recovery=25 | |||
|advHit=+4 | |||
|advBlock=-6 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">c.C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_cC.png | |||
|caption= | |||
|name=c.C | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1200 | |||
|guard=Mid | |||
|startup=22 | |||
|active=4 | |||
|recovery=26 | |||
|advHit=+1 | |||
|advBlock=-13 | |||
|attribute=Floor Bounce | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">f.C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_fC.png | |||
|caption= | |||
|name=f.C | |||
|data= | |||
{{AttackData-KERRR | |||
|version= | |||
|damage=550 x4 | |||
|guard=Mid | |||
|startup=20 | |||
|active=2, 2, 2, 2 | |||
|recovery=12 | |||
|advHit=+6 | |||
|advBlock=-6 | |||
|attribute=Knockback | |||
|description=* Airborne on frames 14-31. | |||
* Stops on hitting a projectile. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2A</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_2A.png | |||
|caption= | |||
|name=2A | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=300 x2 | |||
|guard=Mid | |||
|startup=5 | |||
|active=21 2 | |||
|recovery=8 | |||
|advHit=+2 | |||
|advBlock=±0 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_2B.png | |||
|caption= | |||
|name=2B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=900 | |||
|guard=Mid | |||
|startup=11 | |||
|active=3 | |||
|recovery=25 | |||
|advHit=+4 | |||
|advBlock=-6 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_2C.png | |||
|caption= | |||
|name=2C | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1300 | |||
|guard=Low | |||
|startup=16 | |||
|active=2 | |||
|recovery=28 | |||
|advHit=+4 | |||
|advBlock=-10 | |||
|attribute=Hard Knockdown | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.A</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_jA.png | |||
|caption= | |||
|name=j.A | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=600 | |||
|guard=High | |||
|startup=5 | |||
|active=12 | |||
|recovery= | |||
|advHit=+19 | |||
|advBlock=+7 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_jB.png | |||
|caption= | |||
|name=j.B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=900 | |||
|guard=High | |||
|startup=6 | |||
|active=5 | |||
|recovery= | |||
|advHit=+19 | |||
|advBlock=+7 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_jC.png | |||
|caption= | |||
|name=j.C | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=550 x4 | |||
|guard=High | |||
|startup=10 | |||
|active=2, 2, 2, 4 | |||
|recovery= | |||
|advHit=+14 | |||
|advBlock=+6 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
==Command Moves== | |||
====== <font style="visibility:hidden" size="0">j.2X</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_j2X.png | |||
|caption= | |||
|name=j.2X | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=700 | |||
|guard=High | |||
|startup=8 | |||
|active=(Until ground) | |||
|recovery=6 | |||
|advHit=+15 | |||
|advBlock=+5 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
==Hougeki Moves== | |||
====== <font style="visibility:hidden" size="0">6B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_6B.png | |||
|caption= | |||
|name=6B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=900 | |||
|guard=High | |||
|startup=24 | |||
|active=2 | |||
|recovery=27 | |||
|advHit=±0 | |||
|advBlock=-12 | |||
|attribute=Collapse | |||
|description=* Lower-body invul on frames 17-26. | |||
* Airborne on frames 17-30. | |||
* Floor bounces during a Hougeki. | |||
Universal overhead with an obvious animation. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_6C.png | |||
|caption= | |||
|name=6C | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1200 | |||
|guard=Mid | |||
|startup=18 | |||
|active=6 | |||
|recovery=32 | |||
|advHit=+2 | |||
|advBlock=-12 | |||
|attribute=Collapse | |||
|description=* Wall bounces during a Hougeki. | |||
Universal lunge move. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">3B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_3B.png | |||
|caption= | |||
|name=3B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=900 | |||
|guard=Mid | |||
|startup=12 | |||
|active=3 | |||
|recovery=28 | |||
|advHit=+1 | |||
|advBlock=-13 | |||
|attribute=Blow away | |||
|description=* Aerial invul on frames 13-15. | |||
* Airborne on frames 13-25. | |||
* Launches during a Hougeki. | |||
Universal anti-air. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">3C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_3C.png | |||
|caption= | |||
|name=3C | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1100 | |||
|guard=Low | |||
|startup=14 | |||
|active=9 | |||
|recovery=26 | |||
|advHit=+44 | |||
|advBlock=-19 | |||
|attribute=Collapse | |||
|description=Universal sweep. | |||
}} | |||
}} | |||
==Throws== | |||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_FT.png | |||
|caption= | |||
|name=Forward Throw | |||
|input=5D/6D | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1600 | |||
|guard=Throw | |||
|startup=7 | |||
|active=1 | |||
|recovery=24 | |||
|advHit=+23 | |||
|advBlock= | |||
|attribute=Throw | |||
|description=Initial hit causes proration, leading to 1280 actual damage. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | |||
{{MoveData | |||
|image=Koihime_Kannei_BT.png | |||
|caption= | |||
|name=Back Throw | |||
|input=4D | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1600 | |||
|guard=Throw | |||
|startup=7 | |||
|active=1 | |||
|recovery=24 | |||
|advHit=+23 | |||
|advBlock= | |||
|attribute=Throw | |||
|description=Initial hit causes proration, leading to 1280 actual damage. | |||
}} | |||
}} | |||
==Special Moves== | |||
====== <font style="visibility:hidden" size="0">236X</font> ====== | |||
{{MoveData | |||
|name=Hell Slash | |||
|subtitle=Meiyūzan | |||
|input=236A/B/C | |||
|image=Koihime_Kannei_HellSlash.png | |||
|caption= | |||
|image2=Koihime_Kannei_HellSlashA.png | |||
|caption2= | |||
|image3=Koihime_Kannei_j2X.png | |||
|caption3= | |||
|image4=Koihime_Kannei_fC.png | |||
|caption4= | |||
|image5=Koihime_Kannei_HellSlashEX.png | |||
|caption5= | |||
|data= | |||
{{AttackData-KERRR | |||
|version=Movement | |||
|damage= | |||
|guard= | |||
|startup=10 | |||
|active=12 / 15 / 18 | |||
|recovery=5 | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description=* A version has projectile invul on frames 1-22. | |||
* Active frames listed as A/B/C. | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=Follow-up A | |||
|damage=1200 | |||
|guard=Low | |||
|startup=6 | |||
|active=2 | |||
|recovery=29 | |||
|advHit=+1 | |||
|advBlock=-10 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=Follow-up B | |||
|damage=1200 | |||
|guard=Mid | |||
|startup=14 | |||
|active=13 | |||
|recovery=17 | |||
|advHit=+1 | |||
|advBlock=+11 or -18* | |||
|attribute=Knockback | |||
|description=* Airborne on frames 6-32. | |||
* Guard crushes vs crouching. | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=Follow-up C | |||
|damage=500 x4 | |||
|guard=Mid | |||
|startup=20 | |||
|active=2, 2, 2, 2 | |||
|recovery=12 | |||
|advHit=+8 | |||
|advBlock=-9 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=EX Movement | |||
|damage= | |||
|guard= | |||
|startup=12 | |||
|active=15 | |||
|recovery=9 | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description=* Fully invul on frames 1-11. | |||
* Throwable on frames 12-26. | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=EX Follow-up A | |||
|damage=1800 | |||
|guard=Low | |||
|startup=6 | |||
|active=2 | |||
|recovery=35 | |||
|advHit=+49 | |||
|advBlock=-12 | |||
|attribute=Hard Knockdown | |||
|description= | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=EX Follow-up B | |||
|damage=1800 | |||
|guard=High | |||
|startup=14 | |||
|active=13 | |||
|recovery=18 | |||
|advHit=+67 | |||
|advBlock=-19 | |||
|attribute=Collapse | |||
|description=* Airborne on frames 6-32. | |||
* Floor bounces during a Hougeki. | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=EX Follow-up C | |||
|damage=650 x4 | |||
|guard=Mid | |||
|startup=16 | |||
|active=2, 2, 2, 2 | |||
|recovery=19 | |||
|advHit=+18 | |||
|advBlock=-13 | |||
|attribute=Knockback | |||
|description=* Throwable on frames 1-17. | |||
* Airborne on frames 10-27. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">623X</font> ====== | |||
{{MoveData | |||
|name=Abnegation | |||
|subtitle=Fushaku Shinmyō | |||
|input=623A/B/C | |||
|image=Koihime_Kannei_Abnegation.png | |||
|caption= | |||
|image2=Koihime_Kannei_AbnegationEX.png | |||
|caption2= | |||
|data= | |||
{{AttackData-KERRR | |||
|version=Any | |||
|damage= | |||
|guard= | |||
|startup=35 | |||
|active= | |||
|recovery=25 | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description=* Throwable on frames 1-35. | |||
* Fully invul on frames 36-48. | |||
A version teleports to the left, B version teleports in place, and C version teleports to the right. | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=EX | |||
|damage= | |||
|guard= | |||
|startup=30 | |||
|active= | |||
|recovery=21 | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description=* Fully invul on frames 1-48. | |||
Pressing A/B/C will teleport you to the respective spot, otherwise stays in place. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">214X</font> ====== | |||
{{MoveData | |||
|name=Decapitation Shot | |||
|subtitle=Funkei no Geki | |||
|input=214A/B/C | |||
|image=Koihime_Kannei_DecapitationShot.png | |||
|caption= | |||
|image2=Koihime_Kannei_DecapitationShotEX.png | |||
|caption2= | |||
|data= | |||
{{AttackData-KERRR | |||
|version=Any | |||
|damage=1000 | |||
|guard=Mid | |||
|startup=14 | |||
|active= | |||
|recovery=40 / 41 / 42 | |||
|advHit=+7 | |||
|advBlock=-14 / -15 / -16 | |||
|attribute=Knockback | |||
|description=Recovery and Adv on block are listed as A/B/C. | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=EX | |||
|damage=1600 | |||
|guard=Mid | |||
|startup=14 | |||
|active= | |||
|recovery=57 | |||
|advHit=+58 | |||
|advBlock=-19 | |||
|attribute=Blow away | |||
|description=* Fully invul on frames 1-14. | |||
* Wall bounces during a Hougeki. | |||
* Recovery changes on hit during a Hougeki only. | |||
}} | |||
}} | |||
==Ougi== | |||
{{MoveData | |||
|name=Bloodbath Path | |||
|subtitle=Shura no Michi | |||
|input=2363214D | |||
|image=Koihime_Kannei_Ougi.png | |||
|caption= | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1600, 50 x8, 2000 | |||
|guard= | |||
|startup=20 | |||
|active=10 | |||
|recovery=33 | |||
|advHit=+118 | |||
|advBlock=+4 | |||
|attribute=Unique Hard Knockdown | |||
|description=* Fully invul on frames 1-30. | |||
}} | |||
}} | |||
==Hiougi== | |||
{{MoveData | |||
|name=The Gate to Death | |||
|subtitle=Yomi e no Izanai | |||
|input=236BC | |||
|image=Koihime_Kannei_Hiougi.png | |||
|caption= | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=300, 100, 50 x8, 3200 | |||
|guard= | |||
|startup=30 | |||
|active=16 | |||
|recovery=27 | |||
|advHit=+33 | |||
|advBlock= | |||
|attribute=Unique Hard Knockdown | |||
|description=* Fully invul on frames 1-46. | |||
}} | |||
}} | |||
= | ==Combos== | ||
===General=== | |||
= | ===Hougeki Starter=== | ||
==Videos== | |||
===Koihime Enbu=== | |||
*[https://www.youtube.com/watch?v=DBp4lgIeCus Combo video by Unknown Games (2014)] | |||
===Koihime Enbu RyoRaiRai=== | |||
*[https://www.youtube.com/watch?v=ad0AXaUlabk Combo video by Unknown Games (2018)] | |||
=Colors= | ==Colors== | ||
{{Colors-Koihime | {{Colors-Koihime | ||
|Character=Kannei | |Character=Kannei | ||
}} | }} | ||
=Links= | ==External Links== | ||
* [https://docs.google.com/spreadsheets/d/17TxUVhCv8DKMyUhDG-L5ZdFIrh4PcefyvwtJBLuSqeQ/edit#gid=1941722133 Ver 2.12 Frame Data] | *[https://twitter.com/hashtag/%E7%94%98%E5%AF%A7%E3%82%B3%E3%83%B3%E3%83%9CR?src=hash Kannei Twitter hashtag] | ||
*[https://docs.google.com/spreadsheets/d/17TxUVhCv8DKMyUhDG-L5ZdFIrh4PcefyvwtJBLuSqeQ/edit#gid=1941722133 Ver 2.12 Frame Data] | |||
{{ | {{Navbox-KERRR}} | ||
[[Category:Koihime Enbu]] | [[Category:Koihime Enbu]] | ||
[[Category:Kannei Kouha]] |
Latest revision as of 23:28, 2 April 2023
Outdated Version
|
Profile
Name: 甘寧 興覇 (Kannei Kōha)
Real Name: Shishun
Historical Counterpart: Gan Ning - Xingba
Voice Actress: Ryōko Tanaka
Sonken's loyal bodyguard, she can always be found by Sonken's side. A swordswoman of great renown within the Kingdom of Go, she wields the broad-bladed Bell's Clamor in battle. A talented leader, she is the finest naval commander in the Go Army.
Gameplan
Kannei is a character with very fast, tricky movement. Most of her moves are very fast or have confusing startup, like 6B having 24f startup but looking very fast or 6C being one of the faster ones in the game at 18f, while also having a couple multi-hit moves (2A, j.C). Her movement tools are extensive, and good use of them can both extend your pressure and confuse your opponent. However, she suffers from her only lows being 2C and 3C. Her moves are also relatively shorter range than those of other characters.
Recommended Strategists
Tools - Gives Kannei an option at full screen. This allows her get closer to zoners, lock the opponent down for the command dash high/low, and can even be used to extend her Hougeki combos.
Normal Moves
5A
5A
|
---|
c.B
c.B
|
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f.B
f.B
|
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c.C
c.C
|
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f.C
f.C
|
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2A
2A
|
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2B
2B
|
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2C
2C
|
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j.A
j.A
|
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j.B
j.B
|
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j.C
j.C
|
---|
Command Moves
j.2X
j.2X
|
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Hougeki Moves
6B
6B
|
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6C
6C
|
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3B
3B
|
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3C
3C
|
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Throws
Forward Throw
Forward Throw
5D/6D |
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Back Throw
Back Throw
4D |
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Special Moves
236X
Hell Slash
Meiyūzan 236A/B/C |
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623X
Abnegation
Fushaku Shinmyō 623A/B/C |
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214X
Decapitation Shot
Funkei no Geki 214A/B/C |
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Ougi
Bloodbath Path
Shura no Michi 2363214D |
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Hiougi
The Gate to Death
Yomi e no Izanai 236BC |
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Combos
General
Hougeki Starter
Videos
Koihime Enbu
Koihime Enbu RyoRaiRai
Colors
A Button | B Button | C Button |
---|---|---|
D Button | A+B Button | B+C Button |