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[[ | {{Outdated | ||
</center>| | |Old Version=RyoRaiRai | ||
|New Version=RyoRaiRai V3 | |||
}} | |||
[[File:Koihime_Shuutai_Profile.png |<center><font size="4"><b>Shūtai</b></font></center>|thumb|right]] | |||
{{TOClimit|2}} | |||
=Profile= | ==Profile== | ||
'''Name | '''Name''': 周泰 幼平 (Shūtai Yōhei)<br> | ||
'''Real Name | '''Real Name''': Minmei<br> | ||
''' | '''Historical Counterpart''': Zhou Tai - Youping<br> | ||
'''Voice Actress | '''Voice Actress''': Aiko Ōkubo | ||
Loyal, reliable and sharp-tongued, she is serious to a fault and pure of spirit. | Loyal, reliable and sharp-tongued, she is serious to a fault and pure of spirit. With her longsword, Soul Cutter, on her back, she cuts her way inside the enemy's attack zone. She likes cats so much that she refers to them as "Master Kitties." | ||
With her longsword, Soul Cutter, on her back, she cuts her way inside the enemy's attack zone. | |||
She likes cats so much that she refers to them as "Master Kitties." | |||
=Gameplan= | ==Gameplan== | ||
Do you like fishing? Then this is the character for you! Shutai's 2B > 214X forces a close range mix-up by pulling your opponent in on hit and her buttons are really long. 5B is as long as most people's 5C, and 5C covers about 2/3 of the screen in range. She can also zone a bit with air kunai. Shuutai excels at defensive footsies and eventually fishing for that one 2B that will get you a mix-up and possibly pressure from there. | |||
Note however, that her 2A is not a low so her close pressure relies on being able to call people out with 3C/6B/Throw. Also, because she is able to throw kunai or cancel the command jump into a regular jump-in, she can trick people into using 3B and hitting them with kunai or condition them to expect kunai and then jump in. | |||
= | ===Recommended Strategists=== | ||
==Normal Moves== | |||
====== <font style="visibility:hidden" size="0">5A</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_5A.png | |||
|caption= | |||
|name=5A | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=300 | |||
|guard=Mid | |||
|startup=5 | |||
|active=2 | |||
|recovery=10 | |||
|advHit=±0 | |||
|advBlock=-2 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">c.B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_cB.png | |||
|caption= | |||
|name=c.B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=800 | |||
|guard=Mid | |||
|startup=6 | |||
|active=4 | |||
|recovery=23 | |||
|advHit=+7 | |||
|advBlock=-3 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">f.B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_fB.png | |||
|caption= | |||
|name=f.B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1000 | |||
|guard=Mid | |||
|startup=10 | |||
|active=3 | |||
|recovery=26 | |||
|advHit=+3 | |||
|advBlock=-7 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">c.C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_cC.png | |||
|caption= | |||
|name=c.C | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1300 | |||
|guard=Mid | |||
|startup=12 | |||
|active=2 | |||
|recovery=34 | |||
|advHit=+2 | |||
|advBlock=-12 | |||
|attribute=Floor Bounce | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">f.C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_fC.png | |||
|caption= | |||
|name=f.C | |||
|data= | |||
{{AttackData-KERRR | |||
|version= | |||
|damage=1300 | |||
|guard=Mid | |||
|startup=16 | |||
|active=2 | |||
|recovery=38 | |||
|advHit=+1 | |||
|advBlock=-19 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2A</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_2A.png | |||
|caption= | |||
|name=2A | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=300 | |||
|guard=Mid | |||
|startup=5 | |||
|active=2 | |||
|recovery=9 | |||
|advHit=+1 | |||
|advBlock=-1 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_2B.png | |||
|caption= | |||
|name=2B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=900 | |||
|guard=Low | |||
|startup=11 | |||
|active=2 | |||
|recovery=9 | |||
|advHit=+1 | |||
|advBlock=-9 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_2C.png | |||
|caption= | |||
|name=2C | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1200 | |||
|guard=Mid | |||
|startup=12 | |||
|active=4 | |||
|recovery=32 | |||
|advHit=+1 | |||
|advBlock=-13 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.A</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_jA.png | |||
|caption= | |||
|name=j.A | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=600 | |||
|guard=High | |||
|startup=5 | |||
|active=12 | |||
|recovery= | |||
|advHit=+19 | |||
|advBlock=+7 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_jB.png | |||
|caption= | |||
|name=j.B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1000 | |||
|guard=High | |||
|startup=8 | |||
|active=3 | |||
|recovery= | |||
|advHit=+20 | |||
|advBlock=+8 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_jC.png | |||
|caption= | |||
|name=j.C | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1300 | |||
|guard=High | |||
|startup=10 | |||
|active=4 | |||
|recovery= | |||
|advHit=+26 | |||
|advBlock=+8 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
}} | |||
==Hougeki Moves== | |||
====== <font style="visibility:hidden" size="0">6B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_6B.png | |||
|caption= | |||
|name=6B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=900 | |||
|guard=High | |||
|startup=24 | |||
|active=2 | |||
|recovery=31 | |||
|advHit=±0 | |||
|advBlock=-12 | |||
|attribute=Collapse | |||
|description=* Lower-body invul on frames 13-26. | |||
* Airborne on frames 11-24. | |||
* Floor bounces during a Hougeki. | |||
Universal overhead with an obvious animation. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_6C.png | |||
|caption= | |||
|name=6C | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1200 | |||
|guard=Mid | |||
|startup=18 | |||
|active=4 | |||
|recovery=34 | |||
|advHit=+2 | |||
|advBlock=-12 | |||
|attribute=Collapse | |||
|description=* Floor bounces during a Hougeki. | |||
Universal lunge move. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">3B</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_3B.png | |||
|caption= | |||
|name=3B | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=100 | |||
|guard=Mid | |||
|startup=12 | |||
|active=3 | |||
|recovery=28 | |||
|advHit=+1 | |||
|advBlock=-13 | |||
|attribute=Blow away | |||
|description=* Aerial invul on frames 13-15. | |||
* Launches during a Hougeki. | |||
Universal anti-air. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">3C</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_3C.png | |||
|caption= | |||
|name=3C | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1100 | |||
|guard=Low | |||
|startup=14 | |||
|active=2 | |||
|recovery=29 | |||
|advHit=+48 | |||
|advBlock=-15 | |||
|attribute=Collapse | |||
|description=Universal sweep. | |||
}} | |||
}} | |||
==Throws== | |||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_FT.png | |||
|caption= | |||
|name=Forward Throw | |||
|input=5D/6D | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1600 | |||
|guard=Throw | |||
|startup=7 | |||
|active=1 | |||
|recovery=24 | |||
|advHit=+29 | |||
|advBlock= | |||
|attribute=Throw | |||
|description=Initial hit causes proration, leading to 1280 actual damage. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | |||
{{MoveData | |||
|image=Koihime_Shuutai_BT.png | |||
|caption= | |||
|name=Back Throw | |||
|input=4D | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1600 | |||
|guard=Throw | |||
|startup=7 | |||
|active=1 | |||
|recovery=24 | |||
|advHit=+29 | |||
|advBlock= | |||
|attribute=throw | |||
|description=Initial hit causes proration, leading to 1280 actual damage. | |||
}} | |||
}} | |||
==Special Moves== | |||
====== <font style="visibility:hidden" size="0">236X</font> ====== | |||
{{MoveData | |||
|name=Kunai Shot | |||
|subtitle=Kunaigeki | |||
|input=236A/B/C | |||
|image=Koihime_Shuutai_KunaiShot.png | |||
|caption= | |||
|image2=Koihime_Shuutai_KunaiShotEX.png | |||
|caption2= | |||
|data= | |||
{{AttackData-KERRR | |||
|version=Jump | |||
|damage= | |||
|guard= | |||
|startup=13 | |||
|active=44 | |||
|recovery=10 | |||
|advHit= | |||
|advBlock= | |||
|attribute= | |||
|description=* Projectile invul on frames 1-18. | |||
* Airborne on frames 13-56. | |||
* Can cancel the remaining duration of the move by pressing D. | |||
Shuutai leaps into the air, and will throw kunai downwards upon pressing a followup button. | |||
The button pressed after 236 alters Shuutai's jump arc, and the button pressed for the followup kunai alters the kunai's angle, after the initial startup she can throw them until just before she touches the ground. | |||
Pressing | Pressing D will cancel the remaining duration of the move and allow her to use her air normals immediately. | ||
'''Jump distance:''' | |||
*A Version: Vertical | |||
*B Version: Roughly a character width less than her forward jump | |||
*C Version: Slightly less than her forward jump | |||
*EX Version: Teleports vertically | |||
'''Kunai throw:''' | |||
*A Version: ~20° Angle | |||
*B Version: 45° Angle | |||
*C Version: 60° Angle | |||
*EX Version: ~45° Angle | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=Kunai | |||
|damage=900 | |||
|guard=Mid | |||
|startup=12 | |||
|active= | |||
|recovery= | |||
|advHit=+9 | |||
|advBlock=-3 | |||
|attribute=Knockback | |||
|description= | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=EX | |||
|damage=1600 | |||
|guard=High | |||
|startup=28 | |||
|active= | |||
|recovery= | |||
|advHit=+75 | |||
|advBlock=-14 | |||
|attribute=Blow away | |||
|description=* Fully invul on frames 1-15. | |||
* Airborne on frames 13-57. | |||
* Floor bounces during a Hougeki. | |||
}} | |||
}} | |||
* | ====== <font style="visibility:hidden" size="0">623X</font> ====== | ||
{{MoveData | |||
|name=Swift Slash | |||
|subtitle=Shikkūzan | |||
|input=623A/B/C | |||
|image=Koihime_Shuutai_SwiftSlash.png | |||
|caption= | |||
|image2=Koihime_Shuutai_SwiftSlashEX.png | |||
|caption2= | |||
|data= | |||
{{AttackData-KERRR | |||
|version=A | |||
|damage=600 | |||
|guard=Mid | |||
|startup=10 | |||
|active=7 | |||
|recovery=39 | |||
|advHit=+56 | |||
|advBlock=-30 | |||
|attribute=Blow away | |||
|description=* Aerial invul on frames on frames 1-17. | |||
* Airborne on frames 9-43. | |||
Shuutai spins, jumps, and slashes in front of her and upwards. Her anti-air special. | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=B | |||
|damage=700 | |||
|guard=Mid | |||
|startup=11 | |||
|active=7 | |||
|recovery=46 | |||
|advHit=+49 | |||
|advBlock=-37 | |||
|attribute=Blow away | |||
|description=* Aerial invul on frames on frames 1-17. | |||
* Airborne on frames 10-51. | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=C | |||
|damage=800 | |||
|guard=Mid | |||
|startup=12 | |||
|active=7 | |||
|recovery=53 | |||
|advHit=+42 | |||
|advBlock=-44 | |||
|attribute=Blow away | |||
|description=* Aerial invul on frames on frames 1-17. | |||
* Airborne on frames 11-59. | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=Followup | |||
|damage=600 | |||
|guard= | |||
|startup=9 | |||
|active=1 | |||
|recovery=? | |||
|advHit=+70 / +66 / +63 | |||
|advBlock= | |||
|attribute=Blow away | |||
|description= | |||
Adv on hit listed as A/B/C. | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=EX | |||
|damage=750 | |||
|guard=Mid | |||
|startup=10 | |||
|active=7 | |||
|recovery=56 | |||
|advHit= | |||
|advBlock=-45 | |||
|attribute=Blow away | |||
|description=* Fully invul on frames 1-14. | |||
* Airborne on frames 9-60. | |||
The EX version of the move will automatically do multiple extra slashes if the move hits, leading to more damage than the meterless versions. | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=EX Followup | |||
|damage=600 x3 | |||
|guard= | |||
|startup=6 | |||
|active=1, (11), 1, (11), 1 | |||
|recovery=? | |||
|advHit=+77 | |||
|advBlock= | |||
|attribute=Blow away | |||
|description=* Only occurs on a successful first hit. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">632146X</font> ====== | |||
{{MoveData | |||
|name=Whirling Slash | |||
|subtitle=Kūtenzan | |||
|input=632146A/B/C | |||
|image=Koihime_Shuutai_WhirlingSlash.png | |||
|caption= | |||
|image2=Koihime_Shuutai_WhirlingSlashEX.png | |||
|caption2= | |||
|data= | |||
{{AttackData-KERRR | |||
|version=A | |||
|damage=2000 | |||
|guard=Unblockable | |||
|startup=6 | |||
|active=1 | |||
|recovery=43 | |||
|advHit=+16 | |||
|advBlock= | |||
|attribute=Unique Hard Knockdown | |||
|description=Shuutai's command throw. It hits right in front of her. | |||
Initial hit causes proration, leading to 1600 actual damage. | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=B | |||
|damage=2100 | |||
|guard=Unblockable | |||
|startup=7 | |||
|active=1 | |||
|recovery=45 | |||
|advHit=+16 | |||
|advBlock= | |||
|attribute=Unique Hard Knockdown | |||
|description=Initial hit causes proration, leading to 1680 actual damage. | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=C | |||
|damage=2200 | |||
|guard=Unblockable | |||
|startup=8 | |||
|active=1 | |||
|recovery=47 | |||
|advHit=+16 | |||
|advBlock= | |||
|attribute=Unique Hard Knockdown | |||
|description=Initial hit causes proration, leading to 1760 actual damage. | |||
}} | |||
{{AttackData-KERRR | |||
|header=no | |||
|version=EX | |||
|damage=2200 | |||
|guard=Unblockable | |||
|startup=8 | |||
|active=1 | |||
|recovery=47 | |||
|advHit=+16 | |||
|advBlock= | |||
|attribute=Unique Hard Knockdown | |||
|description=* Fully invul on frames 1-9. | |||
Initial hit causes proration, leading to 1760 actual damage. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">214X</font> ====== | |||
{{MoveData | |||
|name=Revenging Blade | |||
|subtitle=Kaeshiba | |||
|input=214A/B/C after slash attack | |||
|image=Koihime_Shuutai_BladeReturn.png | |||
|caption= | |||
|data= | |||
{{AttackData-KERRR | |||
|version=Any | |||
|damage=600 / 800 / 1000 | |||
|guard=Mid | |||
|startup=4 | |||
|active=2 | |||
|recovery=39 | |||
|advHit=+1 | |||
|advBlock=-17 | |||
|attribute=Knockback | |||
|description=Damage listed as f.B, f.C, & c.C / 2C / 2B. Vacuums the opponent closer to you. Can be followed up with EX command grab for frame trap. | |||
}} | |||
}} | |||
==Ougi== | |||
{{MoveData | |||
|name=Dark Night Run | |||
|subtitle=Yamiyogake | |||
|input=2363214D | |||
|image=Koihime_Shuutai_Ougi.png | |||
|caption= | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=1000, 1900, 1900 | |||
|guard= | |||
|startup=20 | |||
|active=10 | |||
|recovery=33 | |||
|advHit=+113 | |||
|advBlock=+4 | |||
|attribute=Unique Hard Knockdown | |||
|description=* Fully invul on frames 1-30. | |||
}} | |||
}} | |||
==Hiougi== | |||
{{MoveData | |||
|name=Mighty Crush | |||
|subtitle=Fun'i no Taizan | |||
|input=236BC | |||
|image=Koihime_Shuutai_Hiougi.png | |||
|caption= | |||
|data= | |||
{{AttackData-KERRR | |||
|damage=300, 3700 | |||
|guard= | |||
|startup=30 | |||
|active=3 | |||
|recovery=40 | |||
|advHit=+118 | |||
|advBlock= | |||
|attribute=Unique Hard Knockdown | |||
|description=* Fully invul on frames 1-60. | |||
}} | |||
}} | |||
==Combos== | |||
===General=== | |||
A combos (5A and 2A same dmg): | |||
* AA > 623A~X (1140 dmg; need to be super-close or it whiffs; confirmable) | |||
* AAA > 623A+B (1380 dmg; confirmable) | |||
B combos: | |||
* c.B > 623C~X (1800|2200 dmg; confirmable if buffered but tight; for punishes) | |||
* f.B > 214X (1480 dmg; gives oki; not confirmable; for punishes and gambles) | |||
* 2B > 623C~X (1900|2202 dmg; can whiff on max range; only up-close confirmable and needs buffer) | |||
* 2B > 214X (1700 dmg; gives oki; confirmable; for neutral) | |||
C combos: | |||
* c.C|f.C > 214X (1780 dmg; gives oki; confirmable if buffered but very tight; for neutral and punishes) | |||
* 2C > 214X (1920 dmg; for close punishes) | |||
* 2C > 623C~X (2200|2520 dmg; can whiff on max range; only up-close confirmable and needs buffer; for close punishes) | |||
CH combos: | |||
* CH c.C > 2C > 623C~X (3240|3450 dmg; special-hit; confirmable) | |||
Jump-in combos: | |||
* j.C > c.C|f.C > 214X (2700 dmg; gives oki) | |||
* j.C > 2C > 623C~X (2980 dmg; whiffs if you don't crossup or not in corner) | |||
Corner combos: | |||
* 236X~X > c.B > 2363214D (3280 dmg; pretty hard as you have to hit the Kunai as low to the ground as possible) | |||
===Hougeki Starter=== | |||
Hougekis starters (aka these moves can start a Hougeki-chain on CH): | |||
* 6B, 6C, 3C, AA 3B | |||
Hougeki bounces (aka these moves can be used in Hougeki combos as bounces): | |||
* 6B (floorbounce), 6C (wallbounce), 3B (airbounce) | |||
Hougeki combos: | |||
* 6B|6C|3C > 6B > j.C > 6C > j.C > 3B > j.C > c.B > 623C~X (3920 dmg) | |||
* 6B|6C|3C > j.C > 6C > c.B > 623A~X > 3B > j.C > c.B > 623C~X (4010 dmg; Corner) | |||
* AA 3B > j.C > 6B > j.C > 6C > c.B > 623C~X (3590 dmg) | |||
* more advanced combos may be found here: https://www.youtube.com/watch?v=PId9__S92_0 | |||
==Videos== | |||
===Koihime Enbu=== | |||
*[https://www.youtube.com/watch?v=0VdpqVh56XA Combo video by Unknown Games (2014)] | |||
===Koihime Enbu RyoRaiRai=== | |||
*[https://www.youtube.com/watch?v=PId9__S92_0 Combo video by Unknown Games (2018)] | |||
=Colors= | ==Colors== | ||
{{Colors-Koihime | {{Colors-Koihime | ||
|Character=Shuutai | |Character=Shuutai | ||
}} | }} | ||
=Links= | ==External Links== | ||
* [https://docs.google.com/spreadsheets/d/17TxUVhCv8DKMyUhDG-L5ZdFIrh4PcefyvwtJBLuSqeQ/edit#gid=177465187 Ver 2.12 Frame Data] | *[https://twitter.com/hashtag/%E5%91%A8%E6%B3%B0%E3%82%B3%E3%83%B3%E3%83%9CR?src=hash Shūtai Twitter hashtag] | ||
*[https://docs.google.com/spreadsheets/d/17TxUVhCv8DKMyUhDG-L5ZdFIrh4PcefyvwtJBLuSqeQ/edit#gid=177465187 Ver 2.12 Frame Data] | |||
{{ | {{Navbox-KERRR}} | ||
[[Category:Koihime Enbu]] | [[Category:Koihime Enbu]] | ||
[[Category:Shuutai Youhei]] |
Latest revision as of 23:29, 2 April 2023
Outdated Version
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Profile
Name: 周泰 幼平 (Shūtai Yōhei)
Real Name: Minmei
Historical Counterpart: Zhou Tai - Youping
Voice Actress: Aiko Ōkubo
Loyal, reliable and sharp-tongued, she is serious to a fault and pure of spirit. With her longsword, Soul Cutter, on her back, she cuts her way inside the enemy's attack zone. She likes cats so much that she refers to them as "Master Kitties."
Gameplan
Do you like fishing? Then this is the character for you! Shutai's 2B > 214X forces a close range mix-up by pulling your opponent in on hit and her buttons are really long. 5B is as long as most people's 5C, and 5C covers about 2/3 of the screen in range. She can also zone a bit with air kunai. Shuutai excels at defensive footsies and eventually fishing for that one 2B that will get you a mix-up and possibly pressure from there.
Note however, that her 2A is not a low so her close pressure relies on being able to call people out with 3C/6B/Throw. Also, because she is able to throw kunai or cancel the command jump into a regular jump-in, she can trick people into using 3B and hitting them with kunai or condition them to expect kunai and then jump in.
Recommended Strategists
Normal Moves
5A
5A
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c.B
c.B
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f.B
f.B
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c.C
c.C
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f.C
f.C
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2A
2A
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2B
2B
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2C
2C
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j.A
j.A
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j.B
j.B
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j.C
j.C
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Hougeki Moves
6B
6B
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6C
6C
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3B
3B
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3C
3C
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Throws
Forward Throw
Forward Throw
5D/6D |
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Back Throw
Back Throw
4D |
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Special Moves
236X
Kunai Shot
Kunaigeki 236A/B/C |
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623X
Swift Slash
Shikkūzan 623A/B/C |
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632146X
Whirling Slash
Kūtenzan 632146A/B/C |
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214X
Revenging Blade
Kaeshiba 214A/B/C after slash attack |
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Ougi
Dark Night Run
Yamiyogake 2363214D |
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Hiougi
Mighty Crush
Fun'i no Taizan 236BC |
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Combos
General
A combos (5A and 2A same dmg):
- AA > 623A~X (1140 dmg; need to be super-close or it whiffs; confirmable)
- AAA > 623A+B (1380 dmg; confirmable)
B combos:
- c.B > 623C~X (1800|2200 dmg; confirmable if buffered but tight; for punishes)
- f.B > 214X (1480 dmg; gives oki; not confirmable; for punishes and gambles)
- 2B > 623C~X (1900|2202 dmg; can whiff on max range; only up-close confirmable and needs buffer)
- 2B > 214X (1700 dmg; gives oki; confirmable; for neutral)
C combos:
- c.C|f.C > 214X (1780 dmg; gives oki; confirmable if buffered but very tight; for neutral and punishes)
- 2C > 214X (1920 dmg; for close punishes)
- 2C > 623C~X (2200|2520 dmg; can whiff on max range; only up-close confirmable and needs buffer; for close punishes)
CH combos:
- CH c.C > 2C > 623C~X (3240|3450 dmg; special-hit; confirmable)
Jump-in combos:
- j.C > c.C|f.C > 214X (2700 dmg; gives oki)
- j.C > 2C > 623C~X (2980 dmg; whiffs if you don't crossup or not in corner)
Corner combos:
- 236X~X > c.B > 2363214D (3280 dmg; pretty hard as you have to hit the Kunai as low to the ground as possible)
Hougeki Starter
Hougekis starters (aka these moves can start a Hougeki-chain on CH):
- 6B, 6C, 3C, AA 3B
Hougeki bounces (aka these moves can be used in Hougeki combos as bounces):
- 6B (floorbounce), 6C (wallbounce), 3B (airbounce)
Hougeki combos:
- 6B|6C|3C > 6B > j.C > 6C > j.C > 3B > j.C > c.B > 623C~X (3920 dmg)
- 6B|6C|3C > j.C > 6C > c.B > 623A~X > 3B > j.C > c.B > 623C~X (4010 dmg; Corner)
- AA 3B > j.C > 6B > j.C > 6C > c.B > 623C~X (3590 dmg)
- more advanced combos may be found here: https://www.youtube.com/watch?v=PId9__S92_0
Videos
Koihime Enbu
Koihime Enbu RyoRaiRai
Colors
A Button | B Button | C Button |
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D Button | A+B Button | B+C Button |