Idol Showdown/Ayame Nakiri: Difference between revisions
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Ayame is a neutral oriented rushdown character who excels at mid to close-ranged poking and pressure. | Ayame is a neutral oriented rushdown character who excels at mid to close-ranged poking and pressure. | ||
Ayame focuses on poking at the opponent in the close to midrange with her pokes such as {{input|2M}} and {{input|236M}}. She can use her long pokes close the distance | Ayame focuses on poking at the opponent in the close to midrange with her pokes such as {{input|2M}} and {{input|236L}}/{{input|236M}}. She can use her long pokes to poke and close the distance to her opponent with well-rounded options while keeping opposing aggression at check with a highly impactful and infamous reversal, {{input|22H}}. With the help of her faster buttons such as {{input|5L}} and {{input|2L}}, Ayame becomes effective at locking down her opponent and keeping them at their toes with frame traps and grabs. She can utilize her {{input|214X}} to evade some fireballs or snipe the startup of the opponent's attacks. Most of Ayame's gameplan revolves around conditioning your opponent and making smart and intelligent reads on offense. Great attention to the opponent's tendencies and habits is key, as her reward off of neutral pokes and frametraps is very high. Overall Ayame is a simple character with an easy-to-understand gameplan, but she has complexity in her combo routes and offense. She is a character who is easy to pick up, but requires a strong, neutrally sound player to master. | ||
{{CharacterPickReasons | {{CharacterPickReasons | ||
|intro=[[File:IS_Ayame_Icon.png|100px]] | |intro=[[File:IS_Ayame_Icon.png|100px]] | ||
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|cons= *No meterless projectiles | |cons= *No meterless projectiles | ||
*Linear pressure | *Linear pressure | ||
*Poor anti-zoning gameplay | *Poor resourceless anti-zoning gameplay | ||
* | *Star meter and superchat reliance | ||
*Overreliance on system mechanics | *Overreliance on system mechanics | ||
|width=100 | |width=100 | ||
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===Recommended Collabs=== | ===Recommended Collabs=== | ||
'''2 BAR COSTS:''' They are cheap, most effective in | '''2 BAR COSTS:''' They are cheap, most effective in eengaging or anti-zoning. | ||
* [[File:IS_Kiara_Icon.png|40px]] '''[[Idol Showdown/Collabs#Kiara_Takanashi|Kiara]]''' | * [[File:IS_Kiara_Icon.png|40px]] '''[[Idol Showdown/Collabs#Kiara_Takanashi|Kiara]]''' | ||
:* Kiara's L+H off collab is a projectile reflect, which is obviously very useful in projectile oriented matchups such as Suisei, Sora, and Botan. | :* Kiara's L+H off collab is a projectile reflect, which is obviously very useful in projectile oriented matchups such as Suisei, Sora, and Botan. | ||
:* Her | :* Her call-in is a strong tool for initiation and sniping counterpokes with good reward. It also acts as a combo extender that Ayame may benefit from. | ||
:* | * [[File:IS_Subaru_Icon.png|40px]] '''[[Idol Showdown/Collabs#Subaru_Oozara|Subaru]]''' | ||
:* Subaru's call-in is a decent fullscreen poke that Ayame can use to close the distance and for combo conversions. | |||
:* Her L+H off collab is a cheap and powerful neutral tool. Extremely useful for forcing an approach vs any character, especially zoners. | |||
:* Her L+H off collab | |||
:* Recommended if you want to focus on neutral more with the ability to be either safe or be aggressive in approach. | :* Recommended if you want to focus on neutral more with the ability to be either safe or be aggressive in approach. | ||
* [[File:IS_Kaela_Icon.png|40px]] '''[[Idol Showdown/Collabs#Kaela_Kovalskia|Kaela]]''' | |||
:* Kaela's call-in is a high damage hammer swing that wallsplats in the corner. This is a useful tool for Ayame to use as a way to convert from mixups such as universal overhead. | |||
* [[File: | |||
:* | |||
:*Her off collab is | :* Her L+H off collab is a useful as way to buff Ayame's offense and defense. Preventing chip damage and a general damage reduction is good for Ayame since she is low health and the damage buff makes her already high damage even scarier. | ||
: | '''3 BAR COSTS:''' Expensive superchat cost. Generally doesn't not get a lot of usage for Ayame | ||
* [[File:IS_Moona_Icon.png|40px]] '''[[Idol Showdown/Collabs#Moona_Hoshinova|Moona]]''' | * [[File:IS_Moona_Icon.png|40px]] '''[[Idol Showdown/Collabs#Moona_Hoshinova|Moona]]''' | ||
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:* Recommended if you want to have a subtle yet aggressive approach in neutral while retaining the ability to have a snipe to discourage disrespect. | :* Recommended if you want to have a subtle yet aggressive approach in neutral while retaining the ability to have a snipe to discourage disrespect. | ||
Revision as of 15:50, 12 June 2024
Playful Giggling Ojou - Nonstop Oni Offense
Difficulty - ★★☆☆☆☆
Introduction
Ayame is a neutral oriented rushdown character who excels at mid to close-ranged poking and pressure.
Ayame focuses on poking at the opponent in the close to midrange with her pokes such as 2M and 236L/236M. She can use her long pokes to poke and close the distance to her opponent with well-rounded options while keeping opposing aggression at check with a highly impactful and infamous reversal, 22H. With the help of her faster buttons such as 5L and 2L, Ayame becomes effective at locking down her opponent and keeping them at their toes with frame traps and grabs. She can utilize her 214X to evade some fireballs or snipe the startup of the opponent's attacks. Most of Ayame's gameplan revolves around conditioning your opponent and making smart and intelligent reads on offense. Great attention to the opponent's tendencies and habits is key, as her reward off of neutral pokes and frametraps is very high. Overall Ayame is a simple character with an easy-to-understand gameplan, but she has complexity in her combo routes and offense. She is a character who is easy to pick up, but requires a strong, neutrally sound player to master.
Ayame is a high-speed oni who excels in closing in on opponents from the midrange. She can keep the pressure on opponents with her dual katanas, leaving little room to escape. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
2 BAR COSTS: They are cheap, most effective in eengaging or anti-zoning.
- Kiara's L+H off collab is a projectile reflect, which is obviously very useful in projectile oriented matchups such as Suisei, Sora, and Botan.
- Her call-in is a strong tool for initiation and sniping counterpokes with good reward. It also acts as a combo extender that Ayame may benefit from.
- Subaru's call-in is a decent fullscreen poke that Ayame can use to close the distance and for combo conversions.
- Her L+H off collab is a cheap and powerful neutral tool. Extremely useful for forcing an approach vs any character, especially zoners.
- Recommended if you want to focus on neutral more with the ability to be either safe or be aggressive in approach.
- Kaela's call-in is a high damage hammer swing that wallsplats in the corner. This is a useful tool for Ayame to use as a way to convert from mixups such as universal overhead.
- Her L+H off collab is a useful as way to buff Ayame's offense and defense. Preventing chip damage and a general damage reduction is good for Ayame since she is low health and the damage buff makes her already high damage even scarier.
3 BAR COSTS: Expensive superchat cost. Generally doesn't not get a lot of usage for Ayame
- Moona's 214S call-in is a nearly unreactable snipe that is certain to catch your opponents off guard during scrambles. Ayame is unfortunately not able to take advantage of OTG that Moona offers, but it is still a decent neutral snipe tool.
- Her L+H off collab is the opposite of Kanata's waves assist. Moona's off-collab is a costlier yet the most aggressive form of gravity where you are able to lock down your opponent at one position. It may be beneficial for Ayame with the lockdown that Moona's gravity offers.
- Recommended if you want to have a subtle yet aggressive approach in neutral while retaining the ability to have a snipe to discourage disrespect.
Moves
Standing Normals
5L
5L
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5M
5M
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5H
5H
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Crouching Normals
2L
2L
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2M
2M
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2H
2H
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3H
3H
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Jumping Normals
j.L
j.L
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j.M
j.M
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j.H
j.H
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Universal Mechanics
Throw
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Overhead
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Superchat Reversal
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Special Attacks
236X
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22X
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214X
Toggle Hitboxes Toggle Hitboxes
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j.214X
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22S
Super Star Attack
Colors
Oozora Subaru (Hololive)
Kazama Iroha (Hololive)
Kagura Nana (Character Designer)
Murasaki Shion (Hololive)
Minato Aqua (Hololive)
Baiken (Guilty Gear)
Ookami Mio (Hololive)
Shirakami Fubuki (Hololive)
Jett (Valorant)
Nezuko Kamado (Demon Slayer)