Blade Strangers/Ali: Difference between revisions
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|description=Stance. Cancellable from frame 12. | |description=Stance. Cancellable from frame 12. This one is mostly used over Heavy due to it's startup when range isn't important. | ||
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|description=Stance. Cancellable from frame 16. | |description=Stance. Cancellable from frame 16. Slower than the Light version, making it less useful for ending air combos. | ||
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|description= | |description=Rumor has it, off certain normals, Ali can be at advantage if Dust is done on the earliest possible frame. Tell no one. | ||
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|description= | |description= A fairly fast overhead. Reactable offline. Safe on block, advantageous on hit, but leaves a large gap off many blocked normals. EX Hayate's version links into 6L. | ||
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|description= | |description=Ends in a fairly advantageous knockdown on air and ground hit, and can be linked into off all heavy normals. | ||
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|description= | |description=Safe on block, advantageous on hit. The version in EX Hayate links into 5L and allows you to confirm off single hits of 5H and 3H. | ||
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|description= | |description=Damage ender that leaves you close to the opponent. Not as much advantage as a Hell knockdown. | ||
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|description= | |description=Damage ender that leaves you further way from the opponent compared to the Light version. Still not as much advantage as a Hell knockdown. | ||
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|description=Requires 1/2 a bar of the Skill Gauge. Launches on hit. | |description=Requires 1/2 a bar of the Skill Gauge. Launches on ground or air hit. Very unsafe on block. | ||
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|description=Explodes after 81 frames. | |description=Explodes after 81 frames. This move is the corner-stone of Ali's pressure. Get a decent knockdown and throw it out. As mentioned above, you can time a 6E afterwards for pickup by whiffing 5L, which also sets up timing for 2H into a similar extension. | ||
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|description=Explodes after 91 frames. | |description=Explodes after 91 frames. Has a further arc compared to 4S and explodes later. Useful for setups where you don't want the bomb to explodes ASAP. | ||
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|description=Requires 1/2 a bar of the Skill | |description=Requires 1/2 a bar of the Skill Gauge. Explodes after 81, 91, and 101 frames. Covers the screen in Bombs, giving you a much wider timing window to approach and convert. This is actually very scary in a neutral situation, as the opponent cannot interact with the bombs and they explode later than 4S or 4HS. | ||
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|description= | |description=An aerial attack with good horizontal range that's slightly disjointed. Makes for good air-footsies when paired with bomb. Can be quite unsafe if blocked. | ||
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|description= | |description=An aerial attack with great vertical and surprising horizontal range. Leads to full combo on air and ground hit in many situations. Disjointed and allows Ali to descend as early as she wants in her jump arc. Great for counterpoking. Great for suddenly turning a bomb you suspect will be blocked into frame advantage if you're airborne. | ||
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|description=Requires 1/2 a bar from the Skill Gauge. | |description=Requires 1/2 a bar from the Skill Gauge. Pops the opponent up for further conversion. Being an EX move, it's very useful for increasing combo damage and carrying the opponent to the corner. | ||
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|description= | |description=A vertical dive that slightly follows Ali's air trajectory as she drops. Good for when you need to get grounded immediately. Great when paired with 4S. Very unsafe otherwise. | ||
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|description= | |description=A safer and slower version of its lighter counterpart. | ||
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Revision as of 11:06, 4 September 2018
Introduction
Source Game: Code of Princess
Story
Short story summary here
Gameplay
Health: 10,000
Gameplay overview here
Move List
Light Attacks
5L Light Attack |
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5LL Light Attack 2x |
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5LLL Light Attack 3x |
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6L Forward Light Attack |
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6LL Forward Light Attack 2x |
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2L Crouching Light Attack |
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2LL Crouching Light Attack 2x |
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2LLL Crouching Light Attack 3x |
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j.L Jumping Light Attack |
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j.8L Hilt Thrust |
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Heavy Attacks
5H Heavy Attack |
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6H Slide Kick |
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4H Stomach Kick |
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2H Crouching Heavy Attack |
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3H Cleave |
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j.H Jumping Heavy Attack |
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j.3H Axe Kick |
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j.8H Split Kick |
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Unique Attacks
5E Anti Air |
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6E Overhead |
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4E Knock Back |
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2E Sweep |
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3E Chase Attack |
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j.E Jumping Knock Back |
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Skills
6S Hayate |
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6H+S Hayate (Heavy) |
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6S+E Hayate (EX) |
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L (during Hayate) Dust |
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H (during Hayate) Meteor |
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E (during Hayate) Hell |
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S (during Hayate) Flash |
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2S Reppukyaku |
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2H+S Reppukyaku (Heavy) |
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2S+E Reppukyaku (EX) |
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4S Explosive Bomb |
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4H+S Explosive Bomb (Heavy) |
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4S+E Explosive Bomb (EX) |
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j.S Hayabusa |
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j.H+S Hayabusa (Heavy) |
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j.S+E Hayabusa (EX) |
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j.2S Uzura |
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j.2H+S Uzura (Heavy) |
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j.2S+E Uzura |
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j.4S Aerial Explosive Bomb |
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j.4H+S Aerial Explosive Bomb (Heavy) |
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j.4S+E Aerial Explosive Bomb (EX) |
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Universal Commands
L+H Throw |
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L+E Offensive Skill (horizontal) |
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8L+E Offensive Skill (upward) |
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j.L+E Aerial Offensive Skill |
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4L+E Defensive Skill |
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Ultra Skills
H+S+E Meteor Dance Lv. 1 |
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H+S+E 2x Meteor Dance Lv. 2 |
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2H+S+E Requiem Lv. 1 |
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2H+S+E 2x Requiem Lv. 2 |
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