Blade Strangers/Shovel Knight: Difference between revisions
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Line 217: | Line 217: | ||
|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-8 | ||
|hitAdv= | |hitAdv=-4 | ||
|hitbox= | |hitbox= | ||
|description=A decently sized heavy normal that combos into HS on hit. | |description=A decently sized heavy normal that combos into HS on hit. | ||
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|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=20[48] | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-6[-6] | ||
|hitAdv= | |hitAdv=-2[Launch] | ||
|hitbox= | |hitbox= | ||
|description=Chargeable. Charged version causes wall bounce on hit. | |description=Chargeable. Charged version causes wall bounce on hit. | ||
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|cancel= | |cancel= | ||
|guard=L | |guard=L | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-3 | ||
|hitAdv= | |hitAdv=-2 | ||
|hitbox= | |hitbox= | ||
|description=A short range, high-hitstun low. Good for mixing up the opponent, and allows you to confirm into Super or H+S on hit. | |description=A short range, high-hitstun low. Good for mixing up the opponent, and allows you to confirm into Super or H+S on hit. | ||
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|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-4 | ||
|hitAdv= | |hitAdv=-1 | ||
|hitbox= | |hitbox= | ||
|description=SK's farthest-reaching Heavy Normal. Causes more hitstun than 5H, giving you plenty of time to confirm into H+S or directly into Super at range. A likely candidate for cancelling into Gem pressure. | |description=SK's farthest-reaching Heavy Normal. Causes more hitstun than 5H, giving you plenty of time to confirm into H+S or directly into Super at range. A likely candidate for cancelling into Gem pressure. | ||
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|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-4 | ||
|hitAdv= | |hitAdv=-1 | ||
|hitbox= | |hitbox= | ||
|description=Deceptive vertical hitbox. Quick recovery post hit. Good for combo extension in the corner. | |description=Deceptive vertical hitbox. Quick recovery post hit. Good for combo extension in the corner. | ||
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|cancel= | |cancel= | ||
|guard=H | |guard=H | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv=9 | |blockAdv=9 | ||
|hitAdv= | |hitAdv=16 | ||
|hitbox= | |hitbox= | ||
|description=Deep hitbox. This can be used to extend off j.E+S in the corner. | |description=Deep hitbox. This can be used to extend off j.E+S in the corner, and j.H+S at certain heights - Notably after a well-spaced j.2H(3) xx j.H+S. | ||
}} | }} | ||
}} | }} | ||
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|cancel= | |cancel= | ||
|guard=H | |guard=H | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=9 | ||
|hitAdv= | |hitAdv=16 | ||
|hitbox= | |hitbox= | ||
|description= High vertical hitbox, good knockup. Useful off 6H corner bounce as an extension. | |description= High vertical hitbox, good knockup. Useful off 6H corner bounce as an extension. | ||
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|cancel= | |cancel= | ||
|guard=H | |guard=H | ||
|startup= | |startup=1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-20 | ||
|hitAdv= | |hitAdv=1 | ||
|hitbox= | |hitbox= | ||
|description= Combo extension. Can cross-up and lead into Super for good damage. Fairly unsafe on block. | |description= Combo extension. Can cross-up and lead into Super for good damage. Fairly unsafe on block. Starts up in 1 frame, making it a tempting air-to-air candidate..? | ||
}} | }} | ||
}} | }} |
Revision as of 21:56, 4 September 2018
Introduction
Source Game: Shovel Knight
Story
Short story summary here
Gameplay
Health: 12,000
Gameplay overview here
Move List
Light Attacks
5L Light Attack |
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5LL Light Attack 2x |
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5LLL Light Attack 3x |
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6L Forward Light Attack |
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6LL Forward Light Attack 2x |
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2L Crouching Light Attack |
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2LL Crouching Light Attack 2x |
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2LLL Crouching Light Attack 3x |
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j.L Jumping Light Attack |
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j.8L Jumping Upwards Light Attack |
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Heavy Attacks
5H Heavy Attack |
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6H Headbutt |
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4H Stomp |
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2H Crouching Heavy Attack |
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3H Shoulder Check |
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j.H Jumping Heavy Attack |
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j.8H Spade Swipe |
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j.2H The Scrooge McDuck |
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Unique Attacks
5E Anti Air |
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6E Overhead |
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4E Knock Back |
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2E Sweep |
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3E Chase Attack |
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j.E Strike the Earth |
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Skills
5S Shovel Slash |
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H+S Shovel Slash (Heavy) |
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6S+E Shovel Slash (EX) |
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2S Fruity Pebbles! |
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2H+S Fruity Pebbles! (Heavy) |
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2S+E Fruity Pebbles! (EX) |
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4S Command Grab |
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4H+S Command Grab (Heavy) |
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4S+E Command Grab (EX) |
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j.S Propeller Dagger |
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j.H+S Propeller Dagger (Heavy) |
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j.S+E Propeller Dagger (EX) |
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Universal Commands
L+H Throw |
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L+E Offensive Skill (horizontal) |
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8L+E Offensive Skill (upward) |
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j.L+E Aerial Offensive Skill |
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4L+E Defensive Skill |
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Ultra Skills
H+S+E Hyper Piper Lv. 1 |
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H+S+E 2x Hyper Piper Lv. 2 |
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2H+S+E Hail the Troupple King! Lv. 1 |
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2H+S+E 2x Hail the Troupple King! Lv. 2 |
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