Bleach Vs Naruto/Karin: Difference between revisions
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MeleeWaluigi (talk | contribs) (Created page with "==Overview== {{ProConTable |pros= |cons= }} ==Moves== {{Navbox-BVN}} Category:Bleach Vs Naruto") |
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{| class="wikitable" style="float:right; margin-left: 10px;" | |||
|- | |||
! align="center" colspan="2" | Karin | |||
|- | |||
| align="center" colspan="2" |[[File:BVN_Karin.png|center|frameless]] | |||
|} | |||
==Overview== | ==Overview== | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* High damage on grab combos. | |||
|cons= | |cons= | ||
* Lack of strong neutral options. | |||
* Poor close up options. | |||
}} | }} | ||
==Moves== | ==Moves== | ||
{{MoveData | |||
|name = J | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 20 | |||
|dashcancel = Yes | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = JJ | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 30 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = JJJ | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 70 | |||
|dashcancel = Yes | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = JJJJ | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 90 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = WJ | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 100 | |||
|dashcancel = No | |||
|jumpcancel = Yes | |||
|metergain = 5 | |||
|description = | |||
* Using it after JJ will do 2 extra attacks doing 30 damage each before the actual move. | |||
* Using it after JJJ will do 1 extra attack doing 30 damage before the actual move. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = SJ | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 70 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 10 | |||
|description = | |||
* A slow teleport attack. | |||
* Only worth using as a follow up after a grab due to how slow it is. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Air J | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 80 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = J Grab | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 50 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = U | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 150 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 5 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = WU | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 160 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 10 | |||
|description = | |||
* Throw a projectile upwards. | |||
* Mainly used as a combo ender or an anti-air. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = SU | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 80 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 10 | |||
|description = | |||
* Is a guard breaker. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Air U | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 120 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
|description = | |||
* Throws a projectile downwards. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = U Grab | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 150 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = I | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 230 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
|description = | |||
* Auto-locks where the opponent is. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = WI | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 100 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
|description = | |||
* Slowly recovers a small amount of health overtime. Eventually stops automatically after a while. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = SI | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 450 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
==Other Information== | |||
===Recommended Assists=== | |||
* Minato - Minato grants a fast meterless options to punish attacks from longer ranges. | |||
{{Navbox-BVN}} | {{Navbox-BVN}} | ||
[[Category:Bleach Vs Naruto]] | [[Category:Bleach Vs Naruto]] |
Revision as of 14:57, 12 September 2022
Karin | |
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Overview
Strengths | Weaknesses |
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Moves
J
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JJ
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JJJ
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JJJJ
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WJ
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SJ
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Air J
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J Grab
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U
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WU
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SU
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Air U
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U Grab
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I
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WI
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SI
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Other Information
Recommended Assists
- Minato - Minato grants a fast meterless options to punish attacks from longer ranges.