Bleach Vs Naruto/Rock Lee (Normal): Difference between revisions
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MeleeWaluigi (talk | contribs) (→Overview: add more info to strengths and weaknesses) |
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* Strong close | * '''Strong close quarters combat''': Lee's WJ makes him hard to contest with at close ranges due to its fast startup, low recovery, and having armor. | ||
* Amazing meter fill on whiff. | * '''Amazing meter fill on whiff''': Lee's WJ having fast startup, low recovery, and high meter fill on whiff allows Lee to quickly fill meter safely in a short amount of time. | ||
|cons= | |cons= | ||
* Lack of range. | * '''Lack of range''': All of Lee's moves have short range which cases him to struggle against characters with ranged attacks. | ||
* Struggles to approach. | * '''Struggles to approach''': Lee's poor range, average at best mobility, and below average dash distance makes it hard for Lee to get in easily and can be prone to circle camping. | ||
}} | }} | ||
Revision as of 12:20, 1 October 2022
Rock Lee | |
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Overview
Strengths | Weaknesses |
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Moves
J
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JJ
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JJJ
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JJJJ
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WJ
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SJ
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Air J
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J Grab
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U
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WU
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SU
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Air U
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U Grab
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I
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SI
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KI
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Other Information
Recommended Assists
- Minato - Rock Lee gets easily outranged and doesn't have any options in his kit to deal with long ranged melee attacks. Minato gives Rock Lee a way to deal with that as well as get a combo off of it.
- Tenten - Rock Lee's low recovery on some of his combo enders allows him to use Tenten to setup strong oki, which usually forces the opponent to waste meter on Ghost Jump. If Tenten does manage to hit the opponent, Rock Lee can use U to combo off of it before the last hit which would knockdown the opponent comes out.
Transformations
Rock Lee can Transform into Inner Gates Rock Lee.
Additional Information
Rock Lee's quick getup has a hitbox that does 20 damage and can start combos.