Bleach Vs Naruto/Rock Lee (Normal): Difference between revisions

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{{ProConTable
{{ProConTable
|pros=
|pros=
* Strong close up options.
* '''Strong close quarters combat''': Lee's WJ makes him hard to contest with at close ranges due to its fast startup, low recovery, and having armor.
* Amazing meter fill on whiff.
* '''Amazing meter fill on whiff''': Lee's WJ having fast startup, low recovery, and high meter fill on whiff allows Lee to quickly fill meter safely in a short amount of time.


|cons=
|cons=
* Lack of range.
* '''Lack of range''': All of Lee's moves have short range which cases him to struggle against characters with ranged attacks.
* Struggles to approach.
* '''Struggles to approach''': Lee's poor range, average at best mobility, and below average dash distance makes it hard for Lee to get in easily and can be prone to circle camping.
}}
}}



Revision as of 12:20, 1 October 2022

Rock Lee
BVN RockLee.png

Overview

Strengths Weaknesses
  • Strong close quarters combat: Lee's WJ makes him hard to contest with at close ranges due to its fast startup, low recovery, and having armor.
  • Amazing meter fill on whiff: Lee's WJ having fast startup, low recovery, and high meter fill on whiff allows Lee to quickly fill meter safely in a short amount of time.
  • Lack of range: All of Lee's moves have short range which cases him to struggle against characters with ranged attacks.
  • Struggles to approach: Lee's poor range, average at best mobility, and below average dash distance makes it hard for Lee to get in easily and can be prone to circle camping.

Moves

J
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
20 No No 0
JJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
20 No No 0
JJJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
30 Yes No 0
JJJJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
50 No No 0
WJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
80 No No 10
  • Has White Armor.
  • Is an amazing meter fill option due to how much meter it fills and has fast recovery.
SJ
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
100 No No 5
Air J
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
30 No No 0
J Grab
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
50 No No 0
U
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
70 Yes Yes 10
  • One of the safest teleport attacks in the game.
WU
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
80 No No 5
  • Is a guard breaker.
SU
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
Air hits: 20, landing hit: 100. No No 10
Air U
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
80 No No 0
U Grab
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
160 No No 0
I
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
380 No No 0
  • Is the only non-projectile super in the game that fills meter on hit.
SI
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
470 No No 0
  • Has invincibility during the entire super.
  • One of the only good 3 bars in the game due to following the opponent the entire duration of the attack which makes it good for closing rounds.
KI
Damage Dash Cancellable? Jump Cancellable? Meter Gain on Whiff
Air hits: 20, Landing hit: 200. No No 0
  • Awful super due to doing poor damage for a super and I is a better combo ender since it does much more damage and fills meter on the second hit while KI does not fill meter on hit.

Other Information

Recommended Assists

  • Minato - Rock Lee gets easily outranged and doesn't have any options in his kit to deal with long ranged melee attacks. Minato gives Rock Lee a way to deal with that as well as get a combo off of it.
  • Tenten - Rock Lee's low recovery on some of his combo enders allows him to use Tenten to setup strong oki, which usually forces the opponent to waste meter on Ghost Jump. If Tenten does manage to hit the opponent, Rock Lee can use U to combo off of it before the last hit which would knockdown the opponent comes out.

Transformations

Rock Lee can Transform into Inner Gates Rock Lee.

Additional Information

Rock Lee's quick getup has a hitbox that does 20 damage and can start combos.

Bleach Vs Naruto
General

ControlsSystemAssists


Bleach Characters

Aizen (Captain)Aizen (Post-Captain)Byakuya (Normal)Byakuya (Bankai)Byakuya (Bankai , Old)ChadChad (Diablo)DordoniGinGrimmjowIchigo (Shikai)Ichigo (Substitute Reaper)Ichigo (Bankai)Ichigo (Bankai, Old)Ichigo (Half-Mask)Ichigo (Bankai Half-Mask)Ichigo (Hollow Mask)Ichigo (Hollow Mask, Old)Ichigo (Hollow Mask, Older)Ichigo (Hollow)Ichigo (Hollow, Old)Ichigo (Hollow Bankai)IkkakuKenpachiMayuriOrihimeRenjiRukai (Gigai)Rukai (Reaper)Soi FonSoi Fon (Old)StarrkToshiro (Normal)Toshiro (Bankai)Toshiro (Bankai, Old)Ulquiorra (Normal)Ulquiorra (Normal, Old)Ulquiorra (Murcielago)Ulquiorra (Murcielago, Old)Uryu (Normal)Uryu (Ginrei)YoruichiZangetsu

Naruto Characters

DeidaraDeidara (Old)Deidara (Older)GaaraGaara (Old)HinataHinata (Old)Hinata (Older)ItachiItachi (Old)Itachi (Older)JiraiyaJugoJugo (Old)KabutoKakashi (Normal)Kakashi (Sharrigan)Kakashi (Sword)KarinKiller BeeKimimaroKonanMadaraNaruto (Normal)Naruto (OTK)Naruto (FTK)Naruto (FTK, Old)Naruto (Sage)Naruto (KCM)Naruto (KCM, Old)NejiObito (Masked)Obito (Masked, Old)Obito (Unmasked)OnokiOrochimaruPainPain (Old)Rock Lee (Normal)Rock Lee (Inner Gates)Sakura (Normal)Sakura (Byakugou)Sakura (Byakugou, Old)Sasuke (Normal)Sasuke (Akatsuki)Sasuke (CS2)Sasuke (EMS)Sasuke (EMS, Old)Sasuke (EMS, Older)SuigetsuSuigetsu (Old)Temari

Guest Characters

Kenshin (Normal)Kenshin (Blue)