Bleach Vs Naruto/Chad: Difference between revisions
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MeleeWaluigi (talk | contribs) (Created page with "==Overview== {{ProConTable |pros= |cons= }} ==Moves== {{Navbox-BVN}} Category:Bleach Vs Naruto") |
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{| class="wikitable" style="float:right; margin-left: 10px;" | |||
|- | |||
! align="center" colspan="2" | Chad | |||
|- | |||
| align="center" colspan="2" |[[File:BVN_Chad.png|center|frameless]] | |||
|} | |||
==Overview== | ==Overview== | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* '''High damage combos''': Chad has some of the highest damaging combos in the game which means Chad doesn't need to win neutral as much as most characters. | |||
* '''Strong burst options''': Chad's U travels fast, has armor and has low recovery making it a safe burst option. | |||
|cons= | |cons= | ||
* '''Poor mobility''': Chad is tied for the slowest run speed in the game and while his dash distance is okay, his dash's recovery is higher than most dashes. | |||
* '''Limited neutral options''': Other than SJ and U which both serve as burst options, Chad doesn't have any strong options in neutral making his gameplan linear. | |||
}} | }} | ||
==Moves== | ==Moves== | ||
{{MoveData | |||
|name = J | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 20 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = JJ | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 40 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = JJJ | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 20 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = JJJJ | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 60 | |||
|dashcancel = Yes | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = WJ | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 80 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 10 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = SJ | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 100 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 10 | |||
|description = | |||
* Chad's primary combo starter and meter fill option. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Air J | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 70 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
|description = | |||
* Has good range and damagefor an Air J that can start combos. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = J Grab | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 50 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = U | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 130 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 10 | |||
|description = | |||
* Very safe due to low recovery and having white armor while also traveling fast. | |||
* Also very good for building meter. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = WU | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 150 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 10 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = SU | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 80 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 10 | |||
|description = | |||
* Close hitbox is a guard breaker. | |||
* Far hitbox knocks down. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Air U | |||
|data = | |||
{{AttackData-BVN | |||
|damage = Air hits: 20, Landing hit: 80 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 5 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = U Grab | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 150 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = I | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 290 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
|description = | |||
* Shoots a giant projectile. | |||
}} | |||
}} | |||
{{MoveData | |||
|name = WI | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 320 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
}} | |||
}} | |||
{{MoveData | |||
|name = SI | |||
|data = | |||
{{AttackData-BVN | |||
|damage = 550 | |||
|dashcancel = No | |||
|jumpcancel = No | |||
|metergain = 0 | |||
|description = | |||
* Has yellow armor. | |||
* Is a Guard Breaker, but due to high recovery on block and hit you can't follow up after a guard break. | |||
}} | |||
}} | |||
==Other Information== | |||
===Recommended Assists=== | |||
* Yoruichi - Chad has poor mobility which can give him issues with approaching. Yoruichi's teleport provides Chad a way to get in and grants him a speed buff which makes his poor mobility a little better. | |||
* Minato - While Chad's U is not a bad mid-range punish option, it knocks down so it cannot be used to start a combo. Minato allows Chad to get a combo off of a punish from mid to far ranges to allow Chad to take advantage of his high damaging combos. | |||
{{Navbox-BVN}} | {{Navbox-BVN}} | ||
[[Category:Bleach Vs Naruto]] | [[Category:Bleach Vs Naruto]] |
Latest revision as of 12:59, 14 October 2022
Chad | |
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Overview
Strengths | Weaknesses |
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Moves
J
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JJ
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JJJ
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JJJJ
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WJ
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SJ
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Air J
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J Grab
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U
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WU
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SU
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Air U
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U Grab
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I
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WI
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SI
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Other Information
Recommended Assists
- Yoruichi - Chad has poor mobility which can give him issues with approaching. Yoruichi's teleport provides Chad a way to get in and grants him a speed buff which makes his poor mobility a little better.
- Minato - While Chad's U is not a bad mid-range punish option, it knocks down so it cannot be used to start a combo. Minato allows Chad to get a combo off of a punish from mid to far ranges to allow Chad to take advantage of his high damaging combos.