Bleach Vs Naruto/Orihime: Difference between revisions
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* Strong meter fill on whiff | * '''Strong meter fill on whiff''': Orihime's WU is a move with low recovery that fills a lot of meter which allows her to build enough meter to be able to frequently use combo breakers and ghost step. | ||
* Strong close up | * '''Strong close up''': Orihime's SJ is a great burst option with armor that makes her hard to deal with close up. | ||
* Safe zoning. | * '''Safe zoning''': Orihime's Air U is a low recovery projectile that allows Orihime to safely fight at far ranges. | ||
|cons= | |cons= | ||
* Easily loses in projectile wars. | * '''Easily loses in projectile wars''': While Orihime's Air U is great against characters who do not have projectiles, there are many other characters who either throw more projectiles at once or have projectiles with higher durability which allow them to easily beat out Orihime's zoning. | ||
* Struggles in the air. | * '''Struggles in the air''': None of Orihime's aerials are good for landing which makes her have a hard time landing or attacking high in the air. | ||
* Subpar mobility. | * '''Subpar mobility''': Orihime's movement speed is subpar and her dash has higher recovery than most dashes which makes her struggle in running away to a position where she can zone safely. | ||
}} | }} | ||
Revision as of 13:15, 12 December 2022
Orihime | |
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Overview
Strengths | Weaknesses |
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Moves
J
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JJ
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JJJ
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WJ
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SJ
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Air J
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J Grab
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U
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WU
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SU
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S[U]
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Air U
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U Grab
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I
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WI
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SI
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Other Information
Recommended Assists
- Minato - In some matchups, Orihime gets outzoned and has to deal with opposing zoning. Minato allows her to deal with other zoners by punishing their zoning and starting a combo off of it.