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| {{MoveData | | {{MoveData |
| |name= '''Dodge''' | | |name= '''Dodge''' |
| |image= Yomi2_Grave_DO.png | | |image= Yomi2_Geiger_DO.png |
| |data= | | |data= |
| {{AttackData-Yomi2 | | {{AttackData-Yomi2 |
Revision as of 05:20, 1 February 2024
Overview
Lore
WIP. Complete brief character lore write-up.
Character Stats
Health |
Character Type |
Maximum Combo Points |
Unique Trait
|
90 |
Zoning |
4 |
Echoes of the Past. Whenever you Power Up, you may choose a usual benefit or this: Draw a card then draw another for every two Time Spirals in your discard pile.
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Overview
WIP. Complete overview of character gameplay.
Strengths |
Weaknesses
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- Geiger's S2 can be easily confirmed off normal attacks and has enormous damage potential, often allowing you to deal upwards of 40 in a single combo.
- R&D allows Geiger to exchange for his X, Y, and S2. This allows you to constant threaten fireballs and also threaten S2 off potentially a single power-up.
- Geiger's unique trait can snowball towards the late game, offering tons of card draw once he's managed to draw into his Time Spirals.
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- Geiger is very reliant on drawing into his specials and can struggle to get his game plan started if he doesn't draw into the right tools.
- Geiger has weaker normal attacks, both lacking extra low and high options, in addition to having no C normal. His throw is also slower and has lower damage potential.
- Geiger requires a lot of hand size management and there is a learning curve to playing around Time Spiral exchanges.
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Moves
Normal Moves
A. Quick Low Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
3
|
0
|
8
|
Chain Combo
|
1
|
Low
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|
|
B. Light Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
4
|
0
|
7
|
Chain Combo
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1
|
-
|
|
|
D. Medium Low Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
5
|
0
|
6
|
Chain Combo
|
1
|
Low
|
|
|
D. Heavy High Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
6
|
0
|
5
|
Chain Combo
|
1
|
High
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|
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E. Power Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
7
|
0
|
4
|
-
|
1
|
-
|
|
|
Low Block
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Block
|
-
|
-
|
-
|
-
|
-
|
On block: Draw a card. Recurring
|
|
|
High Block
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Block
|
-
|
-
|
-
|
-
|
-
|
On block: Draw a card. Recurring
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|
|
Dodge
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Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Dodge
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Throw
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Throw
|
8
|
-
|
4
|
Starter
|
2
|
Knockdown
|
|
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Special Moves
X. Fast Time Spiral
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
8
|
3
|
7
|
Ender
|
1
|
Lv. 1 Projectile, Recurring, Lockdown
|
|
|
Y. Slow Time Spiral
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
6
|
3
|
4
|
Starter
|
3
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Lv. 1 Projectile, Lockdown, On Hit or Block: Gain the Edge, On Block: You may throw the opponent (and continue your combo if you want).
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|
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Z. Flash Gear
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
10
|
2
|
14
|
Ender
|
2
|
Unsafe on Block, Lose to projectiles.
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|
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Super Moves
S1. Time Stop
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
10
|
0
|
15
|
Starter
|
2
|
Costs 2 Super Meter. Unsafe on Block
|
|
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S2. Time Spiral Hurricane
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
20
|
3
|
7
|
Linker
|
3
|
Costs 2 Super Meter. Lv. 2 Projectile, On hit: the rest of your combo can be only Time Spirals and those Time Spirals become 0 combo point linkers.
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Ability Card
Research & Development
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Ability
|
-
|
-
|
-
|
-
|
-
|
This turn your Time Spirals are exchangeable. When you exchange one, put this ability card on top of your deck.
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Combos
Basic
WIP. Complete later.
Strategy
General
WIP. Complete later.
Matchups
Name |
Type |
Matchup Strategy
|
Argagarg
|
Zoner
|
WIP. Complete later.
|
DeGrey
|
Wild Card
|
WIP. Complete later.
|
Geiger
|
Zoner
|
WIP. Complete later.
|
Grave
|
Zoner
|
WIP. Complete later.
|
Jaina
|
Zoner
|
WIP. Complete later.
|
Lum
|
Wild Card
|
WIP. Complete later.
|
Menelker
|
Wild Card
|
WIP. Complete later..
|
Midori
|
Grappler
|
WIP. Complete later..
|
Rook
|
Grappler
|
WIP. Complete later.
|
Setsuki
|
Rushdown
|
WIP. Complete later.
|
Valerie
|
Rushdown
|
WIP. Complete later.
|