Yomi 2/Jaina: Difference between revisions

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'''High Mix-Up Confirm.''' D > E > Z > X = 26 Damage / 33 Damage with Pump + 1 Meter.
'''High Mix-Up Confirm.''' D > E > Z > X = 26 Damage / 33 Damage with Pump + 1 Meter.
===During Knockdown===


==Strategy==
==Strategy==

Revision as of 00:03, 10 February 2024

Yomi 2 Jaina.png

Overview

Lore

WIP. Complete brief character lore write-up.

Character Stats

Health Character Type Maximum Combo Points Unique Trait
85 Zoning 5 Recklessness. Whenever you end your main phase with your high and low blocks in your discard pile, take 2 damage and draw a card.

Overview

WIP. Complete overview of character gameplay.

Strengths Weaknesses
  • Oppressive Offense. Jaina can set up high reward, low risk mix-ups using her ability Arc Shot and her fast and safe S2 fireball super; when the opponent is knocked down, things only get grimmer. When paired with her Y, it even beats burst. Even if the opponent commits to blocking, her high chip damage fireball can continue to bring the pain. Few characters can set-up checkmate situations as easily as her.
  • Non-Stop Aggression. Jaina's unique trait allows her to keep her offense running longer than most characters, focusing on a high reward attack/throw mix-up playstyle. As long as she doesn't commit to a combo, her attacks and throws will also be neutral or positive in terms of card advantage, as long as she remains blockless.
  • No Respect. Jaina has two reversals, a special and a super costing only 1 meter, allowing her to regularly threaten interrupting an opponent's offense. Both are also fast, allowing her to out speed the more common 11 speed reversals.
  • I Didn't Pay $60 to Block. When going blockless, it is important for Jaina to carefully manage her defensive resources. A dodge or reversal can take on the same role as a block, but the punishment for a misplay can be huge.
  • Burning Too Bright. Jaina's unique trait and Dragonheart health penalties can easily eat up tons of life if not managed effectively. It is important to know when to curtail the button mashing and just block.

Moves

Normal Moves

A. Quick Low Attack
Yomi2 Jaina A.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 3 0 8 Chain Combo 1 Low

WIP. Complete later.

B. Light Low Attack
Yomi2 Jaina B.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 4 0 7 Chain Combo 1 Low

WIP. Complete later.

C. Medium Attack
Yomi2 Jaina C.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 5 0 6 Chain Combo 1 -

WIP. Complete later.

D. Heavy High Attack
Yomi2 Jaina D.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 6 0 5 Chain Combo 1 High

WIP. Complete later.

E. Power High Attack
Yomi2 Jaina E.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 7 0 4 - 1 High

WIP. Complete later.

Low Block
Yomi2 Jaina LB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Block - - - - - On block: Draw a card. Recurring

WIP. Complete later.

High Block
Yomi2 Jaina HB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Block - - - - - On block: Draw a card. Recurring

WIP. Complete later.

Dodge
Yomi2 Jaina DO.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Dodge - - - - - -

WIP. Complete later.

Throw
Yomi2 Jaina Throw.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Throw 7 - 5 Starter 2 Knockdown

WIP. Complete later.

Special Moves

X. Flame Arrow
Yomi2 Jaina X.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 7 5 7 Ender 1 Projectile Lv. 1, Recurring, Lockdown

WIP. Complete later.

Y. Dragonheart
Yomi2 Jaina Y.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 8 1 14 Ender 3 Unsafe on Block, Pump 1 Card: +5 Damage, Take 5 damage when you play Dragonheart unless you have 35 or less life. If your Arc Shot is active this turn, this is safe on block.

WIP. Complete later.

Z. Crossfire Kick
Yomi2 Jaina Z.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 6 3 8 Linker 2 High, Pump 1 Z: +7 Damage

WIP. Complete later.

Super Moves

S1. Red Dragon
Yomi2 Jaina S1.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 10 2 12 Can't Combo - Costs 1 Super Meter. Unsafe on Block, Pump 2 Super Cards: +9 Damage/card

WIP. Complete later.

S2. Dragon's Breath
Yomi2 Jaina S2.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 18 4 8 Ender 2 Costs 2 Super Meter. Lv. 3 Projectile

WIP. Complete later.

Ability Card

Arc Shot
Yomi2 Jaina AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - When the opponent opens with an attack, they take 7 damage and can't combo or pump. When they open with a block, they take 5 block damage. Discard this from play: End of Next Combat.

WIP. Complete later.

Combos

Basic

Attack Super Confirm. A > S2 = 21 Damage.

Throw Super Confirm. Throw > E > S2 = 32 Damage.

Throw Chain Confirm. Throw > D > E > X = 27 Damage + 1 Meter.

During Knockdown

Low Mix-Up Confirm. B > C > Z > X = 22 Damage / 29 Damage with Pump + 1 Meter.

High Mix-Up Confirm. D > E > Z > X = 26 Damage / 33 Damage with Pump + 1 Meter.

Strategy

General

WIP. Complete later.

Matchups

Yomi 2 grave icon.png
Grave[No Data]
(Even)
Yomi 2 jaina icon.png
Jaina[No Data]
(Even)
Yomi 2 argagarg icon.png
Argagarg[No Data]
(Even)
Yomi 2 geiger icon.png
Geiger
Something about gears.
Yomi 2 setsuki icon.png
Setsuki[No Data]
(Even)
Yomi 2 valerie icon.png
Valerie[No Data]
(Even)
Yomi 2 rook icon.png
Rook[No Data]
Yomi 2 midori icon.png
Midori[No Data]
(Even)
Yomi 2 lum icon.png
Lum[No Data]
(Even)
Yomi 2 degrey icon.png
DeGrey[No Data]
(Even)
Yomi 2 menelker icon.png
Menelker[No Data]
(Even)



General
System
Gems
Strategy
Glossary
Characters
Grave
Jaina
Argagarg
Geiger
Setsuki
Valerie
Rook
Midori
Bigby
Troq
Onimaru
River
Lum
DeGrey
Menelker