Yomi 2/Rook: Difference between revisions

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==Overview==
==Overview==
===Lore===
===Lore===
WIP. Complete brief character lore write-up.
Garus Rook was not always made of stone, though the circumstances of his transformation are little-known. What is known is that his stone form seems to have slowed his aging and provide incredible armor. He governs the Morningstar Sanctuary, a haven for free thinking, artistic endeavors, and scientific research that is immune to the tyrannical laws of Flagstone. He is kind, thoughtful, and wise. Rook, and his long-time friend DeGrey, are old enough to remember the last time a government stole its citizens' personal freedoms, and DeGrey urged Rook to create an event that would unite the disparate peoples and remind them they are not so different from one another. That event is the Fantasy Strike tournament.  


===Character Stats===
===Character Stats===
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===Overview===
===Overview===
WIP. Complete overview of character gameplay.
{{ProConTable
{{ProConTable
|pros=
|pros=
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|data=
|data=
   {{AttackData-Yomi2
   {{AttackData-Yomi2
   | moveType = {{Property-Yomi2|attack}}
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Normal Attack</span>
   | damage = 5
   | damage = 5
   | blockDamage = 0
   | blockDamage = 0
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|data=
|data=
   {{AttackData-Yomi2
   {{AttackData-Yomi2
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span>
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Normal Attack</span>
   | damage = 6
   | damage = 6
   | blockDamage = 0
   | blockDamage = 0
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|data=
|data=
   {{AttackData-Yomi2
   {{AttackData-Yomi2
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span>
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Normal Attack</span>
   | damage = 7
   | damage = 7
   | blockDamage = 0
   | blockDamage = 0
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|data=
|data=
   {{AttackData-Yomi2
   {{AttackData-Yomi2
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span>
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Normal Attack</span>
   | damage = 8
   | damage = 8
   | blockDamage = 0
   | blockDamage = 0
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|data=
|data=
   {{AttackData-Yomi2
   {{AttackData-Yomi2
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span>
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Normal Attack</span>
   | damage = 9
   | damage = 9
   | blockDamage = 0
   | blockDamage = 0
Line 109: Line 108:
|data=
|data=
   {{AttackData-Yomi2
   {{AttackData-Yomi2
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|block}}">Block</span>
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|block}}">Normal Block</span>
   | damage =  
   | damage =  
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   | blockDamage =  
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|data=
|data=
   {{AttackData-Yomi2
   {{AttackData-Yomi2
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|block}}">Block</span>
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|block}}">Normal Block</span>
   | damage =  
   | damage =  
   | blockDamage =  
   | blockDamage =  
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|data=
|data=
   {{AttackData-Yomi2
   {{AttackData-Yomi2
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   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|block}}">Normal Block</span>
   | damage =  
   | damage =  
   | blockDamage =  
   | blockDamage =  
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|data=
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   | damage = 12
   | damage = 12
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|data=  
|data=  
   {{AttackData-Yomi2
   {{AttackData-Yomi2
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span>
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Special Attack</span>
   | damage = 6
   | damage = 6
   | blockDamage = 2
   | blockDamage = 2
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|data=  
|data=  
   {{AttackData-Yomi2
   {{AttackData-Yomi2
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span>
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Special Attack</span>
   | damage = 9
   | damage = 9
   | blockDamage = 1
   | blockDamage = 1
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|data=  
|data=  
   {{AttackData-Yomi2
   {{AttackData-Yomi2
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Throw</span>
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Special Throw</span>
   | damage = 16
   | damage = 16
   | blockDamage =  
   | blockDamage =  
Line 217: Line 216:
|data=
|data=
   {{AttackData-Yomi2
   {{AttackData-Yomi2
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span>
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Super Attack</span>
   | damage = 10
   | damage = 10
   | blockDamage = 3
   | blockDamage = 3
Line 232: Line 231:
|data=
|data=
   {{AttackData-Yomi2
   {{AttackData-Yomi2
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|throw}}">Throw</span>
   | moveType = <span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|throw}}">Super Throw</span>
   | damage = 50
   | damage = 50
   | blockDamage =
   | blockDamage =

Revision as of 21:25, 22 March 2024

Yomi 2 Rook.png

Overview

Lore

Garus Rook was not always made of stone, though the circumstances of his transformation are little-known. What is known is that his stone form seems to have slowed his aging and provide incredible armor. He governs the Morningstar Sanctuary, a haven for free thinking, artistic endeavors, and scientific research that is immune to the tyrannical laws of Flagstone. He is kind, thoughtful, and wise. Rook, and his long-time friend DeGrey, are old enough to remember the last time a government stole its citizens' personal freedoms, and DeGrey urged Rook to create an event that would unite the disparate peoples and remind them they are not so different from one another. That event is the Fantasy Strike tournament.

Character Stats

Health Character Type Maximum Combo Points Unique Trait
100 Grappling 3 Rock Armor. Your normal attacks beat faster A, B, and C normals, but they damage you first. Their (beaten) attacks can't knock down or gain the edge and you can't combo.

Overview

Strengths Weaknesses
  • THE Grappler. Rook's throws are monstrous and demand the opponent play around them carefully. His normal throw is extremely efficient, allowing him to deal a chunk of damage AND score a knockdown instead of having to choose between the two. His special throw is able to run over A, B, and C normals allowing him to force the opponent into slower more committal options. His signature super throw - Checkmate Buster - is the highest damage super in the game.
  • Knockdown Vortex. The opponent cannot avoid being knocked down against Rook; his ability Earthquake, forces the issue. Once the opponent is knocked down, Rook's already solid neutral game plan evolves into a terrifying low risk, high reward mix-up. Worst of all, unlike most characters, Rook can knock an opponent down using both throws AND attacks - this means the opponent cannot guarantee a return to neutral by playing an attack.
  • Rock Solid Defense. Unlike many grappler characters, Rook has excellent defense options both in neutral and when he is knocked down. His armored pseudo-reversal Y is safe and can only be contested by a super or dodge. His normals and Z special throw have armor against A, B, and C normals meaning that they can often replace his normal low block, with higher reward on a good read. He has a safe on block, super reversal with S1 and his 15 speed S2 super throw can act as the ultimate call-out against an opponent's throw. Instead of a dodge he has a unique block move that guards high and low, in addition to allowing him to punish strikes with his normal throw - best of all, unlike a dodge, it can be used while knocked down! The cherry on top of all this is that he also has the highest health total in the game.
  • Moss Grows On You. Rook has glacially slow attacks and will often need to rely on armored strikes or his Entangling Vines counter to deter the opponent from attacking. Fireballs in particular are an attack that beats almost all of his moves - he will have to snipe these out of play using a well placed A, Y, or S1. This aspect of his gameplay can also sometimes lead to Rook having to muscle through poor opening hands as he attempts to dig into his deck for answers.
  • High Gas Prices. Rook's most pressing weakness is resource management. Rook struggles to build meter with chain combos, and powering up for his expensive supers drains his hand. Employing his unique block costs extra cards, and exchanging for it back costs him more momentum. Rook's only way to naturally build his hand size is by blocking, which will allow other characters to run their offense on him.
  • Big Reads Required. The only strong confirm Rook has is using X to link into A for the knockdown. While it is possible to combo into Y, it is often better used a pseudo-reversal or a way to beat a fireball. Both of his supers cannot combo and he has no dodge to confirm into either of them. Much of Rook's high health total will need to be spent making big reads and losing combat when things don't work out.

Moves

Normal Moves

A. Quick Low Sweep
Yomi2 Rook A.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Attack 5 0 7 Chain Combo 1 Low, Knockdown. Rock Armor against A, B, and C normals.

WIP. Complete later.

C. Light Low Attack
Yomi2 Rook C.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Attack 6 0 5 Chain Combo 1 Low. Rock Armor against A, B, and C normals.

WIP. Complete later.

D. Medium Attack
Yomi2 Rook D.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Attack 7 0 4 Chain Combo 1 Rock Armor against A, B, and C normals.

WIP. Complete later.

E. Heavy High Attack
Yomi2 Rook E.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Attack 8 0 3 Chain Combo 1 High. Rock Armor against A, B, and C normals.

WIP. Complete later.

F. Power High Attack
Yomi2 Rook F.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Attack 9 0 2 - 1 High. Rock Armor against A, B, and C normals.

WIP. Complete later.

Low Block
Yomi2 Rook LB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Block - - - - - On block: Draw a card. Recurring

WIP. Complete later.

High Block
Yomi2 Rook HB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Block - - - - - On block: Draw a card. Recurring

WIP. Complete later.

Entangling Vines
Yomi2 Rook EV.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Block - - - - - Avoids block damage. Strikes are unsafe against this, but you may only punish with a normal throw.

WIP. Complete later.

Throw
Yomi2 Rook Throw.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Normal Throw 12 - 8 Can't Combo - Knockdown

WIP. Complete later.

Special Moves

X. Thunderclap
Yomi2 Rook X.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Attack 6 2 6 Linker 1 -

WIP. Complete later.

Y. Landslide
Yomi2 Rook Y.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Attack 9 1 5 Ender 2 Armored, Pump Any 1 Card: +5 Damage

WIP. Complete later.

Z. Windmill Crusher
Yomi2 Rook Z.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Throw 16 - 9 Can't Combo - Light Armor

WIP. Complete later.

Super Moves

S1. Headcrush
Yomi2 Rook S1.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Super Attack 10 3 12 Can't Combo - Costs 2 Super Meter. Pump 1 Super: +10 Damage

WIP. Complete later.

S2. Checkmate Buster
Yomi2 Rook S2.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Super Throw 50 - 15 Can't Combo - Costs 3 Super Meter.

WIP. Complete later.

Ability Card

Earthquake
Yomi2 Rook AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - If you're not knocked down and this is your first main phase action, knock down the opponent and end your main phase.

WIP. Complete later.

Combos

Basic

Knockdown Confirm. F > X > A = 20 Damage + Knockdown. (Works well with any non-A normal opener).

Super "Confirm". Normal Block an Unsafe Move > S2 = 50 Damage + Emotional Damage.

During Knockdown

Low Mix-Up Chain. C > D > E = 21 Damage + 2 Meter.

High Mix-Up Chain. E > F = 17 Damage + 1 Meter.

Strategy

General

WIP. Complete later.

Matchups

Yomi 2 grave icon.png
Grave[No Data]
(Even)
Yomi 2 jaina icon.png
Jaina[No Data]
(Even)
Yomi 2 argagarg icon.png
Argagarg[No Data]
(Even)
Yomi 2 geiger icon.png
Geiger
Something about gears.
Yomi 2 setsuki icon.png
Setsuki[No Data]
(Even)
Yomi 2 valerie icon.png
Valerie[No Data]
(Even)
Yomi 2 rook icon.png
Rook[No Data]
Yomi 2 midori icon.png
Midori[No Data]
(Even)
Yomi 2 lum icon.png
Lum[No Data]
(Even)
Yomi 2 degrey icon.png
DeGrey[No Data]
(Even)
Yomi 2 menelker icon.png
Menelker[No Data]
(Even)



General
System
Gems
Strategy
Glossary
Characters
Grave
Jaina
Argagarg
Geiger
Setsuki
Valerie
Rook
Midori
Bigby
Troq
Onimaru
River
Lum
DeGrey
Menelker