Blade Strangers/Ali: Difference between revisions
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|hitAdv=1 | |hitAdv=1 | ||
|hitbox= | |hitbox= | ||
|description= | |description=A decently sized heavy normal that combos into various Hayate options on hit. Like 3H, can confirm into a late EX Hayate on hit to combo into Flash (Giving you a subsequent 5L link). | ||
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}} | }} | ||
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|hitAdv=1 [Launches] | |hitAdv=1 [Launches] | ||
|hitbox= | |hitbox= | ||
|description= | |description=Chargeable. Charged version causes wall bounce on hit. The forward movement allows for 2E+S launch combos midscreen or picking up off an air-hit by chaining 6L6H. Mostly unsafe on block unless charged. | ||
}} | }} | ||
}} | }} | ||
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|hitAdv=3 | |hitAdv=3 | ||
|hitbox= | |hitbox= | ||
|description= | |description=A vertical hitbox with the lowest total duration of Ali's heavy normals. Good for high-up juggles when trying to squeeze enough advantage out of your knockdowns for Bomb setups. | ||
}} | }} | ||
}} | }} | ||
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|hitAdv=0 | |hitAdv=0 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Ali's fastest low hit. Doesn't allow you to confirm raw like her other heavy normals, but due to it's shorter duration compared to 3H, it's a great tool during bomb mixups. | ||
}} | }} | ||
}} | }} | ||
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|hitAdv=1 | |hitAdv=1 | ||
|hitbox= | |hitbox= | ||
|description= | |description=A fast, far-reaching low. This move confirms into a late EX Hayate Flash on hit. | ||
}} | }} | ||
}} | }} | ||
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|hitAdv=14 | |hitAdv=14 | ||
|hitbox= | |hitbox= | ||
|description= | |description=A fast, low-hitting hitbox. A faster alternative to j.3H, which makes it more useful for certain situations such as falling after an Air Bomb. | ||
}} | }} | ||
}} | }} | ||
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|hitAdv=16 | |hitAdv=16 | ||
|hitbox= | |hitbox= | ||
|description= | |description=A very low-hitting hitbox. Covers a lot of vertical space and allows Ali to hit sooner in her jump arc than she would otherwise. | ||
}} | }} | ||
}} | }} | ||
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|hitAdv=16 | |hitAdv=16 | ||
|hitbox= | |hitbox= | ||
|description= | |description= Great for crossups. | ||
}} | }} | ||
}} | }} |
Revision as of 10:39, 4 September 2018
Introduction
Source Game: Code of Princess
Story
Short story summary here
Gameplay
Health: 10,000
Gameplay overview here
Move List
Light Attacks
5L Light Attack |
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5LL Light Attack 2x |
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5LLL Light Attack 3x |
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6L Forward Light Attack |
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6LL Forward Light Attack 2x |
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2L Crouching Light Attack |
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2LL Crouching Light Attack 2x |
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2LLL Crouching Light Attack 3x |
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j.L Jumping Light Attack |
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j.8L Hilt Thrust |
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Heavy Attacks
5H Heavy Attack |
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6H Slide Kick |
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4H Stomach Kick |
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2H Crouching Heavy Attack |
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3H Cleave |
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j.H Jumping Heavy Attack |
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j.3H Axe Kick |
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j.8H Split Kick |
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Unique Attacks
5E Anti Air |
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6E Overhead |
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4E Knock Back |
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2E Sweep |
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3E Chase Attack |
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j.E Jumping Knock Back |
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Skills
6S Hayate |
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6H+S Hayate (Heavy) |
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6S+E Hayate (EX) |
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L (during Hayate) Dust |
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H (during Hayate) Meteor |
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E (during Hayate) Hell |
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S (during Hayate) Flash |
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2S Reppukyaku |
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2H+S Reppukyaku (Heavy) |
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2S+E Reppukyaku (EX) |
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4S Explosive Bomb |
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4H+S Explosive Bomb (Heavy) |
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4S+E Explosive Bomb (EX) |
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j.S Hayabusa |
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j.H+S Hayabusa (Heavy) |
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j.S+E Hayabusa (EX) |
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j.2S Uzura |
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j.2H+S Uzura (Heavy) |
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j.2S+E Uzura |
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j.4S Aerial Explosive Bomb |
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j.4H+S Aerial Explosive Bomb (Heavy) |
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j.4S+E Aerial Explosive Bomb (EX) |
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Universal Commands
L+H Throw |
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L+E Offensive Skill (horizontal) |
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8L+E Offensive Skill (upward) |
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j.L+E Aerial Offensive Skill |
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4L+E Defensive Skill |
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Ultra Skills
H+S+E Meteor Dance Lv. 1 |
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H+S+E 2x Meteor Dance Lv. 2 |
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2H+S+E Requiem Lv. 1 |
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2H+S+E 2x Requiem Lv. 2 |
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