Blade Strangers/Ali: Difference between revisions
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==Defense== | ==Defense== | ||
Due to a lack of reversal options, you're getting out the ol' fashioned way. You can save meter for Guard Cancel, or you can look for outs to counterpoke or instant-air j.H+S. Throws in this game lose outright to normals, so if you really expect a tick-throw you can 4E for CH damage. | Due to a lack of reversal options, you're getting out the ol' fashioned way. You can save meter for Guard Cancel, or you can look for outs to counterpoke or instant-air j.H+S. | ||
Throws in this game lose outright to normals, so if you really expect a tick-throw you can 4E for CH damage. | |||
==Neutral== | ==Neutral== |
Revision as of 11:34, 4 September 2018
Introduction
Source Game: Code of Princess
Story
Short story summary here
Gameplay
Health: 10,000
Commanding, low-risk oki off every touch. Strong air-to-airs. Lacks in overall damage compared to some characters, but the layered mixup game involving bombs more than makes up for it.
Move List
Light Attacks
5L Light Attack |
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5LL Light Attack 2x |
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5LLL Light Attack 3x |
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6L Forward Light Attack |
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6LL Forward Light Attack 2x |
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2L Crouching Light Attack |
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2LL Crouching Light Attack 2x |
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2LLL Crouching Light Attack 3x |
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j.L Jumping Light Attack |
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j.8L Hilt Thrust |
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Heavy Attacks
5H Heavy Attack |
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6H Slide Kick |
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4H Stomach Kick |
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2H Crouching Heavy Attack |
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3H Cleave |
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j.H Jumping Heavy Attack |
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j.3H Axe Kick |
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j.8H Split Kick |
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Unique Attacks
5E Anti Air |
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6E Overhead |
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4E Knock Back |
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2E Sweep |
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3E Chase Attack |
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j.E Jumping Knock Back |
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Skills
6S Hayate |
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6H+S Hayate (Heavy) |
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6S+E Hayate (EX) |
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L (during Hayate) Dust |
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H (during Hayate) Meteor |
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E (during Hayate) Hell |
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S (during Hayate) Flash |
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2S Reppukyaku |
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2H+S Reppukyaku (Heavy) |
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2S+E Reppukyaku (EX) |
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4S Explosive Bomb |
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4H+S Explosive Bomb (Heavy) |
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4S+E Explosive Bomb (EX) |
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j.S Hayabusa |
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j.H+S Hayabusa (Heavy) |
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j.S+E Hayabusa (EX) |
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j.2S Uzura |
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j.2H+S Uzura (Heavy) |
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j.2S+E Uzura |
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j.4S Aerial Explosive Bomb |
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j.4H+S Aerial Explosive Bomb (Heavy) |
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j.4S+E Aerial Explosive Bomb (EX) |
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Universal Commands
L+H Throw |
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L+E Offensive Skill (horizontal) |
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8L+E Offensive Skill (upward) |
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j.L+E Aerial Offensive Skill |
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4L+E Defensive Skill |
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Ultra Skills
H+S+E Meteor Dance Lv. 1 |
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H+S+E 2x Meteor Dance Lv. 2 |
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2H+S+E Requiem Lv. 1 |
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2H+S+E 2x Requiem Lv. 2 |
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Strategy
Offense
Bomb Oki
Overhead: 4S > Whiff 5L > 6E > 4S Explodes > 5L Pickup
Low: 4S > walk forward > 2B > 4S Explodes > 5L pickup
Throw: 4S > walk forward > L+H > 4S Explodes > 4B pickup difficult, easier in corner
Down Attack: 4S > walk forward > 3E > 4S Explodes > 5L Pickup (the explosion should catch them trying to punish your 3E)
DP Bait: 4S > Whiff 5L > Block reversal > 4S explodes > 5L pickup
Alternative DP bait setups look like this[1]: 4S > walk back > 3B > 4S explodes > 5S~L > 2L Pickup
Can add a 2nd mixup if you use 5S+E instead
Defense
Due to a lack of reversal options, you're getting out the ol' fashioned way. You can save meter for Guard Cancel, or you can look for outs to counterpoke or instant-air j.H+S.
Throws in this game lose outright to normals, so if you really expect a tick-throw you can 4E for CH damage.
Neutral
Combos
Midscreen
5L,L,L,6H xx 5S~E
3H xx 5S~E
5L,L,L,6H xx 2ES > 9j.L,H xx j.5H+S > 4H xx 5S~E
6L,L,6H xx 2ES > 9j.L,H xx j.5H+S > 4H xx 5S~E
3H xx 5ES~S > 5L,L,L,6H xx 2ES > 9j.L,H xx j.5H+S > 4H xx 5S~E