Blade Strangers/Shovel Knight: Difference between revisions
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Line 188: | Line 188: | ||
==Heavy Attacks== | ==Heavy Attacks== | ||
{{BLASTR-Move | |||
|image=BLASTR_SK_5H.png | |||
|caption= Heavy Attack | |||
|name=5H | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=A decently sized heavy normal that combos into HS on hit. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_6H.png | |||
|caption= Headbutt | |||
|name=6H | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Chargeable. Charged version causes wall bounce on hit. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_4H.png | |||
|caption= Stomp | |||
|name=4H | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=L | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=A short range, high-hitstun low. Good for mixing up the opponent, and allows you to confirm into Super or H+S on hit. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_2H.png | |||
|caption= Crouching Heavy Attack | |||
|name=2H | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=SK's farthest-reaching Heavy Normal. Causes more hitstun than 5H, giving you plenty of time to confirm into H+S or directly into Super at range. A likely candidate for cancelling into Gem pressure. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_3H.png | |||
|caption= Shoulder Check | |||
|name=3H | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Deceptive vertical hitbox. Quick recovery post hit. Good for combo extension in the corner. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.H.png | |||
|caption= Jumping Heavy Attack | |||
|name=j.H | |||
|data= | |||
{{BLASTR-Data | |||
|damage=700 | |||
|cancel= | |||
|guard=H | |||
|startup=7 | |||
|active= | |||
|recovery= | |||
|blockAdv=9 | |||
|hitAdv=14 | |||
|hitbox= | |||
|description=A fast, low-hitting hitbox. A faster alternative to j.3H, which makes it more useful for certain situations such as falling after an Air Bomb. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.3H.png | |||
|caption= Two Boots | |||
|name=j.3H | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=H | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Deep hitbox. This can be used to extend off j.E+S in the corner. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.8H.png | |||
|caption= Spade Swipe | |||
|name=j.8H | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=H | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description= High vertical hitbox, good knockup. Useful off 6H corner bounce as an extension. | |||
}} | |||
}} | |||
==Unique Attacks== | ==Unique Attacks== | ||
{{BLASTR-Move | |||
|image=BLASTR_SK_5E.png | |||
|caption= Anti Air | |||
|name=5E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Universal anti-air. Head invulnerable on frame 5. Can combo from an anti-air hit if you get a really high Counter-hit juggle, or if you cancel late with Offensive Skill. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_6E.png | |||
|caption= Overhead | |||
|name=6E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=H | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Universal overhead. Cancels into Offensive Skill as an extension. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_4E.png | |||
|caption= Knock Back | |||
|name=4E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Universal knockback attack. Crumples on counter hit. Potential followups on counter-hit are things like charged 6H or 4H+S for incredible damage. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_2E.png | |||
|caption=Sweep | |||
|name=2E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=L | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Universal sweeping attack. Knocks down. Confirms directly into Offensive Skill if you want damage from it. Quite useful as it's a fast, far reaching low. The air pickup leads into good damange in the corner. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_3E.png | |||
|caption=Chase Attack | |||
|name=3E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=OTG | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Universal Chase Attack. Can OTG and forces hard knockdown on hit. Cancel into Offensive Skill to extend. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.E.png | |||
|caption= Strike the Earth | |||
|name=j.E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=H | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Ground bounce on counter hit. Slow to start up, with a large hurtbox. It's not as disjoint as you'd think. Tremendously low hitbox. When you counter-hit with this, you rip whole lifebars away with the proper pickup (Usually a dash-jump j.2H xx Super). | |||
}} | |||
}} | |||
==Skills== | ==Skills== | ||
{{BLASTR-Move | |||
|image=BLASTR_SK_5S.png | |||
|caption= Shovel Slash | |||
|name=5S | |||
|data= | |||
{{BLASTR-Data | |||
|damage=- | |||
|cancel= | |||
|guard=- | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Chargeable. Won't knockdown without charge. Combos from most normals. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_6S.png | |||
|caption= Shovel Slash (Heavy) | |||
|name=H+S | |||
|data= | |||
{{BLASTR-Data | |||
|damage=- | |||
|cancel= | |||
|guard=- | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Stance. Cancellable from frame 16. Slower than the Light version, making it less useful for ending air combos. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_6S.png | |||
|caption= Hayate (EX) | |||
|name=6S+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=- | |||
|cancel= | |||
|guard=- | |||
|startup=3 | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Chargeable. Only combos from heavy normals. Knocks down. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_2S.png | |||
|caption= Fruity Pebbles! | |||
|name=2S | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=You dig up three gems worth approximately 50gp each. They each have an arcing hitbox. Spaced correctly, leaves Shovel Knight incredibly plus on block with no gap. Can also be used as pressure on oki. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_2H+S.png | |||
|caption= Fruity Pebbles! (Heavy) | |||
|name=2H+S | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=You dig up five gems worth approximately 100gp each. They each have an arcing hitbox. Spaced correctly and gone uncontested, leaves Shovel Knight incredibly, disgustingly plus on block. Can also be used as pressure on oki. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_2S+E.png | |||
|caption= Fruity Pebbles! (EX) | |||
|name=2S+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=You dig up 8 gems worth approximately 300gp each. They each have an arcing hitbox. Arguably Shovel Knight's best poke, and can leave him incredibly plus from almost a halfscreen out. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_4S.png | |||
|caption= Command Grab | |||
|name=4S | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=N/A | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Scoops the opponent up. This is a fast command grab, useful to scare your opponent into jumping on prediction. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_4S.png | |||
|caption= Command Grab (Heavy) | |||
|name=4H+S | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=N/A | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Scoops the opponent up. Throw invuln. Reactable. Good to catch your opponent sleeping, or in the midst of a throw break attempt. Leads into unspeakable damage on hit if you have meter. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_4S.png | |||
|caption= Command Grab (EX) | |||
|name=4S+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=N/A | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Speed and certainty of light command grab mixed with the power of heavy for the low, low cost of half a bar. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.S.png | |||
|caption= Propeller Dagger | |||
|name=j.S | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=A fast aerial attack with a degenerate hitbox. Good for when you need some horizontal aerial movement, or just want to go over pokes. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.H+S.png | |||
|caption= Propeller Dagger (Heavy) | |||
|name=j.H+S | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Again, a degenerate hitbox. Good for when you need some horizontal aerial movement, or just want to go over pokes. This version let's you combo afterwards in certain corner cases, as it leaves you in a neutral air state on hit. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.S.png | |||
|caption= Propeller Dagger (EX) | |||
|name=j.S+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Again, a degenerate hitbox. Good for when you need some horizontal aerial movement, or just want to go over pokes. This version requires far less precision than heavy to combo, and allows you to combo afterwards midscreen. | |||
}} | |||
}} | |||
==Universal Commands== | ==Universal Commands== | ||
{{BLASTR-Move | |||
|image=BLASTR_SK_L+H.png | |||
|caption= Throw | |||
|name=L+H | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=UNB | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Universal Throw. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_L+E.png | |||
|caption= Offensive Skill (horizontal) | |||
|name=L+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Requires 1 bar of the Skill Gauge. Allows you to extend off anti-air 5E and 2E, or 6E when used as a mixup. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.L+E.png | |||
|caption= Offensive Skill (upward) | |||
|name=8L+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Requires 1 bar of the Skill Gauge. Similar application as 5L+E, with a more vertical flavor. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_j.L+E.png | |||
|caption= Aerial Offensive Skill | |||
|name=j.L+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Requires 1 bar of the Skill Gauge. Allows for stray air-conversions off air moves like j.S where you wouldn't be able to convert otherwise. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_4E.png | |||
|caption= Defensive Skill | |||
|name=4L+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage=- | |||
|cancel= | |||
|guard=- | |||
|startup=- | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Requires 1 bar of the Skill Gauge. Useful for dealing with the pressure options of certain characters. Namely Shovel Knight gem pressure. heh | |||
}} | |||
}} | |||
==Ultra Skills== | ==Ultra Skills== | ||
{{BLASTR-Move | |||
|image=BLASTR_SK_H+S+E.png | |||
|caption= Hyper Piper Lv. 1 | |||
|name=H+S+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Requires 1 bar of the Skill Gauge. A damaging extension that allows you to combo afterwards. Can be done in the air. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_H+S+E.png | |||
|caption= Hyper Piper Lv. 2 | |||
|name=H+S+E 2x | |||
|data= | |||
{{BLASTR-Data | |||
|damage=Too Much | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Requires 2 bars of the Skill Gauge. More damage than the single-bar version. Rips whole lifebars away and makes people rage quit. | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_2H+S+E.png | |||
|caption= Big Fish Lv. 1 | |||
|name=2H+S+E | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Requires 1 bar of the Skill Gauge. SK turns invisible and a fish comes out. Not as good as Doot Super. <_< | |||
}} | |||
}} | |||
{{BLASTR-Move | |||
|image=BLASTR_SK_2H+S+E.png | |||
|caption= Big Fish Lv. 2 | |||
|name=2H+S+E 2x | |||
|data= | |||
{{BLASTR-Data | |||
|damage= | |||
|cancel= | |||
|guard=M | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockAdv= | |||
|hitAdv= | |||
|hitbox= | |||
|description=Requires 2 bars of the Skill Gauge. SK turns invisible and a fish comes out and then comes back the other way. Still not as good as Doot Super. DOES NOT CROSS UP. DO NOT LET GO OF BLOCK. | |||
}} | |||
}} | |||
=Strategy= | =Strategy= |
Revision as of 18:17, 4 September 2018
Introduction
Source Game: Shovel Knight
Story
Short story summary here
Gameplay
Health: 12,000
Gameplay overview here
Move List
Light Attacks
5L Light Attack |
---|
5LL Light Attack 2x |
---|
5LLL Light Attack 3x |
---|
6L Forward Light Attack |
---|
6LL Forward Light Attack 2x |
---|
2L Crouching Light Attack |
---|
2LL Crouching Light Attack 2x |
---|
2LLL Crouching Light Attack 3x |
---|
j.L Jumping Light Attack |
---|
Heavy Attacks
5H Heavy Attack |
---|
6H Headbutt |
---|
4H Stomp |
---|
2H Crouching Heavy Attack |
---|
3H Shoulder Check |
---|
j.H Jumping Heavy Attack |
---|
j.3H Two Boots |
---|
j.8H Spade Swipe |
---|
Unique Attacks
5E Anti Air |
---|
6E Overhead |
---|
4E Knock Back |
---|
2E Sweep |
---|
3E Chase Attack |
---|
j.E Strike the Earth |
---|
Skills
5S Shovel Slash |
---|
H+S Shovel Slash (Heavy) |
---|
6S+E Hayate (EX) |
---|
2S Fruity Pebbles! |
---|
2H+S Fruity Pebbles! (Heavy) |
---|
2S+E Fruity Pebbles! (EX) |
---|
4S Command Grab |
---|
4H+S Command Grab (Heavy) |
---|
4S+E Command Grab (EX) |
---|
j.S Propeller Dagger |
---|
j.H+S Propeller Dagger (Heavy) |
---|
j.S+E Propeller Dagger (EX) |
---|
Universal Commands
L+H Throw |
---|
L+E Offensive Skill (horizontal) |
---|
8L+E Offensive Skill (upward) |
---|
j.L+E Aerial Offensive Skill |
---|
4L+E Defensive Skill |
---|
Ultra Skills
H+S+E Hyper Piper Lv. 1 |
---|
H+S+E 2x Hyper Piper Lv. 2 |
---|
2H+S+E Big Fish Lv. 1 |
---|
2H+S+E 2x Big Fish Lv. 2 |
---|