Blade Strangers/Shovel Knight: Difference between revisions
Jump to navigation
Jump to search
(→Skills) |
|||
Line 497: | Line 497: | ||
|cancel= | |cancel= | ||
|guard=- | |guard=- | ||
|startup= | |startup=16[88] | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-12[0] | ||
|hitAdv= | |hitAdv=-3[Launch] | ||
|hitbox= | |hitbox= | ||
|description=Chargeable. Won't knockdown without charge. Combos from most normals. | |description=Chargeable. Won't knockdown without charge. Combos from most normals. | ||
Line 515: | Line 515: | ||
|cancel= | |cancel= | ||
|guard=- | |guard=- | ||
|startup= | |startup=28[63] | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-3[0] | ||
|hitAdv= | |hitAdv=Knockdown[Launch] | ||
|hitbox= | |hitbox= | ||
|description=Stance. | |description=Stance. Cancelable from frame 16. Slower than the Light version, making it less useful for ending air combos. | ||
}} | }} | ||
}} | }} | ||
Line 533: | Line 533: | ||
|cancel= | |cancel= | ||
|guard=- | |guard=- | ||
|startup= | |startup=18[58] | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-6[0] | ||
|hitAdv= | |hitAdv=Launch[Launch] | ||
|hitbox= | |hitbox= | ||
|description=Chargeable. Combos from most normals. Wall bounces in the corner for big damage. | |description=Chargeable. Combos from most normals. Wall bounces in the corner for big damage. | ||
Line 553: | Line 553: | ||
|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-13 (See Below) | ||
|hitAdv= | |hitAdv=-11 | ||
|hitbox= | |hitbox= | ||
|description=You dig up three gems worth approximately 50gp each. They each have an arcing hitbox. Spaced correctly, leaves Shovel Knight incredibly plus on block with no gap. Can also be used as pressure on oki. | |description=You dig up three gems worth approximately 50gp each. They each have an arcing hitbox. Spaced correctly, leaves Shovel Knight incredibly plus on block with no gap. Can also be used as pressure on oki. | ||
Line 571: | Line 571: | ||
|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=36 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-5 (See Below) | ||
|hitAdv= | |hitAdv=-2 | ||
|hitbox= | |hitbox= | ||
|description=You dig up five gems worth approximately 100gp each. They each have an arcing hitbox. Spaced correctly and gone uncontested, leaves Shovel Knight incredibly, disgustingly plus on block. Can also be used as pressure on oki. | |description=You dig up five gems worth approximately 100gp each. They each have an arcing hitbox. Spaced correctly and gone uncontested, leaves Shovel Knight incredibly, disgustingly plus on block. Can also be used as pressure on oki. | ||
Line 589: | Line 589: | ||
|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-6 (See Below) | ||
|hitAdv= | |hitAdv=-10 | ||
|hitbox= | |hitbox= | ||
|description=You dig up 8 gems worth approximately 300gp each. They each have an arcing hitbox. Arguably Shovel Knight's best poke, and can leave him incredibly plus from almost a halfscreen out. | |description=You dig up 8 gems worth approximately 300gp each. They each have an arcing hitbox. Arguably Shovel Knight's best poke, and can leave him incredibly plus from almost a halfscreen out. | ||
Line 609: | Line 609: | ||
|cancel= | |cancel= | ||
|guard=N/A | |guard=N/A | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv= | ||
|hitAdv= | |hitAdv=Knockdown | ||
|hitbox= | |hitbox= | ||
|description=Scoops the opponent up. This is a fast command grab, useful to scare your opponent into jumping on prediction. | |description=Scoops the opponent up. This is a fast command grab, useful to scare your opponent into jumping on prediction. | ||
Line 627: | Line 627: | ||
|cancel= | |cancel= | ||
|guard=N/A | |guard=N/A | ||
|startup= | |startup=36 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv= | ||
|hitAdv= | |hitAdv=Launch | ||
|hitbox= | |hitbox= | ||
|description=Scoops the opponent up. Throw invuln. Reactable. Good to catch your opponent sleeping, or in the midst of a throw break attempt. Leads into unspeakable damage on hit if you have meter. | |description=Scoops the opponent up. Throw invuln. Reactable. Good to catch your opponent sleeping, or in the midst of a throw break attempt. Leads into unspeakable damage on hit if you have meter. | ||
Line 645: | Line 645: | ||
|cancel= | |cancel= | ||
|guard=N/A | |guard=N/A | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv= | ||
|hitAdv= | |hitAdv=Launch | ||
|hitbox= | |hitbox= | ||
|description=Speed and certainty of light command grab mixed with the power of heavy for the low, low cost of half a bar. | |description=Speed and certainty of light command grab mixed with the power of heavy for the low, low cost of half a bar. | ||
Line 665: | Line 665: | ||
|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-20 | ||
|hitAdv= | |hitAdv=Knockdown | ||
|hitbox= | |hitbox= | ||
|description=A fast aerial attack with a degenerate hitbox. Good for when you need some horizontal aerial movement, or just want to go over pokes. | |description=A fast aerial attack with a degenerate hitbox. Good for when you need some horizontal aerial movement, or just want to go over pokes. | ||
Line 683: | Line 683: | ||
|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-20 | ||
|hitAdv= | |hitAdv=Knockdown | ||
|hitbox= | |hitbox= | ||
|description=Again, a degenerate hitbox. Good for when you need some horizontal aerial movement, or just want to go over pokes. This version let's you combo afterwards in certain corner cases, as it leaves you in a neutral air state on hit. | |description=Again, a degenerate hitbox. Good for when you need some horizontal aerial movement, or just want to go over pokes. This version let's you combo afterwards in certain corner cases, as it leaves you in a neutral air state on hit. | ||
Line 701: | Line 701: | ||
|cancel= | |cancel= | ||
|guard=M | |guard=M | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-20 | ||
|hitAdv= | |hitAdv=Knockdown | ||
|hitbox= | |hitbox= | ||
|description=Again, a degenerate hitbox. Good for when you need some horizontal aerial movement, or just want to go over pokes. This version requires far less precision than heavy to combo, and allows you to combo afterwards midscreen. | |description=Again, a degenerate hitbox. Good for when you need some horizontal aerial movement, or just want to go over pokes. This version requires far less precision than heavy to combo, and allows you to combo afterwards midscreen. |
Revision as of 22:06, 4 September 2018
Introduction
Source Game: Shovel Knight
Story
Short story summary here
Gameplay
Health: 12,000
Gameplay overview here
Move List
Light Attacks
5L Light Attack |
---|
5LL Light Attack 2x |
---|
5LLL Light Attack 3x |
---|
6L Forward Light Attack |
---|
6LL Forward Light Attack 2x |
---|
2L Crouching Light Attack |
---|
2LL Crouching Light Attack 2x |
---|
2LLL Crouching Light Attack 3x |
---|
j.L Jumping Light Attack |
---|
j.8L Jumping Upwards Light Attack |
---|
Heavy Attacks
5H Heavy Attack |
---|
6H Headbutt |
---|
4H Stomp |
---|
2H Crouching Heavy Attack |
---|
3H Shoulder Check |
---|
j.H Jumping Heavy Attack |
---|
j.8H Spade Swipe |
---|
j.2H The Scrooge McDuck |
---|
Unique Attacks
5E Anti Air |
---|
6E Overhead |
---|
4E Knock Back |
---|
2E Sweep |
---|
3E Chase Attack |
---|
j.E Strike the Earth |
---|
Skills
5S Shovel Slash |
---|
H+S Shovel Slash (Heavy) |
---|
6S+E Shovel Slash (EX) |
---|
2S Fruity Pebbles! |
---|
2H+S Fruity Pebbles! (Heavy) |
---|
2S+E Fruity Pebbles! (EX) |
---|
4S Command Grab |
---|
4H+S Command Grab (Heavy) |
---|
4S+E Command Grab (EX) |
---|
j.S Propeller Dagger |
---|
j.H+S Propeller Dagger (Heavy) |
---|
j.S+E Propeller Dagger (EX) |
---|
Universal Commands
L+H Throw |
---|
L+E Offensive Skill (horizontal) |
---|
8L+E Offensive Skill (upward) |
---|
j.L+E Aerial Offensive Skill |
---|
4L+E Defensive Skill |
---|
Ultra Skills
H+S+E Hyper Piper Lv. 1 |
---|
H+S+E 2x Hyper Piper Lv. 2 |
---|
2H+S+E Hail the Troupple King! Lv. 1 |
---|
2H+S+E 2x Hail the Troupple King! Lv. 2 |
---|