Blade Strangers/Gunvolt: Difference between revisions
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|cancel=L,H,S,E | |cancel=L,H,S,E | ||
|guard=M | |guard=M | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-2 | ||
|hitAdv= | |hitAdv=1 | ||
|hitbox= | |hitbox= | ||
|description= | |description= Starter normal for a mid. Cancels into any other normal. | ||
}} | }} | ||
}} | }} | ||
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|cancel=L,H,S,E | |cancel=L,H,S,E | ||
|guard=M | |guard=M | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-2 | ||
|hitAdv= | |hitAdv=2 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Second hit in the string. While can be done with 6L as well, it sadly takes away an extra hit but however it hits harder (600). | ||
}} | }} | ||
}} | }} | ||
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|cancel=H,E,S | |cancel=H,E,S | ||
|guard= | |guard= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-6 | ||
|hitAdv= | |hitAdv=-2 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Last hit in the L string. Always cancel this into an M normal or a ''Special Attack'' unless you conditioned your opponent really well. | ||
}} | }} | ||
}} | }} | ||
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|cancel=L,H,S,E | |cancel=L,H,S,E | ||
|guard= | |guard= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=-3 | ||
|hitAdv= | |hitAdv=0 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Nothing needs to be said about this normal. Cancel it. You're likely doing it up close anyway. You'd be a fool, or very, very brave to not cancel this while someone's blocking. | ||
}} | }} | ||
}} | }} | ||
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{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage= | ||
|cancel= | |cancel=j.H, j.8H, j.S, 5HS, 6HS | ||
|guard=H | |guard=H | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv= | |blockAdv=6 | ||
|hitAdv= | |hitAdv=11 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Really fast, a go to air to air. Beware larger normals. | ||
}} | }} | ||
}} | }} | ||
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{{BLASTR-Move | {{BLASTR-Move | ||
|image=BLASTR_gunvolt_8L.png | |image=BLASTR_gunvolt_8L.png | ||
|caption=Superman Punch | |caption=Superman Punch | ||
|name=j.8L | |name=j.8L | ||
|data= | |data= | ||
{{BLASTR-Data | {{BLASTR-Data | ||
|damage= | |damage= | ||
|cancel=S | |cancel=j.H, j.8H, j.S, 5HS, 6HS | ||
|guard=H | |guard=H | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockAdv | |blockAdv=6 | ||
|hitAdv= | |hitAdv=11 | ||
|hitbox= | |hitbox= | ||
|description= | |description=Also a good instant air to air! | ||
}} | }} | ||
}} | }} |
Revision as of 18:24, 8 September 2018
Introduction
Source Game: Azure Striker Gunvolt
Story
Short story summary here
Gameplay
Health: 9,500
With the lowest health in the game, Gunvolt may be considered the games glass cannon. While sacrificing health, he makes up for it in versatility in offense and neutral. He has one of the best projectiles in the game (5s), which you can shoot from full screen and follow-in to start your offense. On offense, he has good tools such as dash, air dash, 6HS which grants several options on block, and 5ES which grants him free extension of pressure with meter. He also has the unique move 2S which is the only meter building special move in the game, allowing him to force opponents to approach, or end his combos in meter building. The downside is that Gunvolt does not build meter while doing combos or running offense, something every other character can do. HE also has a unique marker system, which when an opponent is hit by any of his gunshot specials, a marker appears on the opponent, and the 6ES move will do more damage/allow for full combo.
Pros: Strong zoning with 5S and 5HS, along with good anti airs Strong pressure game with 5ES, 6[H] 6s, and combos that lead into meaty laser oki. Combos end either in good oki or meter building. Versatile tools
Cons: Lowest Health in the game Lacks defensive options (EX counter which grants small reward) No invul level 1 or 2 super. Has a tough time in match-ups where his 5S is shut down and Gunvolt is forced to approach. Below average damage
Move List
Light Attacks
5L |
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5LL/6L |
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5LLL |
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2L |
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j.L |
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j.8L |
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Heavy Attacks
Unique Attacks
Skills
Universal Commands
5LH |
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5LE |
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8/j.LE |
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4LE |
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Rising Attack |
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Ultra Skills
Strategy
Offense
Defense
Neutral
Combos
Basic BnBs:
LLL, 6HS xx 6HS (Meaty laser on way down) LLL, 6HS xx 5HS (2S followup to build meter)
6HS w/ marker - falling j.5s, 6ll 4H 5l H xx ender