Introduction
Might is a simple and effective character who excels in the close range. Might has a small but solid toolkit allowing him to deal with a number of situations as long as the player has awareness. He can also set up barrier breaks very easily. A good Might does very well at adapting to enemy play patterns. Unfortunately, due to his limited moveset he can be highly predictable on offense, so creativity is encouraged.
- Weight Class: Lightweight
Strengths |
Weaknesses
|
- Solid toolkit for the close to mid range
- Great normals
- Excels at forcing a barrier guard out of opponents, leading to advantageous situations
- Lightning Sword (180°+S) comes out extremely fast and has versatile use
- The ability to redirect his Electrigger (S/66+S)
- Very easy to learn and works well at any skill level
|
- Limited zoning game
- Linear and predictable gameplan
- Small moveset
|
Moves
Basic Techniques
Light Attack c.L c.L
|
PSY
|
Damage
|
Startup
|
Recovery
|
Travel Speed
|
Duration
|
Guidance
|
Attack Angle
|
-
|
40
|
12f/10f
|
30f/36f
|
-
|
-
|
-
|
-
|
|
Strong Attack c.S c.S
|
PSY
|
Damage
|
Startup
|
Recovery
|
Travel Speed
|
Duration
|
Guidance
|
Attack Angle
|
-
|
110
|
16f/12f
|
10f/21f
|
-
|
-
|
-
|
-
|
|
Weak Shot L L
|
PSY
|
Damage
|
Startup
|
Recovery
|
Travel Speed
|
Duration
|
Guidance
|
Attack Angle
|
-
|
100
|
17f
|
29f
|
60
|
-
|
Y
|
45
|
|
Grab G+L G+L
|
PSY
|
Damage
|
Startup
|
Recovery
|
Travel Speed
|
Duration
|
Guidance
|
Attack Angle
|
-
|
180
|
12f
|
15f
|
-
|
-
|
-
|
-
|
|
Barrier Break [6]S [6]S
|
PSY
|
Damage
|
Startup
|
Recovery
|
Travel Speed
|
Duration
|
Guidance
|
Attack Angle
|
50%
|
180
|
17f
|
47f
|
-
|
4f
|
-
|
-
|
|
PSY Moves
Electrigger S/66+S/[S] S/66+S/[S]
|
PSY
|
Damage
|
Startup
|
Recovery
|
Travel Speed
|
Duration
|
Guidance
|
Attack Angle
|
30%
|
200
|
28f
|
48f
|
100
|
-
|
Y
|
44°
|
|
Lightning Hound 46+L(x3) 46+L(x3)
|
PSY
|
Damage
|
Startup
|
Recovery
|
Travel Speed
|
Duration
|
Guidance
|
Attack Angle
|
40% per use
|
220 per use
|
1st 26f/2nd 4f/3rd 4f
|
1st 49f/2nd 30f/3rd 36f
|
50
|
-
|
N
|
360°
|
|
Magnet Anchor 180°+L 180°+L
|
PSY
|
Damage
|
Startup
|
Recovery
|
Travel Speed
|
Duration
|
Guidance
|
Attack Angle
|
30%
|
0
|
27f
|
59f(22f on block)
|
100
|
58f
|
N
|
31°
|
|
Lightning Sword 180°+S 180°+S
|
PSY
|
Damage
|
Startup
|
Recovery
|
Travel Speed
|
Duration
|
Guidance
|
Attack Angle
|
40%
|
300
|
23f
|
39f
|
-
|
-
|
-
|
-
|
|
Thunder Break 466+L 466+L
|
PSY
|
Damage
|
Startup
|
Recovery
|
Travel Speed
|
Duration
|
Guidance
|
Attack Angle
|
45%
|
0
|
74f
|
-
|
-
|
-
|
N
|
-
|
|
Execution 466+S 466+S
|
PSY
|
Damage
|
Startup
|
Recovery
|
Travel Speed
|
Duration
|
Guidance
|
Attack Angle
|
60%
|
340
|
34f
|
-
|
-
|
-
|
N
|
-
|
|
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