Introduction
Burning is an asshole.
Archetype : Rushdown
Strengths
Weaknesses
Invincible Dash : Fuck neutral
Weak Projectiles : This dude ain't zoning lmao
All damage values were tested on characters with 100% armor
Character Summary
Move list
Special Moves
26P (Air OK) - Vulcan Guns : Ammo attack, varies with button strength. Shoots small, fast projectiles.
24P (Air OK) - Burning Finger : Charging multi-hit punch.
426P (Air OK) - Tenkyoken : Hadouken-esque projectile that doesn't go full screen but has high priority.
624P - Burning Finger Sword : Slow and short ranged unblockable.
626P - Burning Finger Uppercut : Short range punch into burning finger, high damage combo ender.
264P - Heat End : Hit grab that does a ton of damage and can be canceled into other specials for combos.
626K (Air OK) - Jumping Knee : Invincible DP.
24K (Air OK) - Burning Dash : Invincible forward dash that can cancel into normals or specials, excellent in neutral, pressure and defense. Can't be canceled into.
Super
26X+X - Sekiha Tenkyoken : Big and fast beam super, excellent for combos and punishes.
Command Normals
j.2WK - Knee Kick : Divekick, good for overhead mixups.
j.SK - High Kick : Upwards flying kick.
Stats & vitals
Damage Taken = 93.75% (A+)
Walk Speed = 3
Dash Speed = 6
Button + Button action = Spot Dodge
Backdash Type = Hop
Quick combo reference
Basic BNB: 5WP > 5WP > 5SP > 5SK
Normal Moves
5WP
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
-
High/Low
-
-
-
-
-
-
5SP
This is the button
This is the button
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
-
High/Low
-
-
-
-
-
-
5WK
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
-
High/Low
-
-
-
-
-
-
5SK
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
-
High/Low
-
-
-
-
-
-
2WP
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
-
Low
-
-
-
-
-
-
2SP
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
-
High/Low
-
-
-
-
-
-
2WK
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
-
Low
-
-
-
-
-
-
2SK
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
-
Low
-
-
-
-
-
-
j.WP
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
-
High
-
-
-
-
-
-
j.SP
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
-
High
-
-
-
-
-
-
j.WK
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
-
High
-
-
-
-
-
-
j.SK
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
-
High
-
-
-
-
-
-
Command Normals
Knee Kick j.2WK
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
-
High
-
-
-
-
-
-
High Kick j.2SK
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
-
High
-
-
-
-
-
-
Special Moves
Vulcan Guns 26P (Air OK)
-
-
-
-
-
-
-
-
Version
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
WP
-
High/Low
-
-
-
-
-
Projectile, Ammo
Version
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
SP
-
High/Low
-
-
-
-
-
-
Burning Finger 24P (Air OK)
Version
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
WP/SP
-
High/Low
-
-
-
-
-
Projectile
Tenkyoken 426P (Air OK)
Version
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
WP/SP
-
High/Low
-
-
-
-
-
High Priority Projectile
Burning Finger Sword 624P
Version
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
WP/SP
-
N/A
-
-
-
-
N/A
Unblockable
Heat End 264P
Version
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
WP/SP
-
High/Low
-
-
-
-
-
Grab, Special Cancelable
Jumping Knee 626K (Air OK)
Version
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
WK/SK
-
High/Low
-
-
-
-
-
Invincible
Burning Dash 24K (Air OK)
Version
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
WK/SK
-
N/A
-
-
-
N/A
N/A
Invincible
Super Move
Sekiha Tenkyoken 236X+X
Funny and/or informative caption
Funny and/or informative caption
Damage
Guard
Startup
Active
Recovery
Adv Hit
Adv Block
Properties
-
High/Low
-
-
-
-
-
-
Strategy
Neutral
F
Offense and Okizeme
F. Add additional categories as needed
Additional Resources
Links to any additional resources, delete category if there are none.
Combos
Midscreen
5WP > 5WP > 5SP > 5SK
Combo desc. Include damage.
Corner
Combo Example
Combo desc
Matchups
Overall
His general matchup spread, how good is he across the board. Does he have weaknesses against an archetype? Does he do especially well against a group?
Specific Matchups
Psyco (Disadvantage ) [Character Page ]
Overview:
Neutral:
Offense:
Defense:
GP-02A (Advantage ) [Character Page ]
Overview:
Neutral:
Offense:
Defense:
Frame Data
Need to determine if these are necessary.
KD - Knockdown
VA - Variable
*UV - value(s) marked with "? " in the table is/are unverified
x~yF - a period from frame "x " till frame "y "
| Frames | Frame Advantage |
Attack | Total | Startup | On Hit | On Block | Notes
Normals ---------------------------------------
5WP | | | | |
5SP | | | | |
5WK | | | | |
5SK | | | | |
2WP | | | | |
2SP | | | | |
2WK | | | | |
2SK | | | | |
j.WP | | | | |
j.SP | | | | |
j.WK | | | | |
j.SK | | | | |
Command Normals ---------------------------------------
j.2WK | | | | |
j.2SK | | | | |
Specials ---------------------------------------
26WP | | | | |
26SP | | | | |
24P | | | | |
426P | | | | |
624P | | | | |
626P | | | | |
264P | | | | |
626K | | | | | ?F Invincible
24K | | | | | ?F Invincible
Super ---------------------------------------
236X+X | | | | | ?F invincible
Chain Table
This will be a chain table one day.
Trivia
Burning Wiki Roadmap
GBA2 Navigation
The Game
The Battle System
Hidden Characters