Gundam: Battle Assault 2/Burning

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Introduction

Burning is an asshole. You run at people, hit them a few times, then beam their ass. If they somehow live it you're probably just gonna chip'em out anyways. This dude has an invincible command dash that's air OK, so keeping him out is a chore. Hope your buttons whiff cancel or have low recovery. And even then he can cancel it into DP. If he hits you, his super is one of the best in the game and will probably take a stock. Thankfully, his mixup isn't anything special although it's definitely not the worst in the game, trying to find when to interrupt his pressure is difficult and if he catches you slacking he'll grab you into full combo.

Archetype: Rushdown


Strengths Weaknesses
  • Invincible Dash: Fuck neutral
  • Weak Projectiles: This dude ain't zoning lmao

All damage values were tested on characters with 100% damage taken

Character Summary

Move list

Special Moves
26P (Air OK) - Vulcan Guns: Ammo attack, varies with button strength. Shoots small, fast projectiles.
24P (Air OK) - Burning Finger: Charging multi-hit punch.
426P (Air OK) - Tenkyoken: Hadouken-esque projectile that doesn't go full screen but has high priority.
624P - Burning Finger Sword: Slow and short ranged unblockable.
626P - Burning Finger Uppercut: Short range punch into burning finger, high damage combo ender.
264P - Heat End: Hit grab that does a ton of damage and can be canceled into other specials for combos.
626K (Air OK) - Jumping Knee: Invincible DP.
24K (Air OK) - Burning Dash: Invincible forward dash that can cancel into normals or specials, excellent in neutral, pressure and defense. Can't be canceled into.
Super
26X+X - Sekiha Tenkyoken: Big and fast beam super, excellent for combos and punishes.
Command Normals
j.2WK - Knee Kick: Divekick, good for overhead mixups.
j.SK - High Kick: Upwards flying kick.
Stats & vitals

  • Damage Taken = 93.75% (A+)
  • Walk Speed = 3
  • Dash Speed = 6
  • Button + Button action = Spot Dodge
  • Backdash Type = Hop
Quick combo reference

Basic BNB: 5WP > 5WP > 5SP > 5SK

Normal Moves

5WP
GBA2 Burning 5WP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
5SP
GBA2 Burning 5SP.png
Caption
Caption
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
5WK
GBA2 Burning 5WK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
5SK
GBA2 Burning 5SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2WP
GBA2 Burning 2WP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2SP
GBA2 Burning 2SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2WK
GBA2 Burning 2WK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
2SK
GBA2 Burning 2SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.WP
GBA2 Burning jWP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.SP
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.WK
GBA2 Burning jWK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
j.SK
GBA2 Burning jSK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes

Command Normals

Knee Kick
j.2WK
GBA2 Burning j2WK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
High Kick
j.2SK
GBA2 Burning j2SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes

Special Moves

Vulcan Guns
26P (Air OK)
GBA2 Burning 26P.png
- - - - - - - -

Vulcan Guns

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP - High/Low - - - - - Projectile, Ammo

F

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
SP - High/Low - - - - - -

F

Toggle Hitboxes
Toggle Hitboxes
Burning Finger
24P (Air OK)
GBA2 Burning 24P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP/SP - High/Low - - - - - Projectile

F

Toggle Hitboxes
Toggle Hitboxes
Tenkyoken
426P (Air OK)
GBA2 Burning 426P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP/SP - High/Low - - - - - High Priority Projectile

F

Toggle Hitboxes
Toggle Hitboxes
Burning Finger Sword
624P
GBA2 Burning 624P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP/SP - N/A - - - - N/A Unblockable

F

Toggle Hitboxes
Toggle Hitboxes
Burning Finger Uppercut
626P
GBA2 Burning 626P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP/SP - High/Low - - - - - Projectile (After First Hit)

F

Toggle Hitboxes
Toggle Hitboxes
Heat End
264P
GBA2 Burning 264P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WP/SP - High/Low - - - - - Grab, Special Cancelable

F

Toggle Hitboxes
Toggle Hitboxes
Jumping Knee
626K (Air OK)
GBA2 Burning 626K.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WK/SK - High/Low - - - - - Invincible

F

Toggle Hitboxes
Toggle Hitboxes
Burning Dash
24K (Air OK)
GBA2 Burning 24K.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
WK/SK - N/A - - - N/A N/A Invincible

F

Toggle Hitboxes
Toggle Hitboxes

Super Move

Sekiha Tenkyoken
26X+X
GBA2 Burning Super.png
Funny and/or informative caption
Funny and/or informative caption
Damage Guard Startup Active Recovery Adv Hit Adv Block Properties
- High/Low - - - - - -

Desc.

  • Additional points
Toggle Hitboxes
Toggle Hitboxes

Strategy

Neutral

F

Offense

F. Add additional categories as needed

Additional Resources

Links to any additional resources, delete category if there are none.

Combos

Midscreen

5WP > 5WP > 5SP > 5SK

Damage. Combo desc.

Corner

Combo Example

Damage'. Combo desc.

Matchups

Overall

His general matchup spread, how good is he across the board. Does he have weaknesses against an archetype? Does he do especially well against a group?

Specific Matchups

GBA2 Neue Ziel icon.png
Neue Ziel
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Big Zam icon.png
Big Zam
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Hydra icon.png
Hydra
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Epyon icon.png
Epyon
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Dark icon.png
Dark
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Psyco icon.png
Psyco
(Disadvantage)
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Quin Mantha icon.png
Quin Mantha
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Acguy icon.png
Acguy
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Hygogg icon.png
Hygogg
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 GP-02A icon.png
GP-02A
(Advantage)
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Gundam ZZ icon.png
Gundam ZZ
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Ball icon.png
Ball
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Zeong icon.png
Zeong
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Sazabi icon.png
Sazabi
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 RX-78 icon.png
RX-78
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Zaku II icon.png
Zaku II
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 V Gundam icon.png
v Gundam
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Zaku IIS icon.png
Zaku IIS
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Heavy Arms icon.png
Heavy Arms
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Sandrock icon.png
Sandrock
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Wing icon.png
Wing
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Deathscythe icon.png
Deathscythe
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Altron icon.png
Altron
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Tallgeese III icon.png
Tallgeese III
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Bolt icon.png
Bolt
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Dragon icon.png
Dragon
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Burning icon.png
Burning
(Even)
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Maxter icon.png
Maxter
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Rose icon.png
Rose
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Master icon.png
Master
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Zeta icon.png
Zeta
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 The-O icon.png
The-O
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Qubeley icon.png
Qubeley
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:
GBA2 Hamma Hamma icon.png
Hamma Hamma
[Character Page]
  • Overview:
  • Neutral:
  • Offense:
  • Defense:

Frame Data


KD - Knockdown
VA - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"

                           |     Frames      |  Frame Advantage  |
                   Attack  | Total | Startup | On Hit | On Block | Notes
                  Normals  ---------------------------------------
                     5WP   |       |         |        |          |
                     5SP   |       |         |        |          |
                     5WK   |       |         |        |          |
                     5SK   |       |         |        |          |
                     2WP   |       |         |        |          |
                     2SP   |       |         |        |          |
                     2WK   |       |         |        |          |
                     2SK   |       |         |        |          |
                    j.WP   |       |         |        |          |
                    j.SP   |       |         |        |          |
                    j.WK   |       |         |        |          |
                    j.SK   |       |         |        |          |
          Command Normals  ---------------------------------------
                     j.2WK |       |         |        |          | 
                     j.2SK |       |         |        |          | 
                 Specials  ---------------------------------------
                    26WP   |       |         |        |          |
                    26SP   |       |         |        |          |
                     24P   |       |         |        |          |
                    426P   |       |         |        |          |
                    624P   |       |         |        |          |
                    626P   |       |         |        |          |
                    264P   |       |         |        |          | 
                    626K   |       |         |        |          | ?F~?F Invincible
                     24K   |       |         |        |          | ?F~?F Invincible
           Super           ---------------------------------------
                   26X+X   |       |         |        |          | ?F~?F invincible

Chain Table

Chains
WP WK SP SK Special Cancel
5WP 5WP[+], 2WP[+] 5WK, 2WK 5SP, 2SP 5SK, 2SK Yes
2WP 5WP[+], 2WP[+] 5WK, 2WK 5SP, 2SP 5SK, 2SK Yes
5WK - - - 5SK, 2SK Yes
2WK - - - 5SK, 2SK Yes
5SP (Second Hit Only) - 2WK - 5SK, 2SK Yes
2SP - - - 5SK, 2SK Yes
5SK - - - - Yes
2SK - - - - No
Air Chains
WP WK SP SK Special Cancel
j.WP - j.WK, j.2WK j.SP j.SK, j.2SK Yes
j.WK - - j.SP j.SK, j.2SK Yes
j.2WK - - j.SP j.SK, j.2SK No
j.SP - - - j.SK, j.2SK Yes
j.SK - - - - Yes
j.2SK - - - - Yes
Specials
Cancel Options
24P 426P, 626P, 264P, 626K
264P 26P, 24P, 426P
Burning Finger Sword and Burning Dash cannot be special canceled into.
X = X is available on hit
X[+] = X is available on hit, block, or whiff

Trivia

  • Trivia



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GBA2 Navigation

The Game
Getting Started
FAQ
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Controls
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Movement
Game Data
Neue Ziel
Big Zam
Hydra
Epyon
Dark
Psyco
Quin Mantha
Acguy
Hygogg
GP-02A
Gundam ZZ
Ball
Zeong
Sazabi
RX-78
Zaku II
ν Gundam
Zaku IIS
Heavy Arms
Sandrock
Wing
Deathscythe Hell
Altron
Tallgeese III
Bolt
Dragon
Burning
Maxter
Rose
Master
​Hidden Characters
Zeta
The-O
Qubeley
Hamma Hamma