Overview
Lore
WIP. Complete brief character lore write-up.
Character Stats
Health |
Character Type |
Maximum Combo Points |
Unique Trait
|
90 |
Zoning |
4 |
Versatile Style. During your main phase, you may exchange cards twice (rather than the usual once).
|
Overview
WIP. Complete overview of character gameplay.
Strengths |
Weaknesses
|
- Grave's unique trait is one of the most powerful in the game. It greatly improves his offense and defense.
- Grave's specials are all very solid and give him a wide range of effectiveness. He has a fireball, meterless reversal, and a fast overhead to improve his mix-up potential.
- Grave's S1 is the fastest speed possible, offers huge reward on hit, and is relatively card efficient when used well with his exchanges.
|
- Grave's open-ended unique trait requires a lot of experience to use well and can even hinder you if used poorly.
- Grave's playstyle is very fair. Even when he sets up his turn well, he can't usually force safe mix-ups and must take risks for big rewards.
- Grave's S2 is one the riskiest supers in the game. In addition to being expensive, it loses to block, dodge, throw, and projectiles. Landing it does feel amazing though!
|
Moves
Normal Moves
A. Quick Low Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
3
|
0
|
8
|
Chain Combo
|
1
|
Low
|
|
|
B. Light Low Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
4
|
0
|
7
|
Chain Combo
|
1
|
Low
|
|
|
C. Medium Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
5
|
0
|
6
|
Chain Combo
|
1
|
-
|
|
|
D. Heavy High Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
6
|
0
|
5
|
Chain Combo
|
1
|
High
|
|
|
E. Power High Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
7
|
0
|
4
|
-
|
1
|
High
|
|
|
Low Block
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Block
|
-
|
-
|
-
|
-
|
-
|
On block: Draw a card. Recurring
|
|
|
High Block
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Block
|
-
|
-
|
-
|
-
|
-
|
On block: Draw a card. Recurring
|
|
|
Dodge
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Dodge
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Throw
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Throw
|
7
|
-
|
5
|
Starter
|
2
|
Knockdown
|
|
|
Special Moves
X. Lightning Cloud
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
8
|
4
|
7
|
Ender
|
1
|
Projectile Lv. 1, Recurring, Lockdown
|
|
|
Y. Stormborne Sword
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
10
|
2
|
11
|
Ender
|
3
|
Unsafe on Block
|
|
|
Z. Whirlwind
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
7
|
1
|
7
|
Linker
|
2
|
High, Pump 1 Z: +8 Damage
|
|
|
Super Moves
S1. Dragonheart
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
20
|
1
|
15
|
Ender
|
3
|
Costs 2 Super Meter.
|
|
|
S2. True Power of Storms
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Dodge
|
40
|
-
|
-
|
-
|
-
|
Costs 3 Super Meter. Avoids attacks. If you dodge a strike, hit back for 40 damage.
|
|
|
Ability Card
Wind Summon
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Ability
|
-
|
-
|
-
|
-
|
-
|
Ongoing: Your projectiles are level 2, beat dodges, and deal +4 damage / +2 block damage. Your super attacks cost only 2 combo points. Discard this from play: After two combats.
|
|
|
Combos
Basic
WIP. Complete later.
Strategy
General
WIP. Complete later.
Matchups