Overview
Lore
WIP. Complete brief character lore write-up.
Character Stats
Health |
Character Type |
Maximum Combo Points |
Unique Trait
|
85 |
Zoning |
5 |
Recklessness. Whenever you end your main phase with your high and low blocks in your discard pile, take 2 damage and draw a card.
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Overview
WIP. Complete overview of character gameplay.
Strengths |
Weaknesses
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- Grave's unique trait is one of the most powerful in the game. It greatly improves his offense and defense.
- Grave's specials are all very solid and give him a wide range of effectiveness. He has a fireball, meterless reversal, and a fast overhead to improve his mix-up potential.
- Grave's S1 is the fastest speed possible, offers huge reward on hit, and is relatively card efficient when used well with his exchanges.
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- Grave's open-ended unique trait requires a lot of experience to use well and can even hinder you if used poorly.
- Grave's playstyle is very fair. Even when he sets up his turn well, he can't usually force safe mix-ups and must take risks for big rewards.
- Grave's S2 is one the riskiest supers in the game. In addition to being expensive, it loses to block, dodge, throw, and projectiles. Landing it does feel amazing though!
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Moves
Normal Moves
A. Quick Low Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
3
|
0
|
8
|
Chain Combo
|
1
|
Low
|
|
|
B. Light Low Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
4
|
0
|
7
|
Chain Combo
|
1
|
Low
|
|
|
C. Medium Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
5
|
0
|
6
|
Chain Combo
|
1
|
-
|
|
|
D. Heavy High Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
6
|
0
|
5
|
Chain Combo
|
1
|
High
|
|
|
E. Power High Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
7
|
0
|
4
|
-
|
1
|
High
|
|
|
Low Block
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Block
|
-
|
-
|
-
|
-
|
-
|
On block: Draw a card. Recurring
|
|
|
High Block
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Block
|
-
|
-
|
-
|
-
|
-
|
On block: Draw a card. Recurring
|
|
|
Dodge
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Dodge
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Throw
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Throw
|
7
|
-
|
5
|
Starter
|
2
|
Knockdown
|
|
|
Special Moves
X. Flame Arrow
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
7
|
5
|
7
|
Ender
|
1
|
Projectile Lv. 1, Recurring, Lockdown
|
|
|
Y. Dragonheart
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
8
|
1
|
14
|
Ender
|
3
|
Unsafe on Block, Pump 1 Card: +5 Damage
|
|
|
Z. Crossfire Kick
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
6
|
3
|
8
|
Linker
|
2
|
High, Pump 1 Z: +7 Damage
|
|
|
Super Moves
S1. Red Dragon
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
10
|
2
|
12
|
Can't Combo
|
-
|
Costs 1 Super Meter. Unsafe on Block, Pump 2 Super Cards: +9 Damage/card
|
|
|
S2. Dragon's Breath
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
18
|
4
|
8
|
-
|
-
|
Costs 2 Super Meter. Lv. 3 Projectile
|
|
|
Ability Card
Arc Shot
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Ability
|
-
|
-
|
-
|
-
|
-
|
When the opponent opens with an attack, they take 7 damage and can't combo or pump. When they open with a block, they take 5 block damage. Discard this from play: End of Next Combat.
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|
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Combos
Basic
WIP. Complete later.
Strategy
General
WIP. Complete later.
Matchups