Overview
Lore
WIP. Complete brief character lore write-up.
Character Stats
Health |
Character Type |
Maximum Combo Points |
Unique Trait
|
85 |
Zoning |
3 |
Hex of Murkwood. Start the game with your Poison ability card in your hand (as an extra card). Whenever you exchange to return a High or Low Block to your hand, fetch a Poison ability card from your discard pile.
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Overview
WIP. Complete overview of character gameplay.
Strengths |
Weaknesses
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- Argagarg has powerful defensive tools and strong options to win combat in neutral. His playstyle focuses on grinding down opponents with low risk, low reward pokes and blocks.
- Long Range in tandem with Bubble Shield allows Argagarg to repeatedly create turns where he can't be hit at all.
- Argagarg has access to a fast high/low mix-up from neutral using his A and B.
- Poison makes it challenging for your opponent to plan their turn and use their resources effectively. If you are able to get both Poisons online, Argagarg is able to exert immense pressure for your opponent to do anything to land a hit.
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- Argagarg's low combo point maximum and lack of a C normal attack make him reliant on his specials and supers for damaging conversions.
- Argagarg's offense can feel incomplete if he fails to draw important cards. He has only 1 high hitting attack and struggles to convert damage off throws.
- Argagarg has the lowest throw speed in the game, tied with Lum. You must learn how to play with this disadvantage or you're going to have a tough time with him.
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Moves
Normal Moves
A. Quick High Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
3
|
0
|
8
|
Chain Combo
|
1
|
High
|
|
|
B. Light Low Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
4
|
0
|
7
|
Chain Combo
|
1
|
Low
|
|
|
D. Medium Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
5
|
0
|
6
|
Chain Combo
|
1
|
-
|
|
|
E. Heavy Low Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
6
|
0
|
5
|
Chain Combo
|
1
|
Low
|
|
|
F. Power High Attack
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
7
|
0
|
4
|
-
|
1
|
Pushes - If you didn't get hit, this gets: Long Range.
|
|
|
Low Block
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Block
|
-
|
-
|
-
|
-
|
-
|
On block: Draw a card. Recurring
|
|
|
High Block
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Block
|
-
|
-
|
-
|
-
|
-
|
On block: Draw a card. Recurring
|
|
|
Dodge
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Dodge
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Throw
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Throw
|
7
|
-
|
3
|
Starter
|
2
|
Knockdown
|
|
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Special Moves
X. Flying Fish
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
1
|
2
|
7
|
Starter
|
2
|
Lv. 1 Projectile, Recurring, Lockdown
|
|
|
Y. Sparkling Bubble
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
6
|
3
|
9
|
Linker
|
1
|
Pump 1 Y: +6 Damage
|
|
|
Z. Rushing River
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
6
|
2
|
4
|
Starter
|
2
|
Lv. 1 Projectile, If you get hit by a normal or special attack, the opponent can't combo or pump and takes 6d damage from a goldfish, Pushes - If you didn't get hit, this gets: Long Range.
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|
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Super Moves
S1. Bubble Shield
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Block
|
-
|
-
|
-
|
-
|
-
|
Costs 1 Super Meter. When you block an attack, draw a card. If you blocked a strike attack, also deal 5 damage and knock down the opponent. Recurring
|
|
|
S2. Giant Fish
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Attack
|
16
|
3
|
9
|
Linker
|
2
|
Costs 2 Super Meter. Lv. 3 Projectile, + On Block or Hit: You gain the Edge
|
|
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Ability Card
Poison
|
Move Type
|
Damage
|
Block Damage
|
Speed
|
Combo Type
|
Combo Points
|
Attributes
|
Ability
|
-
|
-
|
-
|
-
|
-
|
Ongoing: The opponent can't play ability cards and takes 3 damage at the end of each turn. Discard this from play: When you get hit.
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Combos
Basic
WIP. Complete later.
Strategy
General
WIP. Complete later.
Matchups
Name |
Type |
Matchup Strategy
|
Argagarg
|
Zoner
|
WIP. Complete later.
|
DeGrey
|
Wild Card
|
WIP. Complete later.
|
Geiger
|
Zoner
|
WIP. Complete later.
|
Grave
|
Zoner
|
WIP. Complete later.
|
Jaina
|
Zoner
|
WIP. Complete later.
|
Lum
|
Wild Card
|
WIP. Complete later.
|
Menelker
|
Wild Card
|
WIP. Complete later..
|
Midori
|
Grappler
|
WIP. Complete later..
|
Rook
|
Grappler
|
WIP. Complete later.
|
Setsuki
|
Rushdown
|
WIP. Complete later.
|
Valerie
|
Rushdown
|
WIP. Complete later.
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