Yomi 2/Lum

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< Yomi 2
Revision as of 07:01, 1 February 2024 by Andrew Mirror (talk | contribs) (Created page with "thumb|right|400px| ==Overview== ===Lore=== WIP. Complete brief character lore write-up. ===Character Stats=== {| class="wikitable" style="text-align:center" |- ! Health !! Character Type !! Maximum Combo Points !! Unique Trait !! Difficulty |- | 90 || Wild Card || 4 || '''Roll the Dice.''' Whenever you normal dodge an attack and don't hit back, return the dodge to your hand and play a random item. || 3/3 |} ===Overview=== WIP. Complete overvie...")
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Yomi 2 Lum.png

Overview

Lore

WIP. Complete brief character lore write-up.

Character Stats

Health Character Type Maximum Combo Points Unique Trait Difficulty
90 Wild Card 4 Roll the Dice. Whenever you normal dodge an attack and don't hit back, return the dodge to your hand and play a random item. 3/3

Overview

WIP. Complete overview of character gameplay.

Strengths Weaknesses
  • Lum has a variety of items that he throws frequently and they have a big net positive effect on the neutral
  • Has ways to deal inescapable damage
  • Relatively high damage output
  • Relies on random chance to get wanted items and Jackpot effects.
  • Conflicted, has to choose risky damage vs possibly low yield items a lot.

Moves

Normal Moves

A. Quick Low Attack
Yomi2 Lum A.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 3 0 8 Chain Combo 1 Low

WIP. Complete later.

B. Light Low Attack
Yomi2 Lum B.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 4 0 7 Chain Combo 1 Low

WIP. Complete later.

C. Medium Attack
Yomi2 Lum C.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 5 0 6 Chain Combo 1 -

WIP. Complete later.

D. Heavy High Attack
Yomi2 Lum D.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 6 0 5 Chain Combo 1 High

WIP. Complete later.

E. Power High Attack
Yomi2 Lum E.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 7 0 4 - 1 High

WIP. Complete later.

Low Block
Yomi2 Lum LB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Block - - - - - On block: Draw a card. Recurring

WIP. Complete later.

High Block
Yomi2 Lum HB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Block - - - - - On block: Draw a card. Recurring

WIP. Complete later.

Dodge
Yomi2 Lum DO.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Dodge - - - - - -

WIP. Complete later.

Throw
Yomi2 Lum Throw.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Throw 7 - 5 Starter 2 Knockdown

WIP. Complete later.

Special Moves

X. Rolling Panda
Yomi2 Lum X.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 9 2 8 Ender 2 -

WIP. Complete later.

Y. Polar Cartwheel
Yomi2 Lum Y.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 6 3 4 Starter 1 Pump 2 Special: +8, +8 Damage. Edge on block or hit. If you're not knocked down, this beats level 1 projectiles

WIP. Complete later.

Z. Item Toss
Yomi2 Lum Z.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 1 0 7 Ender 1 Recurring. At the end of this combat, play a random item (even if you got hit).

WIP. Complete later.

Super Moves

S1. Slots of Fun
Yomi2 Lum S1.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 5 1 11 Can't Combo - Costs 1 Super Meter. Knockdown on hit. Loses to throw openers unless a Lum Bomb is active. If you weren't thrown by their opener, play THREE random items at the end of the turn (even if you got hit).

WIP. Complete later.

S2. Great Pandamonium
Yomi2 Lum S2.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Attack 16 4 8 Can't Combo - Costs 2 Super Meter. Pump 1 Super: +12 Damage.

WIP. Complete later.

Ability Card

Gimme a Jackpot!
Yomi2 Lum AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - Reveal 4 cards (other than this one) from your hand. Match the symbols to form 4 of a kind or 4 of all different suits for a certain payout.

4 Melons - Deal 7 damage. 4 Bells - Draw 3 cards. 4 Dice - Play 2 item cards. 4 Diamonds - Fill your super meter to maximum. 4 different - Gain the edge, draw a card, play an item, deal 3 damage. This card is Wild - can count as any of the 4 suits.

Combos

Basic

WIP. Complete later.

Strategy

General

WIP. Complete later.

Matchups

Name Type Matchup Strategy
Argagarg
Yomi 2 argagarg icon.png
Zoner WIP. Complete later.
DeGrey
Yomi 2 degrey icon.png
Wild Card WIP. Complete later.
Geiger
Yomi 2 geiger icon.png
Zoner WIP. Complete later.
Grave
Yomi 2 grave icon.png
Zoner WIP. Complete later.
Jaina
Yomi 2 jaina icon.png
Zoner WIP. Complete later.
Lum
Yomi 2 lum icon.png
Wild Card WIP. Complete later.
Menelker
Yomi 2 menelker icon.png
Wild Card WIP. Complete later..
Midori
Yomi 2 midori icon.png
Grappler WIP. Complete later..
Rook
Yomi 2 rook icon.png
Grappler WIP. Complete later.
Setsuki
Yomi 2 setsuki icon.png
Rushdown WIP. Complete later.
Valerie
Yomi 2 valerie icon.png
Rushdown WIP. Complete later.



General
System
Gems
Strategy
Glossary
Characters
Grave
Jaina
Argagarg
Geiger
Setsuki
Valerie
Rook
Midori
Bigby
Troq
Onimaru
River
Lum
DeGrey
Menelker