Yomi 2/Gems

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Yomi 2 Gems.png

What Are Gems?

Each character brings one of 8 gems with them into battle. Each gem adds a unique burst card, ability card, and two specials to your character's deck; in addition to this, once per match your character may activate gem storm during their main phase to receive a powerful buff lasting two combats.

Both players blind select a character and gem at the start of each match. Due to this, most characters have one or two gems that are solid blind pick, an option that is generally useful against all the cast. If you lose a match, you may re-select your gem, ideally selecting a counter pick that will give you an edge against your opponent's character for the next round.

Listed below are all of the gems available and their unique traits. In addition to knowing your character, understanding what gems will synergize best with your strategy is an important aspect of securing a victory.

Red Gem

Yomi 2 RedGem.png

Overview

Red gem is a well-rounded gem that works solidly in almost any match-up, in addition to being very beginner friendly. Its gem special fireball, gives characters an additional low-risk poke that allows them to more safely build a hand than blocking. This special doubles as many characters only projectile and the added versatility of this option can improve their kit against zoners in neutral, or allow them to more oppressively pressure grapplers. Red ability is also straightforward to use, only requiring that you wait until you have a relatively open main phase to use it; in most cases, just waiting until a turn you naturally wouldn't take a main phase action is a perfectly fine application of it. Red burst works similarly, only offering extra damage; its only application is to be a free universal reversal and you do not need to time it otherwise synergize strategies around it. Red storm is a little more interesting as it deals damage when the opponent attacks or blocks - this means that waiting to use it until the opponent may not have a dodge or throw is a great idea. Red storm does not otherwise change your options, so playing around this small facet is all you need to do to get your worth out of it; if you knock the opponent down on their turn, going for red storm on your next main phase is often a solid plan.

Gem Storm

Firestorm. When the opponent opens with an attack, they take 8 damage. When they open with a block, they take 4 block damage.

Gem Moves

Red Burst
Yomi2 Red Burst.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Burst Attack 1 0 14 Can't Combo - Unsafe on Block. If you open with this and it hits, deal 10 damage.
  • Simplest burst to use, there are no special situations to consider when opening with this thanks to its generic damage effect.
Fireball
Yomi2 Red Special.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Attack 8 4 7 Ender 1 Lv. 1 Projectile, Recurring, Lockdown
  • One of the best gem special moves and works well with any character. Its primary advantage is to give your character another way to passively build their hand size using its recurring trait.
  • Also a solid counter-pick against grappler characters who struggle to beat projectiles of this variety.
Hot Coals
Yomi2 Red AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - If this is your first main phase action, deal 5 damage and end your main phase.
  • Simplest ability to use, just wait for a main phase when you would have otherwise taken no actions. No need to consider timing generally.

Green Gem

Yomi 2 GreenGem.png

Overview

WIP. Finish Later.

Gem Storm

Breath of the Wild. Your supers don't cost meter to use.

Gem Moves

Green Burst
Yomi2 Green Burst.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Burst Attack 1 0 14 Can't Combo - Unsafe on Block. If you open with this and it hits, fill your super meter to full.

WIP. Complete later.

Crashing Rhino
Yomi2 Green Special.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Attack 12 4 4 Can't Combo 1 Required: Pay 1 super meter to play this. Armored

WIP. Complete later.

Growth Surge
Yomi2 Green AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - This turn, your openers deal +8 damage on hit and your opponent's openers deal -8 damage on hit to a minimum of 1.

WIP. Complete later.

Blue Gem

Yomi 2 BlueGem.png

Overview

WIP. Finish Later.

Gem Storm

Legal Limit. The opponent's throws are disabled.

Gem Moves

Blue Burst
Yomi2 Blue Burst.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Burst Attack 1 0 14 Can't Combo - Unsafe on Block. If you open with this and it hits, knock the opponent down.

WIP. Complete later.

Spear of the Righteous
Yomi2 Blue Special.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Attack 9 1 12 Ender 2 Unsafe on Block

WIP. Complete later.

Prohibition
Yomi2 Blue AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - The opponent skips their next draw phase and main phase.

WIP. Complete later.

Black Gem

Yomi 2 BlackGem.png

Overview

WIP. Finish Later.

Gem Storm

Shadow Tentacles. If you deal at least 10 damage in a turn, at end of turn deal 5 more damage and heal 5 life.

Gem Moves

Black Burst
Yomi2 Black Burst.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Burst Attack 1 0 14 Can't Combo - Unsafe on Block. If you open with this and it hits, the opponent loses 1 super meter and discards 2 cards at random.

WIP. Complete later.

Life Drain
Yomi2 Black Special.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Throw 7 - 11 Can't Combo - If this hits, heal 7 life (can't go above your starting health).

WIP. Complete later.

Mind Drain
Yomi2 Black AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - The opponent loses 2 super meter.

WIP. Complete later.

White Gem

Yomi 2 WhiteGem.png

Overview

WIP. Finish Later.

Gem Storm

Invigorating Winds. At the end of each combat, if you hit the opponent, draw 2 cards.

Gem Moves

White Burst
Yomi2 White Burst.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Burst Attack 1 0 14 Can't Combo - Unsafe on Block. If you open with this and it hits, draw 2 cards.

WIP. Complete later.

Whitestar Strike
Yomi2 White Special.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Attack 5 1 8 Linker 1 If this hits, draw a card. If you opened with this and it hits, also gain 1 super meter.

WIP. Complete later.

Inner Focus
Yomi2 White AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - Choose one - Fetch a super from your discard pile, or, draw 2 cards.

WIP. Complete later.

Purple Gem

Yomi 2 PurpleGem.png

Overview

WIP. Finish Later.

Gem Storm

Hyper Tempest. You get 2 extra combo points and gain the edge each turn.

Gem Moves

Purple Burst
Yomi2 Purple Burst.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Burst Attack 1 0 14 Can't Combo - Unsafe on Block. If you open with this and it hits, fetch up to 2 cards from your discard pile.

WIP. Complete later.

Phase Out
Yomi2 Purple Special.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Dodge 8 - - - - Avoids attacks. When you dodge ANY attack, hit back for 8 damage and you may fetch an ability or special move card from your discard pile.

WIP. Complete later.

Future Sight
Yomi2 Purple AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - Look at the top 4 cards of your deck, put 2 in your hand, then put the rest back in any order.

WIP. Complete later.

Orange Gem

Yomi 2 OrangeGem.png

Overview

WIP. Finish Later.

Gem Storm

Blood Orange Moon. Your normal attacks are unblockable, armored, and draw a card on hit but can't combo to specials or supers.

Gem Moves

Orange Burst
Yomi2 Orange Burst.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Burst Attack 1 0 14 Can't Combo - Unsafe on Block. If you open with this and it hits, replenish your gem storm if you used it already this game.

WIP. Complete later.

War Stomp
Yomi2 Orange Special.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Attack 4 2 8 Ender 1 Knockdown

WIP. Complete later.

Healing Potion
Yomi2 Orange AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - Discard a block (and this card) to heal 7 life. (Can't go above your starting health total.)

WIP. Complete later.

Diamon Gem

Yomi 2 DiamondGem.png

Overview

WIP. Finish Later.

Gem Storm

Perfect Storm. Fetch your burst from your discard pile when the storm activates. Your burst deals an additional 20 damage.

Gem Moves

Diamond Burst
Yomi2 Diamond Burst.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Burst Attack 1 0 14 Can't Combo - Unsafe on Block. If you open with this and it hits, draw a card and gain 1 super meter.

WIP. Complete later.

Prismatic Shield
Yomi2 Diamond Special.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Special Block - - - - - When you block an attack, gain the edge.

WIP. Complete later.

Ioun Stone
Yomi2 Diamond AB.png
Move Type Damage Block Damage Speed Combo Type Combo Points Attributes
Ability - - - - - Fetch up to two special move cards from your discard pile.

WIP. Complete later.


General
System
Gems
Strategy
Glossary
Characters
Grave
Jaina
Argagarg
Geiger
Setsuki
Valerie
Rook
Midori
Bigby
Troq
Onimaru
River
Lum
DeGrey
Menelker