Schwarzerblitz/H-168 Krave

From Mizuumi Wiki
Jump to navigation Jump to search
H168-Krave, official game render

(this wiki will use the Neo costume as most game promo artwork has krave in his Neo form, and it is easier to keep track of)

Profile

Designed by a a joint venture between Encorp Robotics and Kreen Industries, the H-1XX line of military robots has gained popularity as the most reliable and cheap alternative to the SPECTRA Robotics VORS series (Versatile Operating Robotic System). The first batch of H-150 robots sported a simple yet effective build with sturdy components and an excellent durability, despite lacking some advanced AI features when compared to the VORS class droids. They were equipped with twin rotating arm-drillers and a set of plasma boosters for short sprints, which needed to be refueled after one minute of overall usage. Notwithstanding their shortcomings, the success of the line pushed the development of more advanced prototypes, in combination with higher-level AIs. The first instance of a H-168 sample was produced exclusively for the Euterpe Military Research Center, as an appendage of the Schwarzerblitz project. While mounting an old, standard H-150 chassis, the H-168 model synthetic brain was supposed to be installed on a dedicated, updated body after the end of the testing sessions. A prototype of the new body concept was commissioned but later discarded due to a lack of components and a sub-par endurance due to a rushed production. The H-168 AI was trained using huge data samples of human behavior, but due to the exposure to the Internet (especially to certain social networks), it started acquiring an extremely quirky attitude, tending toward sadism and inerent cruelty, with touches of a flamboyant personality, which identified itself as a male. The experiment was deemed a failure and "Krave" (as he was named by the personnel of the facility) was marked for dismissal. The night of the Black Lightning Disaster, a team of bounty hunters from the Crossbones collective infiltrated the laboratory, prompting the higher-ups to send all the available resources to stop them. This included the unfinished H-168 Krave, who was activated again and employed as a front-line weapon. There are only rumors surrounding that night, but it is said that the unit designed as H-168 Krave was destroyed by the mercenary known as "Der Wolf", while still being able to hold his own against his opponent. What happened to Krave afterwards, how he survived the Black Lightning Disaster and how he got his new body, is currently a mystery. However, some people claim that the answer to the last question is connected to the sinister hermit lurking in what's left of Northern Algol, where the ruins of Euterpe were dumped after the Disaster. Whether this is truth or just another story, it's hard to judge.[1]

Playstyle

Krave is a military robot with drills for arms that broke onto the internet. The result is about what you would expect: a sadistic, meme obessed killer robot that excels in the corner. Krave uses those drills of his for ludicrous offensive pressure to drag his opponent into the corner, then use those same drills to juggle and knock them around in the corner until they die. Krave has above average corner carry and midscreen combo damage using his large collection of impact moves combined with his ability to use multiple Impact Cancels in one combo, but really shines when he reaches the corner, where he can easily take off 3/4 off your hp bar without using any bullets. He also has very good oki using his 2T, spider stance. Despite these strengths, Krave does severely lack in the defense department, needing to use system mechanics to be able to even attempt escaping pressure placed on him. The result ends up making Krave a very potent glass cannon, especially when reaching the corner.

Unique Traits

  • Krave has a stance with 2T where he gains more potent rolls and 2 new moves.
  • Krave can reset the Impact Limit with 4P, enabling him to use as many ICs as he wants in one combo.

Strengths/Weaknesses

Strengths Weaknesses
  • Large combo damage
  • very good corner game
  • strong pressure
  • JUMPING LOWS
  • Can dab on command
  • no way to escape pressure without system mechanics
  • meter hungry
  • execution heavy sometimes


add Strengths/Weaknesses here

Moveset

P Moves

Standing

Mommy's Medicine
P
Give em' their daily dose
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
7 High 8 - 18 - - No

BLANK

Mister Driller
4P
found in the dictionary for "character defining move"
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
2,1x5,2x2,3,10 Highx10 10 50 10 - - Last Hit Only

A mid/long range lounging high attack which hits 10 times and ends up in an Impact. This move resets the impact cancel limit, allowing multiple ICs in any combo. Due to this, you can IC this multiple times in a row for extreme corner carry. In the corner, it can lead to horribly damaging loops by using combinations of moves to juggle the opponent into another 4P, relooping the juggle!

Bad Stomachache
6P
Hit Confirm Galore
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
7 Mid 6 5 8 - - no

Hitconfirms from 5P, and can chain into a large amount of krave's moveset, making it a vital combo filler.

A Hammer By Another Name
2P
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
7/6 Mid/Mid 6 5 8 (5) -/- (Trigger: -/-) -/- yes(no cancel)

Quick low, good for blockstrings.

Meet the Dentist
3P
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
12 Mid 6 3 21 (18) - - no

Fast uppercut. Launches when hitting an airborne opponent, making it key to extending corner juggles.

Crouching

All the following attacks can be only performed while crouching. You have to keep 2 pressed after crouching in order to perform any of them.

Meet the Dentist (II)
3 + P
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
12 Mid 6 3 21 (18) -/- (Trigger: -/-) -/- no

Insert description here.

Jumping

All the following attacks can be only performed while in the air.

This is a Drill
P
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
2/2/2/3/2/2/2/3/3/3/3/3/3 Low/Low/Low/Low/Low/Low/Low/Low/Low/Low/Low/Low/Low 6 48 8 (5) -/- (Trigger: -/-) -/- no

Insert description here.

Running

All the following attacks can be only performed while running. In order to perform them, the direction button towards the opponent must be kept pressed while inputing the move.

Mister Driller (II)
P
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
2/1/1/1/1/1/2/2/3/10 High/High/High/High/High/High/High/High/High/High 11 40 8 (3) Impact -/- (Trigger: -/-) yes

Insert description here.

K Moves

Alive & Kickin'
K
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
13 Mid 8 3 21 (3) -/- (Trigger: -/-) -/- no

Insert description here.

High Stakes
4 + K
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
11 High 11 5 11 (8) -/- (Trigger: -/-) -/- no

Insert description here.


Crouching

All the following attacks can be only performed while crouching. You have to keep 2 pressed after crouching in order to perform any of them.

Thorny Spine
K
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
4/5 Low/Low 6 3 16 (13) -/- (Trigger: -/-) -/- no

Insert description here.

Jumping

All the following attacks can be only performed while in the air.

Calling the Audience (II)
K
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
6/6 Low/Low 11 25 16 (0) -/- (Trigger: -/-) -/- no

Insert description here.

Running

All the following attacks can be only performed while running. In order to perform them, the direction button towards the opponent must be kept pressed while inputing the move.

Slide with Style
K
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
3/3/3 Low/Low/Low 13 21 68 (0) -/- (Trigger: -/-) -/- no

Insert description here.

Universal Commands

Za Warudo ~ Road Roller Dab
T
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
0 Mid 16 0 8 (5) -/- (Trigger: -/-) -/- no

DISREGARD DAMAGE, REQUIRES MANUAL TESTING

Not Your Usual Drill (recovery)
P + K
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
6/6/6/6/6 Low/Low/Low/Low/Low 1 28 8 Impact -/- (Trigger: -/-) yes

Insert description here.

Special Follow-ups

TODO

Specials

All T Moves go here, as well as moves that require a motion.

Da da dab (Taunt)
T + G
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
- - - - 198 (8) - - no

Insert description here.


Spider Stance
SS~2+T
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
- - - - 13 (5) - - no

Insert description here.

Spider Stance Moves

Cancel Spider Stance
SS~G
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
- - - - 0 - - no

Insert description here.

Spider Crawl (Forward)
SS~6
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
- - - - 28 (5) - - no

Insert description here.

Spider Crawl (Backwards)
SS~4
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
- - - - 28 (5) - - no

Insert description here.

Barrel Roll (I)
SS~2
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
- - - - 28 - - no

Insert description here.

Barrel Roll (II)
SS~8
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
- - - - 28 - - no

Insert description here.

Frogger Was A Poser
SS~P
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
6/5 Mid/Mid 8 3 28 (18) -/- (Trigger: -/-) -/- no

Insert description here.

Kick U Silly
SS~K
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
10/10/10/10 Mid/Mid/Mid/Mid 11 20 21 (18) -/- (Trigger: -/-) -/- no

Insert description here.

Trigger Moves

Impossibly Cool Looking Awesome Booster
(During Da Da Dab)236P
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
10(x11) Mid(x11) 58 86 56 Impact -/- (Trigger: -/-) yes

Hey cool, krave has a super! You can cancel this from taunt frame one, meaning it can be comboed into from any juggle, if you can do the taunt and cancel it fast enough.

AIRPLANE!
(During Da Da Dab)236K
Damage Height Startup Active Recovery Adv. on Hit Adv. on Block Impact Cancel
10(x11) Mid(x11) 58 86 56 Impact -/- (Trigger: -/-) yes

Anti-air version of Cool Awesome Booster, better as a punish but worse for combos.

Sample combos and tools

Schwarzerblitz
General

FAQHUDGlossary

Characters

Mystery JohnsonTiger SambiongShaz AliartAylin Mary YangCyphr WolfchildRenzo RubeccaJenn HuslerGraf ShabeelEvilobsterLejl KaleidosH-168 KraveElena MareaKiyoko NanabiKaya KurogamiWally AlbaDollK-069Mira KnefLazor LoyraTutorial ManRandomDonner MisterkayEmperor Arkaneis

Mechanics

System SpecificsBullet CountersTrigger ComboTrigger GuardImpact CancelImpact RecoveryKnockdown Recovery

  1. Retrieved from his in-game profile, used with direct permission of the game developer