Maiden and Spell/Dreadwyrm Heir: Difference between revisions

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(→‎Overview: Basic overview for wyrm)
Line 31: Line 31:
  | startup          = 180
  | startup          = 180
  | cooldown        =  
  | cooldown        =  
<!------------------>
| radius          = 9
| speed            = 13
| angle            = 1: 11 / 0 / -11,<br>2: 16.5 / 5.5 / -5.5 / -16.5,<br>3: 22 / 11 / 0 / -11 / -22,<br>4: 27.5 / 16.5 / 5.5 / -5.5 / -16.5 / -27.5
<!------------------>
<!------------------>
  | msmult          = 35%, 330ms
  | msmult          = 35%, 330ms
Line 36: Line 40:
  | dirlock          = 70%, 330ms
  | dirlock          = 70%, 330ms
<!------------------>
<!------------------>
  | actlock          = Attack, 275ms parts 1-3<br>Attack, 650ms part 4
  | actlock          = Attack, 275ms parts 1-3,<br>Attack, 650ms part 4
  | combo            = 650ms
  | combo            = 650ms
  | cdhold          =
  | cdhold          =
Line 56: Line 60:
  | startup          = 240ms
  | startup          = 240ms
  | cooldown        =  
  | cooldown        =  
<!------------------>
| radius          = 32
| speed            = 20.75, 16.25
| angle            = 40N + 20
<!------------------>
<!------------------>
  | msmult          =  
  | msmult          =  
Line 81: Line 89:
  | startup          = 900ms
  | startup          = 900ms
  | cooldown        = 2s
  | cooldown        = 2s
<!------------------>
| radius          = 100 (Beam)
| speed            = Instant
| angle            = 0 (Basic Targeting)
<!------------------>
<!------------------>
  | msmult          = 35%, 950ms
  | msmult          = 35%, 950ms
Line 106: Line 118:
  | startup          = 780ms
  | startup          = 780ms
  | cooldown        = 6.5s
  | cooldown        = 6.5s
<!------------------>
| radius          = 500
| speed            =
| angle            = Self-Target
<!------------------>
<!------------------>
  | msmult          = 30%, 1450ms
  | msmult          = 30%, 1450ms

Revision as of 07:45, 28 June 2020

MnS Wyrm.png

Profile

The only daughter of the Black Dreadwyrm, and self-proclaimed Queen of the Kingdom of Stars. With her fiery personality, she seeks to unify the monsters of the Great Circle to protect its treasures.

​Her fighting style focuses on quick-moving bullets, testing her opponents with battlefield-spanning lasers.

Overview

Dreadwyrm Heir is a rushdown character, with most of her moves being very strong up close but falling off rapidly in strength with distance. Combined with her high speed, she has both the means and the motive to get up close.

Move Speed: 13
Focus Speed: 6.5

Movelist

Basic Shot

MnS Wyrm Basic i.png Claw Swipe
Combo
MnS Wyrm Basic 1.pngMnS Wyrm Basic 2.png
MnS Wyrm Basic 3.pngMnS Wyrm Basic 4.png
Shot Type Startup Cooldown
Minor 180
Radius Speed Angle
9 13 1: 11 / 0 / -11,
2: 16.5 / 5.5 / -5.5 / -16.5,
3: 22 / 11 / 0 / -11 / -22,
4: 27.5 / 16.5 / 5.5 / -5.5 / -16.5 / -27.5
Move Speed Multiplier Move Lock Direction Lock
35%, 330ms 70%, 330ms
Action Lock Combo Time Invincibility Time
Attack, 275ms parts 1-3,
Attack, 650ms part 4
650ms
throws an extra claw with each use. kinda nice for other stuff to go along with.

Wide Shot

MnS Wyrm Wide i.png Lat Fire
MnS Wyrm Wide 1.pngMnS Wyrm Wide 2.png
Shot Type Startup Cooldown
Minor 240ms
Radius Speed Angle
32 20.75, 16.25 40N + 20
Move Speed Multiplier Move Lock Direction Lock
150ms 0%, 150ms
Action Lock Combo Time Invincibility Time
Attack, 425ms
Spell, 300ms
shoots a set of VERY fast projectiles around her. the outer one travels faster than the inner one. it's so fast and so threatening and could basically be coming at any time, so it passively locks the opponent out of large lateral movement from a lot of ranges. all your other threats either directly set this up or work because your opponent is scared of this. a truly incredible move.

Offensive Special

MnS Wyrm OS i.png Garnet Flare
Mult
MnS Wyrm OS 1.pngMnS Wyrm OS 2.png
Shot Type Startup Cooldown
Major 900ms 2s
Radius Speed Angle
100 (Beam) Instant 0 (Basic Targeting)
Move Speed Multiplier Move Lock Direction Lock
35%, 950ms 200ms first shot only
Action Lock Combo Time / Cooldown Hold Invincibility Time
Spell, 400ms 1400ms
you can use it three times in a row. usually not worth using it more than once tho, unless you're close to against a wall and they dodge into that wall, just b/c you usually wanna do wide shot or sometimes basic out of it. what with it having spell lock but not attack lock, and all. you use it to make your opponent move, hopefully into the path of basic or wide shot.

Defensive Special

MnS Wyrm DS i.png Novi Fire
MnS Wyrm DS 1.pngMnS Wyrm DS 2.png
Shot Type Startup Cooldown
Major 780ms 6.5s
Radius Speed Angle
500 Self-Target
Move Speed Multiplier Move Lock Direction Lock
30%, 1450ms 1150ms 0%, 1150ms
Action Lock Combo Time Invincibility Time
Action, 1150ms 1275ms Major
big burst. if opponent is cornered and doesn't have their defensive special up they can say goodbye. gives major inv, but not really great on defense since it's slow and makes you stop moving and be very slow on recovery and they can probably pressure you if you whiff it. but the cooldown is very short for a defensive special, so basically it's another offensive special that they can't shoot or status you out of.

Strategy

hey her wide shot's pretty good


General
Controls
Basics
System
Patch Notes
Vocab
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