Street Fighter: The Movie/Balrog (Boxer): Difference between revisions
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==Specials== | ==Specials== | ||
{{MoveData | |||
|name=One-Two Jabs | |||
|input=LP LP LP... | |||
|data={{AttackData-SFTM | |||
|damage=13 | |||
|guard=Mid | |||
|meter=1 each hit | |||
|description=Repeated LPs with a different animation and less recovery. From point blank, this can land at least two hits. Has the input of a mash special move, but isn't a true one as it does not gain extra meter. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Ground One-Two Jabs | |||
|input=cr.MP cr.MP cr.MP... | |||
|data={{AttackData-SFTM | |||
|damage=13 | |||
|guard=Low | |||
|meter=1 each hit | |||
|description=Repeated crouching MPs with a different animation and less recovery. From point blank, this can land at least two hits. More utility than standing One-Two Jabs as it is faster and reduces recovery more. Has the input of a mash special move, but isn't a true one as it does not gain extra meter. | |||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|name=Turn Punch | |name=Turn Punch |
Revision as of 12:22, 8 February 2021
- Stagger frames: 36
Normals
Standing
s.LP
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s.MP
|
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s.HP
|
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s.LK
|
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s.MK
|
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s.HK
|
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Crouching
cr.LP
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cr.MP
|
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cr.HP
|
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cr.LK
|
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cr.MK
|
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cr.HK
|
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Air
j.LP
|
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j.MP
|
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j.HP
|
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j.LK
|
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j.MK
|
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j.HK
|
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Universal Mechanics
Throws
Head Bomber
b/f+HP |
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Shoulder Throw
b/f+MK/HK |
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Throw Counters
Throw Counter/Reversal
u+HP |
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Slammaster
d+HK |
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Interrupts
Buffalo Headbutt
During blockstun u+HP |
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Dash Upper
During blockstun f+HK |
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Regeneration
Regeneration
Hold HK, release |
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Danger Move
Jab Punch Frenzy
10 health or less Hold LK, f, f, release LK |
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Specials
One-Two Jabs
LP LP LP... |
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Ground One-Two Jabs
cr.MP cr.MP cr.MP... |
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Turn Punch
Hold P, release |
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Charge Upper
Hold 3K, release |
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Dash Straight
[b]f+P |
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Dash Upper
[b]f+K |
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Buffalo Headbutt
[d]u+P |
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Shadow Upper
QCB+HK |
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Reflect Glove
MP+MK |
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Super Moves
Crazy Buffalo
[b]f, b, f+P |
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Dash Ground One-Two
[b] QCF, QCF+K |
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