Street Fighter: The Movie/Balrog (Boxer): Difference between revisions
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The Opponent (talk | contribs) (→Specials: Add note on frame timing) |
The Opponent (talk | contribs) m (→Special Moves) |
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|meter=49 (+1 on hit) | |meter=49 (+1 on hit) | ||
|property=Knockdown | |property=Knockdown | ||
|description=A high-risk/high-reward tool with very little startup, a deceptively long active period, and very large meter gain with longer charges. Travel distance and speed scales up with each level, and the strongest version rushes full screen at high speed. | |description=A high-risk/high-reward tool with very little startup, a deceptively long active period, and very large meter gain with longer charges. Travel distance and speed scales up with each level, and the strongest version rushes full screen at high speed.<br />'''Caution:''' If the super meter is full and regeneration is available, the regeneration will take priority if HK is released first, wasting the charge. Caution must be used to ensure either LK or MK is released first in this case. | ||
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Revision as of 14:34, 17 February 2021
- Stagger frames: 36
Normals
Standing
s.LP
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s.MP
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s.HP
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s.LK
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s.MK
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s.HK
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Crouching
cr.LP
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cr.MP
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cr.HP
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cr.LK
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cr.MK
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cr.HK
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Air
j.LP
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j.MP
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j.HP
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j.LK
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j.MK
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j.HK
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Universal Mechanics
Throws
Head Bomber
b/f+HP |
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Shoulder Throw
b/f+MK/HK |
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Throw Counters
Throw Counter/Reversal
u+HP |
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Slammaster
d+HK |
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Interrupts
Buffalo Headbutt
During blockstun u+HP |
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Dash Upper
During blockstun f+HK |
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Regeneration
Regeneration
Hold HK, release |
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Danger Move
Jab Punch Frenzy
10 health or less Hold LK, f, f, release LK |
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Special Moves
One-Two Jabs
LP LP LP... |
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Ground One-Two Jabs
cr.MP cr.MP cr.MP... |
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Turn Punch
Hold P, release |
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Charge Upper
Hold 3K, release |
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Dash Straight
[b]f+P |
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Dash Upper
[b]f+K |
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Buffalo Headbutt [d]u+P LP LP MP MP HP HP
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Shadow Upper
QCB+HK |
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Reflect Glove
MP+MK |
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Super Moves
Crazy Buffalo
[b]f, b, f+P |
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Dash Ground One-Two
[b] QCF, QCF+K |
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