Koihime Enbu/RyoRaiRai/Kakouen: Difference between revisions

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[[image:kakouenprofile.jpg |<center><font size="4"><b>Kakouen</b></font>
{{Outdated
</center>|frame|right]]
|Old Version=RyoRaiRai
|New Version=RyoRaiRai V3
}}
[[File:Koihime_Kakouen_Profile.png |<center><font size="4"><b>Kakouen</b></font></center>|thumb|right]]
{{TOClimit|2}}
{{TOClimit|2}}


=Profile=
==Profile==
'''Name:''' 夏侯淵 妙才 (Kakōen Myōsai)<br>
'''Name''': 夏侯淵 妙才 (Kakōen Myōsai)<br>
'''Real Name:''' Shūran<br>
'''Real Name''': Shūran<br>
'''Chinese Counterpart:''' Xiahou Yuan - Miaocai<br>
'''Historical Counterpart''': Xiahou Yuan - Miaocai<br>
'''Voice Actress:''' Airi Yoshida
'''Voice Actress''': Airi Yoshida


Famed archer, wielding the Hungry Wolf's Claw. Twin sister and lieutenant of Kakōton, she has also vowed to dedicate her body and soul to Sōsō's grand cause.
Famed archer, wielding the Hungry Wolf's Claw. Twin sister and lieutenant of Kakōton, she has also vowed to dedicate her body and soul to Sōsō's grand cause.
Always calm and composed, she supports her sister without complaint, but must endure great stress and hardship as a result of her sister's impetuousness.
Always calm and composed, she supports her sister without complaint, but must endure great stress and hardship as a result of her sister's impetuousness.


=Gameplan=
==Gameplan==
With her bow, Kakōen can cover almost any space on the screen via ground or air projectiles. She can parry incoming attacks with 623X, which is also a hit-grab. While her zoning is unparalleled in this game, her normals are pretty underwhelming outside 3C and 2C; her 2B is a mid, so her damage potential without a hougeki is fairly small. Good luck getting in on her though between her very fast arrows and great 3B anti-air.


===Recommended Strategists===
Kakōen gets the most mileage out of assists that allow her to either maintain space/limit movement or help with covering options quickly. Trap hole, chains, and tools are probably the best assists for her. Ice is good, but its generally a waste since she already has strong anti air options with 623A, 623AB, and 3B. Fire and lightning don't really do much except help her gain space and she can somewhat do that by herself thanks to her toolkit and establishing respect through her keepaway game.


=Normal Moves=
==Normal Moves==
====== <font style="visibility:hidden" size="0">5A</font> ======
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
{{MoveData
Line 31: Line 37:
  |advBlock=-2
  |advBlock=-2
  |attribute=Knockback
  |attribute=Knockback
  |description=
  |description=* Self-cancelable up to 3 times.
Fast, mid-hitting normal. Self- and special-cancelable. Shares the shortest 5A with Chō'un.
  }}
  }}
}}
}}
Line 67: Line 74:
  |advBlock=-6
  |advBlock=-6
  |attribute=Knockback
  |attribute=Knockback
  |description=
  |description=General poking and whiff-punishing normal.
  }}
  }}
}}
}}
Line 87: Line 94:
  |advBlock=-7
  |advBlock=-7
  |attribute=Knockback
  |attribute=Knockback
  |description=
  |description= The first hit is special-cancelable, while 2nd part can be canceled into c.C.
  }}
  }}
{{AttackData-KERRR
{{AttackData-KERRR
Line 100: Line 107:
  |advBlock=-11
  |advBlock=-11
  |attribute=Wall Bounce - Knockdown
  |attribute=Wall Bounce - Knockdown
  |description=
  |description=* Airborne on frames 12-27.
* Wall bounces during a Hougeki.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">f.C</font> ======
====== <font style="visibility:hidden" size="0">f.C</font> ======
{{MoveData
{{MoveData
Line 165: Line 174:
  |advBlock=+1
  |advBlock=+1
  |attribute=Knockback
  |attribute=Knockback
  |description=
  |description=* Self-cancelable up to 3 times.
Also self- and special-cancelable, can also be used for stagger pressure. Vulnerable to attacks with low-body invul.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">2B</font> ======
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_2B.png
|image=Koihime_Kakouen_2B.png
|caption=
|caption=
|name=2B
|name=2B
Line 183: Line 193:
  |advBlock=-6
  |advBlock=-6
  |attribute=Knockback
  |attribute=Knockback
  |description=
  |description=Special cancelable.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">2C</font> ======
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_2C.png
|image=Koihime_Kakouen_2C.png
|caption=
|caption=
|name=2C
|name=2C
Line 201: Line 211:
  |advBlock=-10
  |advBlock=-10
  |attribute=Hard Knockdown
  |attribute=Hard Knockdown
  |description=
  |description= Brings Kakōen's hurtbox low to the ground, allowing her to low-profile some moves.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">j.A</font> ======
====== <font style="visibility:hidden" size="0">j.A</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_jA.png
|image=Koihime_Kakouen_jA.png
|caption=
|caption=
|name=j.A
|name=j.A
Line 224: Line 234:
====== <font style="visibility:hidden" size="0">j.B</font> ======
====== <font style="visibility:hidden" size="0">j.B</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_jB.png
|image=Koihime_Kakouen_jB.png
|caption=
|caption=
|name=j.B
|name=j.B
Line 242: Line 252:
====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_jC.png
|image=Koihime_Kakouen_jC.png
|caption=
|caption=
|name=j.C
|name=j.C
Line 259: Line 269:
}}
}}


=Command Moves=
==Command Moves==
====== <font style="visibility:hidden" size="0">j2C</font> ======
====== <font style="visibility:hidden" size="0">j2C</font> ======
{{MoveData
{{MoveData
Line 279: Line 289:
}}
}}


=Hougeki Moves=
==Hougeki Moves==
====== <font style="visibility:hidden" size="0">6B</font> ======
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_6B.png
|image=Koihime_Kakouen_6B.png
|caption=
|caption=
|name=6B
|name=6B
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=900
  |guard=
  |guard=High
  |startup=
  |startup=22
  |active=
  |active=2
  |recovery=
  |recovery=24
  |advHit=
  |advHit=±0
  |advBlock=
  |advBlock=-12
  |attribute=Collapse
  |attribute=Collapse
  |description=Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit.
  |description=* Lower-body invul on frames 17-24.
* Floor bounces during a Hougeki.
Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">6C</font> ======
====== <font style="visibility:hidden" size="0">6C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_6C.png
|image=Koihime_Kakouen_6C.png
|caption=
|caption=
|name=6C
|name=6C
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=1200
  |guard=
  |guard=Mid
  |startup=
  |startup=18
  |active=
  |active=2
  |recovery=
  |recovery=26
  |advHit=
  |advHit=+2
  |advBlock=
  |advBlock=-12
  |attribute=Collapse
  |attribute=Collapse
  |description=Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki.
  |description=* Airborne on frames 12-27.
* Wall bounces during a Hougeki.
Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">3B</font> ======
====== <font style="visibility:hidden" size="0">3B</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_3B.png
|image=Koihime_Kakouen_3B.png
|caption=
|caption=
|name=3B
|name=3B
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=100
  |guard=
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=3
  |recovery=
  |recovery=28
  |advHit=
  |advHit=+1
  |advBlock=
  |advBlock=-13
  |attribute=
  |attribute=Blow Away
  |description=Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on '''air''' counter-hit, and launching during Hougeki.
  |description=* Aerial invul on frames 13-15.
* Launches during a Hougeki.
Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on '''air''' counter-hit, and launching during Hougeki.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">3C</font> ======
====== <font style="visibility:hidden" size="0">3C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_3C.png
|image=Koihime_Kakouen_3C.png
|caption=
|caption=
|name=3C
|name=3C
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=1100
  |guard=
  |guard=Low
  |startup=
  |startup=14
  |active=
  |active=2
  |recovery=
  |recovery=29
  |advHit=
  |advHit=+53
  |advBlock=
  |advBlock=-15
  |attribute=Collapse
  |attribute=Collapse
  |description=Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.
  |description=Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.
Line 353: Line 370:
}}
}}


=Throws=
==Throws==
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
{{MoveData
{{MoveData
Line 372: Line 389:
  |description=Initial hit causes proration, leading to 480 actual damage.
  |description=Initial hit causes proration, leading to 480 actual damage.


Unlike other characters, Kakōen's throw allows a combo afterwards.
One of the few characters to have a throw that allows a combo afterwards.
  }}
  }}
}}
}}
Line 393: Line 410:
  |description=Initial hit causes proration, leading to 480 actual damage.
  |description=Initial hit causes proration, leading to 480 actual damage.


Unlike other characters, Kakōen's throw allows a combo afterwards.
One of the few characters to have a throw that allows a combo afterwards.
  }}
  }}
}}
}}


=Special Moves=
==Special Moves==
====== <font style="visibility:hidden" size="0">One Shot-One Kill</font> ======
====== <font style="visibility:hidden" size="0">236X</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_236.png
|name=One Shot One Kill
|subtitle=Issi Issatsu
|input=236A/B/C
|image=Koihime_Kakouen_OneShotOneKillA.png
|caption=
|caption=
|image2=Koihime_Character_236EX.png
|image2=Koihime_Kakouen_OneShotOneKillB.png
|caption2=
|caption2=
|name=One Shot-One Kill
|image3=Koihime_Kakouen_OneShotOneKillC.png
|input=236A/B/C (Air OK)
|caption3=
|image4=Koihime_Kakouen_OneShotOneKillEX.png
|caption4=
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |version=A
  |version=A/B
  |damage=
  |damage=1100
  |guard=
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=45
  |advHit=
  |advHit=+9
  |advBlock=
  |advBlock=-19
  |attribute=
  |attribute=Knockback
  |description=Kakouen shoots an arrow in front of her at different heights and angles. If you hold the button down while performing the special move on the ground, Kakouen will delay when she shoots her arrows.<br>
  |description=
You can cancel the move by pressing D, after inputting the command for the special.<br><br>
Kakōen shoots an arrow in front of her at different heights and angles.
Grounded A and B One Shots are +9 on hit and -19 on block.<br>
Air A, B, and C One Shots are +1 on hit and -15 on block. <br>


Grounded C and A+B One Shots are +78 and +59 respectively on hit (knockdowns) and also -19 on block.<br>
Holding the button down while performing the special move on the ground, Kakōen will charge her arrow, giving it slightly more damage and increased flight speed.
Air A+B One Shot is +60 on hit and -25 on block. <br> <br>
}}
A+B Grounded One Shot - Fully Invul from 1F~14F. Invalid Opponent's Projectile Invul.<br>
{{AttackData-KERRR
A+B Air One Shot - Fully Invul from from 1F~24F. Invalid Opponent's Projectile Invul.
|header=no
|version=Charged (A/B)
|damage=1200
|guard=Mid
|startup=26
|active=
|recovery=45
|advHit=+9
|advBlock=-19
|attribute=Wall Bounce - Knockdown
|description=* Causes Special Down on counter-hit.
Alternatively, it will wall splat before knocking down when the opponent is close to the corner and the corner is (mostly) in view.
}}
{{AttackData-KERRR
|header=no
|version=C
|damage=1100
|guard=Mid
|startup=14
|active=
|recovery=45
|advHit=+73
|advBlock=-19
|attribute=Blow away
|description=
}}
{{AttackData-KERRR
|header=no
|version=Charged C
|damage=1200
|guard=Mid
|startup=26
|active=
|recovery=45
|advHit=+73
|advBlock=-19
|attribute=Blow away
|description=
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=B
  |version=EX
  |damage=
  |damage=1600
  |guard=
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=57
  |advHit=
  |advHit=+58
  |advBlock=
  |advBlock=-19
  |attribute=
  |attribute=Blow away
  |description=
  |description=* Wall bounces during a Hougeki.
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=C
  |version=Charged EX
  |damage=
|damage=1600
  |guard=
|guard=Mid
  |startup=
|startup=26
|active=
|recovery=57
|advHit=+54
|advBlock=-19
|attribute=Blow away
|description=* Wall bounces during a Hougeki.
}}
}}
 
====== <font style="visibility:hidden" size="0">j.236X</font> ======
{{MoveData
|name=One Shot One Kill (Air)
|subtitle=Issi Issatsu (Air)
|input=j.236A/B/C
|image=Koihime_Kakouen_AirOneShotOneKillA.png
|caption=
|image2=Koihime_Kakouen_AirOneShotOneKillB.png
|caption2=
|image3=Koihime_Kakouen_AirOneShotOneKillC.png
|caption3=
|image4=Koihime_Kakouen_AirOneShotOneKillEX.png
|caption4=
|data=
{{AttackData-KERRR
|version=A/B/C  
  |damage=1000
  |guard=Mid
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=11
  |advHit=
  |advHit=+3
  |advBlock=
  |advBlock=-13
  |attribute=
  |attribute=Knockback
  |description=
  |description=
  }}
  }}
Line 456: Line 541:
  |header=no
  |header=no
  |version=EX
  |version=EX
  |damage=
  |damage=1600
  |guard=
  |guard=Mid
  |startup=
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=11
  |advHit=
  |advHit=+55
  |advBlock=
  |advBlock=+25
  |attribute=
  |attribute=Blow away
  |description=
  |description=* Floor bounces during a Hougeki.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">>Wei Flash</font> ======
 
====== <font style="visibility:hidden" size="0">623X</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_623.png
|name=Gi Flash
|subtitle=Gibu no Senkō
|input=623A/B/C
|image=Koihime_Kakouen_WeiFlashA.png
|caption=
|caption=
|image2=Koihime_Character_623EX.png
|image2=Koihime_Kakouen_WeiFlashB.png
|caption2=
|caption2=
|name=Wei Flash
|image3=Koihime_Kakouen_WeiFlashC.png
|input=623A/B/C
|caption3=
|image4=Koihime_Kakouen_WeiFlashEX.png
|caption4=
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |version=A
  |version=A
  |damage=
  |damage=600, 1000
  |guard=
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=5
  |recovery=
  |recovery=34
  |advHit=
  |advHit=+57
  |advBlock=
  |advBlock=-23
  |attribute=
  |attribute=Unique Hard Knockdown
  |description=Kakouen grabs the opponent and shoots them into the ground with her bow. <br>
  |description=* Aerial invul on frames 1-11.
This is a hit grab that has some invulnerability and leads to a knockdown. This is one of her primary combo enders. <br><br>
Kakouen grabs the opponent and shoots them into the ground with her bow. <br>
All versions of Wei Flash are 6F Startup, +62(KD) on hit, and -23 block.<br>
This is a hit grab that has some invulnerability and leads to a knockdown. This is one of her primary combo enders.  
A Wei Flash - Air Invul. from 1F~11F.<br>
B Wei Flash - Head Invul. from 1F~11F.<br>
C Wei Flash - Low Invul. from 1F~11F.<br>
A+B Wei Flash - Fully Invul. from 1F~11F.<br>
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=B
  |version=B
  |damage=
  |damage=600, 1000
  |guard=
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=5
  |recovery=
  |recovery=34
  |advHit=
  |advHit=+57
  |advBlock=
  |advBlock=-23
  |attribute=
  |attribute=Unique Hard Knockdown
  |description=
  |description=* Head invul on frames 1-11.
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=C
  |version=C
  |damage=
  |damage=600, 1000
  |guard=
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=5
  |recovery=
  |recovery=34
  |advHit=
  |advHit=+57
  |advBlock=
  |advBlock=-23
  |attribute=
  |attribute=Unique Hard Knockdown
  |description=
  |description=* Low invul on frames 1-11.
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=EX
  |version=EX
  |damage=
  |damage=800, 1250
  |guard=
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=5
  |recovery=
  |recovery=34
  |advHit=
  |advHit=+57
  |advBlock=
  |advBlock=-21
  |attribute=
  |attribute=Unique Hard Knockdown
  |description=
  |description=* Fully invul on frames 1-11.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Surprise Shot</font> ======
====== <font style="visibility:hidden" size="0">214X</font> ======
{{MoveData
{{MoveData
|name=Surprise Shot
|subtitle=Fukugekisha
|input=214A/B/C
|image=Koihime_Kakouen_SurpriseShot.png
|image=Koihime_Kakouen_SurpriseShot.png
|caption=
|caption=
|image2=Koihime_Kakouen_SurpriseShotEX.png
|image2=Koihime_Kakouen_SurpriseShotEX.png
|caption2=
|caption2=
|name=Surprise Shot
|input=214A/B/C
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |version=Any
  |version=Startup (Any)
  |damage=
  |damage=0
  |guard=
  |guard=
  |startup=
  |startup=12
  |active=
  |active=20
  |recovery=
  |recovery=27
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
  |attribute=
  |attribute=
  |description=Kakouen jumps and a sparkle effect appears on the ground at a set distance in front of her. If an opponent enters the effect, Kakouen will transition into an attack. <br>
  |description=* Projectile invul on frames 1-31.
Kakouen will cross up on her opponents outside of the corner. This move can be canceled, by pressing D before she transitions into the attack.<br><br>
* Fully invul while teleporting.
* Airborne on frames 13-28.
Kakōen jumps and a sparkle effect appears on the ground at a set distance in front of her. If an opponent enters the effect, Kakōen will transition into an attack.
Kakōen will cross up on her opponents outside of the corner. This move can be canceled, by pressing D before she transitions into the attack.


A/B/C Surprise Shot are 12+14F startup, +8 on hit, and -11 on block. Projectile Invul. from 1F~32F / Invul. during the transition of the attack. <br>
Kakouen can combo into 2B on counter hit.
A+B Surprise Shot is 12+14F startup, +9 on hit, and -11 on block. Fully Invul. from 1F~28F / Projectile Invul. from 29F~32F. <br>
Kakouen can combo into 2B on counter hit..
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=~A
  |version=Attack
  |damage=
  |damage=1200
  |guard=
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=38
  |advHit=
  |advHit=+8
  |advBlock=
  |advBlock=-11
|attribute=
  |attribute=Knockback
|description=
}}
{{AttackData-KERRR
|header=no
|version=~B
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
  |attribute=
  |description=
  |description=
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=~C
  |version=Startup (EX)
  |damage=
  |damage=0
  |guard=
  |guard=
  |startup=
  |startup=12
  |active=
  |active=20
  |recovery=
  |recovery=27
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
  |attribute=
  |attribute=
  |description=
  |description=* Fully invul on frames 1-28.
* Projectile invul on frames 29-32.
* Airborne on frames 13-28.
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=~EX
  |version=Attack (EX)
  |damage=
  |damage=1800
  |guard=
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=43
  |advHit=
  |advHit=+9
  |advBlock=
  |advBlock=-11
  |attribute=
  |attribute=Knockback
  |description=
  |description=
  }}
  }}
}}
}}


=Ougi=
==Ougi==
{{MoveData
{{MoveData
|image=Koihime_Character_Ougi.png
|caption=
|name=Savage Roar
|name=Savage Roar
|subtitle=Korō no Otakebi
|input=2363214D
|input=2363214D
|image=Koihime_Kakouen_Ougi.png
|caption=
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
Line 637: Line 716:
}}
}}


=Hiougi=
==Hiougi==
{{MoveData
{{MoveData
|image=Koihime_Character_Hiougi.png
|caption=
|name=Archer Distraction
|name=Archer Distraction
|subtitle=Kyūsen Ryoran
|input=236BC
|input=236BC
|image=Koihime_Kakouen_Hiougi.png
|caption=
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
Line 658: Line 738:
}}
}}


=Combos=
==Combos==
'''Midscreen'''<br>
===General===
cl.B > Special<br>
====Mid-screen====
2A/5A > 623B<br>
*cl.B > Special
2A/5A x 2 > 623A+B<br>
*2A/5A > 623B
Near 2B > 623X<br>
*2A/5A x 2 > 623A+B
Far 2B > 236B<br>
*Near 2B > 623X
CH 214X > 2B > 236B<br>
*Far 2B > 236B
'''Corner'''<br>
*CH 214X > 2B > 236B
cl.B > 236B > 623B<br>
====Corner====
*Note: After this combo, 214B will cross up. <br>
*cl.B / 2B > 236B > 623B
CH 214X > cl.B > ...<br>
:After this combo, 214B will cross up. 2B more consistently brings them out of the corner.
*CH 214X > cl.B > ...


==Basic Hougeki Combos==
===Hougeki Combos===
The following combos are basic Hougeki routes for Kakouen. Many of these combos are in the video below by Unknown games from 2014. For more damaging and advanced routes, try out the alternate mid-screen routes and watch the second video below by Unknown Games from 2018.<br>
The following combos are basic Hougeki routes for Kakouen. Many of these combos are in the video below by Unknown games from 2014. For more damaging and advanced routes, try out the alternate mid-screen routes and watch the second video below by Unknown Games from 2018.
'''Mid-screen'''<br>
FC > 8j.C > 6B > j.C > 6C > cl.B > 236C > 3B > j.C > cl.B > 623C<br>
'''Corner'''<br>
FC > j.C > cl.CC > cl.B > 236C > 6B > j.C > 3B > j.C > cl.B > 623C<br>
'''Anti-Air'''<br>
3B > j.C > 6C > walk > cl.B > 236C > 66 > cl.B > 236C > 6B > j.C > cl.B > 623C<br>
'''Hiougi Route'''<br>
FC > j.C > 6B > cl.B > 236C > cl.B > 236C > 6C > cl.B > 236C > 3B > 236C > 236B+C<br>
'''Alternate Midscreen Routes'''<br>
FC > cross up j.B > 2B > One Shot > far C > cl.B(1) > 236C > cl.B(2) > 236A > 6B > cl.B(1) > 236A or C > 3B cl.B(2) > 236C > cl.B(2) > 623C<br>
FC > j.C > 6B > cl.B(2) > 236C > cl.B > 236A B or C > far C > cl.B(2) > 236C > 3B > cl.B (2) > 236C > cl.B (2) > 623C


<br>
====Mid-screen====
*FC > 8j.C > 6B > j.C > 6C > cl.B > 236C > 3B > j.C > cl.B > 623C
*FC > cross up j.B > 2B > One Shot > far C > cl.B(1) > 236C > cl.B(2) > 236A > 6B > cl.B(1) > 236A or C > 3B cl.B(2) > 236C > cl.B(2) > 623C
*FC > j.C > 6B > cl.B(2) > 236C > cl.B > 236A B or C > far C > cl.B(2) > 236C > 3B > cl.B (2) > 236C > cl.B (2) > 623C
====Corner====
*FC > j.C > cl.CC > cl.B > 236C > 6B > j.C > 3B > j.C > cl.B > 623C
====Anti-Air====
*3B > j.C > 6C > walk > cl.B > 236C > 66 > cl.B > 236C > 6B > j.C > cl.B > 623C
====Hiougi Route====
*FC > j.C > 6B > cl.B > 236C > cl.B > 236C > 6C > cl.B > 236C > 3B > 236C > 236B+C


'''Combo video by Unknown Games (2014):'''
==Videos==
{{#ev:youtube|mRanvOrGKCQ|500}}
*[https://www.youtube.com/watch?v=mRanvOrGKCQ Combo video by Unknown Games (2014)]
<br>
*[https://www.youtube.com/watch?v=lPtQrZ008Do Combo video by Unknown Games (2018)]
'''Combo video by Unknown Games (2018):'''
{{#ev:youtube|lPtQrZ008Do|500}}


Routes in order of video link:
Routes in order of video link:
Line 705: Line 782:
FC>small walk backwards>forward jump>j.B>j 236A>6B>2B>236A>micro dash 2B>236A+B>micro dash cl.5B>236A>cl.5B>236A>micro dash 3B>dash>forward jump>j.2C>neutral jump>j.2C>neutral jump>j.2C>6B>delayed forward jump>j.B>j.236A>2B>236A>236B+C<br><br>
FC>small walk backwards>forward jump>j.B>j 236A>6B>2B>236A>micro dash 2B>236A+B>micro dash cl.5B>236A>cl.5B>236A>micro dash 3B>dash>forward jump>j.2C>neutral jump>j.2C>neutral jump>j.2C>6B>delayed forward jump>j.B>j.236A>2B>236A>236B+C<br><br>


=Match Videos=
===Match Videos===
=Colors=
 
==Colors==
{{Colors-Koihime
{{Colors-Koihime
|Character=Kakouen
|Character=Kakouen
}}
}}


=Links=
==External Links==
* [https://docs.google.com/spreadsheets/d/17TxUVhCv8DKMyUhDG-L5ZdFIrh4PcefyvwtJBLuSqeQ/edit#gid=575191392 Ver 2.12 Frame Data]
*[https://twitter.com/hashtag/%E5%A4%8F%E4%BE%AF%E6%B7%B5%E3%82%B3%E3%83%B3%E3%83%9CR?src=hash Kakōen Twitter hashtag]
*[https://docs.google.com/spreadsheets/d/17TxUVhCv8DKMyUhDG-L5ZdFIrh4PcefyvwtJBLuSqeQ/edit#gid=575191392 Ver 2.12 Frame Data]


{{KoihimeEnbu}}
{{Navbox-KERRR}}


[[Category:Koihime Enbu]]
[[Category:Koihime Enbu]]
[[Category:Kakouen Myousai]]

Latest revision as of 23:27, 2 April 2023

Kakouen

Profile

Name: 夏侯淵 妙才 (Kakōen Myōsai)
Real Name: Shūran
Historical Counterpart: Xiahou Yuan - Miaocai
Voice Actress: Airi Yoshida

Famed archer, wielding the Hungry Wolf's Claw. Twin sister and lieutenant of Kakōton, she has also vowed to dedicate her body and soul to Sōsō's grand cause. Always calm and composed, she supports her sister without complaint, but must endure great stress and hardship as a result of her sister's impetuousness.

Gameplan

With her bow, Kakōen can cover almost any space on the screen via ground or air projectiles. She can parry incoming attacks with 623X, which is also a hit-grab. While her zoning is unparalleled in this game, her normals are pretty underwhelming outside 3C and 2C; her 2B is a mid, so her damage potential without a hougeki is fairly small. Good luck getting in on her though between her very fast arrows and great 3B anti-air.

Recommended Strategists

Kakōen gets the most mileage out of assists that allow her to either maintain space/limit movement or help with covering options quickly. Trap hole, chains, and tools are probably the best assists for her. Ice is good, but its generally a waste since she already has strong anti air options with 623A, 623AB, and 3B. Fire and lightning don't really do much except help her gain space and she can somewhat do that by herself thanks to her toolkit and establishing respect through her keepaway game.

Normal Moves

5A
5A
Koihime Kakouen 5A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300 Mid 5 2 10 ±0 -2 Knockback
  • Self-cancelable up to 3 times.

Fast, mid-hitting normal. Self- and special-cancelable. Shares the shortest 5A with Chō'un.

c.B
c.B
Koihime Kakouen cB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
550 x2 Mid 6 3, 2 17 +5 -5 Knockback
f.B
f.B
Koihime Kakouen fB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1100 Mid 10 3 25 +4 -6 Knockback

General poking and whiff-punishing normal.

c.C
c.C
Koihime Kakouen cC.png
Koihime Kakouen 6C.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Normal 600 x2 Mid 9 3, (9), 3 20 +4 -7 Knockback

The first hit is special-cancelable, while 2nd part can be canceled into c.C.

Followup 800 Mid 18 2 26 +4 -11 Wall Bounce - Knockdown
  • Airborne on frames 12-27.
  • Wall bounces during a Hougeki.
f.C
f.C
Koihime Kakouen fC.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Uncharged 1400 Mid 16 4 31 +4 -11 Knockback
  • Can cancel the startup by pressing D.
  • All versions will cut non-EX projectiles on during active frames.
Half Charged 1900 Mid 32 4 31 +4 -11 Knockback
  • Can cancel the startup by pressing D.
Fully Charged 2400 - 63 3 31 +76 +5 Collapse
  • Guard crushes.
  • Wall bounces during a Hougeki.
2A
2A
Koihime Kakouen 2A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300 Low 5 2 9 +1 +1 Knockback
  • Self-cancelable up to 3 times.

Also self- and special-cancelable, can also be used for stagger pressure. Vulnerable to attacks with low-body invul.

2B
2B
Koihime Kakouen 2B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 Mid 11 3 25 +4 -6 Knockback

Special cancelable.

2C
2C
Koihime Kakouen 2C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600 Low 16 2 28 +4 -10 Hard Knockdown

Brings Kakōen's hurtbox low to the ground, allowing her to low-profile some moves.

j.A
j.A
Koihime Kakouen jA.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
600 High 5 12 - +19 +7 Knockback
j.B
j.B
Koihime Kakouen jB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1000 High 8 3 - +20 +8 Knockback
j.C
j.C
Koihime Kakouen jC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1300 High 10 3 - +26 +8 Knockback

Command Moves

j2C
j.2C
Koihime Kakouen j2C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
800 High 18 (Until ground) - +15 +14 Knockback

Hougeki Moves

6B
6B
Koihime Kakouen 6B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 High 22 2 24 ±0 -12 Collapse
  • Lower-body invul on frames 17-24.
  • Floor bounces during a Hougeki.

Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit.

6C
6C
Koihime Kakouen 6C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 18 2 26 +2 -12 Collapse
  • Airborne on frames 12-27.
  • Wall bounces during a Hougeki.

Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki.

3B
3B
Koihime Kakouen 3B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
100 Mid 12 3 28 +1 -13 Blow Away
  • Aerial invul on frames 13-15.
  • Launches during a Hougeki.

Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on air counter-hit, and launching during Hougeki.

3C
3C
Koihime Kakouen 3C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1100 Low 14 2 29 +53 -15 Collapse

Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.

Throws

Forward Throw
Forward Throw
5D/6D
Koihime Kakouen FT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
600 Throw 7 1 24 +102 - Throw

Initial hit causes proration, leading to 480 actual damage.

One of the few characters to have a throw that allows a combo afterwards.

Back Throw
Back Throw
4D
Koihime Kakouen BT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
600 Throw 7 1 24 +102 - Throw

Initial hit causes proration, leading to 480 actual damage.

One of the few characters to have a throw that allows a combo afterwards.

Special Moves

236X
One Shot One Kill
Issi Issatsu
236A/B/C
Koihime Kakouen OneShotOneKillA.png
Koihime Kakouen OneShotOneKillB.png
Koihime Kakouen OneShotOneKillC.png
Koihime Kakouen OneShotOneKillEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A/B 1100 Mid 14 - 45 +9 -19 Knockback

Kakōen shoots an arrow in front of her at different heights and angles.

Holding the button down while performing the special move on the ground, Kakōen will charge her arrow, giving it slightly more damage and increased flight speed.

Charged (A/B) 1200 Mid 26 - 45 +9 -19 Wall Bounce - Knockdown
  • Causes Special Down on counter-hit.

Alternatively, it will wall splat before knocking down when the opponent is close to the corner and the corner is (mostly) in view.

C 1100 Mid 14 - 45 +73 -19 Blow away
Charged C 1200 Mid 26 - 45 +73 -19 Blow away
EX 1600 Mid 14 - 57 +58 -19 Blow away
  • Wall bounces during a Hougeki.
Charged EX 1600 Mid 26 - 57 +54 -19 Blow away
  • Wall bounces during a Hougeki.
j.236X
One Shot One Kill (Air)
Issi Issatsu (Air)
j.236A/B/C
Koihime Kakouen AirOneShotOneKillA.png
Koihime Kakouen AirOneShotOneKillB.png
Koihime Kakouen AirOneShotOneKillC.png
Koihime Kakouen AirOneShotOneKillEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A/B/C 1000 Mid 16 - 11 +3 -13 Knockback
EX 1600 Mid 24 - 11 +55 +25 Blow away
  • Floor bounces during a Hougeki.
623X
Gi Flash
Gibu no Senkō
623A/B/C
Koihime Kakouen WeiFlashA.png
Koihime Kakouen WeiFlashB.png
Koihime Kakouen WeiFlashC.png
Koihime Kakouen WeiFlashEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A 600, 1000 Mid 6 5 34 +57 -23 Unique Hard Knockdown
  • Aerial invul on frames 1-11.

Kakouen grabs the opponent and shoots them into the ground with her bow.
This is a hit grab that has some invulnerability and leads to a knockdown. This is one of her primary combo enders.

B 600, 1000 Mid 6 5 34 +57 -23 Unique Hard Knockdown
  • Head invul on frames 1-11.
C 600, 1000 Mid 6 5 34 +57 -23 Unique Hard Knockdown
  • Low invul on frames 1-11.
EX 800, 1250 Mid 6 5 34 +57 -21 Unique Hard Knockdown
  • Fully invul on frames 1-11.
214X
Surprise Shot
Fukugekisha
214A/B/C
Koihime Kakouen SurpriseShot.png
Koihime Kakouen SurpriseShotEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Startup (Any) 0 - 12 20 27 - - -
  • Projectile invul on frames 1-31.
  • Fully invul while teleporting.
  • Airborne on frames 13-28.

Kakōen jumps and a sparkle effect appears on the ground at a set distance in front of her. If an opponent enters the effect, Kakōen will transition into an attack. Kakōen will cross up on her opponents outside of the corner. This move can be canceled, by pressing D before she transitions into the attack.

Kakouen can combo into 2B on counter hit.

Attack 1200 Mid 14 - 38 +8 -11 Knockback
Startup (EX) 0 - 12 20 27 - - -
  • Fully invul on frames 1-28.
  • Projectile invul on frames 29-32.
  • Airborne on frames 13-28.
Attack (EX) 1800 Mid 14 - 43 +9 -11 Knockback

Ougi

Savage Roar
Korō no Otakebi
2363214D
Koihime Kakouen Ougi.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1800, 600, 250 x12, 2400 - 20 10 33 +113 +4 Unique Hard Knockdown
  • Fully invul on frames 1-30.
  • Guard crushes.

Kakouen lunges forward and then hits the opponent with all her attacks before leaving them crumpled in front of her. Ranbu style.

Hiougi

Archer Distraction
Kyūsen Ryoran
236BC
Koihime Kakouen Hiougi.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300, 3700 - 30 - 36 +131 - Unique Hard Knockdown
  • Fully invul on frames 1-62.

Kakouen jumps back and 3 lightning arrows rain down. If the opponent is hit, Kakouen's Hiougi cinematic plays where she fires one very strong arrow into her opponent surrounded by a field of arrows.

Combos

General

Mid-screen

  • cl.B > Special
  • 2A/5A > 623B
  • 2A/5A x 2 > 623A+B
  • Near 2B > 623X
  • Far 2B > 236B
  • CH 214X > 2B > 236B

Corner

  • cl.B / 2B > 236B > 623B
After this combo, 214B will cross up. 2B more consistently brings them out of the corner.
  • CH 214X > cl.B > ...

Hougeki Combos

The following combos are basic Hougeki routes for Kakouen. Many of these combos are in the video below by Unknown games from 2014. For more damaging and advanced routes, try out the alternate mid-screen routes and watch the second video below by Unknown Games from 2018.

Mid-screen

  • FC > 8j.C > 6B > j.C > 6C > cl.B > 236C > 3B > j.C > cl.B > 623C
  • FC > cross up j.B > 2B > One Shot > far C > cl.B(1) > 236C > cl.B(2) > 236A > 6B > cl.B(1) > 236A or C > 3B cl.B(2) > 236C > cl.B(2) > 623C
  • FC > j.C > 6B > cl.B(2) > 236C > cl.B > 236A B or C > far C > cl.B(2) > 236C > 3B > cl.B (2) > 236C > cl.B (2) > 623C

Corner

  • FC > j.C > cl.CC > cl.B > 236C > 6B > j.C > 3B > j.C > cl.B > 623C

Anti-Air

  • 3B > j.C > 6C > walk > cl.B > 236C > 66 > cl.B > 236C > 6B > j.C > cl.B > 623C

Hiougi Route

  • FC > j.C > 6B > cl.B > 236C > cl.B > 236C > 6C > cl.B > 236C > 3B > 236C > 236B+C

Videos

Routes in order of video link:

FC>small walk backwards>forward jump>j.B>6B>delayed forward jump>j.B>j.236A>2B>236A>micro dash fr.5C>micro dash cl.5B>236A>micro dash 3B>dash>forward jump>j.2C>neutral jump>j.2C>cl.5B>236A>micro dash cl.5B>623B

FC>forward jump>236[B]>2B>236B>3B>delay neutral jump>j.C>fr.5C>cl.5B>236A>6B>forward jump>j.C>236B>cl.5B>623B

3B FC>delayed forward jump>j.B>2B>236A>micro dash cl.5B>236A>micro dash fr.5C>forward jump>j.C>cl.5B>236A>6B>forward jump>j.C>236B>cl.5B>623B

FC>small walk backwards>forward jump>j.B>j 236A>6B>2B>236A>micro dash 2B>236A+B>micro dash cl.5B>236A>micro dash 3B>dash>forward jump>j.2C>neutral jump>j.2C>neutral jump>j.2C>6B>delayed forward jump>j.B>j.236A>cl.5B>236A>micro dash cl.5B>2364214D>236[B]>micro dash cl.5B>623B

FC>small walk backwards>forward jump>j.B>j 236A>6B>2B>236A>micro dash 2B>236A+B>micro dash cl.5B>236A>cl.5B>236A>micro dash 3B>dash>forward jump>j.2C>neutral jump>j.2C>neutral jump>j.2C>6B>delayed forward jump>j.B>j.236A>2B>236A>236B+C

Match Videos

Colors

A Button B Button C Button
KakouenA.png
KakouenB.png
KakouenC.png
D Button A+B Button B+C Button
KakouenD.png
KakouenAB.png
KakouenBC.png

External Links

Koihime Enbu RyoRaiRai
General

FAQControlsHUDSystemStrategistsPatch Notes

Characters

Kan'uChōhiChō'unBachōSōsōKakōtonKakōenGakushinSonkenKanneiSonshōkōShūtaiRyofuChōryō