Koihime Enbu/RyoRaiRai/Kannei: Difference between revisions

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[[image:kanneiprofile.jpg |<center><font size="4"><b>Kannei</b></font>
{{Outdated
</center>|frame|right]]
|Old Version=RyoRaiRai
|New Version=RyoRaiRai V3
}}
[[File:Koihime_Kannei_Profile.png |<center><font size="4"><b>Kannei</b></font></center>|thumb|right]]
{{TOClimit|2}}
{{TOClimit|2}}


=Profile=
==Profile==
'''Name:''' 甘寧 興覇 (Kannei Kōha)<br>
'''Name''': 甘寧 興覇 (Kannei Kōha)<br>
'''Real Name:''' Shishun<br>
'''Real Name''': Shishun<br>
'''Chinese Counterpart:''' Gan Ning - Xingba<br>
'''Historical Counterpart''': Gan Ning - Xingba<br>
'''Voice Actress:''' Ryōko Tanaka
'''Voice Actress''': Ryōko Tanaka


Sonken's loyal bodyguard, she can always be found by Sonken's side. A swordswoman of great renown within the Kingdom of Go, she wields the broad-bladed Bell's Clamor in battle. A talented leader, she is the finest naval commander in the Go Army.
Sonken's loyal bodyguard, she can always be found by Sonken's side. A swordswoman of great renown within the Kingdom of Go, she wields the broad-bladed Bell's Clamor in battle. A talented leader, she is the finest naval commander in the Go Army.


=Gameplan=
==Gameplan==
Kannei is a character with very fast, tricky movement. Most of her moves are very fast or have confusing startup, like 6B having 24f startup but looking very fast or 6C being one of the faster ones in the game at 18f, while also having a couple multi-hit moves (2A, j.C). Her movement tools are extensive, and good use of them can both extend your pressure and confuse your opponent. However, she suffers from her only lows being 2C and 3C. Her moves are also relatively shorter range than those of other characters.
 
===Recommended Strategists===
'''Tools''' - Gives Kannei an option at full screen. This allows her get closer to zoners, lock the opponent down for the command dash high/low, and can even be used to extend her Hougeki combos.


=Normal Moves=
==Normal Moves==
====== <font style="visibility:hidden" size="0">5A</font> ======
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
{{MoveData
Line 29: Line 36:
  |advBlock=-2
  |advBlock=-2
  |attribute=Knockback
  |attribute=Knockback
  |description=
  |description=Short range jab. Thankfully, Kannei has a fast dash.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">c.B</font> ======
====== <font style="visibility:hidden" size="0">c.B</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_cB.png
|image=Koihime_Kannei_cB.png
|caption=
|caption=
|name=c.B
|name=c.B
Line 52: Line 60:
====== <font style="visibility:hidden" size="0">f.B</font> ======
====== <font style="visibility:hidden" size="0">f.B</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_fB.png
|image=Koihime_Kannei_fB.png
|caption=
|caption=
|name=f.B
|name=f.B
Line 70: Line 78:
====== <font style="visibility:hidden" size="0">c.C</font> ======
====== <font style="visibility:hidden" size="0">c.C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_cC.png
|image=Koihime_Kannei_cC.png
|caption=
|caption=
|name=c.C
|name=c.C
Line 88: Line 96:
====== <font style="visibility:hidden" size="0">f.C</font> ======
====== <font style="visibility:hidden" size="0">f.C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_fC.png
|image=Koihime_Kannei_fC.png
|caption=
|caption=
|name=f.C
|name=f.C
Line 109: Line 117:
====== <font style="visibility:hidden" size="0">2A</font> ======
====== <font style="visibility:hidden" size="0">2A</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_2A.png
|image=Koihime_Kannei_2A.png
|caption=
|caption=
|name=2A
|name=2A
Line 127: Line 135:
====== <font style="visibility:hidden" size="0">2B</font> ======
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_2B.png
|image=Koihime_Kannei_2B.png
|caption=
|caption=
|name=2B
|name=2B
Line 145: Line 153:
====== <font style="visibility:hidden" size="0">2C</font> ======
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_2C.png
|image=Koihime_Kannei_2C.png
|caption=
|caption=
|name=2C
|name=2C
Line 163: Line 171:
====== <font style="visibility:hidden" size="0">j.A</font> ======
====== <font style="visibility:hidden" size="0">j.A</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_jA.png
|image=Koihime_Kannei_jA.png
|caption=
|caption=
|name=j.A
|name=j.A
Line 181: Line 189:
====== <font style="visibility:hidden" size="0">j.B</font> ======
====== <font style="visibility:hidden" size="0">j.B</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_jB.png
|image=Koihime_Kannei_jB.png
|caption=
|caption=
|name=j.B
|name=j.B
Line 199: Line 207:
====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_jC.png
|image=Koihime_Kannei_jC.png
|caption=
|caption=
|name=j.C
|name=j.C
Line 216: Line 224:
}}
}}


=Command Moves=
==Command Moves==
====== <font style="visibility:hidden" size="0">j.2X</font> ======
====== <font style="visibility:hidden" size="0">j.2X</font> ======
{{MoveData
{{MoveData
Line 236: Line 244:
}}
}}


=Hougeki Moves=
==Hougeki Moves==
====== <font style="visibility:hidden" size="0">6B</font> ======
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
{{MoveData
Line 244: Line 252:
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=900
  |guard=
  |guard=High
  |startup=
  |startup=24
  |active=
  |active=2
  |recovery=
  |recovery=27
  |advHit=
  |advHit=±0
  |advBlock=
  |advBlock=-12
  |attribute=Collapse
  |attribute=Collapse
  |description=Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit.
  |description=* Lower-body invul on frames 17-26.
* Airborne on frames 17-30.
* Floor bounces during a Hougeki.
Universal overhead with an obvious animation.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">6C</font> ======
====== <font style="visibility:hidden" size="0">6C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_6C.png
|image=Koihime_Kannei_6C.png
|caption=
|caption=
|name=6C
|name=6C
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=1200
  |guard=
  |guard=Mid
  |startup=
  |startup=18
  |active=
  |active=6
  |recovery=
  |recovery=32
  |advHit=
  |advHit=+2
  |advBlock=
  |advBlock=-12
  |attribute=Collapse
  |attribute=Collapse
  |description=Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki.
  |description=* Wall bounces during a Hougeki.
Universal lunge move.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">3B</font> ======
====== <font style="visibility:hidden" size="0">3B</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_3B.png
|image=Koihime_Kannei_3B.png
|caption=
|caption=
|name=3B
|name=3B
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=900
  |guard=
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=3
  |recovery=
  |recovery=28
  |advHit=
  |advHit=+1
  |advBlock=
  |advBlock=-13
  |attribute=
  |attribute=Blow away
  |description=Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on '''air''' counter-hit, and launching during Hougeki.
  |description=* Aerial invul on frames 13-15.
* Airborne on frames 13-25.
* Launches during a Hougeki.
Universal anti-air.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">3C</font> ======
====== <font style="visibility:hidden" size="0">3C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_3C.png
|image=Koihime_Kannei_3C.png
|caption=
|caption=
|name=3C
|name=3C
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=1100
  |guard=
  |guard=Low
  |startup=
  |startup=14
  |active=
  |active=9
  |recovery=
  |recovery=26
  |advHit=
  |advHit=+44
  |advBlock=
  |advBlock=-19
  |attribute=Collapse
  |attribute=Collapse
  |description=Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.
  |description=Universal sweep.
  }}
  }}
}}
}}


=Throws=
==Throws==
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_FT.png
|image=Koihime_Kannei_FT.png
|caption=
|caption=
|name=Forward Throw
|name=Forward Throw
Line 319: Line 334:
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=1600
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=7
  |active=
  |active=1
  |recovery=
  |recovery=24
  |advHit=
  |advHit=+23
  |advBlock=
  |advBlock=
  |attribute=Throw
  |attribute=Throw
  |description=
  |description=Initial hit causes proration, leading to 1280 actual damage.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_BT.png
|image=Koihime_Kannei_BT.png
|caption=
|caption=
|name=Back Throw
|name=Back Throw
Line 338: Line 353:
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=1600
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=7
  |active=
  |active=1
  |recovery=
  |recovery=24
  |advHit=
  |advHit=+23
  |advBlock=
  |advBlock=
  |attribute=
  |attribute=Throw
  |description=
  |description=Initial hit causes proration, leading to 1280 actual damage.
  }}
  }}
}}
}}


=Special Moves=
==Special Moves==
====== <font style="visibility:hidden" size="0">Hell Slash</font> ======
====== <font style="visibility:hidden" size="0">236X</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_236.png
|name=Hell Slash
|subtitle=Meiyūzan
|input=236A/B/C
|image=Koihime_Kannei_HellSlash.png
|caption=
|caption=
|image2=Koihime_Character_236EX.png
|image2=Koihime_Kannei_HellSlashA.png
|caption2=
|caption2=
|name=Hell Slash
|image3=Koihime_Kannei_j2X.png
|input=236A/B/C
|caption3=
|image4=Koihime_Kannei_fC.png
|caption4=
|image5=Koihime_Kannei_HellSlashEX.png
|caption5=
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |version=A
  |version=Movement
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=10
  |active=
  |active=12 / 15 / 18
  |recovery=
  |recovery=5
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
  |attribute=
  |attribute=
  |description=Use this template for moves with different frame data on A, B, C, and EX versions.
  |description=* A version has projectile invul on frames 1-22.
* Active frames listed as A/B/C.
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=B
  |version=Follow-up A
  |damage=
  |damage=1200
  |guard=
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=2
  |recovery=
  |recovery=29
  |advHit=
  |advHit=+1
  |advBlock=
  |advBlock=-10
  |attribute=
  |attribute=Knockback
  |description=
  |description=
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=C
  |version=Follow-up B
  |damage=
  |damage=1200
  |guard=
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=13
  |recovery=
  |recovery=17
  |advHit=
  |advHit=+1
  |advBlock=
  |advBlock=+11 or -18*
  |attribute=
  |attribute=Knockback
  |description=
  |description=* Airborne on frames 6-32.
* Guard crushes vs crouching.
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=EX
  |version=Follow-up C
  |damage=
  |damage=500 x4
  |guard=
  |guard=Mid
  |startup=
  |startup=20
  |active=
  |active=2, 2, 2, 2
  |recovery=
  |recovery=12
  |advHit=
  |advHit=+8
  |advBlock=
  |advBlock=-9
  |attribute=
  |attribute=Knockback
  |description=
  |description=
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Abnegation</font> ======
{{MoveData
|image=Koihime_Character_623.png
|caption=
|image2=Koihime_Character_623EX.png
|caption2=
|name=Abnegation
|input=623A/B/C
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |version=A
|header=no
  |version=EX Movement
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=12
  |active=
  |active=15
  |recovery=
  |recovery=9
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
  |attribute=
  |attribute=
  |description=Use this template for moves with different frame data on A, B, C, and EX versions.
  |description=* Fully invul on frames 1-11.
* Throwable on frames 12-26.
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=B
  |version=EX Follow-up A
  |damage=
  |damage=1800
  |guard=
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=2
  |recovery=
  |recovery=35
  |advHit=
  |advHit=+49
  |advBlock=
  |advBlock=-12
  |attribute=
  |attribute=Hard Knockdown
  |description=
  |description=
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=C
  |version=EX Follow-up B
  |damage=
  |damage=1800
  |guard=
  |guard=High
  |startup=
  |startup=14
  |active=
  |active=13
  |recovery=
  |recovery=18
  |advHit=
  |advHit=+67
  |advBlock=
  |advBlock=-19
  |attribute=
  |attribute=Collapse
  |description=
  |description=* Airborne on frames 6-32.
* Floor bounces during a Hougeki.
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=EX
  |version=EX Follow-up C
  |damage=
  |damage=650 x4
  |guard=
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=2, 2, 2, 2
  |recovery=
  |recovery=19
  |advHit=
  |advHit=+18
  |advBlock=
  |advBlock=-13
  |attribute=
  |attribute=Knockback
  |description=
  |description=* Throwable on frames 1-17.
* Airborne on frames 10-27.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">Decapitation Shot</font> ======
 
====== <font style="visibility:hidden" size="0">623X</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_214.png
|name=Abnegation
|subtitle=Fushaku Shinmyō
|input=623A/B/C
|image=Koihime_Kannei_Abnegation.png
|caption=
|caption=
|image2=Koihime_Character_214EX.png
|image2=Koihime_Kannei_AbnegationEX.png
|caption2=
|caption2=
|name=Decapitation Shot
|input=214A/B/C
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
Line 486: Line 506:
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=35
  |active=
  |active=
  |recovery=
  |recovery=25
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
  |attribute=
  |attribute=
  |description=Use this template for moves with follow ups.
  |description=* Throwable on frames 1-35.
* Fully invul on frames 36-48.
A version teleports to the left, B version teleports in place, and C version teleports to the right.
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=~A
  |version=EX
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=30
  |active=
  |active=
  |recovery=
  |recovery=21
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
  |attribute=
  |attribute=
  |description=
  |description=* Fully invul on frames 1-48.
Pressing A/B/C will teleport you to the respective spot, otherwise stays in place.
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">214X</font> ======
{{MoveData
|name=Decapitation Shot
|subtitle=Funkei no Geki
|input=214A/B/C
|image=Koihime_Kannei_DecapitationShot.png
|caption=
|image2=Koihime_Kannei_DecapitationShotEX.png
|caption2=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
|header=no
  |version=Any
  |version=~B
  |damage=1000
  |damage=
  |guard=Mid
  |guard=
  |startup=14
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=40 / 41 / 42
  |advHit=
  |advHit=+7
  |advBlock=
  |advBlock=-14 / -15 / -16
  |attribute=
  |attribute=Knockback
  |description=
  |description=Recovery and Adv on block are listed as A/B/C.
  }}
  }}
  {{AttackData-KERRR
  {{AttackData-KERRR
  |header=no
  |header=no
  |version=~C
  |version=EX
|damage=
  |damage=1600
|guard=
  |guard=Mid
|startup=
  |startup=14
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
{{AttackData-KERRR
|header=no
|version=~EX
  |damage=
  |guard=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=57
  |advHit=
  |advHit=+58
  |advBlock=
  |advBlock=-19
  |attribute=
  |attribute=Blow away
  |description=
  |description=* Fully invul on frames 1-14.
* Wall bounces during a Hougeki.
* Recovery changes on hit during a Hougeki only.
  }}
  }}
}}
}}


=Ougi=
==Ougi==
{{MoveData
{{MoveData
|image=Koihime_Character_Ougi.png
|name=Bloodbath Path
|subtitle=Shura no Michi
|input=2363214D
|image=Koihime_Kannei_Ougi.png
|caption=
|caption=
|name=Ougi Name
|input=2363214D
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=1600, 50 x8, 2000
  |guard=
  |guard=
  |startup=
  |startup=20
  |active=
  |active=10
  |recovery=
  |recovery=33
  |advHit=
  |advHit=+118
  |advBlock=
  |advBlock=+4
  |attribute=
  |attribute=Unique Hard Knockdown
  |description=
  |description=* Fully invul on frames 1-30.
  }}
  }}
}}
}}


=Hiougi=
==Hiougi==
{{MoveData
{{MoveData
|image=Koihime_Character_Hiougi.png
|name=The Gate to Death
|subtitle=Yomi e no Izanai
|input=236BC
|image=Koihime_Kannei_Hiougi.png
|caption=
|caption=
|name=Hiougi Name
|input=236BC
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=300, 100, 50 x8, 3200
  |guard=
  |guard=
  |startup=
  |startup=30
  |active=
  |active=16
  |recovery=
  |recovery=27
  |advHit=
  |advHit=+33
  |advBlock=
  |advBlock=
  |attribute=
  |attribute=Unique Hard Knockdown
  |description=
  |description=* Fully invul on frames 1-46.
  }}
  }}
}}
}}


=Combos=
==Combos==
'''Combo video by Unknown Games (2014):'''
===General===
{{#ev:youtube|DBp4lgIeCus|500}}
 
===Hougeki Starter===


'''Combo video by Unknown Games (2018):'''
==Videos==
{{#ev:youtube|ad0AXaUlabk|500}}
===Koihime Enbu===
*[https://www.youtube.com/watch?v=DBp4lgIeCus Combo video by Unknown Games (2014)]
===Koihime Enbu RyoRaiRai===
*[https://www.youtube.com/watch?v=ad0AXaUlabk Combo video by Unknown Games (2018)]


=Colors=
==Colors==
{{Colors-Koihime
{{Colors-Koihime
|Character=Kannei
|Character=Kannei
}}
}}


=Links=
==External Links==
* [https://docs.google.com/spreadsheets/d/17TxUVhCv8DKMyUhDG-L5ZdFIrh4PcefyvwtJBLuSqeQ/edit#gid=1941722133 Ver 2.12 Frame Data]
*[https://twitter.com/hashtag/%E7%94%98%E5%AF%A7%E3%82%B3%E3%83%B3%E3%83%9CR?src=hash Kannei Twitter hashtag]
*[https://docs.google.com/spreadsheets/d/17TxUVhCv8DKMyUhDG-L5ZdFIrh4PcefyvwtJBLuSqeQ/edit#gid=1941722133 Ver 2.12 Frame Data]


{{KoihimeEnbu}}
{{Navbox-KERRR}}


[[Category:Koihime Enbu]]
[[Category:Koihime Enbu]]
[[Category:Kannei Kouha]]

Latest revision as of 23:28, 2 April 2023

Kannei

Profile

Name: 甘寧 興覇 (Kannei Kōha)
Real Name: Shishun
Historical Counterpart: Gan Ning - Xingba
Voice Actress: Ryōko Tanaka

Sonken's loyal bodyguard, she can always be found by Sonken's side. A swordswoman of great renown within the Kingdom of Go, she wields the broad-bladed Bell's Clamor in battle. A talented leader, she is the finest naval commander in the Go Army.

Gameplan

Kannei is a character with very fast, tricky movement. Most of her moves are very fast or have confusing startup, like 6B having 24f startup but looking very fast or 6C being one of the faster ones in the game at 18f, while also having a couple multi-hit moves (2A, j.C). Her movement tools are extensive, and good use of them can both extend your pressure and confuse your opponent. However, she suffers from her only lows being 2C and 3C. Her moves are also relatively shorter range than those of other characters.

Recommended Strategists

Tools - Gives Kannei an option at full screen. This allows her get closer to zoners, lock the opponent down for the command dash high/low, and can even be used to extend her Hougeki combos.

Normal Moves

5A
5A
Koihime Kannei 5A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300 Mid 5 2 10 ±0 -2 Knockback

Short range jab. Thankfully, Kannei has a fast dash.

c.B
c.B
Koihime Kannei cB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
800 Mid 6 3 20 +9 -1 Knockback
f.B
f.B
Koihime Kannei fB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1100 Mid 10 3 25 +4 -6 Knockback
c.C
c.C
Koihime Kannei cC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 22 4 26 +1 -13 Floor Bounce
f.C
f.C
Koihime Kannei fC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
550 x4 Mid 20 2, 2, 2, 2 12 +6 -6 Knockback
  • Airborne on frames 14-31.
  • Stops on hitting a projectile.
2A
2A
Koihime Kannei 2A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300 x2 Mid 5 21 2 8 +2 ±0 Knockback
2B
2B
Koihime Kannei 2B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 Mid 11 3 25 +4 -6 Knockback
2C
2C
Koihime Kannei 2C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1300 Low 16 2 28 +4 -10 Hard Knockdown
j.A
j.A
Koihime Kannei jA.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
600 High 5 12 - +19 +7 Knockback
j.B
j.B
Koihime Kannei jB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 High 6 5 - +19 +7 Knockback
j.C
j.C
Koihime Kannei jC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
550 x4 High 10 2, 2, 2, 4 - +14 +6 Knockback

Command Moves

j.2X
j.2X
Koihime Kannei j2X.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
700 High 8 (Until ground) 6 +15 +5 Knockback

Hougeki Moves

6B
6B
Koihime Kannei 6B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 High 24 2 27 ±0 -12 Collapse
  • Lower-body invul on frames 17-26.
  • Airborne on frames 17-30.
  • Floor bounces during a Hougeki.

Universal overhead with an obvious animation.

6C
6C
Koihime Kannei 6C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 18 6 32 +2 -12 Collapse
  • Wall bounces during a Hougeki.

Universal lunge move.

3B
3B
Koihime Kannei 3B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 Mid 12 3 28 +1 -13 Blow away
  • Aerial invul on frames 13-15.
  • Airborne on frames 13-25.
  • Launches during a Hougeki.

Universal anti-air.

3C
3C
Koihime Kannei 3C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1100 Low 14 9 26 +44 -19 Collapse

Universal sweep.

Throws

Forward Throw
Forward Throw
5D/6D
Koihime Kannei FT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600 Throw 7 1 24 +23 - Throw

Initial hit causes proration, leading to 1280 actual damage.

Back Throw
Back Throw
4D
Koihime Kannei BT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600 Throw 7 1 24 +23 - Throw

Initial hit causes proration, leading to 1280 actual damage.

Special Moves

236X
Hell Slash
Meiyūzan
236A/B/C
Koihime Kannei HellSlash.png
Koihime Kannei HellSlashA.png
Koihime Kannei j2X.png
Koihime Kannei fC.png
Koihime Kannei HellSlashEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Movement - - 10 12 / 15 / 18 5 - - -
  • A version has projectile invul on frames 1-22.
  • Active frames listed as A/B/C.
Follow-up A 1200 Low 6 2 29 +1 -10 Knockback
Follow-up B 1200 Mid 14 13 17 +1 +11 or -18* Knockback
  • Airborne on frames 6-32.
  • Guard crushes vs crouching.
Follow-up C 500 x4 Mid 20 2, 2, 2, 2 12 +8 -9 Knockback
EX Movement - - 12 15 9 - - -
  • Fully invul on frames 1-11.
  • Throwable on frames 12-26.
EX Follow-up A 1800 Low 6 2 35 +49 -12 Hard Knockdown
EX Follow-up B 1800 High 14 13 18 +67 -19 Collapse
  • Airborne on frames 6-32.
  • Floor bounces during a Hougeki.
EX Follow-up C 650 x4 Mid 16 2, 2, 2, 2 19 +18 -13 Knockback
  • Throwable on frames 1-17.
  • Airborne on frames 10-27.
623X
Abnegation
Fushaku Shinmyō
623A/B/C
Koihime Kannei Abnegation.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Any - - 35 - 25 - - -
  • Throwable on frames 1-35.
  • Fully invul on frames 36-48.

A version teleports to the left, B version teleports in place, and C version teleports to the right.

EX - - 30 - 21 - - -
  • Fully invul on frames 1-48.

Pressing A/B/C will teleport you to the respective spot, otherwise stays in place.

214X
Decapitation Shot
Funkei no Geki
214A/B/C
Koihime Kannei DecapitationShot.png
Koihime Kannei DecapitationShotEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Any 1000 Mid 14 - 40 / 41 / 42 +7 -14 / -15 / -16 Knockback

Recovery and Adv on block are listed as A/B/C.

EX 1600 Mid 14 - 57 +58 -19 Blow away
  • Fully invul on frames 1-14.
  • Wall bounces during a Hougeki.
  • Recovery changes on hit during a Hougeki only.

Ougi

Bloodbath Path
Shura no Michi
2363214D
Koihime Kannei Ougi.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600, 50 x8, 2000 - 20 10 33 +118 +4 Unique Hard Knockdown
  • Fully invul on frames 1-30.

Hiougi

The Gate to Death
Yomi e no Izanai
236BC
Koihime Kannei Hiougi.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300, 100, 50 x8, 3200 - 30 16 27 +33 - Unique Hard Knockdown
  • Fully invul on frames 1-46.

Combos

General

Hougeki Starter

Videos

Koihime Enbu

Koihime Enbu RyoRaiRai

Colors

A Button B Button C Button
KanneiA.png
KanneiB.png
KanneiC.png
D Button A+B Button B+C Button
KanneiD.png
KanneiAB.png
KanneiBC.png

External Links

Koihime Enbu RyoRaiRai
General

FAQControlsHUDSystemStrategistsPatch Notes

Characters

Kan'uChōhiChō'unBachōSōsōKakōtonKakōenGakushinSonkenKanneiSonshōkōShūtaiRyofuChōryō