Koihime Enbu/RyoRaiRai/Shuutai: Difference between revisions

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[[image:shuutaiprofile.jpg |<center><font size="4"><b>Shūtai</b></font>
{{Outdated
</center>|frame|right]]
|Old Version=RyoRaiRai
|New Version=RyoRaiRai V3
}}
[[File:Koihime_Shuutai_Profile.png |<center><font size="4"><b>Shūtai</b></font></center>|thumb|right]]
{{TOClimit|2}}
{{TOClimit|2}}


=Profile=
==Profile==
'''Name:''' 周泰 __ (Shūtai Yōhei)<br>
'''Name''': 周泰 幼平 (Shūtai Yōhei)<br>
'''Real Name:''' Minmei<br>
'''Real Name''': Minmei<br>
'''Chinese Counterpart:''' Zhou Tai - Youping<br>
'''Historical Counterpart''': Zhou Tai - Youping<br>
'''Voice Actress:''' Aiko Ōkubo
'''Voice Actress''': Aiko Ōkubo
 
Loyal, reliable and sharp-tongued, she is serious to a fault and pure of spirit. With her longsword, Soul Cutter, on her back, she cuts her way inside the enemy's attack zone. She likes cats so much that she refers to them as "Master Kitties."
 
==Gameplan==
Do you like fishing? Then this is the character for you! Shutai's 2B > 214X forces a close range mix-up by pulling your opponent in on hit and her buttons are really long. 5B is as long as most people's 5C, and 5C covers about 2/3 of the screen in range. She can also zone a bit with air kunai. Shuutai excels at defensive footsies and eventually fishing for that one 2B that will get you a mix-up and possibly pressure from there.


Loyal, reliable and sharp-tongued, she is serious to a fault and pure of spirit.
Note however, that her 2A is not a low so her close pressure relies on being able to call people out with 3C/6B/Throw. Also, because she is able to throw kunai or cancel the command jump into a regular jump-in, she can trick people into using 3B and hitting them with kunai or condition them to expect kunai and then jump in.
With her longsword, Soul Cutter, on her back, she cuts her way inside the enemy's attack zone.
She likes cats so much that she refers to them as "Master Kitties."


=Gameplan=
===Recommended Strategists===


=Normal Moves=
==Normal Moves==
====== <font style="visibility:hidden" size="0">5A</font> ======
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_5A.png
|image=Koihime_Shuutai_5A.png
|caption=
|caption=
|name=5A
|name=5A
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=300
  |guard=
  |guard=Mid
  |startup=
  |startup=5
  |active=
  |active=2
  |recovery=
  |recovery=10
  |advHit=
  |advHit=±0
  |advBlock=
  |advBlock=-2
  |attribute=
  |attribute=Knockback
  |description=
  |description=
  }}
  }}
Line 36: Line 42:
====== <font style="visibility:hidden" size="0">c.B</font> ======
====== <font style="visibility:hidden" size="0">c.B</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_cB.png
|image=Koihime_Shuutai_cB.png
|caption=
|caption=
|name=c.B
|name=c.B
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=800
  |guard=
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=4
  |recovery=
  |recovery=23
  |advHit=
  |advHit=+7
  |advBlock=
  |advBlock=-3
  |attribute=
  |attribute=Knockback
  |description=
  |description=
  }}
  }}
Line 54: Line 60:
====== <font style="visibility:hidden" size="0">f.B</font> ======
====== <font style="visibility:hidden" size="0">f.B</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_fB.png
|image=Koihime_Shuutai_fB.png
|caption=
|caption=
|name=f.B
|name=f.B
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=1000
  |guard=
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=3
  |recovery=
  |recovery=26
  |advHit=
  |advHit=+3
  |advBlock=
  |advBlock=-7
  |attribute=
  |attribute=Knockback
  |description=
  |description=
  }}
  }}
Line 72: Line 78:
====== <font style="visibility:hidden" size="0">c.C</font> ======
====== <font style="visibility:hidden" size="0">c.C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_cC.png
|image=Koihime_Shuutai_cC.png
|caption=
|caption=
|name=c.C
|name=c.C
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=1300
  |guard=
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=2
  |recovery=
  |recovery=34
  |advHit=
  |advHit=+2
  |advBlock=
  |advBlock=-12
  |attribute=
  |attribute=Floor Bounce
  |description=
  |description=
  }}
  }}
Line 90: Line 96:
====== <font style="visibility:hidden" size="0">f.C</font> ======
====== <font style="visibility:hidden" size="0">f.C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_fC.png
|image=Koihime_Shuutai_fC.png
|caption=
|caption=
|name=f.C
|name=f.C
Line 96: Line 102:
  {{AttackData-KERRR
  {{AttackData-KERRR
  |version=
  |version=
  |damage=
  |damage=1300
  |guard=
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=2
  |recovery=
  |recovery=38
  |advHit=
  |advHit=+1
  |advBlock=
  |advBlock=-19
  |attribute=
  |attribute=Knockback
  |description=
  |description=
  }}
  }}
Line 109: Line 115:
====== <font style="visibility:hidden" size="0">2A</font> ======
====== <font style="visibility:hidden" size="0">2A</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_2A.png
|image=Koihime_Shuutai_2A.png
|caption=
|caption=
|name=2A
|name=2A
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=300
  |guard=
  |guard=Mid
  |startup=
  |startup=5
  |active=
  |active=2
  |recovery=
  |recovery=9
  |advHit=
  |advHit=+1
  |advBlock=
  |advBlock=-1
  |attribute=
  |attribute=Knockback
  |description=
  |description=
  }}
  }}
Line 127: Line 133:
====== <font style="visibility:hidden" size="0">2B</font> ======
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_2B.png
|image=Koihime_Shuutai_2B.png
|caption=
|caption=
|name=2B
|name=2B
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=900
  |guard=
  |guard=Low
  |startup=
  |startup=11
  |active=
  |active=2
  |recovery=
  |recovery=9
  |advHit=
  |advHit=+1
  |advBlock=
  |advBlock=-9
  |attribute=
  |attribute=Knockback
  |description=
  |description=
  }}
  }}
Line 145: Line 151:
====== <font style="visibility:hidden" size="0">2C</font> ======
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_2C.png
|image=Koihime_Shuutai_2C.png
|caption=
|caption=
|name=2C
|name=2C
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=1200
  |guard=
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=4
  |recovery=
  |recovery=32
  |advHit=
  |advHit=+1
  |advBlock=
  |advBlock=-13
  |attribute=
  |attribute=Knockback
  |description=
  |description=
  }}
  }}
Line 163: Line 169:
====== <font style="visibility:hidden" size="0">j.A</font> ======
====== <font style="visibility:hidden" size="0">j.A</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_jA.png
|image=Koihime_Shuutai_jA.png
|caption=
|caption=
|name=j.A
|name=j.A
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=600
  |guard=
  |guard=High
  |startup=
  |startup=5
  |active=
  |active=12
  |recovery=
  |recovery=
  |advHit=
  |advHit=+19
  |advBlock=
  |advBlock=+7
  |attribute=
  |attribute=Knockback
  |description=
  |description=
  }}
  }}
Line 181: Line 187:
====== <font style="visibility:hidden" size="0">j.B</font> ======
====== <font style="visibility:hidden" size="0">j.B</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_jB.png
|image=Koihime_Shuutai_jB.png
|caption=
|caption=
|name=j.B
|name=j.B
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=1000
  |guard=
  |guard=High
  |startup=
  |startup=8
  |active=
  |active=3
  |recovery=
  |recovery=
  |advHit=
  |advHit=+20
  |advBlock=
  |advBlock=+8
  |attribute=
  |attribute=Knockback
  |description=
  |description=
  }}
  }}
Line 199: Line 205:
====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_jC.png
|image=Koihime_Shuutai_jC.png
|caption=
|caption=
|name=j.C
|name=j.C
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=1300
  |guard=
  |guard=High
  |startup=
  |startup=10
  |active=
  |active=4
  |recovery=
  |recovery=
  |advHit=
  |advHit=+26
  |advBlock=
  |advBlock=+8
  |attribute=
  |attribute=Knockback
  |description=
  |description=
  }}
  }}
}}
}}


=Hougeki Moves=
==Hougeki Moves==
====== <font style="visibility:hidden" size="0">6B</font> ======
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_6B.png
|image=Koihime_Shuutai_6B.png
|caption=
|caption=
|name=6B
|name=6B
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=900
  |guard=
  |guard=High
  |startup=
  |startup=24
  |active=
  |active=2
  |recovery=
  |recovery=31
  |advHit=
  |advHit=±0
  |advBlock=
  |advBlock=-12
  |attribute=Collapse
  |attribute=Collapse
  |description=Universal overhead with an obvious animation. Shares properties across characters like being even on hit, punishable on block or whiff, and causing Hougeki on counter-hit.
  |description=* Lower-body invul on frames 13-26.
* Airborne on frames 11-24.
* Floor bounces during a Hougeki.
Universal overhead with an obvious animation.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">6C</font> ======
====== <font style="visibility:hidden" size="0">6C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_6C.png
|image=Koihime_Shuutai_6C.png
|caption=
|caption=
|name=6C
|name=6C
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=1200
  |guard=
  |guard=Mid
  |startup=
  |startup=18
  |active=
  |active=4
  |recovery=
  |recovery=34
  |advHit=
  |advHit=+2
  |advBlock=
  |advBlock=-12
  |attribute=Collapse
  |attribute=Collapse
  |description=Universal lunge move. Shares properties across characters like causing Hougeki on counter-hit and wall bouncing during Hougeki.
  |description=* Floor bounces during a Hougeki.
Universal lunge move.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">3B</font> ======
====== <font style="visibility:hidden" size="0">3B</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_3B.png
|image=Koihime_Shuutai_3B.png
|caption=
|caption=
|name=3B
|name=3B
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=100
  |guard=
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=3
  |recovery=
  |recovery=28
  |advHit=
  |advHit=+1
  |advBlock=
  |advBlock=-13
  |attribute=
  |attribute=Blow away
  |description=Universal anti-air. Shares properties across characters like invulnerability to air moves during active frames, causing Hougeki on '''air''' counter-hit, and launching during Hougeki.
  |description=* Aerial invul on frames 13-15.
* Launches during a Hougeki.
Universal anti-air.
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">3C</font> ======
====== <font style="visibility:hidden" size="0">3C</font> ======
{{MoveData
{{MoveData
|image=Koihime_Character_3C.png
|image=Koihime_Shuutai_3C.png
|caption=
|caption=
|name=3C
|name=3C
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
  |damage=
  |damage=1100
  |guard=
  |guard=Low
  |startup=
  |startup=14
  |active=
  |active=2
  |recovery=
  |recovery=29
  |advHit=
  |advHit=+48
  |advBlock=
  |advBlock=-15
  |attribute=Collapse
  |attribute=Collapse
  |description=Universal sweep. Shares properties across characters like causing hard knockdown on hit and Hougeki on counter-hit.
  |description=Universal sweep.
  }}
  }}
}}
}}


=Throws=
==Throws==
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
{{MoveData
{{MoveData
Line 330: Line 342:
}}
}}


=Special Moves=
==Special Moves==
====== <font style="visibility:hidden" size="0">Kunai Shot</font> ======
====== <font style="visibility:hidden" size="0">236X</font> ======
{{MoveData
{{MoveData
|name=Kunai Shot
|subtitle=Kunaigeki
|input=236A/B/C
|image=Koihime_Shuutai_KunaiShot.png
|image=Koihime_Shuutai_KunaiShot.png
|caption=
|caption=
|image2=Koihime_Shuutai_KunaiShotEX.png
|image2=Koihime_Shuutai_KunaiShotEX.png
|caption2=
|caption2=
|name=Kunai Shot
|input=236A/B/C
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
Line 401: Line 414:
}}
}}


====== <font style="visibility:hidden" size="0">Swift Slash</font> ======
====== <font style="visibility:hidden" size="0">623X</font> ======
{{MoveData
{{MoveData
|name=Swift Slash
|subtitle=Shikkūzan
|input=623A/B/C
|image=Koihime_Shuutai_SwiftSlash.png
|image=Koihime_Shuutai_SwiftSlash.png
|caption=
|caption=
|image2=Koihime_Shuutai_SwiftSlashEX.png
|image2=Koihime_Shuutai_SwiftSlashEX.png
|caption2=
|caption2=
|name=Swift Slash
|input=623A/B/C
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
Line 492: Line 506:
  |advBlock=
  |advBlock=
  |attribute=Blow away
  |attribute=Blow away
  |description=Only occurs on a successful first hit.
  |description=* Only occurs on a successful first hit.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Whirling Slash</font> ======
====== <font style="visibility:hidden" size="0">632146X</font> ======
{{MoveData
{{MoveData
|name=Whirling Slash
|subtitle=Kūtenzan
|input=632146A/B/C
|image=Koihime_Shuutai_WhirlingSlash.png
|image=Koihime_Shuutai_WhirlingSlash.png
|caption=
|caption=
|image2=Koihime_Shuutai_WhirlingSlashEX.png
|image2=Koihime_Shuutai_WhirlingSlashEX.png
|caption2=
|caption2=
|name=Whirling Slash
|input=632146A/B/C
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
Line 561: Line 576:
}}
}}


====== <font style="visibility:hidden" size="0">Blade Return</font> ======
====== <font style="visibility:hidden" size="0">214X</font> ======
{{MoveData
{{MoveData
|name=Revenging Blade
|subtitle=Kaeshiba
|input=214A/B/C after slash attack
|image=Koihime_Shuutai_BladeReturn.png
|image=Koihime_Shuutai_BladeReturn.png
|caption=
|caption=
|name=Blade Return
|input=214A/B/C
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
Line 578: Line 594:
  |advBlock=-17
  |advBlock=-17
  |attribute=Knockback
  |attribute=Knockback
  |description=Damage listed as f.B, f.C, & c.C / 2C / 2B.
  |description=Damage listed as f.B, f.C, & c.C / 2C / 2B. Vacuums the opponent closer to you. Can be followed up with EX command grab for frame trap.
  }}
  }}
}}
}}


=Ougi=
==Ougi==
{{MoveData
{{MoveData
|name=Dark Night Run
|subtitle=Yamiyogake
|input=2363214D
|image=Koihime_Shuutai_Ougi.png
|image=Koihime_Shuutai_Ougi.png
|caption=
|caption=
|name=Dark Night Rush
|input=2363214D
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
Line 602: Line 619:
}}
}}


=Hiougi=
==Hiougi==
{{MoveData
{{MoveData
|name=Mighty Crush
|subtitle=Fun'i no Taizan
|input=236BC
|image=Koihime_Shuutai_Hiougi.png
|image=Koihime_Shuutai_Hiougi.png
|caption=
|caption=
|name=Mighty Crush
|input=236BC
|data=
|data=
  {{AttackData-KERRR
  {{AttackData-KERRR
Line 622: Line 640:
}}
}}


=Combos=
==Combos==
'''Combo video by Unknown Games (2014):'''
===General===
{{#ev:youtube|0VdpqVh56XA|500}}
 
A combos (5A and 2A same dmg):
* AA > 623A~X (1140 dmg; need to be super-close or it whiffs; confirmable)
* AAA > 623A+B (1380 dmg; confirmable)
 
B combos:
* c.B > 623C~X (1800|2200 dmg; confirmable if buffered but tight; for punishes)
* f.B > 214X (1480 dmg; gives oki; not confirmable; for punishes and gambles)
* 2B > 623C~X (1900|2202 dmg; can whiff on max range; only up-close confirmable and needs buffer)
* 2B > 214X (1700 dmg; gives oki; confirmable; for neutral)
 
C combos:
* c.C|f.C > 214X (1780 dmg; gives oki; confirmable if buffered but very tight; for neutral and punishes)
* 2C > 214X (1920 dmg; for close punishes)
* 2C > 623C~X (2200|2520 dmg; can whiff on max range; only up-close confirmable and needs buffer; for close punishes)
 
CH combos:
* CH c.C > 2C > 623C~X (3240|3450 dmg; special-hit; confirmable)
 
Jump-in combos:
* j.C > c.C|f.C > 214X (2700 dmg; gives oki)
* j.C > 2C > 623C~X (2980 dmg; whiffs if you don't crossup or not in corner)
 
Corner combos:
* 236X~X > c.B > 2363214D (3280 dmg; pretty hard as you have to hit the Kunai as low to the ground as possible)
 
===Hougeki Starter===
 
Hougekis starters (aka these moves can start a Hougeki-chain on CH):
* 6B, 6C, 3C, AA 3B
 
Hougeki bounces (aka these moves can be used in Hougeki combos as bounces):
* 6B (floorbounce), 6C (wallbounce), 3B (airbounce)
 
Hougeki combos:
* 6B|6C|3C > 6B > j.C > 6C > j.C > 3B > j.C > c.B > 623C~X (3920 dmg)
* 6B|6C|3C > j.C > 6C > c.B > 623A~X > 3B > j.C > c.B > 623C~X (4010 dmg; Corner)
* AA 3B > j.C > 6B > j.C > 6C > c.B > 623C~X (3590 dmg)
* more advanced combos may be found here: https://www.youtube.com/watch?v=PId9__S92_0


'''Combo video by Unknown Games (2018):'''
==Videos==
{{#ev:youtube|PId9__S92_0|500}}
===Koihime Enbu===
*[https://www.youtube.com/watch?v=0VdpqVh56XA Combo video by Unknown Games (2014)]
===Koihime Enbu RyoRaiRai===
*[https://www.youtube.com/watch?v=PId9__S92_0 Combo video by Unknown Games (2018)]


=Colors=
==Colors==
{{Colors-Koihime
{{Colors-Koihime
|Character=Shuutai
|Character=Shuutai
}}
}}


=Links=
==External Links==
* [https://docs.google.com/spreadsheets/d/17TxUVhCv8DKMyUhDG-L5ZdFIrh4PcefyvwtJBLuSqeQ/edit#gid=177465187 Ver 2.12 Frame Data]
*[https://twitter.com/hashtag/%E5%91%A8%E6%B3%B0%E3%82%B3%E3%83%B3%E3%83%9CR?src=hash Shūtai Twitter hashtag]
*[https://docs.google.com/spreadsheets/d/17TxUVhCv8DKMyUhDG-L5ZdFIrh4PcefyvwtJBLuSqeQ/edit#gid=177465187 Ver 2.12 Frame Data]


{{KoihimeEnbu}}
{{Navbox-KERRR}}


[[Category:Koihime Enbu]]
[[Category:Koihime Enbu]]
[[Category:Shuutai Youhei]]

Latest revision as of 23:29, 2 April 2023

Shūtai

Profile

Name: 周泰 幼平 (Shūtai Yōhei)
Real Name: Minmei
Historical Counterpart: Zhou Tai - Youping
Voice Actress: Aiko Ōkubo

Loyal, reliable and sharp-tongued, she is serious to a fault and pure of spirit. With her longsword, Soul Cutter, on her back, she cuts her way inside the enemy's attack zone. She likes cats so much that she refers to them as "Master Kitties."

Gameplan

Do you like fishing? Then this is the character for you! Shutai's 2B > 214X forces a close range mix-up by pulling your opponent in on hit and her buttons are really long. 5B is as long as most people's 5C, and 5C covers about 2/3 of the screen in range. She can also zone a bit with air kunai. Shuutai excels at defensive footsies and eventually fishing for that one 2B that will get you a mix-up and possibly pressure from there.

Note however, that her 2A is not a low so her close pressure relies on being able to call people out with 3C/6B/Throw. Also, because she is able to throw kunai or cancel the command jump into a regular jump-in, she can trick people into using 3B and hitting them with kunai or condition them to expect kunai and then jump in.

Recommended Strategists

Normal Moves

5A
5A
Koihime Shuutai 5A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300 Mid 5 2 10 ±0 -2 Knockback
c.B
c.B
Koihime Shuutai cB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
800 Mid 6 4 23 +7 -3 Knockback
f.B
f.B
Koihime Shuutai fB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1000 Mid 10 3 26 +3 -7 Knockback
c.C
c.C
Koihime Shuutai cC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1300 Mid 12 2 34 +2 -12 Floor Bounce
f.C
f.C
Koihime Shuutai fC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1300 Mid 16 2 38 +1 -19 Knockback
2A
2A
Koihime Shuutai 2A.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300 Mid 5 2 9 +1 -1 Knockback
2B
2B
Koihime Shuutai 2B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 Low 11 2 9 +1 -9 Knockback
2C
2C
Koihime Shuutai 2C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 12 4 32 +1 -13 Knockback
j.A
j.A
Koihime Shuutai jA.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
600 High 5 12 - +19 +7 Knockback
j.B
j.B
Koihime Shuutai jB.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1000 High 8 3 - +20 +8 Knockback
j.C
j.C
Koihime Shuutai jC.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1300 High 10 4 - +26 +8 Knockback

Hougeki Moves

6B
6B
Koihime Shuutai 6B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
900 High 24 2 31 ±0 -12 Collapse
  • Lower-body invul on frames 13-26.
  • Airborne on frames 11-24.
  • Floor bounces during a Hougeki.

Universal overhead with an obvious animation.

6C
6C
Koihime Shuutai 6C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1200 Mid 18 4 34 +2 -12 Collapse
  • Floor bounces during a Hougeki.

Universal lunge move.

3B
3B
Koihime Shuutai 3B.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
100 Mid 12 3 28 +1 -13 Blow away
  • Aerial invul on frames 13-15.
  • Launches during a Hougeki.

Universal anti-air.

3C
3C
Koihime Shuutai 3C.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1100 Low 14 2 29 +48 -15 Collapse

Universal sweep.

Throws

Forward Throw
Forward Throw
5D/6D
Koihime Shuutai FT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600 Throw 7 1 24 +29 - Throw

Initial hit causes proration, leading to 1280 actual damage.

Back Throw
Back Throw
4D
Koihime Shuutai BT.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1600 Throw 7 1 24 +29 - throw

Initial hit causes proration, leading to 1280 actual damage.

Special Moves

236X
Kunai Shot
Kunaigeki
236A/B/C
Koihime Shuutai KunaiShot.png
Koihime Shuutai KunaiShotEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Jump - - 13 44 10 - - -
  • Projectile invul on frames 1-18.
  • Airborne on frames 13-56.
  • Can cancel the remaining duration of the move by pressing D.

Shuutai leaps into the air, and will throw kunai downwards upon pressing a followup button.

The button pressed after 236 alters Shuutai's jump arc, and the button pressed for the followup kunai alters the kunai's angle, after the initial startup she can throw them until just before she touches the ground.

Pressing D will cancel the remaining duration of the move and allow her to use her air normals immediately.

Jump distance:

  • A Version: Vertical
  • B Version: Roughly a character width less than her forward jump
  • C Version: Slightly less than her forward jump
  • EX Version: Teleports vertically

Kunai throw:

  • A Version: ~20° Angle
  • B Version: 45° Angle
  • C Version: 60° Angle
  • EX Version: ~45° Angle
Kunai 900 Mid 12 - - +9 -3 Knockback
EX 1600 High 28 - - +75 -14 Blow away
  • Fully invul on frames 1-15.
  • Airborne on frames 13-57.
  • Floor bounces during a Hougeki.
623X
Swift Slash
Shikkūzan
623A/B/C
Koihime Shuutai SwiftSlash.png
Koihime Shuutai SwiftSlashEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A 600 Mid 10 7 39 +56 -30 Blow away
  • Aerial invul on frames on frames 1-17.
  • Airborne on frames 9-43.

Shuutai spins, jumps, and slashes in front of her and upwards. Her anti-air special.

B 700 Mid 11 7 46 +49 -37 Blow away
  • Aerial invul on frames on frames 1-17.
  • Airborne on frames 10-51.
C 800 Mid 12 7 53 +42 -44 Blow away
  • Aerial invul on frames on frames 1-17.
  • Airborne on frames 11-59.
Followup 600 - 9 1 ? +70 / +66 / +63 - Blow away

Adv on hit listed as A/B/C.

EX 750 Mid 10 7 56 - -45 Blow away
  • Fully invul on frames 1-14.
  • Airborne on frames 9-60.

The EX version of the move will automatically do multiple extra slashes if the move hits, leading to more damage than the meterless versions.

EX Followup 600 x3 - 6 1, (11), 1, (11), 1 ? +77 - Blow away
  • Only occurs on a successful first hit.
632146X
Whirling Slash
Kūtenzan
632146A/B/C
Koihime Shuutai WhirlingSlash.png
Koihime Shuutai WhirlingSlashEX.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
A 2000 Unblockable 6 1 43 +16 - Unique Hard Knockdown

Shuutai's command throw. It hits right in front of her.

Initial hit causes proration, leading to 1600 actual damage.

B 2100 Unblockable 7 1 45 +16 - Unique Hard Knockdown

Initial hit causes proration, leading to 1680 actual damage.

C 2200 Unblockable 8 1 47 +16 - Unique Hard Knockdown

Initial hit causes proration, leading to 1760 actual damage.

EX 2200 Unblockable 8 1 47 +16 - Unique Hard Knockdown
  • Fully invul on frames 1-9.

Initial hit causes proration, leading to 1760 actual damage.

214X
Revenging Blade
Kaeshiba
214A/B/C after slash attack
Koihime Shuutai BladeReturn.png
Version Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
Any 600 / 800 / 1000 Mid 4 2 39 +1 -17 Knockback

Damage listed as f.B, f.C, & c.C / 2C / 2B. Vacuums the opponent closer to you. Can be followed up with EX command grab for frame trap.

Ougi

Dark Night Run
Yamiyogake
2363214D
Koihime Shuutai Ougi.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
1000, 1900, 1900 - 20 10 33 +113 +4 Unique Hard Knockdown
  • Fully invul on frames 1-30.

Hiougi

Mighty Crush
Fun'i no Taizan
236BC
Koihime Shuutai Hiougi.png
Damage Guard Startup Active Recovery Adv on Hit Adv on Block Counter-hit Attribute
300, 3700 - 30 3 40 +118 - Unique Hard Knockdown
  • Fully invul on frames 1-60.

Combos

General

A combos (5A and 2A same dmg):

  • AA > 623A~X (1140 dmg; need to be super-close or it whiffs; confirmable)
  • AAA > 623A+B (1380 dmg; confirmable)

B combos:

  • c.B > 623C~X (1800|2200 dmg; confirmable if buffered but tight; for punishes)
  • f.B > 214X (1480 dmg; gives oki; not confirmable; for punishes and gambles)
  • 2B > 623C~X (1900|2202 dmg; can whiff on max range; only up-close confirmable and needs buffer)
  • 2B > 214X (1700 dmg; gives oki; confirmable; for neutral)

C combos:

  • c.C|f.C > 214X (1780 dmg; gives oki; confirmable if buffered but very tight; for neutral and punishes)
  • 2C > 214X (1920 dmg; for close punishes)
  • 2C > 623C~X (2200|2520 dmg; can whiff on max range; only up-close confirmable and needs buffer; for close punishes)

CH combos:

  • CH c.C > 2C > 623C~X (3240|3450 dmg; special-hit; confirmable)

Jump-in combos:

  • j.C > c.C|f.C > 214X (2700 dmg; gives oki)
  • j.C > 2C > 623C~X (2980 dmg; whiffs if you don't crossup or not in corner)

Corner combos:

  • 236X~X > c.B > 2363214D (3280 dmg; pretty hard as you have to hit the Kunai as low to the ground as possible)

Hougeki Starter

Hougekis starters (aka these moves can start a Hougeki-chain on CH):

  • 6B, 6C, 3C, AA 3B

Hougeki bounces (aka these moves can be used in Hougeki combos as bounces):

  • 6B (floorbounce), 6C (wallbounce), 3B (airbounce)

Hougeki combos:

  • 6B|6C|3C > 6B > j.C > 6C > j.C > 3B > j.C > c.B > 623C~X (3920 dmg)
  • 6B|6C|3C > j.C > 6C > c.B > 623A~X > 3B > j.C > c.B > 623C~X (4010 dmg; Corner)
  • AA 3B > j.C > 6B > j.C > 6C > c.B > 623C~X (3590 dmg)
  • more advanced combos may be found here: https://www.youtube.com/watch?v=PId9__S92_0

Videos

Koihime Enbu

Koihime Enbu RyoRaiRai

Colors

A Button B Button C Button
ShuutaiA.png
ShuutaiB.png
ShuutaiC.png
D Button A+B Button B+C Button
ShuutaiD.png
ShuutaiAB.png
ShuutaiBC.png

External Links

Koihime Enbu RyoRaiRai
General

FAQControlsHUDSystemStrategistsPatch Notes

Characters

Kan'uChōhiChō'unBachōSōsōKakōtonKakōenGakushinSonkenKanneiSonshōkōShūtaiRyofuChōryō