Street Fighter: The Movie/Bison (Dictator): Difference between revisions
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==Normals== | ==Normals== | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
===Throws=== | |||
{{MoveData | |||
|name=Shoulder Throw | |||
|input=b/f+MP or HP | |||
|image= | |||
|data={{AttackData-SFTM | |||
|damage= | |||
|guard= | |||
|meter= | |||
|stun= | |||
|property=Escapable, Counterable | |||
}} | |||
}} | |||
===Throw Counters=== | |||
{{MoveData | |||
|name=Throw Counter/Reversal | |||
|input=u+HK | |||
|data={{AttackData-SFTM | |||
|damage= | |||
|description=This input and data are for Bison's opponent after he lands Shoulder Throw (b/f+MP/HP). See [[Street Fighter: The Movie/Mechanics#Throws|Throws]] for more information. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Slammaster | |||
|input=d+HP | |||
|data={{AttackData-SFTM | |||
|damage= | |||
|description=This input and data are for Bison's opponent after he reverses a countered throw. See [[Street Fighter: The Movie/Mechanics#Throws|Throws]] for more information. | |||
}} | |||
}} | |||
===Interrupts=== | |||
{{MoveData | |||
|name=Dashing Uppercut | |||
|input=''During blockstun, standing''<br />f+HP | |||
|image= | |||
|data={{AttackData-SFTM | |||
|damage= | |||
|guard=Mid | |||
|meter= | |||
|stun= | |||
|property=Knockdown | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Double Knee Press | |||
|input=''During blockstun, standing''<br />u+LK | |||
|image= | |||
|data={{AttackData-SFTM | |||
|damage= | |||
|guard=Mid | |||
|meter= | |||
|stun= | |||
|property=Knockdown | |||
}} | |||
}} | |||
===Regeneration=== | |||
{{MoveData | |||
|name=Regeneration | |||
|input=Hold MP+LK, release | |||
|image= | |||
|data={{AttackData-SFTM | |||
|description=Recovers 17 health over 34 frames. See [[Street Fighter: The Movie/Mechanics#Regeneration|Regeneration]] for more information. | |||
}} | |||
}} | |||
===Danger Move=== | |||
{{MoveData | |||
|name=Quick Punch Combo | |||
|input=''10 health or less''<br />Hold LP, Release LP | |||
|image= | |||
|data={{AttackData-SFTM | |||
|damage= | |||
|guard=Mid | |||
|meter= | |||
|stun= | |||
|property=Knockdown | |||
}} | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
==Super Moves== | ==Super Moves== |
Revision as of 09:18, 20 June 2023
Introduction
- Played by: Raul Julia
- Stagger frames: 26
The dictator is named Bison in all versions of the game, due to the movie using Capcom USA's character name changes in the Japanese dub.
Playstyle
Play Bison if:
Do not play Bison if:
- You don't like charge characters
Normals
Universal Mechanics
Throws
Shoulder Throw
b/f+MP or HP |
---|
Throw Counters
Throw Counter/Reversal
u+HK |
---|
Slammaster
d+HP |
---|
Interrupts
Dashing Uppercut
During blockstun, standing f+HP |
---|
Double Knee Press
During blockstun, standing u+LK |
---|
Regeneration
Regeneration
Hold MP+LK, release |
---|
Danger Move
Quick Punch Combo
10 health or less Hold LP, Release LP |
---|
Special Moves
Super Moves
Combos
Matchups
Tips
- Psycho Crusher hits multiple times. If the final hit lands and causes Bison to get pushed back, he can continue walking forward through the opponent after they stand up, causing intersection if this occurs in the corner. [1]
- Knee Press Nightmare (charge back, forward, back, forward + P) can be used to cancel death state from a throw-induced stagger.