Yatagarasu/Kou: Difference between revisions

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Line 179: Line 179:
* st.HP xx 236236P
* st.HP xx 236236P
** Scary footsie tool. Also Kou's highest damage punisher.
** Scary footsie tool. Also Kou's highest damage punisher.
* cl.HP xx 623HP xx 236236P
* cr.HP xx 623HP xx 236236P
** Lower damage than the previous combo, but more meter efficient.
** Lower damage than the previous combo, but more meter efficient.
* cr.HK xx 236HP xx 236236P
* cr.HK xx 236HP xx 236236P

Revision as of 04:39, 15 August 2015

Kou

Introduction

Move List

Normal Moves

Move: Startup/Active - Hit Adv/Block Adv
LP: 6F/4F - +4F/+3F

Standard jab. Chains to c.LP, hits Hanzo, Jyu and Chadha crouching

cr.LP: 5F/3F - +4F/+3F

Crouching jab. Hits mid. chains to all light normals.

j.LP: 5F/11F - ?/?

Randy Savage its not but, its an elbow. Stays out a long time.

LK - 8F/4F - +3/+2

Toe kick. Hits hits mid though.

cr.LK: 5F/2F - +1F/±0

Hits low, decent range. (Less range than fs.HP though kekeke)

j.LK: 7F/11F - ?/?

Jumping knee. Good downward hitbox.

HP: 10F/4F - +4F/+1

Longer range than it looks. Hits crouchers.

cr.HP: 9F/3~4F - -1F/-4F

Good anti-air normal. Max damage normal. Slightly slower than Crow's.

j.HP 9F/4F - ?/?

Awkward superman punch. Highest damage jump in.

HK: 8F/4F - +2F/-1

Upwards roundhouse kick. Hits crouchers.

cr.HK: 9F/3F - -1F/-3F

Low forward yo. Special cancellable, super cancellable. You're going to get real familiar with this normal.

j.HK: 7F/5F - ?/?

Downwards jump kick. Crosses up.

Command Normals

LP+LK (Overhead)

Short-hop j.LP. The box is out for a lot longer than it seems, and extends a bit farther down as well.

HP+HK (Unblockable)

A slower f.st.HP. Despite low speed, has decent range.

3HK

Sweep. Similar to Ryu's in that it extends out moderately far but recovers slowly.

6LP

A two-hit elbow press that can be used as an overhead. Slow startup, medium recovery.

On neutral: 3800 damage

Overhead: 4750 damage

6HK

A jump kick with overhead properties. Medium startup, fast recovery.

On neutral: 5000 damage

Overhead: 6250 damage

Special Moves

Ateyumi – Kagebi 236P

Kou’s fireball. The difference between versions is their speed. 2500 damage.

Manchuin – Toriuchi 623P

Standard anti-air jumping DP.

  • LP: Short range and height.
  • HP: Longer range, but more height, so it has a longer recovery time. 3 hits.
  • EX: More range and height than the HP version. 4 hits.
Himezori – Yuzuruha 214K

A series of kicks similar to the standard Hurricane Kick from SF.

  • LK: 3 hits.
  • HK: 5 hits.
  • EX: 6 hits; knocks the enemy up into the air, so you can use it for super juggles.

Supers

Issha Zetsumei - Onibi 236236P

A multi-hit fireball that knocks down the opponent. Juggles opponents in air. 5 hits.

Kasanejyumonji - Kijimuna 214214P

A slightly slower cr.HP; on hit, Kou follows up with a knee and a spin kick. 3 hits.

Combos

0 bars:

  • cr.LK, cr.LK xx 623HP
  • 6HK xx 623HP
  • UOH, cl.HK xx 623HP
  • (meaty) cl.HK, cl.HK xx 623HP
  • cr.HK xx 214HK
    • only works against standing opponents
  • (aerial BLC), dash forward, 623HP
  • (corner only) (aerial BLC), 623LP, 623LP, 623HP

0.5 bars:

  • cr.LK, cr.LK xx EX 214K
    • gives Kou more time to set up oki than most of his other combos.
  • cl.HK xx EX 236P
    • works from max range

1 bar:

  • st.HP xx 236236P
    • Scary footsie tool. Also Kou's highest damage punisher.
  • cr.HP xx 623HP xx 236236P
    • Lower damage than the previous combo, but more meter efficient.
  • cr.HK xx 236HP xx 236236P
    • doesn't work from max range
  • (air reset) 236236P
    • not a real combo, but safe even when fully parried.

1.5 bars:

  • EX 236P, 236236P
  • EX 214K, 236236P

Colors

Yatagarasu
General

ControlsFAQGlossaryHUDSystem

Characters

AjaAzureChadhaCrowHanzoHinaJetJyuzumaruKotaroKouShimo