Yatagarasu/Kou: Difference between revisions

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| width="" |''' <font size = "3">Ateyumi – Kagebi 236P</font>'''  
| width="" |''' <font size = "3">Ateyumi – Kagebi 236P</font>'''  


Kou’s fireball. The difference between versions is their speed. 2500 damage.
Kou's fireball. Worse recovery than Crow's, but faster travel speed.
 
* LP: Lowest travel speed. Recovery slightly faster than the HP version.
* HP: Medium travel speed.
* EX: Two hits, fastest travel speed, significantly lower recovery and knocks down on hit.


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| width="" style="background:#E8E8E8;"| ''' <font size = "3">Manchuin – Toriuchi 623P</font> '''
| width="" style="background:#E8E8E8;"| ''' <font size = "3">Manchuin – Toriuchi 623P</font> '''


Standard anti-air jumping DP.  
Standard anti-air uppercut.  


* LP: Short range and height.
* LP: Invincible to lows on startup. Single hit.
* HP: Longer range, but more height, so it has a longer recovery time. 3 hits.
* HP: 3 hit DP. Fully invincible until the active frames at which point it has upper-body invincibility.
* EX: More range and height than the HP version. 4 hits.
* EX: Fully invincible startup. 4 hits and fastest startup at 3 frames.


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| width="" |''' <font size = "3">Himezori – Yuzuruha 214K</font>'''  
| width="" |''' <font size = "3">Himezori – Yuzuruha 214K</font>'''  


A series of kicks similar to the standard Hurricane Kick from SF.
A series of kicks similar to the standard Hurricane Kick from SF. The normal versions whiff on crouching characters, but the first hit forces standing and may be super-canceled.


* LK: 3 hits.
* LK: Negative on block and hit, and won't combo from anything under any reasonable circumstances. Useless.
* HK: 5 hits.
* HK: 5 hits. Knocks down on hit so it could see some situational use.
* EX: 6 hits; knocks the enemy up into the air, so you can use it for super juggles.
* EX: 6 hits. Hits crouching characters and combos from cr.LK. Gives Kou better more time to set up a wakeup game compared to ending a combo with DP.


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Revision as of 05:34, 15 August 2015

Kou

Introduction

Move List

Normal Moves

Move: Startup/Active - Hit Adv/Block Adv
LP: 6F/4F - +4F/+3F

Standard jab. Chains to c.LP, hits Hanzo, Jyu and Chadha crouching

cr.LP: 5F/3F - +4F/+3F

Crouching jab. Hits mid. chains to all light normals.

j.LP: 5F/11F - ?/?

Randy Savage its not but, its an elbow. Stays out a long time.

LK - 8F/4F - +3/+2

Toe kick. Hits mid though.

cr.LK: 5F/2F - +1F/±0

Hits low, decent range.

j.LK: 7F/11F - ?/?

Jumping knee. Good downward hitbox.

HP: 10F/4F - +4F/+1

Longer range than it looks. Hits crouchers.

cl.HP: 7F/6F - +2F/-1F

Upwards hitting punch that may stop some crossups. Faster startup and slightly more damaging than cl.HK, but less frame advantage.

cr.HP: 9F/3~4F - -1F/-4F

Good anti-air normal. Max damage normal. Slightly slower than Crow's.

j.HP 9F/4F - ?/?

Awkward superman punch. Highest damage jump in.

HK: 8F/4F - +2F/-1

Upwards roundhouse kick. Hits crouchers.

cl.HK: 9F/10F - +3F/±0F

Close knee kick with an unusually large amount of active frames as well as a high activation range. Strong meaty attack.

cr.HK: 9F/3F - -1F/-3F

Low forward yo. Special cancellable, super cancellable. You're going to get real familiar with this normal.

j.HK: 7F/5F - ?/?

Downwards jump kick. Crosses up.

Command Normals

LP+LK (Overhead)

Short-hop j.LP. The box is out for a lot longer than it seems, and extends a bit farther down as well.

HP+HK (Unblockable)

A slower f.st.HP. Despite low speed, has decent range.

3HK

Sweep. Similar to Ryu's in that it extends out moderately far but recovers slowly.

6LP

A standing overhead attack. Generally worse than LP+HP due to the fact that Kou can't combo after it, but may catch an unaware opponent more easily thanks to its lower visibility.

6HK

A hop kick. The recovery frames may be canceled into a special move for a combo. +1 on block.

Special Moves

Ateyumi – Kagebi 236P

Kou's fireball. Worse recovery than Crow's, but faster travel speed.

  • LP: Lowest travel speed. Recovery slightly faster than the HP version.
  • HP: Medium travel speed.
  • EX: Two hits, fastest travel speed, significantly lower recovery and knocks down on hit.
Manchuin – Toriuchi 623P

Standard anti-air uppercut.

  • LP: Invincible to lows on startup. Single hit.
  • HP: 3 hit DP. Fully invincible until the active frames at which point it has upper-body invincibility.
  • EX: Fully invincible startup. 4 hits and fastest startup at 3 frames.
Himezori – Yuzuruha 214K

A series of kicks similar to the standard Hurricane Kick from SF. The normal versions whiff on crouching characters, but the first hit forces standing and may be super-canceled.

  • LK: Negative on block and hit, and won't combo from anything under any reasonable circumstances. Useless.
  • HK: 5 hits. Knocks down on hit so it could see some situational use.
  • EX: 6 hits. Hits crouching characters and combos from cr.LK. Gives Kou better more time to set up a wakeup game compared to ending a combo with DP.

Supers

Issha Zetsumei - Onibi 236236P

A multi-hit fireball that knocks down the opponent. Juggles opponents in air. 5 hits.

Kasanejyumonji - Kijimuna 214214P

A slightly slower cr.HP; on hit, Kou follows up with a knee and a spin kick. 3 hits.

Combos

0 bars:

  • cr.LK, cr.LK xx 623HP
  • 6HK xx 623HP
  • UOH, cl.HK xx 623HP
  • (meaty) cl.HK, cl.HK xx 623HP
  • cr.HK xx 214HK
    • only works against standing opponents
  • (aerial BLC), dash forward, 623HP
  • (corner only) (aerial BLC), 623LP, 623LP, 623HP

0.5 bars:

  • cr.LK, cr.LK xx EX 214K
    • gives Kou more time to set up oki than most of his other combos.
  • cl.HK xx EX 236P
    • works from max range

1 bar:

  • st.HP xx 236236P
    • Scary footsie tool. Also Kou's highest damage punisher.
  • cr.HP xx 623HP xx 236236P
    • Lower damage than the previous combo, but more meter efficient.
  • cr.HK xx 236HP xx 236236P
    • doesn't work from max range
  • (air reset) 236236P
    • not a real combo, but safe even when fully parried.

1.5 bars:

  • EX 236P, 236236P
  • EX 214K, 236236P

Colors

Yatagarasu
General

ControlsFAQGlossaryHUDSystem

Characters

AjaAzureChadhaCrowHanzoHinaJetJyuzumaruKotaroKouShimo