Schwarzerblitz/Shaz Aliart: Difference between revisions
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6P P P P K (IC) 3P 2T 8P 2K K K T (141 damage, untechable knockdown. Requires good timing on the Impact Cancel) | 6P P P P K (IC) 3P 2T 8P 2K K K T (141 damage, untechable knockdown. Requires good timing on the Impact Cancel) | ||
Tg+P P P 6P P P P 4P P 6P K (IC) 3P 2T 8P 2K K K T (172 damage, corner only) | Tg+P P P 6P P P P 4P P 6P K (IC) 3P 2T 8P 2K K K T (172 damage, two bullets required, corner only - see [https://twitter.com/AndreaDProjects/status/1203362134291353600?s=20 here]) | ||
Revision as of 10:15, 7 December 2019
Profile
Alongside Go Ottari, Blade Aural, Delfina Hyaruno, and Feliz Harracido, Shaz Colder was created by RealLifeAnime in the early 2050s in order to star in an action show which should have replaced "The Princess of the Light Petals". The show bombed badly, leaving all the fishmen unemployed and ready to be dismissed. In these conditions, Go Ottari founded the Fishface Crime Syndicate and converted a ragtag bunch of misfits to one of the most powerful mobs in the United Kingdom. Shaz put up muscle mass and became well-known in the underworld by the name "Underwater". Donning his trademark exoskeleton diving suit, Underwater plundered and robbed the whole New Langdon for three years, before risking his life in a close encounter with detective Lorenz Kristhhoffer from New Scotland Yard in 2064, which ended up in a complete debacle. After risking to be sliced to death in the aftermath, Shaz escaped from the Fishface base, taking away with him a consistent sum of money from the mob's caveau. He then proceeded to change alias several times, being "Gaetano Trasimeno", "Chazz Aliart", "Chazz Colder" and "Shaz Aliart", even at the same time.[1]
Playstyle
Juggernaut character with lots of armored moves, long startup and humongous damage. Works best at mid range, has some surprisingly fast starters and mixup up close. When playing as Shaz, it's hard to get in, but - once there - the opponent is in for a ride.
Unique Traits
Shaz has access to a low Throw attack (2T/c.T) that can be accessed as a followup attack or as a standalone move to mixup his offensive. Most of his heavy moves have armor, even against projectiles.
Strengths/Weaknesses
Strengths | Weaknesses |
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Moveset
P Moves
Standing
Crouching
All the following attacks can be only performed while crouching. You have to keep 2 pressed after crouching in order to perform any of them.
Jumping
All the following attacks can be only performed while in the air.
Running
All the following attacks can be only performed while running. In order to perform them, the direction button towards the opponent must be kept pressed while inputing the move.
K Moves
Standing
Crouching
All the following attacks can be only performed while crouching. You have to keep 2 pressed after crouching in order to perform any of them.
Jumping
All the following attacks can be only performed while in the air.
Running
All the following attacks can be only performed while running. In order to perform them, the direction button towards the opponent must be kept pressed while inputing the move.
Universal Commands
Sharknado 5T (while standing) Like a bad movie, but with more flavour Like a bad movie, but with more flavour
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Bad Digestion (recovery) 5P+K (while knocked down) Headbutt of pain Headbutt of pain
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Special Follow-ups
Sharknado (again) 5T (during specific moves) Like a bad movie. Yes, again. Like a bad movie. Yes, again.
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Specials
Sharknado Twister 2T (while standing) Sharknado never ends Sharknado never ends
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Sharknado Twister (II) T (while crouching) Sharknado never ends. Never ever Sharknado never ends. Never ever
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Trigger Moves
Shaz has no Trigger moves, as of version 1.0 of the game.
Sample combos and tools
6P starter
6P P K (36 damage, High/High/Mid, Impact)
6P P 2P P... (37 damage, High to Low, see 2P section)
6P P P K (44 damage, High(x3)/Mid, Impact)
6P P P P K (52 damage, High(x4)/Mid, Impact)
6P P P T (51 damage, High(x4), ends with a T techable throw)
- alternate between the strings above against a guarding opponent to condition him not to crouch mid string, then go Low
2P starter
2P P P (Low to Mid, true combo only on Trigger, Impact. Use it sparingly, only if you ABSOLUTELY need an Impact)
2P P T (34 damage, Low to Low throw attack)
2P P P+K K 4K (66 damage, Low to Mid)
1P starter
1P K 4K (56 damage, good range on the High starter)
r.P starter
r.P 2T... (Mid to Low throw attack)
r.P T... (Mid to High throw)
r.P 6P... (Mid to High chain - see 6P section)
Trigger-less combos
6P P 2P P P+K K 4K (69 damage, High to Low to Mid)
r.P 6P P P P K (74 damage, Mid to High to Mid)
r.P 2T 8P 2K K K (78 damage, Mid to Low throw attack)
Trigger combos
r.Tg+P 2T 8P 2K K K T (115 damage, untechable knockdown)
6P P P P K (IC) 3P 2T 8P 2K K K T (141 damage, untechable knockdown. Requires good timing on the Impact Cancel)
Tg+P P P 6P P P P 4P P 6P K (IC) 3P 2T 8P 2K K K T (172 damage, two bullets required, corner only - see here)
- ↑ Retrieved from his in-game profile, used with direct permission of the game developer