Schwarzerblitz/Shaz Aliart: Difference between revisions
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* has a Low standing Throw attack which must be blocked low | * has a Low standing Throw attack which must be blocked low | ||
* some of his moves are also armored against projectiles | * some of his moves are also armored against projectiles | ||
* has an i1 Mid crouching uppercut that is tied as the fastest move in the game | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* most moves have slow startup | * most moves have slow startup | ||
* hard to get in against zoners without run jump cancel | * hard to get in against zoners without run jump cancel | ||
* suffers up close if he can't shift momentum | * suffers up close if he can't shift momentum | ||
* suffers against zoners if he isn't given room to run/jump | |||
|- | |- | ||
|} | |} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Moveset== | ==Moveset== | ||
==P Moves== | ==P Moves== | ||
===Standing=== | ===Standing=== | ||
{{MoveData | |||
|image= | |||
|caption=armored mid | |||
|name=Stomach Krusher | |||
|input=P(PPP) | |||
|data= | |||
{{AttackData-Schwarzerblitz | |||
|damage=8 | |||
|height=Mid | |||
|startup=13 | |||
|active=3 | |||
|recovery=6 (3) | |||
|advHit=-/- (Trigger -/-) | |||
|advBlock=-/- | |||
|impact=no | |||
|description=Mid, upper body armored starter. Can be followed up two times, before a guaranteed Impact attack for a guaranteed combo. | |||
}} | |||
{{AttackData-Schwarzerblitz | |||
|damage=8 | |||
|height=Mid | |||
|startup=13 | |||
|active=3 | |||
|recovery=6 (3) | |||
|advHit=-/- (Trigger -/-) | |||
|advBlock=-/- | |||
|impact=no | |||
|description=First followup punch. Guaranteed combo if the first punch hit. Functionally identical to the first, but with no armor. | |||
}} | |||
{{AttackData-Schwarzerblitz | |||
|damage=9 | |||
|height=Mid | |||
|startup=11 | |||
|active=5 | |||
|recovery=6 (3) | |||
|advHit=-/- (Trigger -/-) | |||
|advBlock=-/- | |||
|impact=no | |||
|description=Second followup punch. Guaranteed combo if the second punch hit. Can be canceled into the last 5P High Impact punch or into 6P High ''Counter Breaker''. | |||
}} | |||
{{AttackData-Schwarzerblitz | |||
|damage=12 | |||
|height=High | |||
|startup=8 | |||
|active=5 | |||
|recovery=27 | |||
|advHit=Impact | |||
|advBlock=-/- (Trigger -/-) | |||
|impact=yes | |||
|description=High Impact finisher, extremely unsafe on block. Use only if the previous punch connected, otherwise you are in for a ride. Useful for corner carry, not much for raw damage. | |||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 65: | Line 119: | ||
|damage=8 | |damage=8 | ||
|height=High | |height=High | ||
|startup= | |startup=8 | ||
|active=8 | |active=8 | ||
|recovery=9 (0) | |recovery=9 (0) | ||
Line 96: | Line 150: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | |||
|image= | |||
|caption=HEADBUTT! | |||
|name=Alcohol Test | |||
|input=8P | |||
|data= | |||
{{AttackData-Schwarzerblitz | |||
|damage=18 | |||
|height=Mid | |||
|startup=13 | |||
|active=8 | |||
|recovery=21 (18) | |||
|advHit=Untechable Knockdown | |||
|advBlock=-/- (Trigger: -/-) | |||
|impact=no | |||
|description=A slow Mid headbutt which knocks the opponent down (no Ukemi window). Can be followed up by 2P Low ''Blast the Knees'' or 2K Low ''Look Where Ya're Walkin'''. Both are natural combos on hit. | |||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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|impact=no | |impact=no | ||
|description=Unique followup to ''Blast the Knees'' and ''Blast the Knees (II)''. Can be chained to avariety of moves of different heights, such as 5P Mid ''Bad Digestion (Impact)'', P+K Mid ''Bad Digestion (quick)'' and 5T Low throw attack ''Sharknado Twister (II)''. | |description=Unique followup to ''Blast the Knees'' and ''Blast the Knees (II)''. Can be chained to avariety of moves of different heights, such as 5P Mid ''Bad Digestion (Impact)'', P+K Mid ''Bad Digestion (quick)'' and 5T Low throw attack ''Sharknado Twister (II)''. | ||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Bad Digestion | |||
|input=1P | |||
|data= | |||
{{AttackData-Schwarzerblitz | |||
|damage=18 | |||
|height=Mid | |||
|startup=13 | |||
|active=15 | |||
|recovery=21 (8) | |||
|advHit=-/- (Trigger -/-) | |||
|advBlock=-/- | |||
|impact=no | |||
|description=Lounging Mid headbutt, very unsafe on block. Can be canceled into 4K ''Gut Buster'' or 5K ''Drunken Kick''. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Jaw Bye | |||
|input=3P | |||
|data= | |||
{{AttackData-Schwarzerblitz | |||
|damage=13 | |||
|height=Mid | |||
|startup=1 | |||
|active=8 | |||
|recovery=18 (3) | |||
|advHit=-/- (Trigger -/-) | |||
|advBlock=-/- | |||
|impact=no | |||
|description=Shaz's i1 crouching uppercut, probably his best short distance tool to use as a punish. Can be canceled by 5P Mid ''Stomach Krusher'', 5T High throw ''Sharknado (Again)'', 1P High ''Teeth are Gone'' and 6P High ''Counter Breaker''. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Bad Digestion (quick) | |||
|input=P+K | |||
|data= | |||
{{AttackData-Schwarzerblitz | |||
|damage=13 | |||
|height=Mid | |||
|startup=5 | |||
|active=13 | |||
|recovery=11 (0) | |||
|advHit=-/- (Trigger -/-) | |||
|advBlock=-/- | |||
|impact=no | |||
|description=Probably, Shaz's best crouching attack. Relatively safe, can be canceled into 4K ''Gut Buster'' or 5K ''Drunken Kick'' for a true combo, even Trigger-less. | |||
}} | }} | ||
}} | }} | ||
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|impact=no | |impact=no | ||
|description=A special High version of Sharknado which can be used inside combos and deals 25 damage that are not affected by scaling. Can be teched with T. | |description=A special High version of Sharknado which can be used inside combos and deals 25 damage that are not affected by scaling. Can be teched with T. | ||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Bad Digestion (Impact) | |||
|input=5P (during specific moves) | |||
|data= | |||
{{AttackData-Schwarzerblitz | |||
|damage=18 | |||
|height=Mid | |||
|startup=16 | |||
|active=15 | |||
|recovery=21 | |||
|advHit=Impact | |||
|advBlock=-/- (Trigger -/-) | |||
|impact=yes | |||
|description=Lounging Mid Impact headbutt, extremely unsafe on block. Can be normally accessed from any ''Blast the Knees'' and ''Body Slam'' variant. | |||
}} | }} | ||
}} | }} |
Latest revision as of 08:36, 29 January 2020
Profile
Alongside Go Ottari, Blade Aural, Delfina Hyaruno, and Feliz Harracido, Shaz Colder was created by RealLifeAnime in the early 2050s in order to star in an action show which should have replaced "The Princess of the Light Petals". The show bombed badly, leaving all the fishmen unemployed and ready to be dismissed. In these conditions, Go Ottari founded the Fishface Crime Syndicate and converted a ragtag bunch of misfits to one of the most powerful mobs in the United Kingdom. Shaz put up muscle mass and became well-known in the underworld by the name "Underwater". Donning his trademark exoskeleton diving suit, Underwater plundered and robbed the whole New Langdon for three years, before risking his life in a close encounter with detective Lorenz Kristhhoffer from New Scotland Yard in 2064, which ended up in a complete debacle. After risking to be sliced to death in the aftermath, Shaz escaped from the Fishface base, taking away with him a consistent sum of money from the mob's caveau. He then proceeded to change alias several times, being "Gaetano Trasimeno", "Chazz Aliart", "Chazz Colder" and "Shaz Aliart", even at the same time.[1]
Playstyle
Juggernaut character with lots of armored moves, long startup and humongous damage. Works best at mid range, has some surprisingly fast starters and mixup up close. When playing as Shaz, it's hard to get in, but - once there - the opponent is in for a ride.
Unique Traits
Shaz has access to a low Throw attack (2T/c.T) that can be accessed as a followup attack or as a standalone move to mixup his offensive. Most of his heavy moves have armor, even against projectiles.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Moveset
P Moves
Standing
Stomach Krusher P(PPP) armored mid armored mid
|
---|
Counter Breaker 6P(PPPK) advancing shark of doom advancing shark of doom
|
---|
Alcohol Test 8P HEADBUTT! HEADBUTT!
|
---|
Blast the Knees 2P(P) ... more blast the ankles ... more blast the ankles
|
---|
Teeth Are Gone 1P Fast intercept High move Fast intercept High move
|
---|
Sir, I Swear I'm not Drunk 3P Safe intercept Mid move Safe intercept Mid move
|
---|
Crouching
All the following attacks can be only performed while crouching. You have to keep 2 pressed after crouching in order to perform any of them.
Blast the Knees (II) 2P(P) ... more blast the ankles (again) ... more blast the ankles (again)
|
---|
Bad Digestion
1P |
---|
Jaw Bye
3P |
---|
Bad Digestion (quick)
P+K |
---|
Jumping
All the following attacks can be only performed while in the air.
Body Slam 5P Main tool against zoners. Main tool against zoners.
|
---|
Running
All the following attacks can be only performed while running. In order to perform them, the direction button towards the opponent must be kept pressed while inputing the move.
Running Headbutt 6P Mid mixup tool and combo starter Mid mixup tool and combo starter
|
---|
Body Slam (II) 3P Exceptional combo tool Exceptional combo tool
|
---|
K Moves
Standing
Crouching
All the following attacks can be only performed while crouching. You have to keep 2 pressed after crouching in order to perform any of them.
Jumping
All the following attacks can be only performed while in the air.
Dirty Shoe
5K |
---|
Running
All the following attacks can be only performed while running. In order to perform them, the direction button towards the opponent must be kept pressed while inputing the move.
Universal Commands
Sharknado 5T (while standing) Like a bad movie, but with more flavour Like a bad movie, but with more flavour
|
---|
Bad Digestion (recovery) 5P+K (while knocked down) Headbutt of pain Headbutt of pain
|
---|
Special Follow-ups
Sharknado (again) 5T (during specific moves) Like a bad movie. Yes, again. Like a bad movie. Yes, again.
|
---|
Bad Digestion (Impact)
5P (during specific moves) |
---|
Specials
Sharknado Twister 2T (while standing) Sharknado never ends Sharknado never ends
|
---|
Sharknado Twister (II) T (while crouching) Sharknado never ends. Never ever Sharknado never ends. Never ever
|
---|
Trigger Moves
Shaz has no Trigger moves, as of version 1.1 of the game.
Sample combos and tools
6P starter
6P P K (36 damage, High/High/Mid, Impact)
6P P 2P P... (37 damage, High to Low, see 2P section)
6P P P K (44 damage, High(x3)/Mid, Impact)
6P P P P K (52 damage, High(x4)/Mid, Impact)
6P P P T (51 damage, High(x4), ends with a T techable throw)
- alternate between the strings above against a guarding opponent to condition him not to crouch mid string, then go Low
2P starter
2P P P (Low to Mid, true combo only on Trigger, Impact. Use it sparingly, only if you ABSOLUTELY need an Impact)
2P P T (34 damage, Low to Low throw attack)
2P P P+K K 4K (66 damage, Low to Mid)
1P starter
1P K 4K (56 damage, good range on the High starter)
r.P starter
r.P 2T... (Mid to Low throw attack)
r.P T... (Mid to High throw)
r.P 6P... (Mid to High chain - see 6P section)
Trigger-less combos
6P P 2P P P+K K 4K (69 damage, High to Low to Mid)
r.P 6P P P P K (74 damage, Mid to High to Mid)
r.P 2T 8P 2K K K (78 damage, Mid to Low throw attack)
Trigger combos
1 Bullet
r.Tg+P 2T 8P 2K K K T (115 damage, untechable knockdown)
6P P P P K (IC) 3P 2T 8P 2K K K T (141 damage, untechable knockdown. Requires good timing on the Impact Cancel)
2 Bullets
Tg+P P P 6P P P P 4P P 6P K (IC) r.3P T 8P 2K K K T (172 damage, corner only - see here)
j.Tg+P T 8P 2K K 2P P P+K K 6K 4K 6P P P P 4P P 6P K (IC) r.3P T 8P 2K K K T (204 damage, anywhere on screen - see here)
- ↑ Retrieved from his in-game profile, used with direct permission of the game developer